Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: Jacko on August 21, 2014, 03:00:26 PM

Title: My thoughts on Crazy's Mod
Post by: Jacko on August 21, 2014, 03:00:26 PM
Hey everyone.

This is a great game. I have easily spent hours and hours playing this game with my own custom girl packs. What follows are my thoughts and criticisms having spent quite a time investment into modding and playing WM.

The foundation of running a criminal enterprise/brothel/stripclub/porn company/arena company etc., is for the most part well done, but there are some design philosophy ideas I'd like to throw out.

The Data Question

How much data is too much data? I've noticed with the new patch (.05t) that there is a whole new tab under details that displays on a rating system the ability of the girls at each job. I have yet to find one use for this screen. What is the difference between a girl with a B in Stripping, and a girl with C in Stripping? If it is meant to just give a general idea of how good a girl is at a task isn't it easier to just look at her stats? Like Strip = 37%? I understand the attraction of having speadsheets of info about things, just for the sake of having them, but this screen really doesn't add anything new to the game and just seems like clutter.

It also brings up the question from a gameplay standpoint of whether or not I should even know these things about these girls. This game seems to be caught in a dichotomy between roleplaying game and management sim, and while this game does a pretty good job of riding the line, I'd like it to err toward roleplaying a brothel manager. This means I'd like omniscient type information to be hidden from the player, until they perform specific actions. There is all of this great and well written description in the game, that for the moment just serves as flavor text. I'd like to see the text more used as both flavor and function. Why ask a girl what she thinks of me, if I can just click on her name in girl management? It's worth thinking about these things and whether the role playing aspects of this game are just for fun, or actually a core mechanic of the game.

The most fun part of this game is the early game, where individual girls are important. Will they strip? Will they work in the brothel? Can I band them without "forcing" etc. You kind of get to know the girls in a more intimate way (I have custom girl packs which helps with this), and you actually feel like a brothel owner/criminal. I'd love it if I had to actually talk to the girls to find out what their preferences were, such as whether or not they're willing to work in a brothel, if they are "indifferent to all tasks" or if she "really loves combat". Once spoken to, (through "discuss her", maybe getting a different bit of information each time) It would be added to the information screen. Maybe when you "visit her bedroom" and ask her to strip, her stripping ability will be added to the list. Of course, some things should be available immediately. Looks, beauty, Charisma (sure), Level, etc. Mostly things you could tell just by looking at someone.Why would I know her sex skill just by looking at her? I understand this would be some real coding work, but I think it would add gameplay to the game, which gets stale after a while. I the process of getting to know your girls would be a fun gameplay element, and add to the challenge of managing the brothel. Because I use a girl pack with real girls, I have the idea that these are real girls, and I can immerse myself into the game much more than by using drawn girls. I'm dying for some gameplay mechanics that would compliment this.

Girls behavior

The challenge of running a brothel doesn't come from just managing the budget, or fighting off other gangs, a key element is managing the girls themselves, and it's a challenge which isn't fully represented int he game, leading to the game getting stale in the late game when all the other challenges are surmounted. Managing the girls in your brothel should be a challenge that is never fully overcome, people being people after all, unless every girl in your employ has "broken will". Here are some suggestions.

I'd love to see a hidden jealousy meter in the game. If a girl is in love with you, and you sleep with another girl, maybe she will act out for attention, such as not going to work, decline in happiness. One thing I liked in Sim Brothel was that your girl could have secret boyfriends. I'd love to see something like that in the game for girls who just think you're a "good, kind, employer." NTR is entirely possible in this game, and should be an element that is pumped up a little bit if you decide to neglect girls that are in love with you. This could also work between the girls, if you give one girl a nice room, or a gift, maybe the other girls get jealous and start to not like eachother. This could lead to fights, thefts of items, etc. If obedience > Jealousy they wouldn't press their luck with certain actions that would be sure to anger you. This would be some significant coding work but I think it would be another cool gameplay element.

Hiring Girls and Behavior

The ways to recruit girls are: walk around, slave auction, kidnapping1 (kidnap), kidnapping2 (convince), sell daughter (business), Daughter as payment (customer), Kidnap as payment (customer), Girl recruit, daughter (you), and daughter (girls). The way these girls are acquired should have a significant effect on their initial disposition toward you. The game does a bit of this, but not to any meaningful level.

Walk around girls

These girls come to you willingly. They may not know what they are in for, but they have begged you for work and shelter. So their initial disposition should be neutral in both fear and hate. Whether or not they are down for whoring should be indicate by their stats. Which brings me to a small point about that. It seems like too many girls are just fine with being whores, while in real life, most girls wouldn't be initially ok with that. It's a long process and a big hurdle for a girl to get into the life, and it should be represented better. The girls with the "elegant" trait are the only ones that have an initial aversion to it, and only that they "don't prefer it". Girls should not be willing to whore off the bat unless they are already whores. Only fear or drugs should get a girl to whore straight away, and then not very well. Working in the strip bar is usually my opening job for girls, and some girls resist but most girls should be okay with it. All in all, the ramp up is good in the game with regard to this, but I don't know if it's my imagination, or there is some code behind it. If it's just as simple as an obedience check I think it should be more complex, taking into account other factors like virginity, sex skill, level, etc.

Slave Auction

In my game slave girls are either pleasure slaves, or unfortunate slaves. In either case, their willingness to perform tasks should be based on their stats alone, and the game exhibits this well.

Kidnapped Girls (Gang action)

So kidnapped girls from gangs can either be kidnapped or convinced to join, and this is based on the charisma stat of the gang. Girls who are taken from their families should hate you, and probably fear you. They should be attempting to run away at every attempt, and should be quite rebellious dependent on the girl (traits such as "dependent" etc. can act as positive modifiers in the obedience check to counteract this). Girls who are kidnapped will take a lot of work to break and make obedient. Currently in the game they just think you're "annoying". I usually take their gold to make them hate me more, just for the gameplay. This gives them isn't nice, and "afraid he will hurt her". I think the fear level is good, but I think the hate should be higher. I mean, this girl was living with her husband or family or children and now she is in your dungeon. This is going to take some work. I'd like to see it better reflected. Convinced girls should essentially act as if they were recruited by the PC.

Sell Daughter (business, payment)

The story is that a business owner can't pay the extortion money and so he "sells" you his daughter. I think of it as the girl is being "lent" to you to pay off the owners debt. She is a slave without really being a slave. The girl understands what is required of her and her willingness to do the things required should be based on her stats without any outside modifiers, except for maybe a bit of fear. She should not try to escape unless abused or in her nature, out of deference to her father's wishes. Also as a side note I think this event happens much too often. It should be a rare event that a business owner allows you the use of his daughter. Maybe 1% per business, and after a check of 5% to see if it even occurs at all.

Daughter as payment for sex is different. Once again there are two methods, one where she is willingly sold, and another where she is kidnapped. When she is sold she probably will be rebellious, as her father is obviously a scumbag who is willing to sell his own daughter to pay for his whoring. The girl probably doesn't like you (annoying), and will want to run away at the first opportunity. She probably won't work as a whore either without some work.

Daughter kidnapped behavior should be the same as any other kidnapped girl. Hate, fear, disobedience, and taking the first opportunity to escape. Recruiting by Girl should work as normal.[size=78%]  [/size]

Daughters

Daughters by you should have an initial disposition that takes it's cues from the mother, and the payers disposition. If you are Evil, your own daughter is going to know this, and probably fear you. The same for the reverse. How she feels about you personally should be based on the mother's feelings about you. If the mother hates you, the daughter will probably hate you too. But then again, maybe not. There should be a bit of randomness thrown in with this. However, your daughter should never be in love with you initially, and should probably be adverse to having sex with you, on a scale based on stats of the girl. It will be easier to bang your nympho daughter than your elegant one. But it should be a bit of a challenge unless she is mind fucked. Even a nympho daughter will be a little hesitant to cross the line. Maybe also a change in the flavor text when speaking with her. Instead of calling you a good kind employer, she could say something more appropriate to you relationship.

Girls Daughters should take their cues entirely from the mother.

This is just the tip of the iceberg. Many of these suggestions are not terribly difficult to code (well maybe the first suggestions), and would add a lot of character and immersion to the game. Right now the goal of the game is to have like 300 girls, 18 million gold, and 1400 businesses. While I can see that as a a good goal, it really sacrifices the potential gameplay of the premise.

A few quick final points off the top of my head:

Recapturing girls is too easy. I know for a fact if I put my gang on recapture that girl is recaptured the next week. That's no fun.

Spying on girls never reveals anything. Maybe this would be a cool way to impart information on some of the things going on in your brothel I talked about. "Karen is jealous of Anastasia". or "Eve has a secret lover". I remember in earlier versions of the game I would see them catch girls stealing money, but I haven't see anything like that in a long time.

