And could you possibly arrange for the releases to be in one post that you update?OK, I'll use this thread
Poll #1 - Should there be lots of smaller updates or bigger updates on a regular timeframe? | 29 total voters - 1 vote each | |
Lots of small updates when ANYTHING is changed. (Without bugchecking before posting) | 0 | |
Some small daily updates when a single topic is done. | 0 | |
Some small and 1 big update each week (as it is now) | 14 | |
Twice weekly updates reguardless of changes | 0 | |
Big updates on Sunday night->Monday morning | 15 |
Poll #2 - Now that there is Rehab for drug addicted girls, how much change should be done dealing with drugs? | 34 total voters - multi-votes | |
Remove or reduce drug cure items. | 7 | |
Increase random drug addict chance when a girl created or added. | 5 | |
Increase chance for girls to turn to drugs if they are unhappy. | 19 | |
Add more drug types. | 13 | |
Make different drugs require different times in rehab | 23 | |
Something else... | 5 |
Poll #3 - The farm is in escrow and should be available for use soon. What should the primary focus for implementation be? | 35 total voters - multi-votes | |
Food production | 11 | |
Beast care | 19 | |
Herbs and potions | 9 | |
Beer and wine | 6 | |
General jobs | 10 | |
Balance of all | 17 | |
Something else... | 10 |
Poll #4 - With the farm getting ready to roll out, do you want: | 27 total voters - multi-votes | |
Individual parts completed before moving on the the next. | 18 | |
Basics built - Option trees with place holder texts. | 10 | |
Basics built - Option trees without texts. (something happens but you may not be told what) | 3 | |
Basics built - No option trees until they are complete. | 3 | |
Core built first and the parts are only available when finished. | 12 | |
Core built first and the parts are available but do only basics. | 6 | |
Something else... | 4 |
Poll #5 - How do you cheat when playing this game? (Be honest) | 39 total voters - multi-votes | |
Never | 4 | |
Only when necessary to fix major problems. | 12 | |
By reloading to get new girls/items for sale. | 10 | |
By creating perfect (r)girlsx or itemsx files. | 6 | |
By changing the config.xml settings. | 14 | |
To get more money. | 6 | |
To add stats/skills/traits to girls. | 4 | |
To get more girls. | 1 | |
By using cheat codes. | 0 | |
By editing the source code. ( my way :P ) | 6 |
Poll #6 - Should "Legacy" Code/Games/Girls/Interfaces be removed from .06? | 42 total voters - multi-votes | |
Yes, All the old code should be removed completely. | 20 | |
Yes, All the old code should be commented out. | 11 | |
No, All the old code should be left in as is. | 3 | |
Legacy Games : Remove (You must start a new game for .06.) | 31 | |
Legacy Games : Update (You must start a new game for .06 if it is not from .05.) | 8 | |
Legacy Games : Keep (You want to try your luck loading your 2 year old save game?) | 0 | |
Legacy Girls : Remove (You must convert them with WME to use them.) | 5 | |
Legacy Girls : Update (Set anything missing to 0) | 32 | |
Legacy Girls : Keep (They may be outdated but you are too lazy to update them) | 4 | |
Legacy Interfaces : Remove (All interfaces would need to be rewritten) | 14 | |
Legacy Interfaces : Update (Create defaults for everything) | 22 | |
Legacy Interfaces : Keep (Some interfaces may not work if not updated at least a little) | 2 |
Poll #7 - New Dilema: I could increase the number of gangs you can hire... | 30 total voters | |
but allowing it to be controlled by config.xml would be overpowering | 2 | |
allowing it to be governed by how many brothels you own | 12 | |
or have it based on how many territories you control would require an exponential increase | 3 | |
If the prison is made into a buyable building, then girls as gang leaders would require tons of coding and would not come anytime soon | 8 | |
Or I could just leave it at 8. | 5 |
Anal | PregAnal | | | Bdsm | PregBdsm | | | Sex | PregSex | | | Beast | PregBeast | ||||
Group | PregGroup | | | Les | PregLes | | | Torture | PregTorture | | | Death | PregDeath | ||||
Profile | PregProfile | | | Combat | PregCombat | | | Oral | PregOral | | | Ecchi | PregEcchi | ||||
Strip | PregStrip | | | Maid | PregMaid | | | Sing | PregSing | | | Wait | PregWait | ||||
Card | PregCard | | | Bunny | PregBunny | | | Nude | PregNude | | | Mast | PregMast | ||||
Titty | PregTitty | | | Milk | PregMilk | | | Hand | PregHand | | | Foot | PregFoot | ||||
Bed | PregBed | | | Farm | PregFarm | | | Herd | PregHerd | | | Cook | PregCook | ||||
Craft | PregCraft | | | Swim | PregSwim | | | Bath | PregBath | | | Nurse | PregNurse | ||||
Formal | PregFormal | | | Shop | PregShop | | | Magic | PregMagic | | | Sign | PregSign | ||||
Presented | PregPresented | | | Dom | PregDom | | | Deepthroat | PregDeepthroat | | | Eatout | PregEatout | ||||
Dildo | PregDildo | | | Sub | PregSub | | | Strapon | PregStrapon | | | Les69ing | PregLes69ing | ||||
Lick | PregLick | | | Suckballs | PregSuckballs | | | Cowgirl | PregCowgirl | | | Revcowgirl | PregRevcowgirl | ||||
Sexdoggy | PregSexdoggy | | | Jail | PregJail | | | Preg |
Sex | >> | Anal | > | Group | > | Lesbian | > | Oral | > | Titty | > | Hand | > | Foot |
Anal, Bdsm, Beast, Group | >> | Sex | ||||||||||||
Lesbian | >> | Nude | > | Sex | ||||||||||
Oral | >> | Hand | > | Titty | > | Foot | > | Sex | ||||||
Titty | >> | Hand | > | Oral | > | Sex | ||||||||
Hand | >> | Oral | > | Titty | > | Foot | > | Sex | ||||||
Foot | >> | Hand | > | Oral | > | Titty | > | Sex | ||||||
Nude | >> | Strip | > | Ecchi | ||||||||||
Mast | >> | Nude | > | Strip | > | Ecchi | ||||||||
Ecchi | >> | Strip | > | Nude | ||||||||||
Strip, Bed, Swim, Bath | >> | Ecchi | > | Nude | ||||||||||
Milk | >> | Nude | ||||||||||||
Maid, Wait | >> | Bunny | ||||||||||||
Sing, Card | >> | Formal | > | Bunny | ||||||||||
Cook | >> | Wait | > | Maid | ||||||||||
Herd, Craft | >> | Farm | ||||||||||||
Combat | >> | Magic | ||||||||||||
Torture | >> | Bdsm | > | Death | ||||||||||
Presented | >> | Profile | ||||||||||||
Dom | >> | Combat |
OK, I'll use this threadThank you very much
F1 | = | Girl Management | |
F2 | = | Gang management | |
F3 | = | Dungeon | |
F4 | = | SlaveMarket | |
F5 | = | Studio | |
F6 | = | Arena | |
F7 | = | Centre | |
F8 | = | Clinic | |
F9 | = | Farm | |
F10 | = | Town Screen | |
F11 | = | Turn Summary | |
F12 | = | House | |
Control + (F#) | = | Go to building setup for that building | |
Shift + (F#) | = | Go to building entry screen for that building | |
1-7 | = | Brothels | |
Tab | = | Cycle Brothels | |
Shift-Tab | = | Reverse Cycle Brothels | |
Escape | = | Back one screen | |
9 | = | List Hotkeys for the screen you are on. | |
0 | = | List Global Hotkeys. | |
I | = | Shop Screen (Inventory) with Current Girl selected | Updated |
Ctrl + I | = | Shop Screen with Player and Shop selected | New |
Space Key | = | Clears message boxes. | |
End | = | Turn Summary | |
Home | = | House | |
Ctrl + Home | = | Default HotKeys | |
Ctrl + End | = | Alternate HotKeys | |
------------------------- | ------ | ------------------------------------------------------ |
Right Arrow | = | Next Brothel |
Left Arrow | = | Previous Brothel |
------------------------- | ------ | ------------------------------------------------------ |
Up Arrow | = | Previous Gang |
Down Arrow | = | Next Gang |
A | = | Previous Gang |
D | = | Next Gang |
W | = | Previous Mission |
S | = | Next Mission |
Q | = | Previous Recruits |
E | = | Next Recruits |
Space | = | Hire Gang |
------------------------- | ------ | ------------------------------------------------------ |
Left Arrow | = | Previous Picture |
Right Arrow | = | Next Picture |
Up Arrow | = | Previous Image Type |
Down Arrow | = | Next Image Type |
A | = | Previous Picture |
D | = | Next Picture |
W | = | Previous Image Type |
S | = | Next Image Type |
------------------------- | ------ | ------------------------------------------------------ |
Up Arrow | = | Previous Girl |
Down Arrow | = | Next Girl |
Left Arrow | = | Previous Event |
Right Arrow | = | Next Event |
A | = | Previous Girl |
D | = | Next Girl |
W | = | Previous Event |
S | = | Next Event |
Q | = | Next Catagory |
E | = | Previous Catagory |
O | = | Change sort order *New* |
Space | = | Change current picture |
------------------------- | ------ | ------------------------------------------------------ |
------------------------- | ------ | ------------------------------------------------------ |
Up Arrow | = | Previous Girl | |
Down Arrow | = | Next Girl | |
A | = | Previous Girl | |
D | = | Next Girl | |
------------------------- | ------ | ------------------------------------------------------ | |
C | = | In the Movie studio - Create Movie | New for .06.04.00 |
------------------------- | ------ | ------------------------------------------------------ |
Q | = | Available Scene Select Up | New for .06.04.00 |
A | = | Available Scene Select Down | New for .06.04.00 |
W | = | Current Movie Select Up | New for .06.04.00 |
S | = | Current Movie Select Down | New for .06.04.00 |
E | = | Current Movie Move Up | New for .06.04.00 |
D | = | Current Movie Move Down | New for .06.04.00 |
R | = | Add Scene | New for .06.04.00 |
F | = | Remove Scene | New for .06.04.00 |
------------------------- | ------ | ------------------------------------------------------ |
W | = | Previous Work Area |
S | = | Next Work Area |
Q | = | Previous Job |
E | = | Next Job |
Z | = | Day Shift |
C | = | Night Shift |
Space | = | Goto Girl Details |
------------------------- | ------ | ------------------------------------------------------ |
S | = | More Details |
Shift + S | = | Job Quality Details |
Space | = | Gallery |
J | = | House Percent Up |
H | = | House Percent Down |
------------------------- | ------ | ------------------------------------------------------ |
S | = | More Details |
Shift + S | = | Job Quality Details |
Space | = | Purchase Girl |
------------------------- | ------ | ------------------------------------------------------ |
------------------------- | ------ | ------------------------------------------------------ |
List | Up | Down | ||
Inventory type | R | F | ||
Owner list left | T | G | ||
Owner list right | Y | H | ||
Items list left | U | J | ||
Items list right | I | K |
------------------------- | ------ | ------------------------------------------------------ |
Up/Down | = | Select Input row | New |
Left/Right | = | Adjust Sliders (if selected) | New |
Tab | = | Next Input | New |
Escape | = | Clear Text Box | New |
PageUp/PageDown | = | Adjust Month | New |
Home/End | = | Adjust Day | New |
F1-F12 | = | Choose Month | New |
1-0 | = | Type in Day (if day slider selected) - (needs work) | New |
------------------------- | ------ | ------------------------------------------------------ |
Up/Down | = | Up/Down the list of games | New |
Enter | = | Load selected game | New |
Escape | = | Back to main menu | New |
------------------------- | ------ | ------------------------------------------------------ |
C | = | Continue autosave.gam | New |
L | = | Load game | New |
N | = | New Game | New |
S | = | Settings (does nothing yet) | New |
Q | = | Quit game | New |
------------------------- | ------ | ------------------------------------------------------ |
This game needs some difficulty. Frankly I find it somewhat boring.It can be. My plan has always been to added to the game until I feel like it has enough then look at making it harder. Honestly at this point I think that trying to make it harder is pointless we need to just look at ways to keep the player engaged in the game. Cause everything we added is going mess with the balance and such.
Honestly at this point I think that trying to make it harder is pointless we need to just look at ways to keep the player engaged in the game. Cause everything we added is going mess with the balance and such.
Yeah, I'm sure you are right. However I'm sure you two will find a way. ^_^
I was likely a bit harsh, but getting bored with it was something that happen in the original game aswell, you dudes are the ones keeping my interest in it alive. However fiddling with the addication stuff is something that would add "difficulty" or something to do besides click next and swim in cash. xD I welcome some extra management, :D
Something that really needs to be expanded: the Interaction script. That sh*t hasn't been updated in two years!I am not a writer, just a coder.
I'd like to see some of the features that are implemented but not fleshed out to be expanded upon, like the scripts. Regardless of possible bugs in doing so, it just breaks the flow of the game to come across "Script end for testing purposes" and other test messages because the scripter didn't get rid of them before they were added.
I'm not saying the script is bad; it's wonderful! It just needs some work, is all.
PS - Is this the right thread for this post? Sorry if it isn't...It does not really matter where you post, it all gets read, but the red section of the first post on this thread has links to the suggested threads for what type of post you want to do.
whoa... what happened to the text in the menuboxes? grey on peppermint is not too kind on the eyes to read... where can that get changed back to black? u can basically read nothing!The green background color was added for "Good News" turn summary items in .05p.01.
0 0 0 LIST BOX FONT
The first part of each line is 3 numbers, separated by spaces, from 0 to 255Hi I looked at the gallery and picture code changes on the r87 codes, in my previous games I've actually still used a default folder, primarily what I did was made IMGTYPE_MILK refer to the default folder for a milk*.*g pic if It can't find it in specific girls folder...Good catch
is that still possible with the code changes? if not how can it be done?
// `J` first check if there are preg varients
...
// `J` then check varients
...
// `J` if there are no alternate types found then try default images
if (girl->is_pregnant() && m_DefImages->m_Images[ImgType + PREG_OFFSET].m_NumImages)
{
return m_DefImages->m_Images[ImgType + PREG_OFFSET].GetImageSurface(random, img);
}
if (m_DefImages->m_Images[ImgType].m_NumImages)
{
return m_DefImages->m_Images[ImgType].GetImageSurface(random, img);
}
// `J` if there are no alternate or default types found then try profile
...
For image types that have no alttypes, I used "alttypes[0] = 8;" as a place holder (8=IMGTYPE_PROFILE).How about a chance for the beast carers to get pregnant from the one of the beasts?That is already planned for the farm as either a random chance event (if libido is high enough) or as a special "job".
So ... less a question/suggestion for additions/changes, and more a question. What exactly is Version 1 going to be like? I mean, the current release is Version .05s.02? Not even Version .1? That so many changes from .05h haven't even bumped it into .06 is making me very curious as to just how ambitious the plan is.In reality, the change from .05 to .06 is due more to nearing the end of the alphabet than to any major code change.
Hi, i have a proposition regarding milking job, how if we change it from giving you money to gain a milk, differents quality depends on girls traits (similar to one mode we would introduce milk quality trait with different numbers to improve milk quality we use a magic items), i would also introduce girls traits to amount of milk that girl can give max (normally it would be a amount between 0 and max number) of course it will improve with time and max also depends on size of the breast (although it's only for normal gain, magic gain through items could give more milk than max from breast size). The milk we could use as food, sell to customer with price depends on quality and amount, or use in alchemy (if we introduce job) to create health potions (or other potions). It's my idea to improve gameplay, answer me what a possibility to introduce this to game?Most of this is already planned.
That is already planned for the farm as either a random chance event (if libido is high enough) or as a special "job".Awesome. Can't wait.
Awesome. Can't wait.Here are some traits I have in planning:
My idea was that since girls raise their beastiality while caring, pregnancy could occur as a random event when girl's beast&libido is high enough.
Maybe even some trait requirement... :P
That being said, the farm will have:10-15+ new jobs1-3 new stats4-6 new skills5-10 new traits
Here are some traits I have in planning:
"Fertile" - Increases chance of pregnancy
"Brood Mother" - Increases chance of beast pregnancy and multiple births.
"Egg Layer" - Lays eggs instead of live births - (lots of coding needed for this so probably not anytime soon)
"Dry Milk" - Can not produce milk
"Slow Milker" - Produces less milk
"Milker" - Produces more milk faster
"Super Milker" - Produces a lot more milk much faster
Any hint as to what the new skills will be? I already had to edit all of my girls to have an initial custom "Hand" skill, should I be getting ready for another ordeal in Notepad++ adding a custom initial "Feet" skill?As of yet, they are not finalized for the names.
Will these new traits be shipped with the conversion of the file containing them to the .xml format?
Better yet, will these new traits have full customization functionality, so we can add/modify our own values of stats and skills affected instead of them being hardcoded?
Also, while there is no "proper" way of spelling the word "broodmother", I prefer it when it's spelled together. Just a small opinion.One word it shall be.
Also also, where do we "submit" our trait ideas? In this very thread?Submit them either in this thread or here - Possible Add-Ons to the Game? (http://www.pinkpetal.org/index.php?topic=3433.0)
Current | - | New | - | Building / Page |
F1 | F1 | for the brothels | ||
1-7 | 1-7 | changes between the individual brothels | ||
F2 | F2 | Gangs | ||
F3 | F3 | Dungeon | ||
F4 | F4 | Slave market | ||
F5-F8 | F5-F8 | for the other buildings | ||
F9 | i | Items | ||
F9 | Farm | |||
F10 | F10 | Town | ||
F11 | F11 | Turn Summary | ||
F12 | F12 | House |
Nice to see the game has improved a lot since my last time here!!He's been doing some good work for sure. U back and able to code again?
Gratz Aevojoey!
Any ETA on 0.6?Im going say its going be awhile. Aevojoey was talking about rewriting alot of code so I wouldn't look for it anytime soon. As for me Ive been super busy so haven't got much done.
Any ETA on 0.6?I was sick last weekend so I didn't get much done then.
He's been doing some good work for sure. U back and able to code again?
Do you have an outline of the new stats already, aside from the farming ones? Like Refinement you mentioned etc.Not really, I am adding things as I go through the code.
<Color Name = "ImageBackground" R="0" G="0" B="0" OldTXT="IMAGE BACKGROUND" />
An Idea from the past I really liked was removeing the magic gain from "Combat raining" in the Arnea and add a Job called "study magic".
study magic should raise either magic or intelegence and has a chance to grant "strong magic" and/or "quick learner" trait.
To blanace it the student should loose some constitution while studying
Not sure if this is the right place for it, but ... I have a (new) Random Girl that has both Virgin and MILF traits. Is that supposed to be a compatible trait combination?Technically it is not really supposed to be compatible, it is a minor bug in girl loading that I have not gotten around to fixing yet.
Alright, so, I don't keep up with the mod development all that much. And I also suck at techy things, and not in the fun way. So, I have a question. My current version is .05g. Can I just download this version, and put the files in my current folder, and everything will be okay?
you should leave your old folder alone, just in case you need to revert backYukinohki's instructions are good but ScreenMode.txt only needs to be moved if you do not use the default J_1024x768 interface.
and make a new folder for the current main game
and move the girls from your old folder to the new one
(the girl folder is \Resources\Characters)
and maybe ScreenMode.txt if you changed that (from full screen to windowed mode for example)
Ok, I can update the packs. I can also help out others that need help updating when this is implemented.Before you start updating the girlsx files, wait until I finish WME.8.05
Before you start updating the girlsx files, wait until I finish WME.8.05
I am in the process of adding a way for the editor to automatically update missing sex skills.
There is a check box to tell it to automatically fix them when you load the girlsx file, and a button to let you tell it to do it.
So if you want it to do it for you, just check the box, load the files and save them.
It will add in missing attributes and correct some of the broken ones.
Can we have an option that tells it to do that for an entire folder instead of having to load each girlsx automatically? It'd also be nice if it could report duplicate entries.I'll see what I can do.
Aevojoey, so you've not taken up on the idea to use this interface; http://www.pinkpetal.org/index.php?topic=1094.0 (http://www.pinkpetal.org/index.php?topic=1094.0) as the official one?I am currently rewriting the code of how interfaces are handled.
It's much more pleasing to the eye IMO, although I dunno if the author(s) are around here lately.
Which could sadly mean we're not getting it updated for the future versions at all.
Is there a way we can get this on a SVN?Sorry, I forgot about the svn.
