As far as I see it:
- make the home a fully functional bordello. With only one guest: yourself.
- let it count for the number of gangs you can hire. because protecting your home, you do want some sort of praetorian guard.
- you also should have a chance to get attacked. Like, the more bordellos you have, the higher the chance gets that the others will attack you.
- for defense, count in two waves: Outside, and inside.
- outside defense is taken over by girls on watch, and regular gangs.
- regular gangs fighjt regularely against the enemy gangs, plus rthe security girls help out. The secuirty girlks can not be harmed in the outside fight.
- after the outside has been cleared, let the enemy gang decide how they want to progress. Just retreat? or, do they want to tresspass on inwards.
Ok, time for an example.
Rival A sends 2 gangs of 100 men after my home, to "teach me a lesson" about those Bars I burned down. And those bordellos I raided. And about kidnapping his girls... And taking his mens families.... ( huehuehue...)
One gang is doing praetorian guard duty, and defends my holdings. In my house, I have ten suped up crazy bitches on the walls, while the gangs duke it out in the street in front.
Gang 1 gets decimated to 25 men, who are mostly hurt, shot up, or crippled. Lets talk about christmas bonuses Later. Gang A has 97 men, and Gang B has 6 men.
Now, you do the first check. The invasion force is bigger then 50 % of what they were before they left for my house, so they decide to go in. A random roll confirms it: They want to take my girls!!! 5 of them, to be precise.
Since my home is a maze pof dark corridors, all alike, a single girl can keep them busy in the halls.
So, we have them capturing their objectives. they meet two guard girls, who kill each 10 of their men ( guard girls get not6 killed), fight the captured 5 girls ( subdual / nonlethal damage only), who each kill 3, and then, two men have to carry a girl.
So, in total, they are now down to only gang A, with 61 people remaining able to fight. Now, as they leave, they notice a thing: we entered phase 3 of the battle, the run. all the remaining people in the gang, plus all guard girls, will now fight them. 25 against 61 people. 25 men of my gang, plus my remaining active watch girls,kill 50 men, before they themselves are out of comission, and thus, a party of 11 members of gang A leave. remember, I said two people per girl, o they are exactly one person above the threshhold.
Had my girls rolled betterm, and killed only two more people, their mission would have failed, and they would have been captured.
Would this be possible?
Because that way, I can send gangs as well to my enemies compounds. A snatch and grab mission could also be a "Kill all the girls mission", or a " Burn the building " Mission. Hell, I could even steal the money they stole from me back from the people that stole it from me.
Only one thing: I would love if you could scale the strength of the enemy assault with the ammount of ressources i have. Because with the above modell, you would literally expect dozends of gangs to attack each day.
I would much rather see a gang that has lost 200 + members reduced to recruiting back the girls they lost, and thus, unable to attack again.
Also, I would like to see me being able to target specific gangs. So, when I want to do a punishment expedition towards the fuckers who torched my club house, I want them to be hit, not some third grade outsit that does not deserve it.