Gang weapon levels should have flavor text. Knives, Pistols + Shotguns, Sub-Machine Guns and Rifles, Machine Guns. Whatever.

Girls are too happy all the time. Make happiness fluctuate based on events in combination with some clever piece of code that makes happiness move on a curve (or something). Girls shouldn't be the happiest they've ever been right after they've been kidnapped, or have just banged 9 dudes with a preference of hate working as a whore.

A lot of the jobs are redundant or not unique enough to warrant their own category. What's the difference between Brothel Whore and Whore in the Strip Club?

Day and Night are currently meaningless from a gameplay standpoint.

Some patch problems, all of my random girls are now lolitas and virgins. I've also noticed the code was changed with respect to virgins which is a change for the better as there are now less virgins running around among named girls. But still every "random girl" I get is a lolita virgin, which is screwing them up by adding 20 Beauty to every girl. I think that the game should leave virgin tagging and lolita tagging to the player making the girl pack unless it is one of two instances. If the random girl is the player's daughter or girl's daughter, then she should be tagged a virgin. If the age fields in the girls stats are less than 18, she should be tagged lolita. Lolita tag should be removed upon the girl has a child. (I think it works like this already, acutally), or when she turns 18. But damn this really needs to be fixed next patch. It's really annoying having half your girls be lolitas. Also every girl is 18, despite their ages in the maker being 19-21 or something similar. The only time a girl's age should be set to 18 is if she is your daughter, or girls daughter. The business owner's daughter can be 20, I don't see how that is a problem. I don't like seeing a brothel full of 18 yearolds. These are my biggest complaints about the game right now.

The UI change with the Next week button being moved to the top right is a little annoying. No other command button is in that position so I have to swing my mouse up at the end of every turn. On a big monitor that's a bit annoying. Before it was near the other buttons so it kept mouse movement to a minimum. Now it feels like a minor chore to click next week. I know it's not a big deal, but it just worked better before.

The same with the stat set up on the girl screen. It seems like things were moved around just for the sake of moving them around. I had no trouble before finding the stats on a girl, now I have to look at several useless gameplay stats just to find the important ones. Why is the "looks" stat like 5th on the list? It used to even have a bigger font and a percentage symbol to highlight it. Looks is an important stat to the player, if not the most important with telling a player about the girl. Only "Name" is more important. The other important stats are level, rebelliousness, Health, Happiness, and Tiredness. But looks should be right after "name" and carry some weight. It is the first thing you notice about a girl. So it should be the first thing I see. The old version did this perfectly. "Tiffany - Looks: 73%" The organization into sex and non-sex skills is fine, and better than the old version, but the old version had the profile perfect from a clarity of design standpoint. Please consider returning to that style, while keeping the new skill format.

Girls who are virgins should not be okay with being whores, or any aspect of working in your brothel apart from maybe advertising, cleaning, customer service (I have no idea what this job actually does), or "probably" waitress or barmaid in a strip club.

Just so you know, this is all constructive criticism. I love the game and the Crazy team(?) has done a great job with the original game and added some awesome gameplay elements. It's a great game and you've all done a great job. I hope you consider the things I've said.   
Title: Re: My thoughts on Crazy's Mod
Post by: Yukinohki on August 21, 2014, 05:08:47 PM
Quote
How much data is too much data? I've noticed with the new patch (.05t) that there is a whole new tab under details that displays on a rating system the ability of the girls at each job. I have yet to find one use for this screen. What is the difference between a girl with a B in Stripping, and a girl with C in Stripping? If it is meant to just give a general idea of how good a girl is at a task isn't it easier to just look at her stats? Like Strip = 37%? I understand the attraction of having speadsheets of info about things, just for the sake of having them, but this screen really doesn't add anything new to the game and just seems like clutter.

I have a bit of a different view on that, i like the new screen more than the %, because each job is influenced by many things, basic stats like confidence or beauty,
experience stats like the different sex stats or medicine and traits.
You write that you like a roleplaying aspect in the game and this new job list does that in my opinion.
Its like you as her owner let your girl sing or strip and decide if she is good enough for this job.

Quote
I'd love to see a hidden jealousy meter in the game.
Hmm in my opinion that would need the implementation of a system which checks your interaction with other girls for each girl
and maybe a opinion stat not only towards you but also to other girls.
While i think that would be a nice idea, the amount of programming for that is way to high to expect it to happen.

Girl behaviour:
You are right with the whole hate/fear ideas for kidnapped girls
but you forget something from the background of the game when you say they should try to always flee.
They can't, because enslavement in this world is a magical process which binds the slave to his/her owner.
Or let's say its very hard to overcome that binding.
Many girls try to escape when you want to enslave them and many of these succeed if you don't have a guarding gang.

You are right with Happiness at 100% at the beginning is wrong, but in part, that gets handled by the girlsx files.
You can easily check your girlsx files and set every catacomb and slavemarket girl to 50% happiness as starting point.

I think happiness should change slower in both directions
unless the girl has an addiction or she experiences very bad events,
but addictions don't work correctly (in my opinion) at the moment anyway.
A girl with addiction goes down to 0% if she doesn't get her drug but the drug doesn't raise her happiness then
or at least not very much if i give her the stuff then.
And they also don't try to flee or steal the drugs or something, even if they aren't enslaved
at least not in my games, so i just cure them from their addiction.

Uniqueness of jobs:
Well you have different parts in your building
and i don't know the exact coding but i think having girls in each job slot in one part increases the happiness of your customers
and their opinion of the quality of your brothel.
So, yes whores in all 3 establishments do the same thing but they work for different groups of customers
and it is a good idea to fill the jobs in one establishment instead of spreading your first girls over each part of your brothel.

People who sell you their daughters happen to often, that i agree with
and if the guy says No and you follow them to kidnap their families, that should have a chance for bad events happening to you afterwards.
Maybe the guy had powerful friends and these are out for revenge against you.

I had no problems with lolita traits in my randomgirls, you could check your rgirlsx files and change them if needed,
Virgin is a different case, virgin gets decided by the game in addition to the trait, if your girls have very low sexual skills and are young
in the girl files.

Another thing i would like to see implemented, is a max number of rooms at least for the early brothels
or increase the price for new rooms for each room you buy, so it is cheap at the beginning but at a certain size is cheaper to open a new brothel
instead of increasing the existing ones, even if that means you need a new matron, new guards and so on.
At the moment the only reason to buy more than the first is the fact that the game becomes a bit laggy if you have 300 girls in your original brothel.
Title: Re: My thoughts on Crazy's Mod
Post by: aevojoey on August 22, 2014, 12:34:51 AM
The Data Question
I agree, the job aptitude list is clutter.
I only use it once in a while, mostly for advertising and customer service.
Not all jobs are really straight forward in how good the girl would be in that job so it occasionally has its uses.
For most jobs it is not needed.
I have been planning on trimming it down similar to the job enjoyment but have not gotten to it yet.

I plan on expanding the player to actually be dynamic, changing based on how you play the game.
While knowing how the girl feels about the player is currently easy to determine, that is because the code for that is very simple at the moment.
As the code evolves, things should improve along these lines.

Girls behavior
I like the idea of a jealousy meter but it will require a lot of coding.
As for secret boyfriends and NTR that could also be done.
The girls interacting with eachother would exponentially bloat the save game.

Hiring Girls and Behavior
The slave auction already has had different texts based on your disposition added, the actual girl changes have not yet been done.
Some of the other methods do have a small change on how they feel towards you but not really much yet.

The initial setting for all jobs is either 0 or -10 on a scale of -100 to 100.
I can add some modifiers to these in the future so the "ramp up" will be a little steeper for some girls.

Kidnapped Girls do have an increased spirit and rebelliousness to start but it is not really noticable on most of them.

Sold Daughters are quite common later in the game I agree.
As the businesses only give you 10 gold each (unless you change it in config.xml), selling his daughter for 10 gold is really, really extreme.

Your Daughters, when implemented, will have their stats adjusted based on how you play the game.
Daughters birthed by the girls have stats kindof based on the mother but it can be improved.

Recapturing girls is too easy. I know for a fact if I put my gang on recapture that girl is recaptured the next week. That's no fun.
As I rarely have girls run away in my games, I have never had the need to recapture anyone.
I will look at this and see what I can do to it.

Spying on girls never reveals anything. Maybe this would be a cool way to impart information on some of the things going on in your brothel I talked about. "Karen is jealous of Anastasia". or "Eve has a secret lover". I remember in earlier versions of the game I would see them catch girls stealing money, but I haven't see anything like that in a long time.
Currently, spying only shows you how much gold the girl has.
The gangs can catch a girl stealing but it is rare.
I just finished cleaning the theft section of the code and made it a little more common.
For example, someone added a "slaves don't steal" part to the check for theft, I removed that.

Gang weapon levels should have flavor text. Knives, Pistols + Shotguns, Sub-Machine Guns and Rifles, Machine Guns. Whatever.
They will be.