(Also, I've pushed the game to the point where it refuses to load, but I'm fine with that)What do you mean?
If you send a girl on a quest, the script is god awful. (aka: "Girl gets wood, Girl fails super crit, Farmer demands money" type script)I don't write scripts, I code.
I am currently rewriting the code of how interfaces are handled.
For now, I am only editing my J_1024x768 interface folder.
There is no point in editing all other interfaces now when several other things will change by the time .06 comes out.
When I get farther along on the code, I will start editing the other interfaces to update them.
Point of my question was, why update the original interface at all and not just abandon it in favour of the -IMO better- one, thus not doing the same work twice?I guess it is just personal preference.
Unless working on the interface has nothing to do with actual coding and it's just graphical updates...
edit the screenmode.txt and type ur resolution in there i thinkNope, changing that doesn't do anything anymore :/
Okay, question: How do I make it so it's in Fullscreen mode? I just got around to downloading .05t.
edit the screenmode.txt and type ur resolution in there i think
It's part of the config.xml in the main folder nowThe screenmode.txt has been merged with config.xml.
directly at the beginning are the resolution and fullscreen settings.
The Whore Master Editor works now so it is the easiest way to modify the config.xmlAh, okay, thanks!
Hello, I find LANG folder with other languages, but how I can change it in game?The Lang folder is a remnant of old code that looks like it was never implemented.
- - Matron pay is now ((service*2 + 'how many girls there are in the building'*2) instead of 200+(service*2).
So 2 gold per girl? I like this system of her pay depending on the amount of girls and consequently the amount of work the matron has, but isn't that a little too... little? If you've got 10 girls that's 20 gold. By the time you have 100 girls, thus reaching the previous base pay of 200 gold aside from the service payment, gold is a non-issue.I used service because that is what it was before I got here.
IMO, keep the base pay of 200 AND make the bonus payment something like 20 gold per girl.
I'm also slightly confused as to why the matron payment is dependant on her service skill.
girl->m_Pay = int(float( 100.0 +
((( girl->get_skill(SKILL_SERVICE) + girl->get_stat(STAT_CHARISMA) + girl->get_stat(STAT_INTELLIGENCE) +
girl->get_stat(STAT_CONFIDENCE) + girl->get_skill(SKILL_MEDICINE) + 50
) / 50 ) * numgirls ) * cfg.out_fact.matron_wages() ));
This will give a minimum of 101 for the worst Matron alone in a building, and 1-11 per girl depending on her skills.I used service because that is what it was before I got here.It might be the sensible option, it's just that service is a skill that was used in relation to the girl servicing others. It served the purpose of oral, handjob and so forth before you actually added those skills proper.
Keep in mind that the Matrons of each building will have a lot to do and will be able to do a lot more than most of the other girls.But also remember, the Matron job can only be filled by free girls so they always get paid the full amount.How much would you pay someone to delegate the handling of all the girls in your business?
For now I will try:Code: [Select]100+(((Service + Charisma + Intelligence + Confidence + Medicine+50)/50)*girls)
This will give a minimum of 101 for the worst Matron alone in a building, and 1-11 per girl depending on her skills.100 girls would earn the best matron 1200 gold per week paid directly from you.
Has been for a while now.
"Medicine" is a skill now?
Also, is there any way of affecting the "effectiveness" of a matron job, so she does it "better"? I wouldn't think there is, since it's just a hardcoded function with no variables, but maybe....You are going to love the new Film Director code ;D .
Asking about this in case of adding in traits that would affect the matron job. Something like "Boss".
Put 100 girls in the studio, assign 1 as the Director and hit next week.She will assign every girl to a job, first the camera and crystal then the other crew, then all the actresses.Actresses can even get assigned to a scene type somewhat based on her skills, but still random enough that she may not get assigned to her best skill.Sex restrictions are taken into account for all automatic job assignments, for manual assignments they are not.If you have camera or crystal and she refuses to work that job, the Director will turn the camera on her and make her be an actress for a week.If your last camera or crystal refuses to work, the Director will assign another girl for that job for a week.As I go over the rest of the buildings, all the matron jobs will be greatly improved.
Has been for a while now.
It is used for Doctors, Nurses and a few other minor things.
God damn, this sounds like some advanced AI shit.It is actually fairly simple really, I'll call it "The Rolling Flow".
Are you a wizard?
Shows me I should've actually updated to a new version of the game a long time ago.A tip, unzip the new version and move your characters folder over.
Looks like I have more catching up to do than just version 6.0 alone. Great job on the release!
A tip, unzip the new version and move your characters folder over.
Do not unzip the new version over top of the old, it will break things.
EDIT: I can't believe I haven't asked about this AT ALL yet - but what's up with the stretched out enlarged bank icon image showing up at the introduction scrip when you start a new game?In the interface folder, in the brothel_management.xml file, the default background image for the brothel management page is set with:
<Image Name="Image" File="bank.png" XPos="8" YPos="48" Width="584" Height="480" />
When the game runs normally, the File is replaced with the individual background for each building.Hello everyone! been hovering around and with great joy been seeing this Creation come to.There was a bug in the "child_is_grown" section that was crashing the game.
Havent really had much to say more than thanks for all the work that you have put in this and i find it easy to get stuck in the game for long periods of time.
Anywho now i do seem to have some problems. Sure i admit i might have done something stupid thinking i was doing right. Everytime a child grows up the it stops and that game/round/save will never advance to next week. If anyone else have noticed this or know what i missed. I used WME on the rgirlsx for the new skills.
There was a bug in the "child_is_grown" section that was crashing the game.
I fixed it and will push the fix shortly.
So I wanted to put some talent of mine to use first and do some script writing, for example. Nothing major so far - writing new scripts from scratch is a bit complicated, but learnable - but I could begin by re-writing the existing scripts to something more attractive... no offense meant to whoever wrote the scripts originally, but they are a bit on the... simplistic side (That "Ok, bye." everywhere is killing me https://www.youtube.com/watch?v=fPep7tRbSq4 (https://www.youtube.com/watch?v=fPep7tRbSq4)).
The description on the brothel screen used to include a based on form which for uniques was useless but for randoms is significant and helped with so pack trouble shooting. if this information could be added somewhere perhaps the gallery or girl details. If this is to much work, dont worry about it.I kept that in but made it optional.
Sorry, but where's the link?
*Front postDammit. Thanks!
Question:To reduce the chance that the girl will get AIDS or any other STD, keep them healthy and use protection.
My girls seem to be dying like flies from AIDS. Is there a way to prevent my girls from getting aids while whoring? It's a little annoying to have them die on me so often. :)
By protection you mean anti preg potions or something else?anti preg potions.
Where do i put the "default" Image's do i need to seperate them into files or what?.\Resources\Characters\Default
I am reworking all the buildings again, focusing primarily on the money the girls make and how much they get paid.
The config.xml setting SlavePayOutOfPocket is now in all the buildings but not all the jobs yet.
If set to true, you pay your slaves for service jobs like cleaning, security and actresses. If false, you don't pay them.
Until all the jobs have been updated, this may have some bugs where it says they don't get paid when they actually do.
Enjoyment for all jobs will be a random amount (1 to 4) up or down and an average day will be 33% +1 or nothing
As usual, I started with the studio because it seems easiest to me.
I have finished all the actress jobs.
All actresses get paid a base 50 gold plus their scene quality * 2. (50 + (quality*2))
They have a base 10xp and 3skill gain (modified by some traits)
Performance gain is random (0 to skill)
The sex skill gain is also random (1 to skill+1)
Every actress can gain the Porn Star trait if they star in enough scenes.
Quick question. Considering all the new stuff that this mod puts in the game, does it require girls that were made for it?Unless a girl is in the old plain text format (.girls instead of .girlsx format) they should work.
As in, can I use for example the girls from WM EX in this mod?
Out of curiosity, does anybody know why all characters working as whores lose all libido during the course of a single turn? This has begun happening since .09.I think that's what happens for me too. I reported this in bug squashing thread a couple days ago.
Out of curiosity, does anybody know why all characters working as whores lose all libido during the course of a single turn? This has begun happening since .09.I changed the way sex lowered libido a few versions back and it looks like I lowered it too much.
I had increased the libido loss for the girl when she has sex but I can decrease it for nymphos.I will lower it some more.
As it is now each sex type decreases libido by a rather large amount, I cut that down to:
Anal -20, Bdsm -10, Normalsex -30, Oralsex -5, Tittysex -5, Handjob -5, Beastiality -20, Group -40, Lesbian -20, Strip -2,
I added at the end a +15 for nymphos so they will want sex more especially it they don't get some.
You need a complete changelog, not only so i know which versions i actually need to download, and which are just bugfixes, but so that you can get more detailed help when programming and changing things. Plus it's a good record of the game dev.I use the file changelog-j.txt for my changes.
As long as you have a Clinic Chairman on duty:Hm ...? If a girl has Health 75 (goes to Resting) and Tired 35 (Goes to Healing), which takes priority? Granted, I'm not really sure what you're going for, but wouldn't it make more sense to use
- The Clinic Chairman will send injured or tired girls to get Healing if they are not well
- - health<70 or tired>30 goes to Healing
- - health<80 or tired>20 goes to Resting
Hm ...? If a girl has Health 75 (goes to Resting) and Tired 35 (Goes to Healing), which takes priority? Granted, I'm not really sure what you're going for, but wouldn't it make more sense to useIn this order:
? Or else you could do Health<(Low Health Number) or Tired>(High Tired Number) to go into Healing.
- If Health<70 and Tired<30 -> Healing
- If Health>80 and Tired>20 -> Resting
Well, i hope my english isn't to bad...ask if you need some more details. And very thanks for your hard work. This version is pretty nice *_*Your English is good enough for me. I've seen worse and still understood it :P
Hi. i've been "testing" your work today and i found some little bug. Maybe i just can't grasp some of the game mechanics (i played all the versions around here from the very firts, original one) but this seems a bug to me. The point is...at a very early point, the game give the mission to "buy a new brothel"...but i cant find them! XD So i can't go on with the missions. Until i get a new brothel, i will not futher recive any mission, so this game is gone for goodThere are 7 brothels total in the game, the one you start with, then 6 more you can buy.
So i wished to ask if there is a way (like in the original) to buy a new brothel. Or maybe, a time to "fail" the mission and then go to the new one.
BTW in the original game, if i'm correct, you could use the 2 arrow (left and right)(i played all the versions around here from the very firts, original one) on the brothel main screen, to see the other brothels you can "buy" ora manage. in your version those arrow are useless since they don't work at all ^^The arrow keys to change between the brothels is only for the brothels you already own.
Also, i see another thing appening. No more girl can be found after a bit, with the "walk around" and also unique girl in the slave market are very rare. i uploaded most of the Lurker's pack, but just have found 20 unique girl, so far. That's something i whant to point out ^^ you can load a thousand unique girls, but rarely get more then 20-25 per game.The way the game handles the different types of unique girls is a little hard to explain.
i'll check again today... i simply didn't see at all what other brothels are on the map. i buyed the center without even know what it was, cince there isn't any name displayed when you try to buy a new place.As I update the graphics system, I will be updating all the screens.
For the girls, i know about the 3 special "type" but most of the girls in the various packages are just plain girl. still i get often the same girl again and again if i try to start new games. well, anyway you have done a great job and i'm very intrigued by it. I don't know how to "code" and that's a pity... the script to get the girl in the "walk around" is plain... it will be cool to have some more choice and maybe also some place where you can go recruiting girl but with some "courting" or maybe gifting them some specific item.The way the game chooses what girl you meet is not very well done.
I don't recall the name, but there was another game where you had the chois to visit place and spending "AP-action points" to chat with girls, in a very expanded way...like making jokes, hug them, gift them things, try to kiss, and so on...and a bar showed theyr "love" for you. when the bar was almost full, you were able to recruit them. that was pretty interesting.I have played a lot of games like that.
In this game i dont see around the "love/hate" stat showed around...did i miss it?or is a "invisible" stat?Love, Hate and Fear are subtle stats.
Also i found quite strange the way you can interact with girl. you go in theyr room, ask for sex, they refuse, you force them...and them you go again, ask for sex and they accept..." so i don't know, something is strange there. i'd like to help, but i miss the skill to do it XD so i can just point at the things i see around the game :PThese interactions are controlled by the default scripts found in the ./Resources/Scripts folder or if a girl has her own scripts in her folder.
As I update the graphics system, I will be updating all the screens.
I will try to make them much more interactive and detailed.
The way the game chooses what girl you meet is not very well done.
I will try to make it better later on.
I have played a lot of games like that.
That kind of system does not really work well with the number of girls in this game.
There will be more, better, and deeper interactions added over time.
If you want to write text for them, they will get in faster :p
Love, Hate and Fear are subtle stats.
The exact numbers are not shown in the game (unless you have the extra details enabled) but a simple text for them is on the main girl list page under the girl's picture.
These interactions are controlled by the default scripts found in the ./Resources/Scripts folder or if a girl has her own scripts in her folder.
The ones included in the game are fairly old but CaptC has made a more updated version you could try - http://www.pinkpetal.org/index.php?topic=3479.msg29787#msg29787 (http://www.pinkpetal.org/index.php?topic=3479.msg29787#msg29787)
The actual system is annoying. I means i can shift between Brothels with arrows, but i have to go in city to visit my house, or certre, arena and so on. This make a bit confusing controlling all of the girl.I added a Hotkeys currently in the game (http://www.pinkpetal.org/index.php?topic=3446.msg28000#msg28000) section to help.
Also when the "turn summary" show up, you have to check one by one each place to see if girls are fine. It will be SOOOO better to have all the girls in one list. at least to see if they are in the blue status (they have some problem) or they are neutral or fine (green status)When I get to reworking that screen, I will see what I can do.
Umm you definetly are right. We use so much unique girl... conquering each of them will be a long story... and beside, i don't even know how the game choose them. Have they a numeric ID who in granted to them the first load of the game? That would be a way to have all of them. Someting like adding a specific ID like: A(rena) ##### (## era numbers XD) (G)eneric Unique ##### (C)atacomb ##### ...that id, assigned on each game start, will assure us the game itself show the girl in the game, at certain point, checking what ID are already found. well that is just an idea, i can code just in basic so i'm quite useless here XDThey are given a number code but it does not really do much as far as I know.
You mean i can write the normal text for unique girl, then give it to you, and you'll code it? XDThere is a "Script Editor" included with the game in ./Docs&Tools/ScriptEditor.
That would help? Maybe i can try, why not. I remembrer in the older version there was a script for "Cammy" (Street Fighter). It was about doing some choice and let her join or refuse. But i'm not very convinced about that kind of "event". You not always found gils, walking around, and you can have the scrift depriving you of your chance... but i can try to do some event text. I don't know how to code it, unless i can use "notepad" and see how the event is done XD
...
i'll try tio see those script then. how can i open them? i mean to read how the code is compiled, to have an idea of how they work.
Anyway another question for you, who have your hand in deep part of the code....The Centre gives you ways of increasing your reputation and reducing suspicion.
Doing bad things like kidnapping girl, brand them slave, sell them, rape your own girls who doesn't obey you, or slapping them and so on... affect in any way the game? if they do, how?
Also, if th brothel start to be "suspicios" and "not nice" how can you go back, or in the opposite direction? I've tried a lot of time to be a nice employer but i always end on the bas side XD
PS: obviously i found the other brothels. still a little "pop up" or visible tag on the icons will help the newbies. i still don't know what the orange house in the bottom right is XD ill' have to buy it to know what's that XDThe "orange house" is the farm.
PPS: the hospital can heal gilr. can it also heal some negative trait, like fairy shroud addicted, herpes and so on? The items in the game are so much that sometime you can't simply buy the cure since it does't show at all for a long timeThe Centre has "Rehab" that removes addictions.
PPPS: it would be nice to have the chance to save in multiple file, not alwais the same. that to prevent also the corruption of the file and the crash who force you to restart the gameThis is something I would like to add.
Umm ok understood. Well i "am" a storyteller, but i don't know how can i really help. I mean, how far can i go with the story? I created around 10 games with RPGMaker, and it used variables, flags, switch... i don't know how Crossgate Woeks :D But let me try to make a fast example:If you look at the source code, the "cGameScript.cpp" and "cTriggers.cpp" handle the game scripts.
Can you assign a script to each girl, who will prompt something after some turns? leet say that we create 3 unique girl "vampire" and say that they "must" feed on blood after 5 turn. can we do this event that "each vampire girl must suck blood every five turn"? Sucking blood can be anithing from a random negative event with the client murder and the girl jailed (i never see any of my girl going into jail o.ò) or maybe you can feed them a new item "blood pills" to avoid it? Or choose a girl to feed them, reducing her healt of 10-50 (maybe she can die) and tiredness+ 10-50?
I mean...hom far can i go?
I'd like also to understand if being mean to girl and going suspicious had a real impact on game? We can explore in that way the story, maybe searching information about our lost father...or mother! i've plenty of ideas, and i'm sure also other people can have...but i don't know if you can add somuch things in the game XDBeing mean to a girl affects her love, hate and fear to you.
One of my girls used a compelling dildo to lower her lust, is it the only item that triggers it? The others don't seem to do anything...Not all items are coded into the game to have the girls use them if they have them.
If you look at the source code, the "cGameScript.cpp" and "cTriggers.cpp" handle the game scripts.
I have not done much with scripts so I am not too familiar with how they work.
I have planned on rewriting the script handling system but it has been pushed back when other things came up.
Not all items are coded into the game to have the girls use them if they have them.
the source code is this, right?? https://code.google.com/p/crazys-wm-mod/source/browse/#svn%2Ftrunk%2F%20crazys-wm-mod (https://code.google.com/p/crazys-wm-mod/source/browse/#svn%2Ftrunk%2F%20crazys-wm-mod)The files list is split into groups of 100, at the top of the list is the "‹ Prev" "Files 201 - 300 of 401" "Next ›"
But i can't seem to find "cGameScript.cpp" and "cTriggers.cpp" anywhere. >.>'' can you point me with a link?
I've downloaded "Code::Block" to better understand how the game work, but i still have a long way to learn how to compile :)
Is the default image folder just meant to be copy pasted into the characters folder of the game?Yes, "./Resources/Characters/Default" (capital D)
I know you can use the script function to change the girl interactions and stuff. But is there a way to change, and or add messages to the "Next Week" summary screen?Only the hard coded texts can go into the turn summary at this time.
For instance, you could add a message if the girl has the trait "Exhibitionist" when doing the job "Peep Show", improving thier money and skill at this job, and getting a unique message. I notice it does this for certain jobs and traits, such as the "Barmaid" and high libido, and would like to be able to add more.
Same with is the girls own certain items. I know many have this already, as mentioned in an earlier post, but would like to make custom messages for custom items and outfits.
If this is not possible yet, how possible would it be to implement it in the future, using something similar to the script editor maybe?
So the effects are tied to the item name... isn't there a way some items can have the same effect?Post your suggestions and they will get added.
Post your suggestions and they will get added.
Question. Does accommodation affect anything yet?The higher the accommodation, the happier the girl and the more she will like you.
If so I was wondering how hard it could be to put in a slider to affect all girls in a brothel. After about 100, individually adjusting accommodations gets a bit time consuming.
A global accommodation could be done but it would be low on the list of things to do.
I remember reading somewhere that i could use .gif files when i convert them to some other file type.The animated images part of the code is a little broken at the moment.
Can someone say how i can use the gif files?
NOTE: This walkthrough assumes you already know how to add images to the game, as it only illistrates the extra steps
Also the example files are called Sex18.ani (which is actually a txt file) and Sex18.jpg
1. First find a gif file you want to animate
2. Use the program Avi4BMP to save the file as a sprite sheet (.jpg) format
3. create a .txt file like the example in this folder the numbers are:
(Number of frames) (animation speed) (width of frames) (height of frames)
4. Rename the .txt file to a .ani file.
5. Other then the extension (.ani) it should be the same filename as the image
6. Place the .ani file in the desired girls directory as usual
7. Place the .jpg file in a subfolder of the girls folder called ani
8. The same naming scheme for image files still applies (preg, les, etc)
9. Enjoy :D
I tried making one but it did not work all the time. pulled your source from the repo, and you so far ahead that nothing I did before could add, but if you want bug fixes or proofread, just ask!Most jobs could use more text options if you feel like writing them.
e.g. I got an amusing msg where had one of my girl massaging customers. One of them wanted "something more than the usual service." Girl wasn't impressed, she "declined and banned him from her customers list." Okay, fair enough... classy girl. But then, very next line, she "massaged and ended up fu..." giving a lot "more than the usual service"!
just added a boolean, that gets flipped jus on that dialogue branch. If the bool is flipped, the libido check is bypassed, and the 2nd bit doesn't happen.
happy to do little bits like this...
