I'd say yes, but I'd also want to keep the 'general category' as well, for those players who just want a certain girl to just take care of whatever. Let them choose a specific or over-head type commands and the game can sort through who goes where during the 'next day' function.
Example, girl A has orders to Clean, girl B has orders to Clean, girl C has order to Bartend, girl D has orders to General Service. If this particular brothel serves food as well, we can assume girl D will be placed into the empty role (waitressing), if it doesn't and girl B refuses to clean, the game may decide to place girl D in girl B's cleaning role. Etc
This way, players don't have to focus on who is where and doing what as far as services go, but for whatever reason (maybe because of a trait or skill) the player definitely wants girl X to perform job Y every time. This will allow that as well.
No, you misunderstood. I was talking about image categories. Service Job works in a different way.
- Girl can refuse/agree to do a ServiceGirl job (only as a whole, not per task), that job is split in tasks: Bar-Tending, Cleaning, Tending-Club-Tables. Girl priorities in order to keep costumers happy. Meaning one girl can tend bar, serve as a waitress and clean all in one turn (try to remember girls in Pytfall have APs that they spend)
- There might be an option to overwrite in the future (Like girl focusing on one task until there is no work left for this task).
: So in short system in place now is already more advanced than the one you suggested.
I really like this idea. It reminds me of FFTA (for the GBA) where you can send your peeps on little missions. Perhaps these 'mini missions' can be considered the 'whoring' equivalent. Maybe ....
Prostitute ----------- Warrior
Whoring Mini Mission
Services Security/Bouncer
Advertising Patrolling Streets (maybe lowers chances of rowdy customers and occasionally fights tentacle monsters/whatever)
That is one thing I wanted to avoid. There should be no equivalents of jobs between Occupations (Classes). I would have adapted simple generic functions approach and be done with it already. Instead I wish to try and make every job at least 'feel' unique.
PS: Prostitutes will almost always refuse doing services... unless they are slaves.
Yes to game options, yes to both.
Right, but like I've said, I dislike the generic pics option myself so while I am perfectly ok with writing code to allow both, I will not be the one to search and edit default pictures for all categories.
No. If you want to play this at work, you are probably comfortable enough to watch porn at work.
Yeah, it's off that OW and I believe also SM have such options. Why wasting time to make a hentai game SFW instead of adding new features is beyond me.
I'll try to throw one by you real quick.
I've read the PM.
Basically the rival idea or the area control idea, difficulty levels idea, all of those have been proposed before. When I asked for ideas, I meant with sketches of some texts, events and maybe even NPC's involved. I will be done with jobs soon and we are approaching time when simple concepts is not enough. Better, more concrete texts, NPC personalities, Ending requirement are needed. Obviously those would have to be adjusted many time in the future but that counts for
every single element of the game and
we're still making the game, not just talking about making one. I cannot see why same thing cannot be done with storyline, endings and plot...
No worries. No rush. No stress. Take all the time you need. I'll help where I can.
That's my base approach to indie development