Girls are too happy all the time. Make happiness fluctuate based on events in combination with some clever piece of code that makes happiness move on a curve (or something). Girls shouldn't be the happiest they've ever been right after they've been kidnapped, or have just banged 9 dudes with a preference of hate working as a whore.
I have already started looking into this. (5% health, 100% tired and still 100% happy???)

A lot of the jobs are redundant or not unique enough to warrant their own category. What's the difference between Brothel Whore and Whore in the Strip Club?
Each of the sections of the brothels have a whore job and a few "support" jobs.
Currently the "support jobs" don't really support anything but they will be updated.

Day and Night are currently meaningless from a gameplay standpoint.
Day shift has fewer customers than night shift and rape chance is higher at night.
That is about all that is different between the two for now.

Some patch problems, all of my random girls are now lolitas and virgins.
For random girls, if you set the virgin trait to 0 and the virgin stat to 0 the girl will not be a virgin.
The lolita is currently under age 20, removed on age up to 21 or upon giving birth (which adds milf).

The UI change with the Next week button being moved to the top right...
I moved the next week button to the top when I moved the back buttons to the same bottom corner.
When I would click the back button and the next week button was in the same general area, sometimes I would accidently click it.
I guess I felt it would be a way to make me think if there was something I was missing before clicking next week.

The same with the stat set up on the girl screen. It seems like things were moved around just for the sake of moving them around.
Actually, they kindof were.
When I was writing the code to line up the names and numbers in columns, I moved the things that were supposed to line up, together so I could make sure they actually lined up. I will arrange them back to a better order.
The % was removed for the same reason but I can put it back.

but the old version had the profile perfect from a clarity of design standpoint.
More details on what you mean about this would help.
If you mean the profile on the girls list page above the right buttons, I moved the feelings part to the top so when scrolling through the girls list, that text would always be in the same place.
If you mean something else, please be more specific.

Girls who are virgins should not be okay with being whores, or any aspect of working in your brothel apart from maybe advertising, cleaning, customer service (I have no idea what this job actually does), or "probably" waitress or barmaid in a strip club.
For the virgin part, I agree and looked into that a while back but only got around to adding something dealing with that to personal bed warmer.
Many stores have a "Customer Service" department, the place where you can get directions to certain areas, lodge complaints, and generally get help for whatever you need. This is what the "Customer Service" job does. It requires people skills, confidence and the ability to think on their feet. They basically help out customers. (This job is almost required when you have more customers than your whore girls can handle.)







You can easily check your girlsx files and set every catacomb and slavemarket girl to 50% happiness as starting point.
This is not really true because the code sets health, happy and tired to default when the girls are loaded but I can change that so it will not set defaults unless they are set to health=0, happy=0 or tired=100.

but addictions don't work correctly (in my opinion) at the moment anyway.
A girl with addiction goes down to 0% if she doesn't get her drug but the drug doesn't raise her happiness then
or at least not very much if i give her the stuff then.
And they also don't try to flee or steal the drugs or something, even if they aren't enslaved
Addictions are broken but I am currently fixing them.
The thief part was practically disabled because of the "slaves don't steal" thing that someone added, but I got rid of that.
If a girl's happiness is 0% for too long, she may try to kill herself.

Well you have different parts in your building
and i don't know the exact coding but i think having girls in each job slot in one part increases the happiness of your customers
and their opinion of the quality of your brothel.
So, yes whores in all 3 establishments do the same thing but they work for different groups of customers
and it is a good idea to fill the jobs in one establishment instead of spreading your first girls over each part of your brothel.
Currently, the majority of the jobs are independent of each other so where you have the girls does not really matter, "Brothel Whore", "Hall Whore" and "Strip Club Whore" all do basically the same thing.
In the future, the different sections of the brothels will have effects on the other jobs in that section but the customer pool will always be the same pool for each individual brothel.

and if the guy says No and you follow them to kidnap their families, that should have a chance for bad events happening to you afterwards.
Maybe the guy had powerful friends and these are out for revenge against you.
I like that idea but it will take some time for anything like that will get into the game.

Another thing i would like to see implemented, is a max number of rooms at least for the early brothels or increase the price for new rooms for each room you buy, so it is cheap at the beginning but at a certain size is cheaper to open a new brothel instead of increasing the existing ones, even if that means you need a new matron, new guards and so on.
As soon as I removed the limit on the number of rooms, I regretted it.
I already plan on limiting the number of rooms per building for .06 but have not done it for .05 because it could crash existing games.
As you will have to start a new game when you switch to .06, this will not be a problem.
Title: Re: My thoughts on Crazy's Mod
Post by: Jacko on August 22, 2014, 02:57:45 AM
Thanks for your reply. I meant it all constructively. Thank you for all of your hard work on the game and I'm looking forward to new releases!


With the design of the profile I just meant to say that the old style worked fine. I do like the new splitting of the types of skills between sexual and non-sexual, but the upper portion of the girl's profile was better before. It seemed like it drew your eye to the looks stat. Maybe that was because of the percent sign. I'm not sure I just preferred it.


As far as the next week button, it is really just a minor complaint. I can see your reasoning behind moving it. It has a bit more finality to it now.


I really do think that girls shouldn't be classified as lolita unless they are designated in the girlsx file, but thank you for the tip about virgins. If I set lolita to zero will I be able to designate them as non-lolitas in the girlsx file as with virgins? Basically overwriting the code? 
Title: Re: My thoughts on Crazy's Mod
Post by: Yukinohki on August 22, 2014, 06:03:36 AM
Edit: Post deleted, because it made no sense.
I did not see aevojoeys answer despite its beeing here.
Title: Re: My thoughts on Crazy's Mod
Post by: aevojoey on August 22, 2014, 10:24:54 AM
I really do think that girls shouldn't be classified as lolita unless they are designated in the girlsx file, but thank you for the tip about virgins. If I set lolita to zero will I be able to designate them as non-lolitas in the girlsx file as with virgins? Basically overwriting the code? 
When a random girl is created, if age is set below 18 lolita is added and if age is above 20 lolita is removed.
Virgin, if not set with either trait or stat, then the sex skills are tested for and it is set.
If age is above 25 and they are not a virgin, Milf is added.
Title: Re: My thoughts on Crazy's Mod
Post by: Lurker on August 22, 2014, 12:12:49 PM
When a random girl is created, if age is set below 18 lolita is added and if age is above 20 lolita is removed.
Virgin, if not set with either trait or stat, then the sex skills are tested for and it is set.
If age is above 25 and they are not a virgin, Milf is added.

The lolita thing makes sense but the age for Milf is way to low if you ask me. xD A milf is someones whos had a child and is hot.... And if they havnt had a child a Milf in porn is generally ATLEAST 35+.
Title: Re: My thoughts on Crazy's Mod
Post by: 0nymous on August 22, 2014, 02:53:47 PM

A lot of fair points, even if I disagree with some.
Uh, I'm no dev, just an idea guy (and maybe later script writer, once 0.6 comes out), but if butting in with my opinions can help the general outcome of WM, I'm up for discussion.


What is the difference between a girl with a B in Stripping, and a girl with C in Stripping?
The basic idea is for the girl with B to earn more money, become less tired and less unhappy when doing that job, I assume.


If it is meant to just give a general idea of how good a girl is at a task isn't it easier to just look at her stats? Like Strip = 37%?
What about jobs that don't have  a correlative, separate skill? Like barmaid or waitress? That's exactly what the job grade system is for. To give you an estimate  of how effective a girl would be at a certain  job based on her skills.

I understand the attraction of having speadsheets of info about things, just for the sake of having them, but this screen really doesn't add anything new to the game and just seems like clutter.
I, for one, like spreadsheets. The game is about management. The more things I can overview and manage, the better.


One thing I liked in Sim Brothel was that your girl could have secret boyfriends.
?? Which Sim Brothel? I used to be confident that I played all of them but I remember no such thing anywhere. I must know.


And on the player interaction with girls in general  - it sounds great in theory, but what about later in the game, when you have as much as 50 girls spread out throughout different jobs and buildings? Making sure every single one is not throwing a fit because you're not giving her enough attention is a bit meh.