Is there any way we can update the editor so we can change grades of girls for things?The job grades are based on the girls' stats and skills, the girls' likes and dislikes are based on how much they do them.
So i have a question for you all, i was wondering why you dont write the game files in binary, most of the time they read alot faster then xml files and binary really isnt that hare to doThe main reason is to allow anyone to edit their stuff, xmls are easier to edit for non-programmers.
yes but since you have an editor it makes no difference due to the editor has everything you need so noone really should be direct editing files unless the editor isnt completeThe editor is not complete, I have not gotten around to updating it lately.
The editor is not complete, I have not gotten around to updating it lately.if you document what needs added then you could have someone lighten your load
What I have done today is update the Inventory screen and the Job Raitings list.
I fixed a bug that would crash the game if you tried to transfer an item from a non-brothel girl to another girl.
I condensed a part of the code that was very similar in 11 places into one function.
This function now allowed for a much easier expansion of the inventory screen.
I fixed it so every brothel girl is listed instead of only the girls in the current brothel.
I reordered the list so they follow the F# order. (Brothels 1-7, Studio, Arena, Centre, Clinic, Farm, House, Dungeon)
When I get around to adding the Store Room and Vault, it will be much easier now.
When I add the building buttons like the dungeon has, it will be much easier.
I reorganized Job Raitings list to put current building at the top and divided the buildings better.
Unowned buildings are not listed.
I will try to push .06.00.18 tonight or tomorrow after I finish a couple more things.
Well:if you document what needs added then you could have someone lighten your loadThe main thing that needs to be done is every job needs work.
1 why is the gold stored as a double and the max the editor allows for is 999999, just one of a few questionsNot sure why it was made as a double, I just never changed it when I was editing things.
The main thing that needs to be done is every job needs work.where are the job texts located?
I am not a writer so doing the texts for the jobs is difficult for me.
Look at how the other jobs are written and do something like them to jobs that need more.
I don't really know what others can do that needs to be done.
I am basically just fixing whatever I see broken.
I am currently updating Personal Training but I am probably going overboard with it.
Not sure why it was made as a double, I just never changed it when I was editing things.
The 6 digit limit was probably done just for size.
where are the job texts located?They are all in the source code - https://code.google.com/p/crazys-wm-mod/source/checkout (https://code.google.com/p/crazys-wm-mod/source/checkout)
Most jobs could use more text options if you feel like writing them.on it. Like the way the codebase has been broken up more, btw. Makes it easier to find and support bits in isolation. will post anything here...
...
I am not a writer so doing the texts for the jobs is difficult for me.
Look at how the other jobs are written and do something like them to jobs that need more.
I am basically just fixing whatever I see broken.Correction: You're doing an amazing job of taking on a large codebase and hacking and expanding it to make this game massively more complete.
I wonder if certain traits can be specialized. I know some girls are ninjas(kunoichi if we wanna be pendantic), so is it possible to code in assassination missions?Assassinations kind of are; Interact with a Girl, Call her to your Office, Send her on a Mission, and the top one is "Assassinate a Troublesome Politician." There are at least two different texts for success. Don't really know what, if anything, it does, though, so :shrug: Could maybe add one for taking out Rivals?
Anyways it is wrote in c++ so i cant help ya, the way c++ is wrote confuses me, sorry wont be any help to youYou don't have to write the code for it, just texts.
if(jobperformance >= 245)
{
message += " She must be the perfect waitress customers go on and on about her and always come to see her when she works.\n\n";
wages += 155;
if (roll <= 14)
{
message += girlName + " danced around the bar dropping orders off as if she dosen't even have to think to do this anymore.\n";
}
else if (roll <= 28)
{
message += "Knowing how to speak with customers, she always gets the clients to order something extra or more pricy then their wanted at the beginning, making you a nice profit.\n";
wages += 10;
}
else if (roll <= 42)
{
message += "Being a very popular waitress made " + girlName + " some fans, that come here only to be served by her. On the other hand they leave generous tips behind.\n";
brothel->m_Fame += 10;
wages += 10;
}
else if (roll <= 56)
{
message += "Her shift past smoothly, earning her some really juicy tips.\n";
wages += 15;
}
else if (roll <= 70)
{
message += "Memorizing the whole menu and prices, taking out three or four trays at once, not making a single mistake for days. " + girlName + " sure doesn't seem human.\n";
}
else if (roll <= 84)
{
message += "Today she saved your place from a mayor disturbance. When greeting clients, " + girlName + " noticed that the newly arrived group was part of a gang that was at war with another group of men which were already inside your place. She politely apologized and explained that your place was full and couldn't take such a large group. The men left unhappy but without giving her any trouble.\n";
}
else
{
message += "People came in from everywhere to see " + girlName + " work. She bounces all around the bar laughing and keeping the patrons happy without messing anything up.\n";
brothel->m_Happiness += 10;
}
}
jobperformance >= 245
" She must be the perfect waitress customers go on and on about her and always come to see her when she works."
then options:
"(girlName) danced around the bar dropping orders off as if she doesn't even have to think to do this anymore."
"Knowing how to speak with customers, she always gets the clients to order something extra or more pricy then their wanted at the beginning, making you a nice profit."
"Being a very popular waitress made (girlName) some fans, that come here only to be served by her. On the other hand they leave generous tips behind."
"Her shift past smoothly, earning her some really juicy tips."
"Memorizing the whole menu and prices, taking out three or four trays at once, not making a single mistake for days. (girlName) sure doesn't seem human."
"Today she saved your place from a mayor disturbance. When greeting clients, (girlName) noticed that the newly arrived group was part of a gang that was at war with another group of men which were already inside your place. She politely apologized and explained that your place was full and couldn't take such a large group. The men left unhappy but without giving her any trouble."
"People came in from everywhere to see (girlName) work. She bounces all around the bar laughing and keeping the patrons happy without messing anything up."
if (g_Girls.HasTrait(girl, "Clumsy") && g_Dice.percent(15))
{ message += "Her clumsy nature cause her to spill food on a customer resulting in them storming off without paying.\n"; wages -= 25; }
so basicly you would like me to increase the total amount of text for the jobs?Yes
>= 245 | "S" | Superior |
>= 185 | "A" | Amazing |
>= 145 | "B" | Better |
>= 100 | "C" | Can do it |
>= 70 | "D" | Don't bother |
< 70 | "E" | Expect Failure |
when would you like them by?Just do what you can and as you get them done, I will add them in.
Look at the Checkout (https://code.google.com/p/crazys-wm-mod/source/checkout) page for the instructions
I'm trying to download the source code
with Tortoise SVN but without success.
I make right click on a folder: TortoisSVN -> Import -> in the URL box, put https://code.google.com/p/crazys-wm-mod/ (https://code.google.com/p/crazys-wm-mod/)
but obtaining:
Import Z: \ Documents USER1 \ Tortois to https://code.google.com/p/crazys-wm-mod (https://code.google.com/p/crazys-wm-mod)
Unable to connect to a repository at URL
'https://code.google.com/p/crazys-wm-mod (https://code.google.com/p/crazys-wm-mod)'
Unexpected HTTP status 405 'Method Not Allowed' on '/ p / crazys-wm-mod'
Additional errors:
OPTIONS request on '/ p / crazys-wm-mod' failed: 405 Method Not Allowed
Where Am I wrong ?
https://crazys-wm-mod.googlecode.com/svn/trunk/ crazys-wm-mod
It is not windows 8, it is windows h8. They are skipping windows 9 because of the Germans, "Nein".
if(version.StartsWith("Windows 9"))
{ /* 95 and 98 */
} else {
Ahhh... good old XP, how we miss you.First run services.msc and look for superfetch and disable it.
The problem I find with 7 is it uses to much in the way of system resources, pretty crappy :-[
AddFamilyToDungeon {number of daughters (0-3)}, {take mother also?}, {kidnaped or captured}, {slave}, {allowNonHuman}, {arena}
Edit: After saving, closing the game and later loading where I left off, the gangs were much closer to their usual difficulty. Does their skill reset after reload as well, like the rivals' goldstash does?I forgot to add the rival power to the save/load functions.
Hello.
I’m new in this game and i have questions.
1. How to make gang stronger? After 10 weeks training 3 gangs their stats don’t grow up. Why?
2. Is their a way to influence which girl I meet on market or street?
3. How to make items in editor? I try to make some but after I load game I can’t find it in the shop even when I choose “common”.
Thanks for any help.
1. How to make gang stronger? After 10 weeks training 3 gangs their stats don’t grow up. Why?Putting your gangs on training missions should increase their skills some each turn.
2. Is their a way to influence which girl I meet on market or street?Not at the moment.
3. How to make items in editor? I try to make some but after I load game I can’t find it in the shop even when I choose “common”.To test if the game loads your items, start a new game called "Cheat" This will give you one of every item the game loaded.
Also, is there an issue with "head girl" job at the house? Anytime I have a girl set in that job, if I either remove her from the job and end turn, or she reassigns someone from "free time" to something else and I end turn, I get a crash with popup stating "Whore Master.exe has stopped working...". Btw, again I'm running version .06.00.27 just in case. No biggie for now, it happened on a test game (and yes I did restart and got the same crashing to proc again on different girl).I'll look into it.
I got the Whore Master.exe has stopped working message too when I hit next week. I just started using 06.00.27. It seems to only happen if one of the gangs is set to catacombs none of the other gang actions caused the problem.Found and fixed the problem.
Also did something change with the job preferences? Because all the girls just say "At the moment, she is indifferent to all tasks."It is working for me.
I'm not sure if you were told this yet but there seems to be a bug with the brothel set up.Seems to be a problem with the "back" button.
When switching between your house setup and going to the brothel, the set up doesn't switch the brothel until you leave and reenter again.
Basically
-I go to my house. Brothel Setup says 'Your House'; Add more rooms.
-Go back to city map, select Brothel 1
-Try to add rooms for Brothel 1.
-Brothel Setup says 'Your House'
-Leave. Reenter and then it says 'Brothel 1 name'
Sometimes I forget this bug and I accidentally blow all my money on room extensions for my house when the brothel needed it.
Seems to be a problem with the "back" button.
If you use the F# keys this does not seem to happen.
It should work properly in the next version.
I'm new to this game. Are there any settings or mods to fix the difficulty? My last few game tries I've completed an objective within the first week of starting and been given 35,000,000 or some other absurd number.I will look into the objective giving an excessive amount, looks like a bug.
gold = g_Dice.random((gang->intelligence() / 1000) * rival->m_Gold) + g_Dice.random(gang->intelligence() * gang->m_Num);
- 12 turns with new calcs: 96k, 247k, 129k, 117k and 223kI've actually seen this in previous versions of Crazy's Mod, other mods, and even the vanilla game. I'm assuming having a separate background for each brothel is out of the question since WM likely uses the same image file for all brothel setup menus.Once you use F1 to go to the brothel, use numbers 1-7 to switch between them.
Also, is anyone else having an issue with the editor saving changes made to .itemsx files you've already made? I can save an .itemsx file if it's a new file, but if it has items from a current .itemsx file, the editor simply will not save no matter where or what name I try to save the file.Which editor are you using? The one with the game or MuteDay's editor for his WM-Evolved?
I swear the editor is a nice addition to have, but the bugs are real...
Are flexible/customize-able traits being worked on? It's the only reason why I'm delaying downloading a new version since... some time.No.
Did you tweak how much gold a gang gets during the sabatoge job?
I send one out and they bring back 424695 gold. From one gang. Seems a bit...excessive.
Okay it's not a fluke. I'm getting 500k to 1 million per raid, and the rival gangs still have plenty of gold. Either they have more than I thought, or some multiplier got messed up somewhere.
Girls unequip certain items imediately after you click next week (effect from equiped item is show, but not applied. This was most noticable with an equipable that added incorporeal, she died from rape) and enemy gangs are seriously op. Nearly impossible to defeat and if you manage to get a strong enough gang to attack you get 2-7 million gold when attacking. (i never actually managed to defeat one) Also your money transfers when you start a new game without closing the window, the number you had in the previous game is added to the next one, +4000 to the previous number. (includes when negative) SERIOUSLY OP GANGS.
maybe you could make a formula or something that will give the player a percentage of the rival's gold on success, and then have amounts taken away on a percentage base.I have added limiters to sabotage gold collected.
Maybe something like this.
(Sabotage netted 15736 gold)
"As the gang Furious Destroyers leave your rival's territory on the way back to your brothel, they come upon a band of local police that are hunting them, and they pay them 3000 gold as a bribe to be let go."
"Upon returning to the brothel, you check the gold and find that the haul is 1500 gold short for some unexplained reason."
That will decrease the amount gained during large hauls (Small hauls will have no changes), further expand the gangs and make a more believable action for player to face during the game.
How about adding a way to limit that security rating? It makes sense to me: master just orders a new security policy, making it strict or loose or whatever. If you have not enough guards/girls, they will simply fail to get to the expected security level. If you have more - they will reach the set level, and you will not be forced to unassign some of them cause of extreme security levels(my security scouter shows over 9000 now. Yeah, 9115 to be exact).I doubled the security level lost:
I have added limiters to sabotage gold collected.I'm guessing those factors are based on there skills which make sense. For Example:
The rival will still lose the same amount but you will end up with much less.
- some of the gold can 'disappear' before the gang reports in.
- some gold is lost in burnt 'Gold Bearer Bonds'.
- - This will happen a lot so I need more texts options for taking but not keeping 10k+ gold
- some gold is used to facilitate escape.
- some gold is paid as a bribe to guards.
I'm guessing those factors are based on there skills which make sense. For Example:Well I just had it do them all based on the amount of gold but I can add stat checks into them.
Men - Overall number of people able to carry gold after sabotage.
Combat - total amount of gold each man can hold.
Magic - Amount of extra gold the gang can carry with magic not relying on combat or men. Magic could be bonus gold that can't be dropped, bribed, or stolen on the way back.
Intel - Could be a overall factor to check if the gang knows what is valuable and what isn't.
Agility - Could be a check for clumsiness of the gang; they could drop valuables on the way back.
Tough - Checks if there tough enough to intimidate any guards or protect the money they have.
Charisma - Factors how much gold they have to bribe to guards if they get caught and can't intimidate them.
The order of checks could be -> Intel -> Magic -> Men - > Combat -> Agility -> Tough -> Charisma
Well I just had it do them all based on the amount of gold but I can add stat checks into them.I should be modding with you all to be honest. It's been a while since I've coded anything. You all have been doing a great job with WM so much so that I really like what you all are doing with the under the hood mechanics. If you do make it stat based I'll come up with flavor text to add.
I should be modding with you all to be honest. It's been a while since I've coded anything. You all have been doing a great job with WM so much so that I really like what you all are doing with the under the hood mechanics. If you do make it stat based I'll come up with flavor text to add.Make the texts for as many ways the gang could get away with or lose some of their gold and I will put them in.
hey joey, you could always use the images that was submitted to the evolved help wanted thier are alot of images there
Don't worry I'll create a image; how big should it be?I'm actually looking for an image specific to this game, something that would be a good cover art for it.
so something like the background image i use for Evolved?Kind of but more colorful and different images on either side of the screen with the coded stuff in the center.
"Hat" | Worn on the head | Taken off for combat. | Replaces Helmets when worn |
"Helmet" | Worn on the head | Put on for combat. | Replaces Hats when worn |
"Glasses" | |||
"Swimsuit" | Worn on the body | Used only for specific events | |
"Shield" | Used in combat | ||
"Combat Shoes" | Worn on the feet | Put on for combat. | Replaces Shoes when worn |
----------------------- | ------------------------------- | ---------------------------------------- | --------------------------------------------------- |
I plan on adding a selective give to girl so you don't give her the same thing twice but that will have to wait for now.But.. but... I actually LIKE giving my girls 120 Premium Hot Dogs. Well, at least the ones who spent more than 3 weeks in my dungeon. :D
I have been adding a lot of things dealing with Items.Copied to notepad, I think I'll be staring at that this weekend, thinking of all the things I could make with it. Especially with the hats and helmets!
I have added 6 new item categories:Though they are not fully incorporated into the code, they should load and display in the inventory list.
"Hat" Worn on the head Taken off for combat. Replaces Helmets when worn "Helmet" Worn on the head Put on for combat. Replaces Hats when worn "Glasses" "Swimsuit" Worn on the body Used only for specific events "Shield" Used in combat "Combat Shoes" Worn on the feet Put on for combat. Replaces Shoes when worn ----------------------- ------------------------------- ---------------------------------------- ---------------------------------------------------
WME.0.8.17 will have them in it.
The Inventory screen has had several improvements:
- The Owners Lists now shows how many items the girls have, total and in the selected category.
- There is now a buy 10 button for infinite shop items. (only when buying from shop to player)
- Both the Buy and the Buy 10 buttons will turn off if you can't afford the items.
I plan on adding a selective give to girl so you don't give her the same thing twice but that will have to wait for now.
I'm not sure how a give to multiple girls will work, but if it does, I will add it.
I have not gotten to adding the sex texts submitted by Naturalrice or the sabotage limiters suggested by Whitetooth yet but I will get at least some of it in before pushing the next version.
"Hat" Worn on the head Taken off for combat. Replaces Helmets when worn "Helmet" Worn on the head Put on for combat. Replaces Hats when worn "Glasses" "Swimsuit" Worn on the body Used only for specific events "Shield" Used in combat "Combat Shoes" Worn on the feet Put on for combat. Replaces Shoes when worn ----------------------- ------------------------------- ---------------------------------------- ---------------------------------------------------
Now THAT is pretty sweet, i was just thinking about how a couple of those types could be implementedShields are tricky I think. I don't think it'd be logical to have them increase agility for example. But maybe I'll occasionally use the slot for something like a "Rocket Pack, +X Agility adds Wings, can not use shields while using the Rocket Pack" or something like that.
Also frickin' shields man!!!!!!!!!!!!!!!!!!!
Copied to notepad, I think I'll be staring at that this weekend, thinking of all the things I could make with it. Especially with the hats and helmets!Yes.
By the way, when a girl leaves combat, will she take off the helmet and put her hat back on again?
Is there a way to make my own list of girls In the brothel?In the transfer girl screen, you can send a girl to the brothel she is already in, and she will move to the bottom of the list. However, when you do this, she will cancel whatever job you set up for her, so if it's a big brothel, you might want to schedule a whole afternoon to put your girls in whatever order you want.
I now that new girl is on the bottom of the list and I can sort them by age, job, happiness etc…
But can I put Matron on top, maids after her or something like that?
If there's room for it I think it'd be nice to have libido listed in the girl management screen. Lactation could be useful as well when it gets fully implemented.You can edit the girl_management_screen.xml in your interface and add/change/remove columns.
<Column Name="Age" Header="Age" Offset="140"/>
"Name" | "DayJob" | "NightJob" | "Gold" | "Virgin" |
"Accommodation" | "Happiness" | "Health" | "Tiredness" | "is_slave" |
"Age" | "Libido" | "Looks" | "Pay" | "Rebel" |
"PregCooldown" | "Weeks_Due" | "carrying_human" | "is_mother" | "is_pregnant" |
"has_disease" | "is_addict" | "is_poisoned" |
"STAT_Charisma" | "STAT_Happiness" | "STAT_Libido" | "STAT_Constitution" |
"STAT_Intelligence" | "STAT_Confidence" | "STAT_Mana" | "STAT_Agility" |
"STAT_Fame" | "STAT_Level" | "STAT_AskPrice" | "STAT_House" |
"STAT_Exp" | "STAT_Age" | "STAT_Obedience" | "STAT_Spirit" |
"STAT_Beauty" | "STAT_Tiredness" | "STAT_Health" | "STAT_PCFear" |
"STAT_PCLove" | "STAT_PCHate" | "STAT_Morality" | "STAT_Refinement" |
"STAT_Dignity" | "STAT_Lactation" | "STAT_Strength" | |
"SKILL_Anal" | "SKILL_Magic" | "SKILL_BDSM" | "SKILL_NormalSex" |
"SKILL_Beastiality" | "SKILL_Group" | "SKILL_Lesbian" | "SKILL_Service" |
"SKILL_Strip" | "SKILL_Combat" | "SKILL_OralSex" | "SKILL_TittySex" |
"SKILL_Medicine" | "SKILL_Performance" | "SKILL_Handjob" | "SKILL_Crafting" |
"SKILL_Herbalism" | "SKILL_Farming" | "SKILL_Brewing" | "SKILL_AnimalHandling" |
"SKILL_Footjob" | "SKILL_Cooking" | ||
"STATUS_Poisoned" | "STATUS_Badly Poisoned" | "STATUS_Pregnant" | "STATUS_Pregnant By Player" |
"STATUS_Slave" | "STATUS_Has Daughter" | "STATUS_Has Son" | "STATUS_Inseminated" |
"STATUS_Controlled" | "STATUS_Catacombs" | "STATUS_Arena" | "STATUS_Your Daughter" |
"STATUS_Is Daughter" |
<Column Name="STAT_Level" Header="Level" Offset="180"/>
<Column Name="SKILL_Cooking" Header="Cooking" Offset="220"/>
<Column Name="carrying_human" Header="C.H." Offset="260"/>
I'd like it if we could take out STD's or if Matrons could just pull the cures from your inventory. Its really annoying having to keep up with gynecological health of all those characters if you want to run a clean brothel.STDs are in the game to add some consequences to actions, without them there would be much less challenge in the game.
