If you have already edited both edit both the CoreTraits file as well as your girls files, then they will still work for you.
What I first thought you meant was if you only had edited the CoreTraits but left the girls files alone.
The processing of traits that have been added since .05h still passes unknown traits as is, it is just certain spelling and title case changes were made.
What you're saying is my 0.5h versions of the .girlsx files should be compatible with my modified (0.5h) CoreTraits.traits if I paste both to 0.5n2? Aside from the spelling of, say "Fast orgasms", which should be "Fast Orgasms" now?
Is it also possible to manually edit the .girlsx files through Notepad++ to "update" them to handle the new "OralSex" and "TittySex" values? However tedious that might be, considering the number of custom girls I've made through WMEdit ever since...
And what about WMEdit?
It was a really handy and nifty tool, I could get used to editing everything by changing lines of text in Notepad++, but aside from ease of use issue it's also easier to screw things up that way (a single typo could cause crashes and it's incredibly hard to identify the issue later).
The source code can't be that more complicated than the one for the game itself, can it?
The way I see it, trait customization was meant to be implemented in WMEdit, as proved by the traits tab in it (that currently merely displays the traits, drawing the values from CoreTraits.traits), but the development of WMEdit died. I was hoping somone would pick it back up and update it with the new features and more options in-during the development of Crazy's mod (which is essentially a continuation of updating Whoremaster as a whole IMO).
WMEdit would have to be recoded from the ground up probably since some of the traits are incompatible with the more recent iterations of the program. and I don't think the source code for that is available.
Honestly though, I've been thinking about remaking the game from the ground up and organizing the content in a manner that makes it easier to find the content you want and added support for implementing mods (which is a pretty grand idea for someone with very little programming knowledge).
There is only so much you can do with the source code for this game.
On a side note, larger files usually mean longer loading times in the programming world so breaking them up like this isn't a terribly bad idea.
Well, the lack of source code at all for WMEdit is a problem.
As for the traits, like I said, WMEdit doesn't seem to do anything to/with them aside from drawing the values from other files.