These girls come to you willingly. They may not know what they are in for, but they have begged you for work and shelter. So their initial disposition should be neutral in both fear and hate.
And why should every girl be like that? The fear or hate should be varied between various personalities of the girls. Maybe based on their traits?
It seems like too many girls are just fine with being whores, while in real life, most girls wouldn't be initially ok with that. It's a long process and a big hurdle for a girl to get into the life, and it should be represented better. The girls with the "elegant" trait are the only ones that have an initial aversion to it, and only that they "don't prefer it". Girls should not be willing to whore off the bat unless they are already whores.
You're forgetting the part where you have to torture for weeks and/or brand a girl as a slave before you're getting her rebeliousness low enough for her to be effective. Unless you buy a girl at a slave market - but girls like that are already used to obeying, no?
On the other hand... convincing a girl to become a whore is a bit simplistic at the moment... even if Crossgate is a fictional setting and not really a first world country-like environment that I'm sure most of us are used to, where there's an extreme social stigma associated to being a lady for the night.
Working on the girl to be willing to earn money with her body is something you should definitely work towards - a kind of an "unlock" for her to become a whore.
It would also give some meaning to the less extreme jobs - barmaid, waitress, stripper, that, while paying less, would be available from the get-go for the girl.
Whether you "unlock" the whore option through brutality and cruelty, sweet words or promises of riches is something of an option for the player too. I know aevo is working on a morality system for the player - there's an opportunity here.





I generally agree with the notions that the game lacks challenge and difficulties to overcome, especially later, when you're swimming in money.  Changing this would mean severe changes in gameplay and balancing IMO.  Talking about the stats system, mainly - with hard limits being lesser or higher than 100 depending on traits and items.
Title: Re: My thoughts on Crazy's Mod
Post by: Jacko on August 23, 2014, 07:30:04 AM
When a random girl is created, if age is set below 18 lolita is added and if age is above 20 lolita is removed.
Virgin, if not set with either trait or stat, then the sex skills are tested for and it is set.
If age is above 25 and they are not a virgin, Milf is added.


Yes, I tried to put a zero percent chance for lolita and virgin with my 18 yo random girls in the editor, but they still come out as lolitas and virgins. Is there a sure fire way to create an 18 random girl that is not a lolita or a virgin? Right now it is impossible to create a "normal" girl who is 18 and has had sex only a few times (say sex skill 10), and not have her be classified as a lolita virgin. That's my biggest problem. I don't see why the game needs to take control away from the player when the player has all of the skills through WM edit to create girls to his liking. If the player wants a random chance for the 18 yo girl to be lolita or virgin he could simply specify that with the editor.

Quote
?? Which Sim Brothel? I used to be confident that I played all of them but I remember no such thing anywhere. I must know.

I played a version probably five years ago that had a text even that x had a secret lover. It wasn't a well defined gameplay mechanic, just a small flavor text.

Quote
I, for one, like spreadsheets. The game is about management. The more things I can overview and manage, the better.

As I said, the game rides a line between RPG (a real RPG based on player choices and story, not a new style RPG based on stats and figures), and management sim. I've never made the decision to make a girl a whore just because she'd be good at being a whore (or any other job), just based on the stats provided in that screen. I prefer to play this game as a role playing game, meaning that I act as my character would. I don't play this game with the goal of "beating the game" (honestly that is too easy, and there is no real end to the game anyway, which is fine), I play it to tell a story of the girls of mundiga and the Pink Petal brothel. Any gameplay which enhances the theme, story, and mood of the game is right up my alley, as this game is intended (at it's core) to be a sexual fantasy, not a management game where you efficiently make widgets. Not to say that managing the brothel isn't a core mechanic, but it should not take away from the core idea that the game is an RPG  where you character (in his father's footsteps, etc.) is attempting to be a Whore master. Anyway, how challenging is it to simply look at a screen of stats and put girls in their proper places? It's the gameplay equivalent of the toddler's toy of putting the correctly sized shape into the correctly sized hole. There is no nuance or deviation, and to a person who enjoys those things, it quickly becomes a stale gameplay experience. But, in the end, the spreadsheet screen is only a very minor issue, and honestly I could take it or leave it. Not a big deal. 

Quote
And why should every girl be like that? The fear or hate should be varied between various personalities of the girls. Maybe based on their traits?


Traits should always be relevant to the character and your interactions with them. But why would a girl hate you for offering her a place to sleep, food, and a job? Why would she fear you? If anything, recruiting should give her positive modifiers to love and fear, being that you've basically just saved her from the streets.

Quote
Making sure every single one is not throwing a fit because you're not giving her enough attention is a bit meh.

Well, that is actually what management is at it's core. People management, which is what being a whore master is, is precisely this: managing peoples moods and characteristics. Not every girl would need your attention, but the ones who are "In love with you" certainly would, wouldn't they? There should be a consequence to having so many girls fall in love with you. Managing 50+ girls should be difficult. Let's face it, earning money in this game is not hard, so once you've earned all of your money, where is the gameplay? Clicking next turn and watching your treasury go up and looking at pictures of naked chicks is not compelling gameplay, which is why there needs to be actual management challenges. That's why beginning of this game is the most interesting, as it has the most challenge. My ideas are meant to add gameplay at the later stages of the game, because at the moment, having 50+ girls in this game is game over - I won. 
Title: Re: My thoughts on Crazy's Mod
Post by: Yukinohki on August 23, 2014, 09:08:15 AM
My largest game until now was with more than 600 girls when I stopped playing,
and at least 100 were at "True Love" State,
so it depends on everyones style of playing and taste.
No its not realistic, but the game itself is not.
Its a world where endbosses of all gameworlds meet to chat and drink coffee.
For me its a bit more like an adult pokemon "gonna catch them all" game.

If i'm more into Roleplaying Slavemaster mood I play
Slavemaker (Version 3.4 at the moment)
where you train only one girl at a time with many possible interactions
and custom unique stories for many girls.

I think you could leave parts of the interactions with girls to custom scripts
instead of changing the base game.
I tried some things with the existing original script editor
but its not very userfriendly.
Creating a meetscript with a bit roleplaystory and modifying girlstats
according to your decisions is easy
(reducing happiness and health if you are mean to her for example).
In theory there are many more triggers who could initiate a script
but not all are working (script after kidnapping a girl for example did not when I tried it)

If you modify a girl file with the character editor you can set virgin to No
and she won't be one even with lower sex stats but that doesn't help with lolitas.
I think its the same for random girl files.
Title: Re: My thoughts on Crazy's Mod
Post by: 0nymous on August 23, 2014, 01:56:28 PM

I prefer to play this game as a role playing game, meaning that I act as my character would.

Whoremaster has its origins as a branch to the original title that spawned dozens of different project: Sim Brothel. The "Sim" stands for simulation.
If RPG was the focus, it'd be called Brothel RPG.
Don't take my answer as a hostile one: improving and adding to the system of player stats and interaction is a good idea - but a full on RPG approach shouldn't be the main focus, management should be. In my humble opinion, of course.

If you're looking for a more RPG-heavy experience, the post above me has an excellent recommendation.
http://slavemaker3.blogspot.com/?zx=337552f2268e6b41 (http://slavemaker3.blogspot.com/?zx=337552f2268e6b41)
In Slavemaker 3.4 you choose your own personal character's race (and the options are quite rich), gender, portrait and then there's stats, skills, talents and all that kind of classic RPG jazz.
Now, I'm not saying that I wouldn't want to see all that in WM, it's just there's many things I'd rather see before that.
Aevo's working on a morality system and some other player stats for now. That's enough for me.
After all, if you're a true RPG player, you can easily make up for everything player customization lacks in with your imagination.
as this game is intended (at it's core) to be a sexual fantasy, not a management game where you efficiently make widgets.


According to who? You? Because I disagree. To me, the game is meant to be exactly what you're saying it's not supposed to be.


Well, that is actually what management is at it's core. People management, which is what being a whore master is, is precisely this: managing peoples moods and characteristics.

Do you see the contradiction you make here in comparison to your quoted words above these?

Managing 50+ girls should be difficult.



Maybe, but it shouldn't be tedious or annoying, like reassigning them to day/night shifts is without a matron. And that's what making sure every girl doesn't NTR you behind your back sounds like. Especially after you "clear" or "finish" them by maxing love and all the stats as desired.
On the other hand... leaving girls like that to do their job and completely forgetting about them doesn't sound very appealing as well. Some options to perform regular "maintenance" of your end-game polished ladies would be potentially another gameplay mechanic spicing things up.



Let's face it, earning money in this game is not hard, so once you've earned all of your money, where is the gameplay?


Most of my points revolve around the idea that the gameplay before you "earn all your money" should be improved, difficulty and variety-wise. So, the moment when you achieve everything possible comes as late as possible.
And then, during (and before, too) late game, you should have options to spend all that money. Big money. LODS EMONE.


My ideas are meant to add gameplay at the later stages of the game, because at the moment, having 50+ girls in this game is game over - I won. 


Again though, that's just you. Either download more girl packs or work more on making your own. I personally find the second option even more fun that the game at the moment. And then I just start a new one when the next big patch hits and I have a fresh batch of custom-made girls ready.




Traits should always be relevant to the character and your interactions with them. But why would a girl hate you for offering her a place to sleep, food, and a job? Why would she fear you? If anything, recruiting should give her positive modifiers to love and fear, being that you've basically just saved her from the streets.