You can edit the girl_management_screen.xml in your interface and add/change/remove columns.
At the bottom is the ListBox and below that are each of the Column lines.Code: [Select]<Column Name="Age" Header="Age" Offset="140"/>
You can use the name of any stat, skill or status or any of these as the Name="":
The Header is what it says on top of the list and the Offset is its relative position in the list.
I say "relative position" because with the scaling of the screens, the exact position is scaled to fit.
You will have to play around with the positions to get them to look right.
A cure diseases job in the clinic should be added soon and making antidotes in the farm is planned.Oooh, that reminds me of something!
I've just recently made an upgrade to 06.00.33 (though I'm sure it been there in some of the previous versions too) and I noticed the girls have alignment too(pure evil, neutral and lawful is what I noticed so far). I've been searching trough this thread unsuccessfully about more details. Do you guy know anything more about them? What are all the possible alignments, what are the effects etc? I like the idea.Not on .33 yet myself (... I think), but I think it's the Morality system; I've seen 'Not Nice' and 'Good,' as well, and on girls whose Morality I've edited. No idea if it affects anything yet, though.
sGirl* counselor = g_Centre.GetRandomGirlOnJob(0, JOB_COUNSELOR, Day0Night1);
wassGirl* counselor = g_Brothel.GetRandomGirlOnJob(0, JOB_COUNSELOR, Day0Night1);
Anywhere in the User Mods forum is the right place.
This is probably not the right place but...
Will you be able to hire guys for the Arena or other jobs (like Girls not like Gangs) in the future?Yes.
(sorry for bad my english I didnt sleep lol)That's ok, I understand bad english.
The way I play I have very strict guidelines about when a girl will and will not use the anti-pregnancy potions.Not sure exactly what you mean by this.
It would be nice if you could specify that she is not to use anti-preg potions for X weeks and then return to using them.
Along the same vain it would be nice if the anti-preg potion but not other methods such as sterilization or prophylactic rings had a failure rate.That can be done.
Support for multiples would also be cool, but that might be a future thing.Actually, I am fairly close to be able to add that.
Finally and maybe this already happens and i haven't noticed but it seems to me that the girls should have random side effects from giving birth. +/- to happiness, loss of health, added tiredness, even more so if she miscarried.While there are not hht effects with birth, there are some side effects to birth:
Not sure exactly what you mean by this.
Do you want her to try to get pregnant and if she does not after X weeks, she will give up and use the potions?
Yes exactly, I typically have them use AP until they reach level 5, then at level 5 I take them off for two weeks, if they don't get pregnant I put them back on. They continue this way until level 10, at which point it becomes 3 weeks. So on and so forth. Well once you are managing more than 20 girls it becomes hard to remember who is where. So if there was a way to turn off AP for X weeks per girl that would be very useful.I'm not sure exactly how I would be able to do it without making it too complicated.
To be clear I am not asking you to enforce the rules that I employ just the ability to set the Anti Preg to Yes, No, or No X. If this is database driven the X would be a second field probably an integer or your DBs equivalent of the Int type.I'm not saying it will never happen just that I'm not sure how I would be able to do it.
In the app when the user unchecks the box setting anti-preg to no, they can then move a slider for the number of weeks between Off and 9. Off passes a -1 to the DB meaning it is off permanently (or at least until the box is rechecked) any other selection on the slider passes the number for the position you are set. Each turn would then reduce the count by for any number > 0. Once 0 is reached the app would restore a a yes answer to the anti-preg selection. I assume that is a binary so it would just set the anti preg back to 1. A limit of 9 weeks without seems reasonable as most girls will have become pregnant by then, and if not she is very lucky.
Just a thought. I know it sounds like I could probably do this but the truth is I really cannot code at all which is crazy because I test software for a living ??? . I can write enough SQL to be dangerous, but not enough to be useful as a dev.
While there are not hht effects with birth, there are some side effects to birth:Is high health a negative thing, as in a girl is ill or not in good health if she has a high value in that variable? Because as I read those formulas having high health will increase the chance of negative effects.
- There is a (1+(health/10))% chance of death with beast pregnancy.
- There is a (5+(health/10))% % chance of sterility with beast pregnancy and (1+(health/10))% % for normal birth.
I will add some hht effects for the next version. Added
Is high health a negative thing, as in a girl is ill or not in good health if she has a high value in that variable? Because as I read those formulas having high health will increase the chance of negative effects.Sorry, I wrote that wrong in the post.
Besides that it is nice to see those changes keep coming, thanks for your continued work.
I am creating new buttons for the game's first screen.If you have Photoshop, the source file for those main menu buttons is "wm_menu_256x64.psd" in the Photoshop folder of the original WM SVN.
I like the original buttons but I can not recreate them well enough to add new options to match them so I am creating them from scratch.
I have finished the "Load Game" buttons that look ok but I am not an artist so they look rather plain.
I am making them overly large so they can be scaled better for different size interfaces.
If anyone can make better buttons, I'll take them.
So far I will need "New Game", "Load Game", "Quit Game", "Settings" and "Continue"
They all need an On and Off version.
"Load Game" and "Continue" will also need a Disabled Version.
If you have Photoshop, the source file for those main menu buttons is "wm_menu_256x64.psd" in the Photoshop folder of the original WM SVN.I can't draw free hand so I probably couldn't make anything good so if you can go for it.
If you don't, I could probably spend a little time doing them for you. Just let me know if so.
I can't draw free hand so I probably couldn't make anything good so if you can go for it.OK, here are the requested buttons along with the updated 1024x256 version of the PSD file for them:
OK, here are the requested buttons along with the updated 1024x256 version of the PSD file for them:Nice.
https://mega.co.nz/#!4pAg2I7K!Qh999IKEPhzZiLwPs-EMVd5M-2rja7TyDqdiH_JAoQs (https://mega.co.nz/#!4pAg2I7K!Qh999IKEPhzZiLwPs-EMVd5M-2rja7TyDqdiH_JAoQs)
Nice.Here are disabled versions for each button, and an updated PSD:
I probably should have had you make disabled buttons for all of them just in case I needed them but this will do.
Here are disabled versions for each button, and an updated PSD:Thank you.
https://mega.co.nz/#!Q9BgmKYS!Wl3piV6TxGxSVxKO0JCpG4OuG7IfJRbpCy263zFRRak (https://mega.co.nz/#!Q9BgmKYS!Wl3piV6TxGxSVxKO0JCpG4OuG7IfJRbpCy263zFRRak)
I changed the look and coloring slightly for the disabled versions, so the ones I already posted above are updated here.
Also, while playing I've found it a bit annoying not being able to see what jobs a girl will eventually be set back to doing who has been taken off work by the matron due to tiredness. As a quick and simple solution for myself I added that info to the 2nd "More Info" text for girls that are off work due to tiredness. Attached is a patch adding that if you want it.Added your part, I will see about adding something in to the list page as well.
It might actually be worth adding that info elsewhere for more convenience, such as the job columns on the Girl Management screen. They could for instance be changed to show something like "[Rest] Brothel Whore" to indicate she is resting but will go back to doing Brothel Whore when the matron puts her back to work. The actual job selection listboxes would still have "Free Time" selected, so hopefully it wouldn't be too confusing. Not sure if you want to do that or not, though.
Would it be possible to make game use normal girls as random ? By that i mean randomly choosing one of those that I have.Sometimes it does, other times it does not.
As of version .06.01.05 the game crashes whenever I send a girl to explore the catacombs, can anyone reproduce this?
Also sometimes the game crashes when selecting the slave market but that has been present for a few iterations now, may be a problem on my end with some girls, I only use Lurkers packs but all of them.
Sometimes it does, other times it does not.
In what cases do you mean?
When you get a girl from most places, it will randomly choose to either use a unique girl or a random girl.
For those places where the girl is not kept, such as combat against random girls, it would not really make much difference.
For example at birth I tried to edit a girl as my daughter but i still only get randoms.When you create a new game, it loads every .girlsx file it finds and saves the file name so it will not check that name again.
Also catacombs sometimes its unique and sometimes random can it be only unique the same for slave market and kidnapping or taking from clients.Kidnapping and taking from clients should be random girls, if they were not, there would have to be a special script for each unique girl.
Thank you.Here you go, these fit with the existing button sizes:
Next task, if you are up for it, More game buttons.
I will need a "Settings" button like the others in the game.
"Buy X", "Buy 1", "Buy All", "Sell", "Sell 1", "Sell 10", "Sell 20", "Sell X", "Sell All"
There are a few other buttons that I will need but I can't think of them at the moment.
Here you go, these fit with the existing button sizes:Thanks, and take your time to make them all look good and the same over the entire game.
...
Not sure when I'll have the time to work on it, though.
Thanks, and take your time to make them all look good and the same over the entire game.That one is in the link above:
The only one I need right away is the settings button, all the rest can wait until you finish them all.
I had no trouble extracting or running the EXE in the .06.01.06 zip.:-[ Huh, must just be me...
Not just you....Avast doesn't like the exe either.I have avast also and I sent them the exe as well as a link to the source code.
Customers, well here I don't have anything specific other than making the brothel visits customer focused like you said so that girls don't get overworked and there is better distribution of customers.I have been putting this off for a while because I need to completely rewrite the brothel and it would take a while.
Gangs. I would like to see a few more spaces opened as you purchase additional buildings, I would like to be able to tell a gang what specifically to guard.More gangs have been suggested and I looked into it.
Weapon levels should be gang specific and should include more than 4, maybe tie the max level to the combat stat so you cannot equip top level weapon to a gang with low combat skill.I agree with both but I don't really plan on doing anything with gangs again for a while.
Add a patrol job where they search for rival gangs to fight (different from guarding and acquiring, they would intercept gangs on attack missions, and would not fight to death) you might need to add an evasion and retreat stat.
And one unrelated item altogether is now that items get auto consumed more aggressively it would be good to have a consumable and auto-consumable grouping so you can control on the item whether it will be auto-consumed or not.I have always intended to add a Store Room and Vault to divide items into auto-use and do not use groups.
That all sounds great. One thought on pregnancy occurred to me as well. Some women experience a phenomenon referred to as "The Glow" this makes her appear more radiant and beautiful. It seems if you added some variables to pregnancy a girl could become +x more beautiful during pregnancy, or her tiredness could have a modifier so that she gets tired at 1.2 times the normal rate, or if she was very hormonal you could have her charisma, happiness, and love/hate fluctuate. This could be a 'random' roll with each girl and each pregnancy. Maybe this already happens to some extent.Pregnancy in general needs to be updated.
I like the idea of delaying the pregnant pics, but I think you would need to an inseminated pic type to show the image for insemination.
Also just wondering if there will be code for pregnant milking, since girls after pregnancy would generally have lots of milk production... but say would there be a say a few weeks bonus where the girl's milk production is doubled then returns to normal?When I added the lactation stat I included an increase when the girl is pregnant.
Another question, would there be a chance that we can have a config.xml entry for amount of girls in the slave market? or would it be randomized everytime it loads so that sometimes there maybe only 2 or somethimes there's a whole caravan of them?The way gangs work is there are a random number between "AddNewWeeklyMin" and "AddNewWeeklyMax" added each turn and "ChanceRemoveUnwanted" that a gang is removed from the list.
When you get around to working on the scripts, a major thing I've noticed is that the "quests" (call to office/send on mission/send on quest) are fairly broken. I can only send them to the tavern, main road, street, or forest. It seems that whenever the variable that tells them where to go is set to "2", it just ends the script, no quest done. I tried adding another 'endif' at the end of the tavern quests, and I was able to send them to the church, but it broke something else, so I ended up just using the original script.I don't really edit scripts, but I can check to see why it doesn't work and see if it is something I can fix.
Also, when a girl is working at the studio and gets pregnant, it's always with the player. That probably shouldn't be the case.Got it fixed.
I don't really edit scripts, but I can check to see why it doesn't work and see if it is something I can fix.
I plan on working on the script editor in WME after I finish the pregnancy stuff so this should be fixed soon.
Got it fixed.
Oh, no....your ending my family videos for fun and profit scheme....at least put it to be a toggle if you want them to be done by you or some random guy.
Right? I just don't feel the (in-game) player would have the time on their hands to do all that acting work himself, what with running a business and all, but maybe set it so you could choose to participate in a certain amount of shoots a week yourself or something like that.I would have to do that in either building setup or config.xml.
When you are going to start with your work on the script editor, please keep in mind that there is one big thing that I'm really missing:I can add that to the existing editor now that I know how it works. (How well that would work is another matter.)
There is no order like:
Add trait ( ) to target girl.
By now we can change values of stats and skills , but if a result shall addor remove one of her traits,
for example: her obedience has increased to >=99 and her spirit has decreased to <=1 than add "Broken will"
thats not possible.
I'm really missing that kind of order.
I wondering if possible could you add feature where you can convert a location into a other house ?Multiples of the other buildings were preordained when the nonbrothel buildings were added.
If not a global toggle, how about change the interactions with the girls in the studio to make various films....visit bedroom, becomes what ever type of sex you wanted to have, in video.....scold becomes punishment video....etc...
that way you get to make up to 10 videos per week yourself if you personally make time for it.
Now would be the time for anyone to suggest any more additions for scripts.
I would like to get several more things before I start, it will be easier to add multiple things at once instead of piecemeal additions.
If you can have separate scripts for the dungeon you should be able to do separate scripts for each building....maybe something for the house too...or the arena
Just in case you missed it, I posted the full set of upscaled buttons here (double width and height):I did miss it.
http://www.pinkpetal.org/index.php?topic=3446.msg33220#msg33220 (http://www.pinkpetal.org/index.php?topic=3446.msg33220#msg33220)
When you are going to start with your work on the script editor, please keep in mind that there is one big thing that I'm really missing:Well, that was a lot easier to add than I thought it would be.
There is no order like:
Add trait ( ) to target girl.
By now we can change values of stats and skills , but if a result shall addor remove one of her traits,
for example: her obedience has increased to >=99 and her spirit has decreased to <=1 than add "Broken will"
thats not possible.
I'm really missing that kind of order.
Not Needed -> Already there -> Added -> Needs other things done firstHow about the same for statuses? Add_Status, Remove_Status, Has_Status (or whatever their name would be).
So far for New Script Stuff I have noted:
- Add_Trait, Remove_Trait, Has_Trait
I see you finally got around to hitting the ability to save edit with an Iron hammer, I will miss it but it is always nice to know that your phasing out ways of cheating as you go.?? I didn't do anything like that ??
How about the same for statuses? Add_Status, Remove_Status, Has_Status (or whatever their name would be).Ok.
Is there by any chance an item that removes all traits? I thought there was in a much older version, but that was from a year ago. The idea of making one myself kind of hurts my head, considering I'd have to add a remove flag with each trait one by one (there's a bunch is quite the understatement) to an item in the Editor."Reset Potion MK ii" removes all but the newest traits.
Huh, go figure...when I try to pull that item file (the mk2 one, the mk1 doesn't remove traits) in the editor, I get an XML load error:Testing the .itemsx file, I get 2 errors, the one you got is caused by missing spaces in
File load error in file
'encoding' is an unexpected token. The expected token is '?>'. Line 1, position 20.
See the extras tab for details.
I have no idea what any of that means. Just that one file it seems though, although I haven't tried every one of them, the 15 or so random ones I tried opening are all fine but this one.
<?xml version="1.0"encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
After that is fixed, you will get another error because of the comment in the file<!-- Updated for all new traits 2/18/2015 -->
If you remove that line, it will load fully.i realy like your work aevojoey =) ... i still have my troubles to understand the code - its a little bit confusing ... ^^ but i like your work and how fast you update svn and the releases .... thats all i have to say and sry about my patchwork english ....I still have trouble understanding some parts of the code as well.
.06.01.15 is up
Either way, a useable script editor will be available hopefully by next weekend.
aevojoey,
I voted for more clean-up of gangs, specifically the bad interaction I mention over in the bug thread, and girl interactions.
For girl interactions what I would like to see are two things:
1: When given the week off for maternity leave retain previous job like you do when the matron gives a girl time off (and maybe allow maternity leave to be a player controlled variable).
2: As long as the doctor or counselor jobs are staffed and the buildings have room, allow a girl to be sent from her existing building to receive those services, and retain the previous job as with being sent to rest by the matron. You could make a generic get treatment job category with specific selections therein. It would be fine for the girl to take up space in both buildings as she is 'occupying' her existing building but receiving treatment and therefore temporarily occupying the other facility. Once treatment was complete the girl would return to her previous work in her normal building.
Came here after a long break. its good to see the game is breathing.
I'm sad there is no more "image sets" for girls. There is just a random cycle of images and this is taking away from personalities.
Interface in itself is not terrible, functionality is bad and this should be the main priority.
I believe if something does not work - it should be disabled. if it working, but with issues, it should be considered to be disabled.
There are plenty of girl packs to download, including them in the base game does two thingsOld version of Whore Master had basic *.rgirls in it, i belive this version should also have it. It will be okay if i will have to download it manually from another link. Main dev of the mod should "approve" one or two RGIRL packs to be implemented so plyers can use them instead of a folder of random pictures while being sure this is totally okay and does not break the dev's view on the game.
1: It makes the download longer for iterative release cycles, and makes installation a series of overwrites
2: It forces everyone to use the same girls. By having discreet girl packs if you don't like a particular set of girls don't install the pack.
It took me roughly 8 hours to download all of Lurker's packs from Mega and that is over 600 unique girls and ~75 'random girls'
And in the time it took you to type that rambling response you could have downloaded and installed the rgirls packs that lurker has so generously provided. Because the current dev is performing iterative release cycles (meaning several builds in a short period of time) I am glad that he is not including bloat files that make the downloads unnecessarily large. Because this game is highly customizable it should be up to the individual player to determine what girls/images he/she wants, the easiest way to accomplish that is to separate the game play files from the art content.
@aevojoey keep up the good work the releases are perfect as is IMO.
Its "rambling" because i'm not near my PC, and that is the reason why im not downloading it, and i will for sure.
This mod has the best development environment out here and it is totally fine, if i sound demanding - i'm sorry, never meant to be, just trying to make a point. And again, i'm not asking to include it in the build, but a link to a pack of RGIRLS would be very-very cool to have. A confirmed set of RGIRLS will not hurt customizability, but will increase the quality of the game.
By the way, can i make the game to only pull data from RGIRLS, completly ignoring default?
I just don't want to see a random cycle of images, i want a bit more personality for my girls.
Lurker's and R565 threads have links to pack of girls. Some you download just one girls other with more than one .... Not sure if i understood what you meant there.
The game, AFAIK, doesn't create girls. If you start a game with no RGIRLS it will be completely empty, right???
Withour RGIRLS in character folder game does create them, even if you do not have any images.
Lurker RGIRLS are all having 1-3 skills from 0 to 40, dunno, but its better to see some consistency in images.
As i said, it would be much better if i could see a link to an approved rgirls pack to have with the game.
And again because the game is highly customizable there is no such thing as an approved girl/rgirl other than do they work with the current release. If you do not like what skills lurkers rgirls have, edit them to your liking. Or.... go to rule34 and start downloading images to make your own sets. Crazy and aevojoey are concentrated on the game code, not the image content asking them to focus on the latter takes away from their time to add new features, and enhance functionality. I personally would rather have the new features and functionality, and allow the players to determine what kind of girls they want. Personally I like lurkers rgirls, they have a few basic skills that I can augment through training and items, rather than just being super good at everything to begin with...