You're contradicting yourself again. Compare this to what you wrote in the OP:

These girls come to you willingly. They may not know what they are in for, but they have begged you for work and shelter. So their initial disposition should be neutral in both fear and hate.

It seems like too many girls are just fine with being whores, while in real life, most girls wouldn't be initially ok with that. It's a long process and a big hurdle for a girl to get into the life, and it should be represented better.


So, you're giving them an opportunity to earn money and have a roof over their head - but in exchange they have to whore themselves. Which, as you stated yourself, is no small deal.
Which, in turn, brings me back to my previous point - the initial reaction of a girl should be trait-dependant. A meek,shy girl would be naturally afraid of you and her current situation. An aggresive, dominant girl wouldn't be all too happy about selling her body, despite accepting your offer. Also keep in mind that these girls aren't exactly allowed to come and go as they please - once they become whores they can only run away. And you send a bunch of thugs to drag her back in. To your dungeon. Which serves the purpose of imprisoning people against their will and torturing them. Yep, you're not really a nice guy in this game, you know?
Title: Re: My thoughts on Crazy's Mod
Post by: Jacko on August 24, 2014, 12:31:01 PM
I haven't contradicted myself at all. If you want to cherry pick things I've said that were built off other things I said that you didn't quote and you've come to conclusion that I've contradicted myself, you need to re-read my posts. For whatever reason, you've misinterpreted what I've said. I said the game straddles the line of management sim and RPG, which it quite clearly does. You even remarked about your enthusiasm about the coming morality system, which is an RPG mechanic. If you want to condescend to me and say that I don't know that "sim" mean simulation, or I don't understand game genres or the mechanics inherent to them, there is no need to converse with me any further.


In any case, this isn't a debate and I feel no need to argue with you about what I've said or it's meaning. Everything I've written has been clear enough to those not looking for conflict. This is feedback for the developers based on my experiences of playing this game for 5 years through it's many iterations, and what the game means to me. 
Title: Re: My thoughts on Crazy's Mod
Post by: 0nymous on August 24, 2014, 01:57:32 PM
I haven't contradicted myself at all. If you want to cherry pick things I've said that were built off other things I said that you didn't quote and you've come to conclusion that I've contradicted myself, you need to re-read my posts.


Apply yourself to your own advice, because if what I've quoted aren't contradictions then I don't know what is one. And don't hide behind the context of your wording.


I said the game straddles the line of management sim and RPG, which it quite clearly does

Quite clearly, that is your opinion, once again. Right now there's barely any RPG aspects in it at all.  Do I have to explain what "RPG" stands for, or are you going to get defensive and claim that I'm condescending to you again? Because no, I wasn't trying to be that before, I was just trying to strengthen my point of role playing having always a minor role in the game, ever since its earliest iterations.  Not my fault you read that as a personal attack.

For whatever reason, you've misinterpreted what I've said.

No, I'm pretty sure I haven't. If you're going to make arguments, be prepared to defend them. Don't pull off the "I don't  want no trouble!" or "You just don't understand!" cards. I'm not a dev, I'm just someone who doesn't agree with only SOME of your statements, which are no less valuable than mine.  Prove it to me that I'm wrong. 


In any case, this isn't a debate and I feel no need to argue with you about what I've said or it's meaning. Everything I've written has been clear enough to those not looking for conflict. This is feedback for the developers based on my experiences of playing this game for 5 years through it's many iterations, and what the game means to me.


There isn't many of us on this forum. The more discussion we have about the game in general, the better, regardless if it's made between two useless idea guys like me and you or devs, because the latter may be influenced by the former.
Title: Re: My thoughts on Crazy's Mod
Post by: aevojoey on August 24, 2014, 02:11:20 PM
Apply yourself to your own advice, because if what I've quoted aren't contradictions then I don't know what is one. And don't hide behind the context of your wording.
Contradictions are not contradictions if they are corrections.



Quite clearly, that is your opinion, once again. Right now there's barely any RPG aspects in it at all.  Do I have to explain what "RPG" stands for
RPG can stand for "Role Playing Game", "Roll Playing Game" or even "Rocket Propelled Grenade"
Its meaning does not really matter.
It is a game.
But the "Role" you are playing it that of a Whore Master making it an RPG(1) and the "Roll" of the g_Dice makes it an RPG(2).
Not really an RPG(3).


So.....   Changing the subject.

I rearranged the girl details and made the % sign after the numbers optional.
Until I update WME to add the % option useable, just add "ShowPercent=True" or "ShowPercent=False" to the fonts section of the config.xml. (false is default because that is the way I prefer having it when I play  :P )
I also removed the lolita and milf checks in random girl creation entirely.
Title: Re: My thoughts on Crazy's Mod
Post by: HuiBui on September 14, 2014, 09:23:34 AM
Meanwhile there's 0.06.03 released and a lot of things have been changed during the last months.
I would like to give you some of my thougths about this game(projekt).

For me it's absolutely great to see with which fast speed the project is driven forward. Thanks to all which are giving support.
On the other hand I'm a little bit afraid about the direction in which this game moves. Well, afraid may not be the right wording, it's more like feeling a little bit unhappy?
But I'm not a native speaker so its hard for me to write about slightly differentiation of feelings.

Meanwhile the game contains so many sidearms , and they are still are growing, like farm,etc.. which I personally would not expect in a Whoremaster game..
I can live with that but what I really would like to have is a better support with  already existing working parts of the game..
For example: there is a clinic, in which they can help girls , and there a very fantastic methods  they can help the girls therewith; but very common things, like remove scratches etc are not included. Therefor you have to buy and use an item. That feels strange for me.
Also, all diseases and addictions should be able to be removed in a clinic. So every single player can decide to remove the item potions from the game or just leave them in.

What I wat to say is : To add new things into the game is fine , but all new things have to be checked with existing things and these have to be updated then with priority to keep the game balanced  .
For me its most importent  to keep the game logic on a high level , that lets  me having more fun to play the game.
And at the end I want to play the game ( during  the game is still in development) and not only to check the game for bugs.

Some weeks ago I kindly asked to implemente an order which shows a torture pic , without having the hardcoded thing in background when using the order "player tortured target girl"
Is that already done? ( scripting)
I've already noticed that the hardcode for the scripteditor is obvisiously not availably anymore? Is there someone who is be able (and is willing  ;) )
to write a new, and better, one ?
To give you an impact about the possibilities of scripting which could make the game much more interesting I will upload a very modified meettowngirlscript.
 In there  the player will ask the girls name before he decides to hire her . And possible that she will denie..

Ok guys , just my thoughts .

HuiBui
Title: Re: My thoughts on Crazy's Mod
Post by: Romanul on September 14, 2014, 11:45:08 AM
Since everybody has been trowing in their 2 cents I thought I might as well:

Pros:

- The fresh air to the game is greatly appreciated. This game has so much potential.
- Of all the new areas added I like the arena the most. It gets you a new way to get girls (way too easy for my liking though) and enhances the idea that you can use the slave girls as you wish.


Neutral:

-I don't get the farm. Don't get me wrong, I'm the kind of guy that welcomes all new content but it's really weird managing a brothel in a psychotic way and have a farm and do agriculture. Maybe players like that, i don't know. Also, even when they'll be able to make potions it won't seem less out of place. It will be useful yes, but still weird.

- The studio is actually the most logical addition to the business (unlike the arena for example). However, I find it lacking as it is.
- As I see it (and I maybe wrong) the game is expanding on all fronts (gallery, the new buildings, new traits etc). That's good since you're expanding the range of the game and servicing more types gamers but it feels shallow since the new features don't have much meat. I am waiting to see how that turns up.




Cons:
- The changes made to the gallery made the old girl pack incomparable, that was a minus for since I like RL girls and the packs I had were really old (got them of this forum).




What I hope to see in the game:


I.The brothel expanded. It's been said that the different sections and support jobs will be worked upon. I really want to see that since the brothel is the core of the game in my opinion.
II.More options to customize your playing experience. It what I would call rules (Slave Maker has them) and WM has them in relations to slave acts. They are general guidelines that you check and define you play style (and maybe your morality?).

For example:

Torture: Your torturer will use it skills on the dungeon girls: 1. With great restraint (never torture when a victim's health is below 80 %) and will use light tools( no/small chance of scars etc)
                                                                                              2. Free hand ( 30 %health restriction)
                                                                                               3. Break them at all costs (basically the way it's now).


Matron/whoring: 1. Spare your girls (take into consideration not only health but all the girls happiness and tired level, if too low or too high the girls doesn't work) and it's meant to limit the chance of suicide.
2. Medium
3. Use them as much as you can (just like it is now).


Accommodation(which I personally never use): 1. Only basically needs (very poor)2. Average 3. Luxury (Obsiosly there could be more levels, just drawing the basic lines)


III. Oddly enough, I would like the rival factions to be expanded. Right now I hardly notice them except in the beginning. In the old WM there was actually an event when one of the gangs was defeated and you had the leader come to use for help(something like that). I'd love to have that expanded, maybe have all the rival leaders be girls and thus collect them one you defeated them or at least have a counter of how many rival faction leader you killed. Quest against rival factions would also be nice. At least make new gangs appear in the game.


I'm interested to see the new morality and how it works. :)




Anyways, it's great effort I really appreciate it. Maybe you can set up a donation page where we can show our appreciation.
Title: Re: My thoughts on Crazy's Mod
Post by: aevojoey on September 14, 2014, 12:27:51 PM
Meanwhile the game contains so many sidearms , and they are still are growing, like farm,etc.. which I personally would not expect in a Whoremaster game..
I can live with that but what I really would like to have is a better support with  already existing working parts of the game..
For example: there is a clinic, in which they can help girls , and there a very fantastic methods  they can help the girls therewith; but very common things, like remove scratches etc are not included. Therefor you have to buy and use an item. That feels strange for me.
Also, all diseases and addictions should be able to be removed in a clinic. So every single player can decide to remove the item potions from the game or just leave them in.
Addictions can be removed in the Centre's Drug Rehab.

When the farm gets more work, you will be able to have your girls research cures for Diseases.
When the disease cure research gets ready, a new section of the Clinic will be added for it.

Scar should be something that is hard to remove, otherwise there would be little point in scars in general.
This would also be something that can be researched at the farm.


Some weeks ago I kindly asked to implemente an order which shows a torture pic , without having the hardcoded thing in background when using the order "player tortured target girl"
Is that already done? ( scripting)
I've already noticed that the hardcode for the scripteditor is obvisiously not availably anymore? Is there someone who is be able (and is willing  ;) )
to write a new, and better, one ?
To give you an impact about the possibilities of scripting which could make the game much more interesting I will upload a very modified meettowngirlscript.
 In there  the player will ask the girls name before he decides to hire her . And possible that she will denie..
Crazy is handling the old scripts stuff.
I am looking at how the scripts work to see if I can change them to another method.
It is slow going on both ends.
Title: Re: My thoughts on Crazy's Mod
Post by: crazy on September 14, 2014, 10:20:19 PM
Some weeks ago I kindly asked to implemente an order which shows a torture pic , without having the hardcoded thing in background when using the order "player tortured target girl"
Is that already done? ( scripting)
Been done for awhile now.  Command is have torture pic.
Cons:
- The changes made to the gallery made the old girl pack incomparable, that was a minus for since I like RL girls and the packs I had were really old (got them of this forum).
Do u mean incompatible?  As all girls should work in the game they just wont have the new pic types and the new skills will start at 0.
I.The brothel expanded. It's been said that the different sections and support jobs will be worked upon. I really want to see that since the brothel is the core of the game in my opinion.
This will happen over time.  All jobs will be made better and better over time.  More jobs will be added to the buildings and such.
II.More options to customize your playing experience. It what I would call rules (Slave Maker has them) and WM has them in relations to slave acts. They are general guidelines that you check and define you play style (and maybe your morality?).
Interesting not sure how hard or easy this would be to add.  But it would go along with the suggest you made on how to improve free time while taking slaves into account.
III. Oddly enough, I would like the rival factions to be expanded. Right now I hardly notice them except in the beginning. In the old WM there was actually an event when one of the gangs was defeated and you had the leader come to use for help(something like that). I'd love to have that expanded, maybe have all the rival leaders be girls and thus collect them one you defeated them or at least have a counter of how many rival faction leader you killed. Quest against rival factions would also be nice. At least make new gangs appear in the game.
Seen this a few times before.  Rivals might get expanded sooner or later.  I think aevojoey has plans to make rivals better not fully sure.
Accommodation(which I personally never use): 1. Only basically needs (very poor)2. Average 3. Luxury (Obsiosly there could be more levels, just drawing the basic lines)
This is how accommodations work more or less the higher they go the quicker the girl will love u.  I would like to see more done with them as that is about all they do right now.
Neutral:
-I don't get the farm. Don't get me wrong, I'm the kind of guy that welcomes all new content but it's really weird managing a brothel in a psychotic way and have a farm and do agriculture. Maybe players like that, i don't know. Also, even when they'll be able to make potions it won't seem less out of place. It will be useful yes, but still weird.
Yeah the farm is so far from done that no one really gets it yet.  But it will be a great thing once it gets further along.  Make potions, cures, and various other items.  It will also be the place to raise beasts for people who like that type of sex.  U will be able to raise food to feed ur girls so that ur daily upkeep for them will go down and you can make more money.  U will be able to make different types of beers, wines and milk to serve at the bar.  Baker could make food for the waitress to serve.  Butcher could lead to a cooking job as u will have meats and such to use.  Then there is animals and such to do things with.  I have plans to use horses for a few different jobs such as escort to make sure they show up on time if u have horses.  That all said the farm may have been rushed alittle but we were running out of letters for the .05's releases and I wanted to get into the .06 with the new numbering system.  Just think of the farm as pre alpha.

And that is just a few things I can think off the top my head Im sure aevojoey has more planned then that. 
I'm interested to see the new morality and how it works. :)
Me to actually lol.  I have no ideal what the plan for that is.
- The studio is actually the most logical addition to the business (unlike the arena for example). However, I find it lacking as it is.
How would u make the studio better?  I can think of a few ways myself just wondering what others think needs done to help it.  But if u have followed this mod for the like 2 years Ive worked on it the studio is about 100x better then it was at .01 lol. 
- As I see it (and I maybe wrong) the game is expanding on all fronts (gallery, the new buildings, new traits etc). That's good since you're expanding the range of the game and servicing more types gamers but it feels shallow since the new features don't have much meat. I am waiting to see how that turns up.
Yeah a lot of the things that are added are basic for now.  As I get better at coding Ive went back and made a lot of things better but its a slow process.  Aevojoey is a much better coder and he has made many things much better also.  But with only 2 people coding we just kinda work on what we feel like doing.  So we may add something get bored of that and switch to something else before making it great... But sooner or later we will go back to them.  Currently Im spending most of my time working on make jobs better and its slow work as I dont have much time to code as it is.
Pros:
- The fresh air to the game is greatly appreciated. This game has so much potential.
- Of all the new areas added I like the arena the most. It gets you a new way to get girls (way too easy for my liking though) and enhances the idea that you can use the slave girls as you wish.
The arena is my favorite also its why I added it as the 1st building I did.  It has improved quite a bit over time and aevojoey just rewrote the fight arena girls making it much better.  I also may be adding some new jobs to it soon.

But I would like to add a few other things to have new ways to get girls.  Been thinking about an auction house for awhile now where u can bid on new type of slaves and sell off girls virginity to the highest bidder.  But I would want it to be an actually event type deal where u bid on the girls and such and I just cant code that right now due to lack of skills.
Title: Re: My thoughts on Crazy's Mod
Post by: aevojoey on September 15, 2014, 01:50:51 AM
Morality will kind of work similar to the players disposition with a lot more effects as more gets added.
High morality girls   |  Low morality girls
nicer and less likely to fight unless provoked  |  more likely to hurt customers for no reason
Better for service and assisting jobs  |  Better for torture and beast jobs
More likely to convince  |  More likely to force actions
prefers normal sex acts  |  prefers beast, bdsm and rough sex
as matron, will help more  |  as matron, will hurt more
better with good magic  |  better with dark magic
better at researching good stuff  |  better at researching bad stuff
More likely to spare life in the arena  |  More likely to kill in the arena
will hate evil players  |  will hate good players


I want to update the studio so it can handle the actual movies better.
I started it but never got back to working on it.


For the gallery, I want to replace the buttons with a listbox of the image types.
That is another thing I have not gotten back to.


I basically just do one section at a time based on working on a section and looking for sub sections of that.
I just finished condensing cScreenBuildingSetup.cpp.
I basically chopped it in half from 1080+ lines down to less than 550 lines
The entire buy antipreg potion buttons section was chopped down from about 400 lines to less than 70.
(Hopefully it works the same)


I don't really have a set course of what to do next, but I am trying to keep to the requests when I can.
Most times though I just do what I see needs doing.
Title: Re: My thoughts on Crazy's Mod
Post by: Jacko on September 15, 2014, 04:49:42 AM
Hey, some more feedback from me.


I'm having problems figuring out where in the game peepshow fits. When I make girlpacks, what should I use for peepshow?


I know nude is the correct naming type, but what is nude exactly? Is it topless? Is it naked but not in a lewd pose? How does this differ from Strip? If I were training a new girl, would she be more likely to strip or peepshow at first?