I compiled a "DefaultImages" folder. It has almost all image types useable except a few preg types and the new image types added for .06. It now goes in the "./Resources/DefaultImages" folder. (the old Default will still work if you don't use this)Now i'll try to make my point one more time while breaking it in separate statements.
DefaultImages - https://mega.co.nz/#!sU82QDJa!RpWaRP2hBRQqLVOeBJypXsi2kZjnSl2SIyQhmpHlkTQ (https://mega.co.nz/#!sU82QDJa!RpWaRP2hBRQqLVOeBJypXsi2kZjnSl2SIyQhmpHlkTQ)
You are missing my point. Here is an original quote:
Now i'll try to make my point one more time while breaking it in separate statements.
1. Even without this folder, game will create girls with stats, which, i asume, are balanced by developer.
2. Using DefaultImages will just add a cycle of random images without sorting.
3. Original Whore Master had a "sort of fixed" set of images for random girls.
4. Crazy mod have no explanation on how to get it back.
5. To get it back i should ignore Default Images and use custom RGIRLS.
6. Custom RGIRLS will not be balanced the samy way as in statement 1.
7. I wish i could use fixed image sets with default randomly generated girls from statement 1.
8. Or at least i wish i could get this information faster.
1: When given the week off for maternity leave retain previous job like you do when the matron gives a girl time off (and maybe allow maternity leave to be a player controlled variable).Maternity leave should have its own job type label and save the old job.
2: As long as the doctor or counselor jobs are staffed and the buildings have room, allow a girl to be sent from her existing building to receive those services, and retain the previous job as with being sent to rest by the matron. You could make a generic get treatment job category with specific selections therein. It would be fine for the girl to take up space in both buildings as she is 'occupying' her existing building but receiving treatment and therefore temporarily occupying the other facility. Once treatment was complete the girl would return to her previous work in her normal building.I have considered allowing the matron be able to send girls to other buildings but it would cause more problems than it would solve.
Now for responses.
Maternity leave should have its own job type label and save the old job.
The old job part of the code needs a little work as well, it doesn't always save correctly and the matron does not always send them back properly.
I will try to get it to work when I can.
I have considered allowing the matron be able to send girls to other buildings but it would cause more problems than it would solve.
If they could, the girl would have to save all the information of the move.
Then if there was no room in the old building where would she go?
There are too many variables for this to happen any time soon.
As it is now, there is a chance for the girl to visit the clinic if she is on free time.
More free time options can be added and any factors needed can be added to select what she does on her free time.
Hey Joey, im going to be creating an installer for Cpp for you, and maybe a few Micro programsWhat? and Why?
Regarding the above, perhaps I can clarify my thinking and that may make coding it simpler.I understand where you are coming from but that would make more complications than just moving the girl to the other building.
What? and Why?
There is no need for an installer for the game, just extract it to a folder and run it.
I understand where you are coming from but that would make more complications than just moving the girl to the other building.
If all the girls were stored in one place and put in buildings from there, then this would be much easier.
Also, because most treatment jobs are full time and multiday, one girl taking up 2 spots would reduce the total girls that the player could have.
I do like the idea of storing the girls in one place, this would allow for girls to be able to do more things each day.
It would better allow for more than 2 shifts.
You could have some girls working on the farm during the day and in the brothels at night.
Girls on free time would not take up space in a building so more could work.
Free girls could live in their own houses and come to work for you on their schedule.
Slave girls would have to either live in your house, have a special apartment complex or, if you are nice, they could have their own houses.
Accommodation could be used to keep track of these.
Easier sorting of girls, jobs, buildings, who has what items, names, stats/skills/traits, etc.
It would be a good reason for having a strategic territory map:
- Each territory has X number of residences where the girls can live safely.
- If a territory is taken while a girl is home, she may get kidnapped or killed.
- Territories could have their own stats, how many businesses and their types giving more or less money.
Because jobs are already stored as numbers, making this the method of sorting buildings is already done.
Instead of having one free time job per building, having one for everyone would make it less complicated.
That sounds like it would work even better. Although if you are going to go that route, please see my earlier post regarding gang interaction (it is in the bug thread). I don't mind gangs being more susceptible as they are in .15 and above, but I don't think the current interaction is desirable or even fair. In fact after burning through 3 gangs and 200 healing potions in one round of guarding, I rolled my version back to .07.I am reworking rival power as this is probably why you are losing so many gangs while defending.
newGang->m_Skills[i] = (g_Dice % 40) + 21 + (g_Dice % m_Power);
Each turn the rival gained 1 point in m_Power and only lose points if they lose a brothel.curr->m_Power =
max(0, curr->m_NumBrothels * 5) +
max(0, curr->m_NumGamblingHalls * 2) +
max(0, curr->m_NumBars * 1);
So the max m_Power will be 48 (6 of each building) and their gangs stats will be random from 21 to 107 (100 max).After starting new game with the new version i notice that some of girls are duplicate. I buy a girl from the market and next week she is in the market once more. What is going on?If you have multiple copies of a girl in your .girlsx files, you will get multiples of those girls.
I am reworking rival power as this is probably why you are losing so many gangs while defending.
Rival gangs strength is controlled by the rival's m_Power stat.Code: [Select]newGang->m_Skills[i] = (g_Dice % 40) + 21 + (g_Dice % m_Power);
Each turn the rival gained 1 point in m_Power and only lose points if they lose a brothel.
m_Power was not limited so rivals can become much more powerful than you ever could.
I am changing m_Power to be based solely on the number of brothels, halls and bars they own.Code: [Select]curr->m_Power =
So the max m_Power will be 48 (6 of each building) and their gangs stats will be random from 21 to 107 (100 max).
max(0, curr->m_NumBrothels * 5) +
max(0, curr->m_NumGamblingHalls * 2) +
max(0, curr->m_NumBars * 1);
m_Power will be recalculated at the start of their turns and modified to a lesser extent when they gain or lose a building.
So during your turn, the rival's m_Power should stay fairly level and when they regroup at the start of their turn, they recalculate the m_Power.
Hopefully this will bring the rival's gangs power back to even with your gangs.
What ( other the the base chance in the config file ) determines if a girl gets pregnant or not.A virgin has a better chance of get prego so maybe one was a virgin other one wasnt. Then he fertile trait increases the chance a very large amount that could be why. Other that its just random unless u changed it there is only a 8% chance to get them knocked up so its not very good odds.
Foe example:
I have two girls:
One gets pregnant on the first interaction.
The second one, doesn't get pregnant until 9 interactions and a fertility potion.
Why the difference?
I'm sorry if this has been asked before, but is there any way to make the arena available from the start? Or at the very least, drastically reduce the businesses/gold required to buy it? For those who want to start a game in the arena instead of the brothel?Well you can go the indirect way . Araise drastically the amount of gold at your start by changing the config file with the editor. This should be helpful in any way when you want a start with better conditions.
I'm sorry if this has been asked before, but is there any way to make the arena available from the start? Or at the very least, drastically reduce the businesses/gold required to buy it? For those who want to start a game in the arena instead of the brothel?When Player history is added for new games, one of the options will be to start with different buildings.
I did add a "hard coded random girl" to the game if the player has no .rgirlsx files in their Characters folder.Any chance of optionally extending this over all random girls? At least the traits portion? I guess with individual overwrite too if it can be managed. Thanks.
This was added because some parts of the code required a .rgirlsx file in order to work, if the player didn't have one, the game would crash.
They will have no images except the default images and their stats/skills will be low.
Their traits will also be random and can be anything in the CoreTraits.traitsx file.
If you don't have a CoreTraits.traitsx file, then there are several traits that the girl may get.
hi everyone, been a while since i lurked here lol, see theres a new version, yes i'm a old noob lol, got some questions as usual, downloaded new version of game, extracted it to desktop, tested it, work ok, now about the images, i think i've got over 20 gigs of girl images saved lol, can i just extract them to the character folder, or is there something else i need to change, thanks.
As long as you have the girlsx and rgirlsx to go with those images, should be fine to just drop them in the Resources/Characters/ folder. (has 25 gigs myself).Well with the newer versions you do not need to put the Characters folder in ./Resources/Characters/ any more if you plan on updating to the newer versions often.
When Player history is added for new games, one of the options will be to start with different buildings.
So if the Player's father was a military leader or arena master, you could start with the Arena instead of a Brothel or House.
I am currently adding a Blacksmith job to the arena so you can make weapons and armor like you make other things at the farm.
Oh wow I wasn't even aware of this feature. Can't praise you enough for the effort you've been putting in this game. Care to explain how it works a little bit further (or at least link to an earlier post where it was outlined)?Player history is not in yet and probably will not be in for a while.
As for the Blacksmith, it will be in the next version, .06.01.20.Always wanted to make a mining job to go with the blacksmith.. Might have been over complicating it but thought that would be a nice to make it harder to make the good items.
I posted a pull request to improve the way the girl's "desired accommodation" is marked, by adding in a new marker feature to the Slider control.Bed time for me but I will look at it tomorrow.
https://github.com/crazywm/crazys-wm-mod/pull/1 (https://github.com/crazywm/crazys-wm-mod/pull/1)
Player history is not in yet and probably will not be in for a while.
As for the Blacksmith, it will be in the next version, .06.01.20.
I have added the job and added a section to .itemsx files to allow customization to how they can be made by girls.
I am working out the bugs but I hope to make it available in a few days.
I will have to edit all the weapons and armor before they can be made by girls.
.06.01.21 will then have the new craftable items in the other jobs that allow making of items.
WME.8.28 will have the craftable items so anyone will be able to help update all items.
Always wanted to make a mining job to go with the blacksmith.. Might have been over complicating it but thought that would be a nice to make it harder to make the good items.
Sorry I must have misunderstood your post. But the amount of work you've done is still incredible. In any case, going back to my previous question, is there any way to edit the game files to edit the cost and businesses required for arena or hospital? I've looked at the file structure and couldn't find anything relating to building cost.If you look in the source code in cScreenTown.cpp, look for "static static_brothel_data" and each building has their numbers there.
// stats of each brothel: price to buy, starting rooms, maximum rooms, required # of businesses owned
struct static_brothel_data { int price; int rooms; int maxrooms; int business; };
static static_brothel_data brothel_data[] = {
{ 0, 20, 200, 0 },
{ 10000, 25, 250, 30 },
{ 30000, 30, 300, 70 },
{ 70000, 35, 350, 100 },
{ 150000, 40, 400, 140 },
{ 300000, 50, 500, 170 },
{ 1000000, 80, 600, 220 }
};
static static_brothel_data centre_data[] = { { 5000, 20, 200, 5 } };
static static_brothel_data farm_data[] = { { 10000, 20, 200, 10 } };
static static_brothel_data arena_data[] = { { 15000, 20, 200, 15 } };
static static_brothel_data studio_data[] = { { 20000, 20, 200, 20 } };
static static_brothel_data clinic_data[] = { { 25000, 20, 200, 25 } };
Have you considered bumping the version of SDL or even migrating to SDL 2.0? It's not obvious whether that would be a lot of work or straightforward. I'm not set up to try that right now, but I might be able to try to patch in a few weeks.I have been planning to update to sdl2 for a long time but every time I try it I get stuck on something.
Is there a problem with the game download link? (version .06.01.19 ?Works fine for me just took a while to start.
The download won't start, I've tried other mega links and they work.
Also Crazy and/or aevojoey I added two pull requests on github.Joey merged it today. Thanks.
(Holy fuck cGirls.ccp is long...)Yes it is lol.
Potion of Tightness really should give Tight butt instead of Great Ass.Ok, changed it.
I will push my work to github after I run a couple of bug checks on it tonight.
Update: I pushed to github.
if (girl)
{
bool Rand = true;
//SetImage(girlimage_id, g_Girls.GetImageSurface(girl, IMGTYPE_PROFILE, Rand, ImageNum));
if(g_Girls.IsAnimatedSurface(girl, IMGTYPE_PROFILE, ImageNum))
SetImage(girlimage_id, g_Girls.GetAnimatedSurface(girl, IMGTYPE_PROFILE, ImageNum));
HideImage(girlimage_id, false);
}
EDIT: Found the Problem after drinking another Coffee: town_screen.xml has no object named 'GirlImage' meaning that girlimage_id is set to -1. Adding an image with 'name="GirlImage"' to town_screen.xml the code runs without problem.Yeah I use the classic interface so I dont mess with the other one. So forgot about that. Will have to change both from now on.
Found a Bug that seems to stem from the commit from may 7 specifically the change to crazys-wm-mod/cScreenTown.cpp at line 396:
I get a Vector subscript out of range error when I find a girl while walking around town in the current version on GitHub.
The only way around it I found was commenting line 396 outCode: [Select]if (girl)
{
bool Rand = true;
//SetImage(girlimage_id, g_Girls.GetImageSurface(girl, IMGTYPE_PROFILE, Rand, ImageNum));
if(g_Girls.IsAnimatedSurface(girl, IMGTYPE_PROFILE, ImageNum))
SetImage(girlimage_id, g_Girls.GetAnimatedSurface(girl, IMGTYPE_PROFILE, ImageNum));
HideImage(girlimage_id, false);
}
EDIT: Found the Problem after drinking another Coffee: town_screen.xml has no object named 'GirlImage' meaning that girlimage_id is set to -1. Adding an image with 'name="GirlImage"' to town_screen.xml the code runs without problem.
Yeah I use the classic interface so I dont mess with the other one. So forgot about that. Will have to change both from now on.Another workaround is to make sure the interface has the image in it before trying to use it.
if (girlimage_id != -1)
{
if (girl)
{
bool Rand = true;
SetImage(girlimage_id, g_Girls.GetImageSurface(girl, IMGTYPE_PROFILE, Rand, ImageNum));
if (g_Girls.IsAnimatedSurface(girl, IMGTYPE_PROFILE, ImageNum))
SetImage(girlimage_id, g_Girls.GetAnimatedSurface(girl, IMGTYPE_PROFILE, ImageNum));
HideImage(girlimage_id, false);
}
else
{
HideImage(girlimage_id, true);
}
}
If it doesn't, it will just ignore the image and go on without it.void cScreenTown::process()
{
if (!ids_set)set_ids(); // we need to make sure the ID variables are set
init();
if (g_InterfaceEvents.GetNumEvents() == 0) return; // no events means we can go home
if (girlimage_id != -1 && !eventrunning) HideImage(girlimage_id, true);
Hey all, new person here and all. I have been messing around with the game and I quite like it. However, some of the messing around has been me trying to add/modify existing items. One problem I came upon is that, say I have a ring that changes tiredness by -100. However, when a girl has it equipped, it only seems to work 1 time and she then gets tired normally. My question is, is there a way to keep some stats permanent? Or is there a documentation anywhere that describes each item type in detail, how their effects are applied (when, how long, etc) and so on?The numbers in the .itemsx file are applied when the girl first uses the item.
After that, only items that have been coded into the game have continuing effects.
Is there a list of such items available somewhere?All of these items do something as of .06.01.20:
Also the building management shows the last building instead of the current one unless you leave and reenter again.How are you getting this?
Also the building management shows the last building instead of the current one unless you leave and reenter again.
How are you getting this?I had the same problem a few times (in 06.01.20) pay attention to the name in the building management screen.
All the regular ways are working properly for me.
Also the building management shows the last building instead of the current one unless you leave and reenter again.I have added a few more places where the building that is active is set.
hello. ive found bug with 06.01.21 version.I am currently rewriting how the game handles images.
all images for random girls in Default folder dont appear in-game for random girls. Ive returned back to 06.01.17 because of this. plz fix this problem.
in 06.01.17 version iamges for random girls in Default folder appears in-game without problems.
I keep getting a bug of "Requires a Doctor on Duty" or something like that....for both the Clinic and the Center. Not consistently, and I can't reproduce it every time....dunno the trigger.Its not a bug.
Its not a bug.
Any of the surgery jobs in the clinic requires you to have a girl working as a Doctor for them to be done.
Likewise, therapy jobs at the Centre require a Counselor.
Any girl can be a Counselor but only free girls with 50 Medicine and 50 Intelligence can be Doctors.
Healing can be done without a Doctor but it goes better with one.
Get Repaired likewise, goes better with a Mechanic but is not required.
But I do have a girl assigned in the jobs.
I keep getting a bug of "Requires a Doctor on Duty" or something like that....for both the Clinic and the Center. Not consistently, and I can't reproduce it every time....dunno the trigger.
But I do have a girl assigned in the jobs.
For some reason in the clinic regardless of whether you have zero,one or many doctors assigned.Got it.
If you try to assign a task in the girl's details screen you will get "Needs doctor on duty" error.
But assigning the same task in the girl management screen works as it should.
if (g_Brothels.m_JobManager.HandleSpecialJobs(g_CurrBrothel, selected_girl, selection, old_job, Day0Night1, fulltime))
The "g_CurrBrothel" gets passed through and the nonbrothel buildings were set to use that number.:) ;) :D ;D ??? :P :-*
It looks like the changes I am doing for image handling is going to have at several of its intended effects:
Loading speed is greatly reduced, a large savegame loads in 8 seconds in .06.02.00 compared to 26 seconds in .06.01.20.
The base memory used is 384m in .06.02.00 vs 531m in .06.01.20.
When the Gallery is opened, the memory used increases but drops back down when the Gallery is closed.
I still need to finish the Turn Summary and the image type tree but I hope to be able to release .06.02.00 this weekend.
Are there any style guides for the code?I use tab size of 4 and prefer them to be tab characters instead of spaces.
like tab have a size of 4. or use 2 spaces for a tab?
But it doesn't seem right that 'Lolita - This girl looks very young and is sexually flirtatious. '.The whole Lolita/MILF debate has many sides to it...
Should be overidden by 'MILF - This woman has had children before. ' , especially if it is the first / only child.
It seems to me that it would be better if Lolita, and MILF could exist on the same girl, instead of one overidding the other ( how it is now).
And either using a script to track the number of times a girl gives birth and have the script remove the Lolita trait If Total_Births >6.
Or have the Slut trait override the Lolita trait.
Both make sense as both having many children and being a Slut makes a girl seem older then she is.
Hm. I always thought that lolita means a girl younger than teenager, and MILF means a non lolita girl of any age who had children.For real world definitions, yes.
Whats about gif images? They will work in new version? So it will be released in Monday morning?So far gifs load but do not animate.
Hm. I always thought that lolita means a girl younger than teenager, and MILF means a non lolita girl of any age who had children.
This is something i have been wondering for awhile now, but would it be possible to give level up notifications their own color in the turn summary so that they are grouped away from other notifications?Colors are kind of complicated to add but I have added Yellow for Level Up.
<Color Name = "ListBoxSpecialElement4" R="190" G="190" B="0" OldTXT="LIST BOX SPECIAL ELEMENT 4 (YELLOW) BACKGROUND" />
<Color Name = "ListBoxSelectedSpecialElement4" R="250" G="250" B="0" OldTXT="LIST BOX SELECTED SPECIAL ELEMENT 4 (YELLOW)" />
<Color Name = "MessageBoxBackground4" R="190" G="190" B="0" OldTXT="MESSAGE BOX BACKGROUND 4 (YELLOW) BACKGROUND" />
Adjust the colors to your liking.
Is there a mod for 1920x1080p resolution? Should I manually edit the config file or are there suggestions to basically reduce the amount of mouse wheel scrolling? Thanks!Hi,
The old code of the game scaled all windows down to 800x600.But you can change to 1440x1080 there will the scale works fine.
This has been fixed but any old interfaces will not display correctly.
if the scale width and height are not set to 800x600.
Well damn. You actually did it. You absolute madman. And by "absolute madman" I mean "top lad".GIFs were a stretch but after 10 months, five tries and a complete rewrite of image handling, they work.
How about... full .WebM support? Eh?! EH?!
Nah that's probably stretching it too far.
Can i please get a detailed guide how to add .gif or .ani files please. Already know how to add images.GIFs can be added the same way other images are, just put them in the girls' folder and name them accordingly.
.06.02.03 is upGod damn. This game now simply best adult game in this world :)
Gifs now load and animate.
The memory they use gets cleared when the image is changed.
If you have a large gif, it may take a while for it to load but once it is loaded, it will animate normally.
GIFs were a stretch but after 10 months, five tries and a complete rewrite of image handling, they work.
It could probably be done, but how many of them would be available to use?