I really like the new addition to the brothel stripper job that they can masterbate (using MAST)if they get hot enough. I'd love to see more types of progression like this with the jobs. Bedwarmer is another good example of how this is used. It keeps things interesting, and I'd like to see a progression like this with even more pic sets, such as using Strip - nude  - mast - sex dependent on how horny or willing a girl is. I usually progress my girls from Ecchi bar/waitress jobs, to stripper or brothel stripper, to whore as a way of breaking them in. Mainly because these jobs are the most fleshed out of all of them. I'd love to see more randomness based on libido, nymphomania, and love traits to make girls "act out" on the job. It shouldn't happen all the time, but if I put a girl to work as a ecchi waitress, sometimes its a nice surprise (or not) to see that the girl gives a free blow job to a customer she finds attractive depending on the type of girl she is. Another thing to add to the story and another choice given to the player about whether she should be punished or rewarded.


Peepshow has two separate pics shown each shift is this intentional? I think cleaning does too (or used to).


 Back to brother strip job, I'd also like it if you showed a pic of each phase of the job. For example, the description will say x ended up stripping for a customer and ended up fucking them as well, making them very happy. I'd like to see this description separated into two pic tabs, one of them stripping (STRIP) and one of them having sex with the client (SEX/HAND/ORAL/ANAL etc.). Such as:


X stripped for a client, she must be the perfect stripper because customers always come to see her work.


Show STRIP


(then you click on the next tab in the turn summary)


She also ended up fucking the client, making him very happy.


Show SEX


I hope you understand what I'm trying to describe.


Also, currently there seems to be a bug in the Brothel strip descriptions where if the girl has sex with a guy there is a jumble of the description. she always gets abused during the shift, and the formatting of the description isn't quite right.


Fame (and all of the skills imo) rises far too quickly and there should be a cap on a girls fame dependent on her other skills like beauty, charisma, sex skills, etc. This is important because it's far too easy to make money with the whore job. Any girl who is level 3 or has 100 fame easily sleeps with 9 guys every turn, making 800-1000gp, even if her beauty is like 56 or something. A girl in that much demand should have the stats to match. I think tweaking some of these things will make the game more challenging in the early and late game. Maybe too many customers?


Also a girls enjoyment of a job needs to be tweaked in my opinion. Right now in the code it is assured that over time a girl will end up loving whatever job you put on her. -1 for abused during shift(low chance), +1 for normal, +3(?) for enjoyed herself(low chance). You can see how this plays out statistically over time. I'd like to see more variation.


It also seems like girls will naturally fall in love with you over time, even if you don't speak with them. This is kind of weird, but explainable. Is this your intention?


Great game, thanks for all the work!



Title: Re: My thoughts on Crazy's Mod
Post by: crazy on September 15, 2014, 05:34:11 AM
I know nude is the correct naming type, but what is nude exactly? Is it topless? Is it naked but not in a lewd pose? How does this differ from Strip?
To me nude is a girl naked without clothes on.  Where strip is a girl in the process of stripping or with only a few pieces of cloths on
I really like the new addition to the brothel stripper job that they can masterbate (using MAST)if they get hot enough. I'd love to see more types of progression like this with the jobs. Bedwarmer is another good example of how this is used. It keeps things interesting, and I'd like to see a progression like this with even more pic sets, such as using Strip - nude  - mast - sex dependent on how horny or willing a girl is. I usually progress my girls from Ecchi bar/waitress jobs, to stripper or brothel stripper, to whore as a way of breaking them in. Mainly because these jobs are the most fleshed out of all of them. I'd love to see more randomness based on libido, nymphomania, and love traits to make girls "act out" on the job. It shouldn't happen all the time, but if I put a girl to work as a ecchi waitress, sometimes its a nice surprise (or not) to see that the girl gives a free blow job to a customer she finds attractive depending on the type of girl she is. Another thing to add to the story and another choice given to the player about whether she should be punished or rewarded.
Last patch nurse, feedpoor, and community service got something along those lines added for nympos and girls with low int.  Peepshow is getting more added to it next patch.  The girl can bring in another girl or a customer based off her traits to have sex with while people watch.  But I agree with u on some of this but some jobs wont be getting anything like this as I like them to be safe jobs.  But u can expect some jobs to be getting more events for nympos or low int or what have u type girls.
Peepshow has two separate pics shown each shift is this intentional? I think cleaning does too (or used to).
It was bug that should be fixed next patch.
I hope you understand what I'm trying to describe.
I understand what u mean.  Should be doable.
Also, currently there seems to be a bug in the Brothel strip descriptions where if the girl has sex with a guy there is a jumble of the description. she always gets abused during the shift, and the formatting of the description isn't quite right.
Dont know that I ever tested this so yeah might have a few bugs.  Not sure why it would do that though.
Fame (and all of the skills imo) rises far too quickly and there should be a cap on a girls fame dependent on her other skills like beauty, charisma, sex skills, etc. This is important because it's far too easy to make money with the whore job. Any girl who is level 3 or has 100 fame easily sleeps with 9 guys every turn, making 800-1000gp, even if her beauty is like 56 or something. A girl in that much demand should have the stats to match. I think tweaking some of these things will make the game more challenging in the early and late game. Maybe too many customers?
I think its just the whore job is to strong really.  Caping fame wouldnt be right as there are tons of famous people that are ugly as sin.  Right now game balance is far from my mind as to much is changing ever week.
Also a girls enjoyment of a job needs to be tweaked in my opinion. Right now in the code it is assured that over time a girl will end up loving whatever job you put on her. -1 for abused during shift(low chance), +1 for normal, +3(?) for enjoyed herself(low chance). You can see how this plays out statistically over time. I'd like to see more variation.
This is mostly done to assure the girl will actually work the job more often then not.  It could use some tweaks.  But what ur saying was done by me to assure that the girl would eventually want to work the job as early on girls can refuse way to much.  I always hated that a girl u take in off the street give a place to live and food to eat wouldnt be a waitress for u... lol so that was my fix to make them do the job faster.  But ending the rant yes it needs something better at some point.
It also seems like girls will naturally fall in love with you over time, even if you don't speak with them. This is kind of weird, but explainable. Is this your intention?
Yeah they do.  And no it isnt my intentions for that.  I know the higher a girls accommodations the faster she will fall in love with u.  But basically all girls will be in love with u which dont make sense.  I would rather it take some work but interactions arent great right now so for now it is what it is. 
Title: Re: My thoughts on Crazy's Mod
Post by: aevojoey on September 15, 2014, 11:45:28 AM
I plan on adding a deterioration check to the girls so they slowly lower stats, skill and enjoyment.
This will balance out things that they do not use.
Basically every day, they may loose 1 point from 1-5 stats or skills and 0-2 points from all enjoyments.


Morality will have a lot of effect on love/hate if the girl and player differ in their morality.
Having both a Demon and an Angel at the same time will take some work to keep them both in love with you.
Title: Re: My thoughts on Crazy's Mod
Post by: CaptC on September 15, 2014, 04:16:25 PM
If you are going to have more sequenced sex acts, I'm all for it!


Just, please,  PLEASE have the displayed picture reflect the last act that actually occurred, not the last act that MIGHT have occurred. For example, brothel whores that strip but do nothing else, currently get a picture of a sex act that they didn't actually perform. They should just get a strip picture, and some text that says why they didn't proceed.


(I ranted about that somewhere else, not sure if I made it clear what the problem was, because, well .. rant mode was on.)  :-[
Title: Re: My thoughts on Crazy's Mod
Post by: 0nymous on September 15, 2014, 04:37:16 PM
I plan on adding a deterioration check to the girls so they slowly lower stats, skill and enjoyment.
This will balance out things that they do not use.
Basically every day, they may loose 1 point from 1-5 stats or skills and 0-2 points from all enjoyments.
Basically every day, they may loose 1 point from 1-5 stats or skills and 0-2 points from all enjoyments.
Basically every day
day


DAILY TURN SYSTEM OFFICIALLY CONFIRMED
Title: Re: My thoughts on Crazy's Mod
Post by: crazy on September 15, 2014, 04:37:59 PM
Just, please,  PLEASE have the displayed picture reflect the last act that actually occurred, not the last act that MIGHT have occurred. For example, brothel whores that strip but do nothing else, currently get a picture of a sex act that they didn't actually perform. They should just get a strip picture, and some text that says why they didn't proceed.
Thats a bug I didnt even know about..  It will be fixed
Title: Re: My thoughts on Crazy's Mod
Post by: aevojoey on September 15, 2014, 10:16:30 PM
DAILY TURN SYSTEM OFFICIALLY CONFIRMED
Ok, confirmed that some time in the future if I get around to it the game may or may not change from weekly to daily mode.