Send me a few so I can take a look. :P
Is there a mod for 1920x1080p resolution? Should I manually edit the config file or are there suggestions to basically reduce the amount of mouse wheel scrolling? Thanks!I am currently creating a 16:9 interface based off the J_1024x768 interface.
<Resolution
Resolution="J_1366x768"
Width="1920"
Height="1080"
ScaleWidth="1366"
ScaleHeight="768"
FullScreen="true"
ListScrollAmount="3"
TextScrollAmount="3" />
***************** Loading brothels ****************
Loading brothel: Succubus
[sGirl::jobs_enjoy_code] Error: unknown Enjoy: 255
[sGirl::jobs_enjoy_code] Error: unknown Enjoy: 255
[sGirl::jobs_enjoy_code] Error: unknown Enjoy: 255
[sGirl::jobs_enjoy_code] Error: unknown Enjoy: 255
[sGirl::jobs_enjoy_code] Error: unknown Enjoy: 255
[sGirl::jobs_enjoy_code] Error: unknown Enjoy: 255
[sGirl::jobs_enjoy_code] Error: unknown Enjoy: 255
[sGirl::jobs_enjoy_code] Error: unknown Enjoy: 255
[sGirl::jobs_enjoy_code] Error: unknown Enjoy: 255
[sGirl::jobs_enjoy_code] Error: unknown Enjoy: 255
Loading clinic Data
***************** Loading clinic ****************
Loading studio Data
***************** Loading studio ****************
Loading arena Data
***************** Loading arena ****************
Loading centre Data
***************** Loading centre ****************
Loading house Data
***************** Loading house ****************
Loading house: House
Loading farm Data
***************** Loading farm ****************
Loading global triggers
Loading default images
No, i don't have a farm.************** Saving players inventory ***********
***************** Saving brothels *****************
Saving brothel: Succubus
***************** Saving clinics *****************
***************** Saving studios *****************
***************** Saving arenas *****************
***************** Saving centres *****************
***************** Saving houses *****************
Saving brothel: House
***************** Saving farms *****************
Brothel 1 not found in list!
Brothel 2 not found in list!
Brothel 3 not found in list!
Brothel 4 not found in list!
Brothel 5 not found in list!
Brothel 6 not found in list!
Brothel 0 not found in list!
Brothel 0 not found in list!
Brothel 0 not found in list!
Brothel 0 not found in list!
Brothel 0 not found in list!
This was shortly after new week begin. What happened was: Week-end, Save, Click Dungeon, Select Girl, Click "Details" -> CTD. I'm not even sure the above end of the log covers anything past saving, since it appears to be just about saving the game.3. The start of a new game is still quite difficult, for reasons mentioned years ago: Lack of money to hire needed stuff. But i think the deeper problem isn't really lack of startmoney, but rather that for early slaves, obedience and competence at a given task are the same. What i mean with this is, that in any other polished game, there would be staff to hire who do their job reliably, but at low quality. So, there's no way to trade quality for reliability. Girls tend to either be good at a task AND are already obedient, OR they lack both. Hence, one either gets nothing or all. Maybe the problem is, that the game checks obedience without considering expectations - there's no way to "go easy" on a girl, hence sacrificing quality (and possibly learning potential) for obedience and less stress (tiredness).Starting money is something you can adjust in the Config; I find that upping it to 5000 gives me enough to get a useful Unique slave from the Market and still keep afloat.
5.1. For the same girl and same scene, pictures shouldn't change when clicking back and forth. It's irritating and makes even the unique girls feel "random and generic". Keyword: Use a seed.These don't really bother me, though I can see why the second one would be irritating. Not really sure what's wrong with the former, though.
5.2. For non-unique girls, the portrait (from default-images) should be static, instead of changing all the time. Again: Use a seed.
6. The interface for assigning jobs is a bit annoying - the main problem is how the seperation between day and night jobs is handled... one always ends up having to click many times, for first having the change category, then changing assignment. Why are categories even listed, that aren't available? I.e., why can a noob pick a gambling assignment, for a brothel without that feature? Or does it have that feature but doesnt tell me? No idea - the game doesn't say.Huh? I'm not sure what the issue with the Bolded is. As far as the initial issue goes - it's ... what, three clicks? One to swap between Day and Night, one to select the area, and one to select the job. Is that really too much work?
7. Training doesn't seem to work. Got a girl with strength 0 - i'm not even sure what strength is, for that's not mentioned on the wiki or in the old manual. Anyways, sent her to the shipyard for strength training. It was still 0 afterwards. Same happened for sending a girl to a combat trainer.Training isn't always successful, I think, and IIRC the Shipyard is actually CON, unless it got updated at some point (because STR is a new stat). If you want to increase STR, buy the Arena and have the girl do Combat Training there. As for what STR does ... here (http://www.pinkpetal.org/index.php?topic=3594.msg34519#msg34519). (Granted, I had to follow the "Accomodations, House Percentages, and Other Variables" link in the first post, then click the "Stats and Skills Explained" link to go to that thread, then go to the right post, so it's not precisely a simple matter of 'Check this thread,' but it is fairly findable if you can get past the "So Many Links!" issue in the first post.)
8. Prices for consumables seem to be all over the place - looks as if the original game or another mod used a different standard, and then new items were added by someone with a different opinion about what the proper price should be. If prices globally should be different, wouldn't the right place to adjust that be config.xml?Item prices are all over the place, in part because there are so many different items made by so many different people. I believe aevojoey is trying to rework some of them as he goes through them, but there's something like seven hundred items, and they're in separate files. But yeah, the prices are set with the item itself, not globally, so you can have a Turducken that heals 50 HP and costs 500, while a Healing Salve (M) that also heals 50 HP costs 450. I'm not sure how you'd work out how to globally set prices, unless you set prices for each stat point and trait, at which point you run into problems with the system, because if I have an item that has a penalizing trait as part of the point of the item (say, an item that inflicts Blind and Small Scars because it represents destroying the girl's eyes) and one that has them as harmful side-effects (say, one that inflicts Blind and Small Scars, but as a side effect of granting Powerful Magic and increasing Magic stats), then you either pay for the 'benefit' of harmful side-effects on the second item, or you actually gain money from buying the first item. So item prices pretty much have to be individually established, which leads to things like strictly-superior items being priced lower than other ones because the people making the items have different systems.
Huh? I'm not sure what the issue with the Bolded is. As far as the initial issue goes - it's ... what, three clicks? One to swap between Day and Night, one to select the area, and one to select the job. Is that really too much work?Well, let's see:
Training isn't always successful, I think, and IIRC the Shipyard is actually CONYep, figured this out later. The description for the shipyard is wrong then - since it mentions strength as well as "endurance", but actually only trains the later. The issue i had with combat training was, that the response message didn't clearly indicate failure. Heck, with so much text being flavour and hence open to interpretation (the "wacky" descriptions are part of the game's charme), it's not easy to figure out if it failed or not. Also, i'm unsure if possible failure is a good idea.... i can understand failure for PRACTICE between slaves.... but for training, you pay outright money, so even though success might be variable, IMO it should always have at least a minor degree of success. Else i quite frankly want my money back! It's the least i deserve in compensation, for tiring my girl and using her time for nothing.
So item prices pretty much have to be individually established, which leads to things like strictly-superior items being priced lower than other ones because the people making the items have different systems.Well, sure, their worth has to be judged by a dev - an algo would take more effort than it's worth.... if that is even possible. What i meant with global adjustment was the opposite of balancing consumables against each other: If a dev thinks consumables are too expensive/cheap in general, then he shouldn't make the changes in the item prices, but instead simply adjust the relevant variable in config.xml. Item prices themselves should be set to consistent with other items. Then if i.e. consumables in general are too expensive, or cheap, then this can be tweaked in config.xml.
The main download just is the game, without neccessary content. The default-images pack is in fact a common ressource (though, an easily customizable one) that should be downloaded together with the main DL.
5.4. Default-images do not seem to work properly. Scenario: Unique girl in beast scene. No beast pic in girl folder, but multiple in default-images. Expected: Game picks a random a default beast pic.
PreferDefault="false" />
toPreferDefault="true" />
And the game will now use missing images in the DefaultImages file instead of following the image tree.
I have to disagree with this 100%. There are plenty of contributors who upload their own image packs to share. Having to re-download the same default image pack every time it gets updated is a waste of bandwidth.Wat? I was talking about that the PLAYER (and especially a NEW player) should download it together (as two easily visible links, NOT "one download") with the main game. The OP doesn't suggest or explain this to new players. It doesn't even explain what the purpose of the default-images pack is.
This is a setting in config.xml that is turned off by default.Thanks! I actually knew about this setting, but it's description didn't make this clear. I was thinking what this setting does is, to ALWAYS prefer default-images over girl pics, hence basically override most content of girlpacks, which - yes - makes no sense :)
changeCode: [Select]PreferDefault="false" />
toCode: [Select]PreferDefault="true" />
And the game will now use missing images in the DefaultImages file instead of following the image tree.
1. The OP - while having all needed information there - is a mess. The problem is actually information overkill... or rather, lack of simple structuring. Instead of following instructions from top to bottom, one kinda has to read out of order. Most importantly, since this "megamod" now seems to be the primary relevant version to players, a very obvious infobit is missing: The main download just is the game, without neccessary content. The default-images pack is in fact a common ressource (though, an easily customizable one) that should be downloaded together with the main DL. Then one has to DL girl-packs, to actually get girls into the game.The OP was written over several months and I basically just added things when needed.
The OP is written with the assumption the player already knows all this, and just needs the links. Heck, it outrightly starts with a to-do for UPGRADING from older mods/vanilla! So, it's written for players already familiar with the game, not newcomers.
2. I got constant random crashes with ver 06.02.03 - every few minutes. What i did was DL the mod, default-images - put it into its proper places. Then i selectively DLed a few lurker girlpacks. Started a new game, and that's it basically. The only change i DID make, was to from the girlpacks delete images i didn't like, without changing the others. From what i red about the naming scheme, this should cause no issues - for supposedly the game doesn't expect proper ascending numbers ("sex (1)", "sex (2), etc". Yet, i can't see why the imagepacks would cause crashes, for it happened the moment i switch from one screen to another - all kinds of screens, even the dungeon which initially shows no girl pics initially (of course, the game might be preloading pics). Error log after crash was zero bytes, gamelog ended with all brothels suppedly being suddenly missing, but not when loading the actual brothels, but rather i think the house or farm, which was entirely empty since i didn't do anything for those yet (i don't even have a farm yet, i think). Will post a log when it happens the next time.Unfortunately I don't seem to have the problem you and some others are reporting so I can't track down the problem.
EDIT: Happened after loading a savegame and clicking "Girl Management". Not reproducable - reloading and clicking again causes no crash. End of gamelog:
...
No, i don't have a farm.
Another one - this time it was selecting a unique girl in the dungeon, and clicking "Girl Details" (or however its called):
...
This was shortly after new week begin. What happened was: Week-end, Save, Click Dungeon, Select Girl, Click "Details" -> CTD. I'm not even sure the above end of the log covers anything past saving, since it appears to be just about saving the game.
3. The start of a new game is still quite difficult, for reasons mentioned years ago: Lack of money to hire needed stuff. But i think the deeper problem isn't really lack of startmoney, but rather that for early slaves, obedience and competence at a given task are the same. What i mean with this is, that in any other polished game, there would be staff to hire who do their job reliably, but at low quality. So, there's no way to trade quality for reliability. Girls tend to either be good at a task AND are already obedient, OR they lack both. Hence, one either gets nothing or all. Maybe the problem is, that the game checks obedience without considering expectations - there's no way to "go easy" on a girl, hence sacrificing quality (and possibly learning potential) for obedience and less stress (tiredness).I always start a new game by hiring all the gangs I can and buying girls with high constitution, high looks and/or low rebel.
4. As with most of such games, the behavior of the girl is often nonsensical and shizo. For the reports about how an event went, the game seems to evaluate the different criteria seperately: Stats, skills, traits, happiness, libido and so on all seem to be analyzed seperately, with one textbit for each. So you then can get a "cum addict", which's trait description says she totally wants it, happy and high libido, but she refuses to do it because of.... uh.... lack of oral skill, wat? Countless other examples in the same style: Criteria evaluated in insolation, instead of them being related to each other and considered as a whole. This does of course imply more complex coding, but i think that's totally worth it.The sex scenes started out fairly bland and they have been slowly updated in the past few months.
5. Multiple concerns about the system the game uses for picking images:The new image selection is more accurately a rewrite of the code that makes the selection done with the same results.
5.1. For the same girl and same scene, pictures shouldn't change when clicking back and forth. It's irritating and makes even the unique girls feel "random and generic". Keyword: Use a seed.
5.2. For non-unique girls, the portrait (from default-images) should be static, instead of changing all the time. Again: Use a seed.
5.3. The idea for "default-images" could be vastly improved, by adding haircolor (and *optionally* perhaps three breast sizes (small, normal, big)) to the criteria for picking an image. This would also (again, optionally) allow to drastically simplify girlpacks: If one is willing to compromise, a girlpack could include nothing more than portraits, and fetch scene pics from default-images, that take hair color (and possibly breast size) into account. Again, i'm not argueing that ALL packs should do that - just that it's possible. In any case, taking this into account also would make the non-unique girls more consistent, especially if portrait randomization is fixed.Default Images were mostly chosen because they were images I had from some packs that had no face or the face was easily cropped out.
5.4. Default-images do not seem to work properly. Scenario: Unique girl in beast scene. No beast pic in girl folder, but multiple in default-images. Expected: Game picks a random a default beast pic. What instead happens: Game takes a random sex pic from the girl folder. Some might argue that priority is right, but i don't think so... neither does it make much sense: Most girlpacks have sex pics, so what is even the point of default-images as a fallback, if it's never used, as long as a unique sex pic is available? That demotes default-images to nothing more than a pics for non-unique girls, and for those, the lack of a seed doesn't make it do that task well either.
6. The interface for assigning jobs is a bit annoying - the main problem is how the seperation between day and night jobs is handled... one always ends up having to click many times, for first having the change category, then changing assignment. Why are categories even listed, that aren't available? I.e., why can a noob pick a gambling assignment, for a brothel without that feature? Or does it have that feature but doesnt tell me? No idea - the game doesn't say.Yes it is annoying.
7. Training doesn't seem to work. Got a girl with strength 0 - i'm not even sure what strength is, for that's not mentioned on the wiki or in the old manual. Anyways, sent her to the shipyard for strength training. It was still 0 afterwards. Same happened for sending a girl to a combat trainer.The Training you are talking about is controlled by ".\Resources\Scripts\DefaultInteractDetails.script"
8. Prices for consumables seem to be all over the place - looks as if the original game or another mod used a different standard, and then new items were added by someone with a different opinion about what the proper price should be. If prices globally should be different, wouldn't the right place to adjust that be config.xml?Prices are crazy and as dmotrl said, I have been trying to normalize them but there are 744 .itemsx files so it is taking a while.
The Training you are talking about is controlled by ".\Resources\Scripts\DefaultInteractDetails.script"Thanks for the hint. However, as mentioned in another post, the problem was with the description: For the shipyard, the description says it improves strength and endurance, but it actually only trains the later.
The game still has the original version but there is a newer version in Bowman's Plaza (http://www.pinkpetal.org/index.php?topic=2669.msg24064#msg24064)
I'm not sure how much has been done with the Training part but you can try it out and see.
Well, let's see:I ... what??? Okay, let me work this through ...
The theoretical minimum possible effort is three clicks to completely change a girl's schedule: 1. select girl, 2. select day task, 3. select night task.
Of course, with the many possible tasks, the problem is how to display all those options readily, so currently they're categorized by time (day/night), occupation (common, bar, brothel, etc). Additionally, when selecting a girl, the game remembers the last state, so it preselects a category... this also happens when switching from day to night. All of this in theory sounds neat, tidy and proper, but the consequences in practice are:
1. (1st click) Select girl
2. (1st confusion) Check if day or night is preselected - or forget it all the time and first change the wrong category, then undo your changes to adjust the right one.
3. (2nd click) Select the day or night
4. (3rd click) Change the task category - it's almost certainly not the one you want (i.e. constant switching between "common" and the others)
5. (Potential extra click) Scroll the list to the right task.
6. (4th click) select task.
7. (5th click) Switch to other daytime
8. (2nd confusion) Figure out what task category was preselected this time, since it will change to her prior task for that time
9. (6th click) select the right task category.
10. (Potential extra click) Scroll the list to the right task.
11. (7th click) select task.
11 steps, and 7-9 clicks PER GIRL. It adds up to a clickfest real fast - per location.
2. (1st confusion) Check if day or night is preselected - or forget it all the time and first change the wrong category, then undo your changes to adjust the right one.Okay, so you're complaining about having to read the screen? And/or being incompetent enough to misclick? Am I misunderstanding your position here?
3. (2nd click) Select the day or night... Why? If you're going to switch the cycle anyway (and you do, in Step 7), why bother switching the active cycle before you change the job? This is a completely unnecessary step.
4. (3rd click) Change the task category - it's almost certainly not the one you want (i.e. constant switching between "common" and the others)Unless you're just resetting from 'Free Time' to Security/Practice/Matron/Torturer/Advertising/Catacombs/, or otherwise moving from one job to another in the same Area ....
5. (Potential extra click) Scroll the list to the right task.... What, are you going to complain about having to move the mouse, too?
8. (2nd confusion) Figure out what task category was preselected this time, since it will change to her prior task for that timeI'm really not sure what's confusing you here; the 'preselected' task is always going to be what their current job for that Time Cycle is - if they're on Practice, or Free Time, it'll be the General Jobs, if they're a Waitress it'll be the Bar, if they're a Masseuse it'll be in the Brothel section. Is your issue simply that you haven't gotten used to which jobs are in which location? That's a problem inherent to every game that has different controls!
11 steps, and 7-9 clicks PER GIRL. It adds up to a clickfest real fast - per locationOnly if you're micromanaging every girl, every day, in every location ... which you shouldn't be. Like, even if you're a brand-new player, you aren't going to be constantly changing everything every turn for no reason ... and you only have two locations at the beginning anyway, and one of them doesn't even earn you any money! So your complaint only has merit if you've got multiple locations with a significant number of girls at each location and you're micromanaging them each turn instead of assigning them intelligently and/or using a Matron.
Also, i'm not really too concerned about mismatches like 450 vs 500 gold... but more about more excessive examples like 200 vs 400 gold.50 and 200 is still pretty much the same drop in the bucket once you've got a stable income going. I simply used the Healing Salve / Turducken example because it's the one I remembered off the top of my head.
Okay, so you're complaining about having to read the screen? And/or being incompetent enough to misclick? Am I misunderstanding your position here?I'm complaining about the game choosing the initial state, based on a context i never care about (prior assigned task). When i assign orders, i already know what NEW orders i want to give - i don't care anymore about the prior orders. But since the game preselects day/night and task category, based on the prior settings, i for every girl have to deal with prior orders.
... Why? If you're going to switch the cycle anyway (and you do, in Step 7), why bother switching the active cycle before you change the job? This is a completely unnecessary step.I don't. It's just that it is confusing. In usability, when the user is presented with a choice/dialog, he first needs to orient himself "where am i?". Three things can happen: A) The user doesn't even have to think, because he knows ahead of time where he will end up (best case). B) The user has to doublecheck but can quickly find out (suboptimal case). C) The user has to spend multiple seconds to figure out where he ended up (worst case).
... What, are you going to complain about having to move the mouse, too?I would complain about that too, yes, because its a usability concern too which apparently "hackers" like you fail to grasp. But in this case i'm not complaining, because its no big issue here.
... What, are you going to complain about having to move the mouse, too?
I would complain about that too, yes, because its a usability concern too which apparently "hackers" like you fail to grasp. But in this case i'm not complaining, because its no big issue here.There is no need to move the mouse.
I'm complaining about the game choosing the initial state, based on a context i never care about (prior assigned task). When i assign orders, i already know what NEW orders i want to give - i don't care anymore about the prior orders. But since the game preselects day/night and task category, based on the prior settings, i for every girl have to check again what the prior orders were.Unfortunately, we haven't developed computers that can read the user's mind, so your complain applies equally to absolutely everything. You have to type in a new website (or select it from your favorites, or whatever) when you want to look at a different web-page, don't you? You have to open up a different program if you want to play a different game than the one you're playing right now, don't you? And when you do, you have to make sure that you aren't already on the page you want to go to, or already playing the game you want to play. It's the exact same thing.
I don't. It's just that it is confusing. In usability, when the user is presented with a choice/dialog, he first needs to orient himself "where am i?". Three things can happen: A) The user doesn't even have to think, because he knows ahead of time where he will end up (best case). B) The user has to doublecheck but can quickly find out (suboptimal case). C) The user has to spend multiple seconds to figure out where he ended up (worst case).No, the 'worst case' is having to redo about five seconds of "work" because he thought he was in one cycle when he was actually in a different one. But gods forbid someone with a functioning brain have to spend several seconds thinking!
If when deciding to issue new orders, the initial choosen time-of-day and category were always the same, then case "A)" applies.Unless the person playing the game is keying down the girls and wants to change only one Time Cycle at a time, in which case he needs to manually adjust the Time Cycle each time because someone though it would be a great idea to have it reset on each girl instead of stay static.
... since the UI doesn't make it very visible if i.e. day or night is selected (the visual difference is very subtle),I would honestly suggest you see an optometrist, then. Because the visual difference is pretty much the opposite of "very subtle."
I would complain about that too, yes, because its a usability concern too which apparently "hackers" like you fail to grasp. But in this case i'm not complaining, because its no big issue here.... How the hell does having a functioning brain make me a hacker?
Lastly, mika's main theme with his complaints about the gui seem to boil down to it not being streamlined enough for their liking and I would like to state that I am of the opinion that streamlining does not necessarily make something better.Umm, it IS too "streamlined" now, which IS what results in unneccessary clicks. One example out of many: Why do i even have to click a button to switch between day and night? There's enough space for a day and night column.
Umm, it IS too "streamlined" now, which IS what results in unneccessary clicks. One example out of many: Why do i even have to click a button to switch between day and night? There's enough space for a day and night column.The game is quite old and went through several hands before ending up in Crazy and aevojoey's hands (Heck I joined this forum more than 5 years ago and the game had been around for a while before that), as such the interface and lots of the code are dated.
Likewise, i find it funny how making non-unique girls have ANY visual identity is "frivolous".I am pretty sure static profile images for random girls were around at some point, but I couldn't say where or when it was the case.
But okay, *i'm* implied to lack a functional brain, while the veterans in here, who have become used to all the issues of the game (nothing unusual for game communities - this kind of discussion is common, and it is how community developed games get stuck in their defects, by their fans over time turning issues into features: "It has always been like this, so now its a good thing")... while those people would rather add more quantities and complexity to the game... rather than doing polish.Yeah the brain comment was uncalled for.
Fine, keep eating your own dogfood, but then please stop asking for publicity in other communities, when all you want is to stay among yourselves, and not bother about stuff like documentation, interface issues - or even just a short install guide, that could be written in less than 3 minutes (the links and DL-threads exist already, after all, so this is like a matter of typing maybe 5 sentences and copypasting the rest).And this is the kind of nonconstructive criticism that people new to game communities spout instead of thinking of solutions. I mean if it only takes a few minutes to do why didn't you do that? It would have been more productive.
Umm, it IS too "streamlined" now, which IS what results in unneccessary clicks.That's incorrect. Something that is very streamlined is very efficient, and as such would result in no unnecessary clicks.
git mv \ crazys-wm-mod/ crazys-wm-mod/
git add -u crazys-wm-mod/
git commit -m "Changed base folder name, removing whitespace in front of the name. Fixing git GUIs not showing diff or blame."
The explanation for those commands here (http://www.patrick-wied.at/blog/rename-files-and-folders-with-git)
The game is quite old and went through several hands before ending up in Crazy and aevojoey's hands (Heck I joined this forum more than 5 years ago and the game had been around for a while before that), as such the interface and lots of the code are dated.I suspect it has more to do with ease of technical implementation: Go to the girls management screen. Look at the list with the available tasks, for a given category. Even at the current interface size (was it smaller in the past?), there is enough space to have two columns with check-box like buttons. So, for each task, right aligned there would be two small buttons to set it as the daily or nightly task. BUT: I haven't seen this kind of interface element - a list with checkbox-style button columns - anywhere else in the game, so it might be that no code for something like this exists to begin with. Hence, for the coder it is easier to just add another state-switch button. Likewise, the other obvious solution is, to axe the bottom left area for task selection entirely: Instead, one could just rightclick in the list of girls, in the cell for the daily or nightly task, and then dropdown-menu style change the task. BUT (again): I haven't seen cascading menus anywhere else in the game, except for the dialog popups... and a centered popup obviously would be annoying. So again: Code for such an interface element probably doesn't exist yet, and coders prefer to reuse existing functions, instead of writing new parts. In general, interface coding usually is among the most annoying and least satisfying things to work on as a coder.
The people that worked on it the last few years often only had a few hours of time each week and the interface really wasn't high on the priority because people worked on what they liked or burned out (something which happened far too often).
As such the resolution of the standard interface is still intended for small 4:3 monitors because that is what was in use when it was made.
I mean, the way skill and stat progress works (mostly across the board instead of selectively, and usually by whore assignments) already ensures, that your matron is often be best girl you have - her rebellion reduction effects on everyone of course are already very valuable, but i'd think she could do with minor secondary benefits .... nothing overkill. I mean, she basically becomes your assistant and to a major extend runs the place, so in-character with this, i think it would make sense if she competently takes care of matters, like exhausted girls.
@aevojoey (http://www.pinkpetal.org/index.php?action=profile;u=5663)What job was the girl doing?
Noticed in the changelog you were experimenting with health and tiredness recovery. This reminded me of something i noticed yesterday: If you give a girl with mediocre constitution two assignments, it may happen that they exceed the 100% cap even when they were at say 30% at turn begin. If one has a matron, the turn summary then tells one that the matron took her off work, because the girl was exhausted - all great thus far, but odd thing was the result in the next turn: The girl's health dropped from 100% to 30% (!!!) - i'm almost certain this is exactly the same, as if i had no matron, so the flavour text about the matron stepping in is just that.... flavour text, colliding with the actual facts. I'd think one additional benefit a matron could provide is, to in situations like those limit the damage caused (in the given example, i could imagine a drop from 100% to 60% - for a really good one perhaps no lower than 75%).
(Before anyone asks: no, there was no accident or random event for the given example - the girl really went from 100% health to 30% health just by a single overworked game round, under the supervision of the matron).
I mean, the way skill and stat progress works (mostly across the board instead of selectively, and usually by whore assignments) already ensures, that your matron is often be best girl you have - her rebellion reduction effects on everyone of course are already very valuable, but i'd think she could do with minor secondary benefits .... nothing overkill. I mean, she basically becomes your assistant and to a major extend runs the place, so in-character with this, i think it would make sense if she competently takes care of matters, like exhausted girls.The Matron of the Brothels is not as smart (the code has not been updated) as the Matrons of the other buildings.
The idea I have was to lose one personal action per building you own without a girl assigned to the corresponding "matron" job for it (right now you have 10 PAs per turn which I think is too much and slows down the game, but that's another story). It kinda makes sense that you have more free time if you have someone that helps you run the place.So you normally have 10 PAs and assigning a matron would free up some of your time and give you more PAs?
10 | Base |
+3 for Matron in Brothel | She frees up your time and has the girls brought to you. |
+2 for Head Girl in House | She wakes you up earlier and sets your schedule so you can better manage your time from the start |
-1 for each building | It takes some travel time between the buildings... |
+2 for Matron there | ... but you called ahead and the matron prepared the girls for you to inspect. |
What I don't like is that you can assign any free girl to the job, it doesn't matter if she isn't trustworthy. Maybe add some stat requirements (obedience)?You can hire a fox to guard the chicken coop if you want... whether you should is another thing.
News on the random crashes:Do you have pregnant girls in your buildings?
I'm a bit cautious about saying this and possibly provoking the wrath of the RNG, but with the new version posted today, i haven't had a single crash for hours, when previously the game would crash every few minutes (most often when switching to a girl's detail page or the dungeon). Can't see anything obvious in the changelog, except for multiple reworking of subsystems - or maybe its just compiling, no idea.
(I expect to update this post any minute now, when the game proves me wrong for having the audacity of saying the words "no crash")
What job was the girl doing?Whoring for day and night - don't exactly remember what kind. And yes, she was a rookie. Was 30% tired and at 100% health at turn begin.
So you normally have 10 PAs and assigning a matron would free up some of your time and give you more PAs?Fine by me - only addition i'd mention, is making remaining actions for the current turn visible (it might be hidden somewhere, but i haven't found it. Similiar visibility issues for current remaining gold: It's not visible in quite a few screens, and in the overview screen with the stats about your brothel (where you can also go to town), it's a tiny number among the other stats. Not kidding: I regularily leave a screen in the middle of setting something up, just to figure out how much money i have left in another screen.
But then if you buy more buildings, more of your time would be taken up with travel between them and you would loose PAs.
Then you can get some of that back and more if you assign a Matron to that building.I think that might work, what does everyone else think?
10 Base +3 for Matron in Brothel She frees up your time and has the girls brought to you. +2 for Head Girl in House She wakes you up earlier and sets your schedule so you can better manage your time from the start -1 for each building It takes some travel time between the buildings... +2 for Matron there ... but you called ahead and the matron prepared the girls for you to inspect.
You can hire a fox to guard the chicken coop if you want... whether you should is another thing.I find a few ways how the game calculates job ratings quite.... mystic. How for example is customer service calculated? Seems to have nothing to do with "service" skill, nor cleaning, cooking, intelligence, charisma or other obvious and intuitive criteria. I'm starting to believe its just based on level.... which is also how the matron rating works, right? (i have a "quick learner" at "only" level 4, most nearly all skills way up - yet she only gets a matron rating of C - there's not much left in stats she could improve, EXCEPT of level.
Most of the job restrictions are only Free vs Slave girls.
The only job I can think of with skill requirements is Doctor in the Clinic needing 50 Medicine and 50 Intelligence.
This can be explained a Public Safety Laws preventing inexperienced Doctors from killing their patients.
Do you have pregnant girls in your buildings?Not a single pregnancy yet in my game. Perhaps that was the problem?
Fine by me - only addition i'd mention, is making remaining actions for the current turn visible (it might be hidden somewhere, but i haven't found it. Similiar visibility issues for current remaining gold: It's not visible in quite a few screens, and in the overview screen with the stats about your brothel (where you can also go to town), it's a tiny number among the other stats. Not kidding: I regularily leave a screen in the middle of setting something up, just to figure out how much money i have left in another screen.As I create the 16:9 interface I am also going to update the 4:3 interface.
I find a few ways how the game calculates job ratings quite.... mystic. How for example is customer service calculated? Seems to have nothing to do with "service" skill, nor cleaning, cooking, intelligence, charisma or other obvious and intuitive criteria. I'm starting to believe its just based on level.... which is also how the matron rating works, right? (i have a "quick learner" at "only" level 4, most nearly all skills way up - yet she only gets a matron rating of C - there's not much left in stats she could improve, EXCEPT of level.Job ratings are calculated differently for each job.
So you normally have 10 PAs and assigning a matron would free up some of your time and give you more PAs?
But then if you buy more buildings, more of your time would be taken up with travel between them and you would loose PAs.
Then you can get some of that back and more if you assign a Matron to that building.I think that might work, what does everyone else think?
10 Base +3 for Matron in Brothel She frees up your time and has the girls brought to you. +2 for Head Girl in House She wakes you up earlier and sets your schedule so you can better manage your time from the start -1 for each building It takes some travel time between the buildings... +2 for Matron there ... but you called ahead and the matron prepared the girls for you to inspect.
Yeah, but should be pretty clear for the player that he (or she?) should be careful about who puts in charge (and know what makes a reliable matron), otherwise it could be an excellent noob trap :D
You can hire a fox to guard the chicken coop if you want... whether you should is another thing.
Fine by me - only addition i'd mention, is making remaining actions for the current turn visible (it might be hidden somewhere, but i haven't found it. Similiar visibility issues for current remaining gold: It's not visible in quite a few screens, and in the overview screen with the stats about your brothel (where you can also go to town), it's a tiny number among the other stats.
<Gambling
Odds="75%"
Base="400"
Spread="800"
CustomerFactor="0.20"
HouseFactor="1.00" />
<!--
Started the game and tried the exact same dealers and entertainers. The payout per customer did not increase noticably, even though the above settings should cause like 5-10 times higher payouts.Expected: Game still just picks one of the available sex-pics from default-imagesA question about this - does the number of sex scenes you get with the actual sex images match the number of customers the girl sees? Because (at least with 2.03, I haven't tried 2.04 yet), I got a lot of extra notifications, but they displayed Profile pictures instead of the relevant Sex images, and the number of actual customers seen matched the number of Sex images. It was mentioned in the Bug Report thread a while back (here (http://www.pinkpetal.org/index.php?topic=1031.msg34738#msg34738)).
Actual result: For an earlier sex-scene event in the turn report, it did pick a sex pic. Then in a later sex event, it apparently hit one of the numbers not existing, and instead fell back to displaying a profile pic.
Config.xml question: Are the settings for gambling actually used yet?That was put in by the original devs before I got here, I don't believe they ever finished that.
I'm asking because i was raising the payout of non-whore jobs.... among them, also those for gambling. Previously, the turn report for a girl with B dealer rating, supported by a grade B entertainer, and supported by various feats.... resulted in on average 100 gold per customer.
So, for testing only, i drastically raised the settings in config.xml to this (i'd then lower the settings again, once i got a "bottom" and "top" samplepoint):Code: [Select]<Gambling
Started the game and tried the exact same dealers and entertainers. The payout per customer did not increase noticably, even though the above settings should cause like 5-10 times higher payouts.
Odds="75%"
Base="400"
Spread="800"
CustomerFactor="0.20"
HouseFactor="1.00" />
<!--
So i'm wondering - is this not implemented yet?
A question about this - does the number of sex scenes you get with the actual sex images match the number of customers the girl sees? Because (at least with 2.03, I haven't tried 2.04 yet), I got a lot of extra notifications, but they displayed Profile pictures instead of the relevant Sex images, and the number of actual customers seen matched the number of Sex images. It was mentioned in the Bug Report thread a while back (here (http://www.pinkpetal.org/index.php?topic=1031.msg34738#msg34738)).I'll keep my eyes open for this, but what i can say already is, that the number of events does NOT match the number of customers. This is something i noticed before.... cases like "1 customer seen", but 5-8 events or something like that - i first considered this weird, but then thought "oh well, perhaps it means the same customer can book multiple times". Sounds like this might in fact be the same thing you mention above.
That was put in by the original devs before I got here, I don't believe they ever finished that.Ah damn :-( There goes my current idea of actually setting up a business instead of just a brothel (the current payouts are a joke, as others already mentioned... that's especially true for gambling, since - if i understand the tooltips correctly, requires *3* dealers, plus possibly support - thats a massive investment of available workhours, and the skills are harder to aquire than good whoring skills. Yet, the payout is below whoredom). Anyways, thank you for planning to fix it.
There is a lot of unfinished code in the game and the config.xml file.
Very little of the Income, Expenses or Gambling setting do anything at the moment.
I have looked at some of them and plan on making them work eventually.
A question about this - does the number of sex scenes you get with the actual sex images match the number of customers the girl sees? Because (at least with 2.03, I haven't tried 2.04 yet), I got a lot of extra notifications, but they displayed Profile pictures instead of the relevant Sex images, and the number of actual customers seen matched the number of Sex images. It was mentioned in the Bug Report thread a while back (here (http://www.pinkpetal.org/index.php?topic=1031.msg34738#msg34738)).
I'll keep my eyes open for this, but what i can say already is, that the number of events does NOT match the number of customers. This is something i noticed before.... cases like "1 customer seen", but 5-8 events or something like that - i first considered this weird, but then thought "oh well, perhaps it means the same customer can book multiple times". Sounds like this might in fact be the same thing you mention above.I am looking at this now.
Ah damn :-( There goes my current idea of actually setting up a business instead of just a brothel (the current payouts are a joke, as others already mentioned... that's especially true for gambling, since - if i understand the tooltips correctly, requires *3* dealers, plus possibly support - thats a massive investment of available workhours, and the skills are harder to aquire than good whoring skills. Yet, the payout is below whoredom). Anyways, thank you for planning to fix it.That tool tip was old too, you don't need 3 dealers, one can do it by herself.
A question about this - does the number of sex scenes you get with the actual sex images match the number of customers the girl sees?Now confirmed.
@aevojoey:For Income it looks like only "SlaveSales" does anything.
You said *most* income/expense config vars do not work - can you say for which jobs they do work, so i in the meantime can assign at least one other thing than whoredom? :)
Does the gambling hall, strip club, etc share customers or each one have their own? I´d like to know if having whores at the same place or at different ones matters.This.
Currently, the alternative jobs tend to pay about 1/8 of what whore jobs pay. For the casino, its easy to justify making it more lucrative than whoredom, but also more variable and more demanding in terms of required skills. The same however is hard to justify, i.e. for stripping or a waitress. UNLESS some customers would visit ONLY for having a drink or watching a show, so not assigning people to it is a lost profit opportunity.Though, at least if the events are any indication, the 'Bar' isn't just a place for drinks, it seems to be pretty close to a restaurant in terms of food, and you'd be getting a lot more customers (especially with skilled Waitresses and with the Singer/Piano jobs operating), so even with lower income per customer, you'd still be making decent money. Combined with the lack of risk of Rape/Disease/Pregnancy, and it'd probably be a bit lower but much more stable.
The Club, though, does seem like it'd have more of an income issue; maybe move the Escort job there?I think, it's also a matter of balance... and also just what effect the "support" jobs exactly have.
The main idea behind this proposal is to turn the 'brothels' from one building into several buildings spread across 3 tiers: Low Quality Requirement, Low Max Income; Medium Quality Requirement, Medium Max Income and High Quality Requirement, High Max Income. Furthermore, the amount of money made by each establishment would be shifted over to the fame/quality of the building rather than the individual jobs. This is to encourage both more thinking about where to put someone- A low quality girl will decrease the income for everyone- as well as investing in a building long-term.This is basically how I was thinking of doing it but I was just going to leave it as one building.
This is basically how I was thinking of doing it but I was just going to leave it as one building.3 or 4 buildings might be too much tiering, but what about two buildings: 1) Brothel and stripclub, 2] Bar and casino ?
Reaching the max payment in non-whoring jobs is a bit... ugh. Jobperformance > 245 is required, and that means over 45 points from traits as the max you can get from stats is 200. The difference between jobperformance tiers is usually 30-40 points, but for the last one is 60.The progress in quite a few jobs... or rather, the balance between job progress in general... i think needs to redone at some point, and it would help a lot, if the player someway could get info on just what a job depends on. There also is the issue of how to train girls... save for the stuff done via training mission (i.e., combat, magic).... i find it much more effective to just let girls do whoring jobs as much as possible - faster and more lucrative than practice - also regarding experience. Really, whore jobs right now do everything.... they give the most coins, they give the most skillgains and they give the most experience. Nothing else save for constitution, combat and magic training has much of a point.
In case of whoring jobs - i'm not sure what you mean with the highest job performance - I, S or A? In any case, i can get girls surprisingly fast from E to B, but getting it from B to A takes multiple times longer, than getting it from E to B.
I haven't seen in the code how are the letters assigned, but I guess either S or I are 245+. If I (the rating, not me) means even higher than S and S is 245+ it doesn't matter because it isn't coded in the jobs.
string sGirl::JobRatingLetter(double value)
{
/* */if (value < -500) return "X "; // Can not do this job
else if (value == 0) return "0 "; // Bad input
else if (value >= 350) return " I "; // Incomparable
else if (value >= 245) return " S "; // Superior
else if (value >= 185) return " A "; // Amazing
else if (value >= 145) return "B "; // Better
else if (value >= 100) return "C "; // Can do it
else if (value >= 70) return "D "; // Don't bother
else return "E "; // Expect Failure
}
else if (value >= 350) return " I "; // IncomparableI thought "I" was for impossible :D
I thought "I" was for impossible :DIt was originally for Incorporeal because that was the only thing that could get it up that far.
I have an idea that can get rid of multiple copies of non-infinite items, allow the shop to carry more items and have any number of items in one slot (not only 1 or infinite). The bad is that item files will need to be updated.I planned for that when adding the number columns but didn't get around to it.
This is more or less how it should work:
Use a variable like price, badness, etc (let's call it Amount) in the item file. It'll replace Infinite="true"/"false".
If Amount = 0 then it's the same as Infinite = "true".