Not really, but whatever you want to believe is fine.  :P

Day, week and turn sometimes get mixed in various examples in the game.
Title: Re: My thoughts on Crazy's Mod
Post by: noname on September 16, 2014, 01:58:27 AM
Thats a bug I didnt even know about..  It will be fixed
That was the result of the bug with the customers.
Title: Re: My thoughts on Crazy's Mod
Post by: crazy on September 16, 2014, 02:49:21 AM
That was the result of the bug with the customers.
Thought it was because it wasn't told that if it was skill strip that it used image strip.  Which I have done just not upload it to the SVN yet.
Title: Re: My thoughts on Crazy's Mod
Post by: noname on September 16, 2014, 02:59:22 AM
Thought it was because it wasn't told that if it was skill strip that it used image strip.  Which I have done just not upload it to the SVN yet.
That too but in r105 customers could not get stripping as preferred Sex.
Instead they could get herbalism or some of the other new skills wich lead to stripping with sex image somehow. xD
Edit: Ok i checked r109 and the bug now happens as you said. my bad.
Title: Re: My thoughts on Crazy's Mod
Post by: HuiBui on September 16, 2014, 07:06:22 AM
Been done for awhile now.  Command is have torture pic.
Dear crazy,
may be that I'm being stupid
but I can't find this command under sript commands in the sripteditor folder, so how I can use this command?
 
Kind regards,
HuiBui
Title: Re: My thoughts on Crazy's Mod
Post by: 0nymous on September 16, 2014, 03:39:06 PM

I know nude is the correct naming type, but what is nude exactly? Is it topless? Is it naked but not in a lewd pose? How does this differ from Strip? If I were training a new girl, would she be more likely to strip or peepshow at first?
Personal, bottom-line distinction between the two for me is this: Nude is a girl being mostly naked, Strip is a girl being mostly dressed. They both include some amount of nudity, of course.
Best images of the Strip kind are the ones where the girls are pole-dancing, naturally.


Morality will kind of work similar to the players disposition with a lot more effects as more gets added.
High morality girls   |  Low morality girls
nicer and less likely to fight unless provoked  |  more likely to hurt customers for no reason
Better for service and assisting jobs  |  Better for torture and beast jobs
More likely to convince  |  More likely to force actions
prefers normal sex acts  |  prefers beast, bdsm and rough sex
as matron, will help more  |  as matron, will hurt more
better with good magic  |  better with dark magic
better at researching good stuff  |  better at researching bad stuff
More likely to spare life in the arena  |  More likely to kill in the arena
will hate evil players  |  will hate good players
I can't believe I missed this post entirely. It touches upon something I've meant to...touch upon.

Namely, expanding girl stats affecting her personality/willingess to do certain things, where, to my understanding the good-aligned girls will be more inclined to gain happiness from vaginal sex in the missionary position whereas the evil-aligned girls will be more inclined to, uh... evil sexual acts? Whatever, not the point here.

Remember a post somewhere where you mentioned adding a "Refinement" stat, that would indicate how much of a trashy slut a girl is/isn't?
I suggested splitting what you intended to do with it to "Refinement" and "Dignity" instead.

Dignity would serve the purpose of defining how low has a girl fallen morally and how much she enjoys being degraded. Decides the limits of her disgust towards sexual acts and people/things she's willing to do it with.This doesn't mean she can't act proper on the outside, during everyday life. Which brings me to...
Refinement: how well the girl presents herself to others. Her manners and grace. The lower it is, the more of a trashy, common slut the girl is on the exterior. The higher it is, the more of a high-class exclusive courtesan impression she makes.
These stats wouldn't exclude themselves.
For example, a girl with high refinement but low dignity would be a graceful, exclusive-looking lady, but would be willing to do whatever vile, filthy thing the client desires after she enters the bedroom. And she'd be happy about doing it, too.
A girl with low refinement but high dignity would appear as a common street whore, but be less than thrilled to do something filthy at the client's request. Which doesn't mean she wouldn't do it, just with disgust.
The stats would also give much more purpose to traits like "Slut" (much lower dignity and refinement), "Bimbo" (slightly lower dignity and refinement), "Princess"/ "Queen"/"Noble" (higher refinement) and so forth.

Aaaand since this is a feedback thread...
I hate to do this, but I'd also urge working around the stats as a priority goal. There's a lot of room for improvement and balancing within this department, and I'm sure people got plenty of ideas. I know I do, even aside from the above mentioned ones. The new Morality system just shows you that stats/skills can and should be expanded.

Why make it a priority though? Because people making girl packs don't have a solid ground to work on, as of yet. If a new stat gets added/ a current one gets changed, the entire packs become basically outdated. I've been holding back on actually making girl files myself, I do much more image searching and formatting, precisely because I worry about doing the same job twice...again.

In other words, aevo or crazy, consider making a new thread for balancing and discussion about new stats/skills. The "Add-Ons to the game" thread could serve this purpose I guess, but I think a new one would be better, since we got a separate thread for new traits. I don't feel like I'm in a position to make a thread such as this myself. Of course, if you don't feel like making a thread like this for now, or at all, that's fair game by me. Still, a fair warning in this case would be nice for girl makers, if there's any possibility of changing the stats/skills system.
Title: Re: My thoughts on Crazy's Mod
Post by: PolitenessMan on September 16, 2014, 06:25:33 PM
Well since this seems to be the closest thing to a suggestion thread, I'll dump this here.


I'm hoping that sometime in the future, the gang war can be more involved.  Or difficult.  I mean even in an unmodded game, I get rid of my primary 'rivals' before I get a second brothel.  It sort of diminishes the accomplishment when I'm just fighting random nobodies the whole time.

Maybe there could be more 'rival' bosses?  Each of the brothels could be the one they own or something?  Instead of just buying it, there could be a job to take it buy force, or buying out the rival's own gang to turn it over, and the rival to you?  I know this won't implemented any time soon, but something to consider.

But yeah, priority should first go to girl stats.  A finished system would be easier to work with.  Especially now.  Going back to edit the traits can be time consuming.
Title: Re: My thoughts on Crazy's Mod
Post by: Hanzo on September 18, 2014, 05:32:37 AM
I plan on adding a deterioration check to the girls so they slowly lower stats, skill and enjoyment.
This will balance out things that they do not use.
Basically every day, they may loose 1 point from 1-5 stats or skills and 0-2 points from all enjoyments.

Wouldn't allocating job/sex gains into Temp instead of Base do that? It would prevent weird stuff like girls losing beauty due to work at a job that doesn't increase beauty as well.
Title: Re: My thoughts on Crazy's Mod
Post by: Romanul on September 22, 2014, 04:15:50 PM
Do u mean incompatible?  As all girls should work in the game they just wont have the new pic types and the new skills will start at 0.


Oh man, you made me a happy man. I thought the old girls didn't work at all. Great news.









Quote
How would u make the studio better?  I can think of a few ways myself just wondering what others think needs done to help it.  But if u have followed this mod for the like 2 years Ive worked on it the studio is about 100x better then it was at .01 lol. 


1. I would like for the studio have the equivalent of a matron. My girls died while working as porn stars.
2. Have the girls gain the porn star trait after they make X number of scenes.
3. Add jobs for actress like promote movie (have sex with fans to raise awareness of the movie) and the option for the actress to do the same at the studio.
4. Film library -all the movies you ever made with name, scenes and, if possible, earnings.
5. Unless I missed it, once the scene is film I cannot know what type of scene it is when I add it to the movie. 



Title: Re: My thoughts on Crazy's Mod
Post by: aevojoey on September 22, 2014, 04:44:59 PM
1. I would like for the studio have the equivalent of a matron. My girls died while working as porn stars.
The Director is the Matron of the studio.
For .06.00.00 the Director was the first of the matron reworks.
She is much smarter and will do more than you think she could be able to do.

2. Have the girls gain the porn star trait after they make X number of scenes.
Ok

3. Add jobs for actress like promote movie (have sex with fans to raise awareness of the movie) and the option for the actress to do the same at the studio.
4. Film library -all the movies you ever made with name, scenes and, if possible, earnings.
5. Unless I missed it, once the scene is film I cannot know what type of scene it is when I add it to the movie.
Movies and Scenes need a lot of work.
I intend on making them much more detailed in the future.
Title: Re: My thoughts on Crazy's Mod
Post by: Romanul on September 22, 2014, 04:53:22 PM
The Director is the Matron of the studio.
For .06.00.00 the Director was the first of the matron reworks.
She is much smarter and will do more than you think she could be able to do.



Just to make it clear. Do versions .06 and up have a director that actually stop girls from dieing of exhaustion? I'm asking because, as i said, my girls were dieing and I actually had a working director amd a version above .06.


I am glad to hear you have plans for the scenes,too. I just hope you don't lose interest developing the game (that goes for the both of you). There's so much to do and players keep asking for this and that etc.
Title: Re: My thoughts on Crazy's Mod
Post by: aevojoey on September 22, 2014, 05:20:41 PM
The Director is supposed to take the girls off duty when they get too tired or injured.
If yours is not working properly, send me your save game from the turn before one of your girls dies and I will try to figure out the problem.

If the girls have any diseases, that may be what is killing them.
The matrons currently have no way of stopping that.