If Amount = x , (x >= 1) roll an x sided dice. The result of the roll will be the amount of copies of said item in that item slot.
For example, let's suppose C.G. Burger has Amount = 6.
The first time it's added to the shop a 6-sided dice is rolled. Let's suppose the result is a 4.
Then C.G. Burger x 4 is added in one slot and the game moves on the next item.
In the shop screen there's a number next to the girls' names stating the number of items they're carrying, so I guess it's doable?
Hmm maxcostumers for whore job down from 10 to 2 ? or that costumer rewrite effects it a bit whit hanzo job updates ?That is from Hanzo's job changes.
231 ppl visited the brothel 3x2 whore all 6 of them saw only 2 costumer and after that i get the msg she run of of costumers who likes her.
Also there is a 2 small idea of mine. Is there an easy way to add a small max 32 char long note section for girl details? So many micromanagement and so many girls sometime i lose track of them who goes where after the "training" -dungeon,center,clinic,arena-,I'll see what I can do.
and can the stats been shown in 2 colums ? First for girls base stats unmodified by equipment or temp stuff with the max of 100, the second for the total with all buffs that can go over 100 if stat allows.Set LogExtraDetails="true" in config.xml
There seems to be something wrong with virgin trait, every random girl from slave market, no matter what is in .rgirlsx, is a virgin.I don't see any reason this would happen in the code, it may be in you .(r)girlsx files.
Even if you set 0% for getting virgin, or don't add it at all.
I looked in code but couldn't see any errors... or is cGirls::CreateRandomGirl not the function responsible for generating it?
My girls tiredness is 0 they only whore in 1 night shift rest on day and the other way around. I newer let tiredness go over 50.I have removed the change that causes this.
They are full health full happy 0 tired, love the job yet 2 costumers max. The all stat 100 vets and the newbies too max 2 costumer.
I have removed the change that causes this.
It will be replaced anyway when the Brothel rewrite gets done.
I will push .06.02.08 shortly.
int NumCusts = min(8, 2 + ((b + c + f +1) / 50));
What was causing the issue?I looked at it again and it was my fault, I put a parenthesis in the wrong place.
The only thing I can see is a missing space between the + and the 1:
if (g_Girls.GetStat(girl, STAT_TIREDNESS > 80) && NumSleptWith >= 2) break;
instead of if (g_Girls.GetStat(girl, STAT_TIREDNESS) > 80 && NumSleptWith >= 2) break;
I don't see any reason this would happen in the code, it may be in you .(r)girlsx files.OK, I think I finally get it? It's only with random girls, rest work's fine.
Just wanted to double check. Are there any image types which can't be gifs? Last I saw, you couldn't have a profile image be a gif. Is that still true and are there any others that can't be gifs?Any girl's image can be a gif.
Any girl's image can be a gif.
There seems to be something wrong with virgin trait, every random girl from slave market, no matter what is in .rgirlsx, is a virgin.
Even if you set 0% for getting virgin, or don't add it at all.
I looked in code but couldn't see any errors... or is cGirls::CreateRandomGirl not the function responsible for generating it?
I don't see any reason this would happen in the code, it may be in you .(r)girlsx files.
I did a small test with no girl files and all the random girls the game generated had the virgin trait. The game was crashing frequently, it even happened once while I was scrolling down the girl list in the slave market.Yeah, I've already tested it, and wrote about it a few posts ago, but it seems I was not exactly right.
Yeah, I've already tested it, and wrote about it a few posts ago, but it seems I was not exactly right.
There are some variables that determines if a girl is a virgin or not, it's not only sex skills as I thought.
I also noticed, that there is chance to get random addiction.
Guess this all actually IS intentional.
I don't know why would you get crashes, with empty vanilla game downloaded I didn't get any errors.
I attached only .rgirlsx file I placed in characters, and it generates all girls the same, and all are non-virgins, but just to illustrate, if you change all sex skills form 19 to 18, then every girl will be a virgin.
.06.02.09 is up
I have not had much time to work on the game this week so this is just a small update.
I think I may have found the cause of the crash but since I rarely got it and could not get it while debugging, I'm not sure if this will fix it for everyone.
The number of events was not getting reset properly so it would build up over time.
I guess this may be causing it to crash but I am not sure.
Try it and let me know if it still crashes.
.06.02.09 is up
I have not had much time to work on the game this week so this is just a small update.
I think I may have found the cause of the crash but since I rarely got it and could not get it while debugging, I'm not sure if this will fix it for everyone.
The number of events was not getting reset properly so it would build up over time.
I guess this may be causing it to crash but I am not sure.
Try it and let me know if it still crashes.
Still get them. Maybe it's because I'm on an old PC with x32 Win XP? Discrepancies could be related to different hardware or sofware.
An issue I have encountered for a while now is that when I move over save games the game keeps thinking the girls in the dungeon are actually free/in another house, which causes issues with obedience etc.This was originally caused by .06.02.00 when I added job quick codes to save jobs as 3-4 letter codes instead of numbers.
int t0 = d1;
int easydrinks = (girl->constitution() + girl->service()) / 4;
int mediumdrinks = (girl->constitution() + girl->service()) /2;
int haarddrinks = (girl->constitution() + girl->service());
int t1 = easydrinks; // 1 tired per 20 drinks
int t2 = max(0, t0 - easydrinks); // 1 tired per 10 drinks
int t3 = max(0, t0 - mediumdrinks); // 1 tired per 2 drinks
int tired = (t1 / 20) + (t2 / 10) + (t3 / 2);
There's a big discrepancy between the reports. In one I get "girlname made a profit of 900 gold" and in the summary I get "you earned 75 gold".Profit is the money she made from selling drinks:
Barmaids can make a ton of money as the amount of customers grow. With 8 girls my barmaid was making over 900 gold per night shift already. I suggest a cap on customers or the number of drinks.
drinkssold += 1 + ((g_Dice % (int)jobperformance) / 30); // 200jp can serve up to 7 drinks per customer
todrinkssold += 1 + ((g_Dice % (int)jobperformance) / 50); // 200jp can serve up to 4 drinks per customer
Girls with high Constitution and high Service can get more tired, which is... weird:I am not very good at math.
t1 = constitution + service, even if she serves 1 drink. Higher stats = more tired regardless of the drinks she serves.
if t0 > mediumdrinks it's not 1 tired per 2 drinks as t2 keeps growing, it's 1 tired per two drinks + 1 tired per 10 drinks, so 6 tired per 10 drinks.
Potential fixes:
int t0 = d1;
int easydrinks = (girl->constitution() + girl->service()) / 4;
int mediumdrinks = (girl->constitution() + girl->service()) /2;
int haarddrinks = (girl->constitution() + girl->service());
int t1 = min(t0, easydrinks); // 1 tired per 20 drinks
int t2 = max(0, t0 - easydrinks); // 1 tired per 10 drinks
if (t0 >= mediumdrinks) = t2 = mediumdrinks / 2; // lame, but I think it works
int t3 = max(0, t0 - mediumdrinks); // 1 tired per 2 drinks onwards
int tired = (t1 / 20) + (t2 / 10) + (t3 / 2);
Number of customers she served is supposed to be limited to:
((number of customers) / (number of barmaid+waitresses)) + (random amount based on charisma and beauty)
Yes, but number of customers is barely limited at all. It grows with the number of girls in the brothel (1.5x, 2x at night, is there a maximum number of rooms you can buy?), their fame, and advertising.
25 girls, 100 brothel fame and 0 advertising gets 75 customers at night. (Speaking of brothel fame, it doesn't seem to change in the main screen but in the report I get more and more fame customers?).
Profit is the money she made from selling drinks:
Number of customers she served is supposed to be limited to:
((number of customers) / (number of barmaid+waitresses)) + (random amount based on charisma and beauty)
Next, the number of drinks sold to each customer is based off performance.
I think the problem is in the performance tree where the number of drinks gets modified more:
Drinks sold is multiplied based on performance tier.
I will reduce the base drinks fromCode: [Select]drinkssold += 1 + ((g_Dice % (int)jobperformance) / 30); // 200jp can serve up to 7 drinks per customer
toCode: [Select]drinkssold += 1 + ((g_Dice % (int)jobperformance) / 50); // 200jp can serve up to 4 drinks per customer
Each drink sells for 5 gold each (this can be reduced if need be).
If there are not enough drinks in stock, they cost 2 from your supplier (they can also be made by milker and brewer).
Profit is added in the work.cpp while pay is passed on to the summary.
I am not very good at math.
The intention was to have the first quarter (easydrinks) of drinks be less tiring, the second quarter (mediumdrinks) a little more and the last half (haarddrinks) be even more tiring.
I should make it (C+S)/2, (C+S) and >(C+S)
I'll work on that tonight, I gotta go to work now.
From a programers view point, your forgetting that the time frame is a week pure turnGood point.
so if 1 customer comesin every day of the week then each week he could be getting 7 drinks,
if you wish to change the amount being made i would recomend changin amount per drink to 3 gold, and restock 1 gold per drink
case ACTION_SEX:
// Let's do the same thing here
diff = girl->libido();
diff /= 5;
chance_to_obey += diff;
break;
Game stops working when I do enter Slaver Market ( generic win7 softwere stopped working error ) / I can visit all other locations with no problem.There seems to be a problem with hard coded random girls.
Steps I done to setup game :
1) Downloaded Current Version and extrated it.
2) Gone to the folder created Characters
3) Downloaded girl pack and extracted to Characters
4) Downloaded Defualt Images and extracted it to main Folder
Paths :
C:/......../Whoremaster/Characters/ GIRLPACKS HERE
C:/......../Whoremaster/DefualtImages/ IMAGES HERE
and thats everything I have done with game.
What could be wrong ?
EDIT : Tried to move things(DefImages // Chara) to resouces folder in various combinations. Didnt help. same error
EDIT2 : Next Week button crashes game as well.
I still got crashes while browsing at the slave market, but much less often. Sometimes I had to reload and try again because after 15-20 seconds scrolling down the game would not crash.Attach your savegame so I can see if I can get it to crash.
So you definitely fixed something, but there's something else.
Don't know how, but my girls managed to give birth to 56521112 childrens on average after a few weak...This was caused by an uninitialized variable and should be fixed in the next version.
Attach your savegame so I can see if I can get it to crash.
All I do is go to the slave market and keep pressing up or down to scroll through the slaves' list, after a while it ends up crashing.I think I got it.
if (tmp != -1 && selection != -1 && MarketSlaveGirls[selection]->m_Traits > 0)
when it should be doing: if (tmp != -1 && selection != -1 && MarketSlaveGirls[selection]->m_NumTraits > 0)
Found something else that may cause trouble, check the anti-preg potions used last turn in the saved game I uploaded, it's an incredibly big number.That should not be a problem because it is just informational and does not affect the game.
2) I hate it when a girl I like dies. I think it would be neat if there was a necromancer's tower you could go to to re-incarnate a girl. He would require you to transfer several girls to his tower so he could perform the necessary ritual sacrifice. I imagine he'd ask for the lives of multiple girls to offer up for the revival of a single one, as well as lots of money. Some girls are more ideal for the ritual - girls that are related to the player, in love with the player, of particularly high level or whatever - and would reduce the amount of time and money it would cost the player. (I see it as a building to whom all dead girls are transferred automatically, and to whom girls can be transferred manually for the ritual.) It could be extremely expensive given that it is a total luxury.The 'Better Zed Than Dead' item revives a dead girl as a Zombie if you can get it to her on the turn she dies (at least, it's supposed to; I've not had cause to use one yet, but I also haven't seen complaints about it). Wouldn't be too hard to make a custom item to remove the Zombie status if that bothered you.
The 'Better Zed Than Dead' item revives a dead girl as a Zombie if you can get it to her on the turn she dies (at least, it's supposed to; I've not had cause to use one yet, but I also haven't seen complaints about it). Wouldn't be too hard to make a custom item to remove the Zombie status if that bothered you."Elixir of Ultimate Regeneration" and "Reset Potion MK i" will also revive a dead girl.
1) One thing I've noticed is that much of the game relies on gangs grabbing territory and such, there's little you can do outside of Gang Management to influence the gangs. If there were items the player could acquire that would boost gang stats, for example. Another option is that the player could assign girls to 'entertain gangs' which could boost morale and make recruiting more members easier (at the expense of the girl having to endure particularly rough sex with a bunch of thugs).
2) I hate it when a girl I like dies. I think it would be neat if there was a necromancer's tower you could go to to re-incarnate a girl. He would require you to transfer several girls to his tower so he could perform the necessary ritual sacrifice. I imagine he'd ask for the lives of multiple girls to offer up for the revival of a single one, as well as lots of money. Some girls are more ideal for the ritual - girls that are related to the player, in love with the player, of particularly high level or whatever - and would reduce the amount of time and money it would cost the player. (I see it as a building to whom all dead girls are transferred automatically, and to whom girls can be transferred manually for the ritual.) It could be extremely expensive given that it is a total luxury.
So, I've been trying play as an evil owner, is there a way to get permanent mind fucked or broken will? Tried torturing several time, only about 2 or 3 has ever gotten mind-broken/broken will temporarily.Some items do - Brainwashing Oil gives Broken Will, Ritual of Domination gives both Mind Fucked and Broken Will. There are probably a few more consumables I'm missing, and some wearable items do as well (one of the Living Panties variants gives Mind Fucked), but I'm drawing a blank.
Also, Has there ever been an ideal for dog girl, like catgirl, to be obtainable? There is an item for making a psuedo puppy, giving them dependent, mind fucked, and some other traits.An item for adding the 'Canine' trait? I'm not aware of one that's in-game, but it wouldn't be hard to make one.
Some items do - Brainwashing Oil gives Broken Will, Ritual of Domination gives both Mind Fucked and Broken Will. There are probably a few more consumables I'm missing, and some wearable items do as well (one of the Living Panties variants gives Mind Fucked), but I'm drawing a blank.
An item for adding the 'Canine' trait? I'm not aware of one that's in-game, but it wouldn't be hard to make one.
Yeah I get a ton of items that do, but I was hoping through torturing over time.You could edit the Torture Mod in the Game Configuration file* - set it to -1 and the torture is harsher and Trait changes are permanent.
Is that what they would call it? I was thinking that's for someone naturally born as a half-dog like Eclair. Not like say a girl turned to a cat girl. Wouldn't be opposed if it was used though.Éclair Martinozzi has the 'Canine' trait, yes.
1) One thing I've noticed is that much of the game relies on gangs grabbing territory and such, there's little you can do outside of Gang Management to influence the gangs. If there were items the player could acquire that would boost gang stats, for example. Another option is that the player could assign girls to 'entertain gangs' which could boost morale and make recruiting more members easier (at the expense of the girl having to endure particularly rough sex with a bunch of thugs).
I'd like that or the ability to send the boys that my girls produce into the gangs instead of selling them into slavery. Always bothered me when my sons get sold.
I'm sorry if this has been asked and answered before, but is this mod stand-alone, or do I need to add it to a vanilla copy of Whore Master?It is a stand alone game.
Ideally, I'd love to have a character system for gangs as the one for girls, with their stats affecting combat, kidnapping, stealing, persuading, and sabotaging instead of whoring(so no sex skills). Gangs can come as a group of random characters or specially made files for uniques(like a group made of Gundam Wing male protagonists), and you can assign sons to be a part of them, and you can individually give members items.I do intend to add males to the game eventually but it will require a lot of changes to have the gender variables work properly.
But that would be pretty much a whole new game, and I don't have any knowledge of coding to make it.
Where can I find a full list of possible girl image file names?
I have added a part to make male children grow up and join your gangs for .06.02.18 if there is room in a gang.
There should be a Security job option in the player's house, pretty sure you'd want protection on site.
Okay, you've got a conceptual reason. But what would be the practical reason? It never gets attacked. Your girls don't do anything that puts them at risk there, you apparently don't keep your money there. What'd be the purpose?
It's always bugged me that the House is never attacked to be honest, I mean they assassinated your father.
Never said they did that in his house. 'Sides, according to the map, your home isn't technically in the city; maybe it's safer for it. Sounds backwards, 'til you think about the way the city is.
Okay, you've got a conceptual reason. But what would be the practical reason? It never gets attacked. Your girls don't do anything that puts them at risk there, you apparently don't keep your money there. What'd be the purpose?Eh, one of the jobs is Recruiting, which (I'd assume, anyway) would require them going into the city. And honestly, the House really should have the potential to be attacked - one of the Missions you can send your girls on is to assassinate a politician, and one way that happens is that the girl breaks into his house, murders his family, and then kills him. The only building that really doesn't have a 'practical' reason for a specific Security job would be the Arena, and that's because the building is chock-full of monsters and warriors (your own and others'), so anyone trying anything obvious runs the risk of getting dogpiled by everyone there (and since the 'Security' mission for the Arena is City Guard, the possibility of the Arena also working with said organization is possible).
Second I tried adding a character pack but they never seem to show up in the game. Can anyone help thanks.Which pack? Many girls are either 'Normal' or 'Catacombs,' which means you either have to go looking on the Streets or send a Girl or Gang into the Catacombs to find her, and neither act is guaranteed to actually locate the girl. The Slave Market is set up to only have a chance of showing Unique girls as well, so it's more likely to show Rgirls instead.
Practical reason for your house being attacked; If I was in the other gangs shoes, I would definitely strike my enemies' home, and anywhere else I could hit.
Nothing he owned would be safe, and he would never feel safe. Yes, the arena its' self would be a bad target, but girls working city watch jobs would definitely be targets. (In a place like crossgate, that job should be dangerous for more than a few reasons.)
...That's not quite true. I've had girls with 85+ in Combat and Magic, with 100 CON and 80+ Agility and Strength, still lose combats in the Catacombs. I'm not quite sure what's going on, but it can happen.
This game suffers from a lack of risk and danger. The catacombs are said to be deadly. They are not. Any girl with a combat skill over 25 mops the floor with every enemy she meets, ...
and even a lightly trained gang never loses a fight.Enemy gangs have undergone lots of tweaking to try and get them reasonably dangerous.
...Kill you? I mean, it would add a potential game-over condition (of which ... the only actual "You Died, Game Over" screen I've ever gotten is from a particular Unique Girl's Encounter Script). It could also be a possible Girl source, as (IIRC) currently female Customers can be given Brainwashing Oil and tossed in your dungeon by Security if they act up. In this case, of course, it wouldn't be a Customer but either an Assassin (Combat-spec Random or Unique Girl [using the Arena list?]) sent to kill you, run the chance of a Game Over without Security, or a Thief (Agility/Adventurer-spec R/U Girl) who's just looking to rob you, and you lose money and/or items if she successfully breaks in without getting caught. Or maybe they're going to frame you or your girls for something, have a Girl sent to jail or increase suspicion on you.
Seriously, what would they even do at your house that they're basically not already doing when they attack as-is?
It was not my intention to start a fight. I"ll retract my suggestions, and leave. Goodbye.Oh, don't do that. I'm trying to discuss, not argue. I do disagree with the basic premise right now, but it's not like I'm trying to dismiss the idea out of hand. Pointing out where I have problems and confusion with it is not something that requires this extreme a reaction. For example, I've got some discussing going on right here:
Kill you? I mean, it would add a potential game-over condition (of which ... the only actual "You Died, Game Over" screen I've ever gotten is from a particular Unique Girl's Encounter Script). It could also be a possible Girl source, as (IIRC) currently female Customers can be given Brainwashing Oil and tossed in your dungeon by Security if they act up. In this case, of course, it wouldn't be a Customer but either an Assassin (Combat-spec Random or Unique Girl [using the Arena list?]) sent to kill you, run the chance of a Game Over without Security, or a Thief (Agility/Adventurer-spec R/U Girl) who's just looking to rob you, and you lose money and/or items if she successfully breaks in without getting caught. Or maybe they're going to frame you or your girls for something, have a Girl sent to jail or increase suspicion on you.It's a bit too strict of a game-over risk though, isn't it? Especially early-game, where it could be harder to get your house properly defended. A random event where you could just up and die because you're still early-game would be problematic. In fact I think I'd have some level of issue with any 'randomized' game over system. Though, if an attack was an event, and depending on different stats and choices you made and whatnot could end up with you dead... hm. That could be interesting.
It's a bit too strict of a game-over risk though, isn't it? Especially early-game, where it could be harder to get your house properly defended.True; to be honest, I wouldn't expect Home assassins to come after you unless/until you've started taking other people out or it's down to a 1v1 situation (although someone coming to hit you and take your money/attack any girls at the House would still be an option - make people use that Bank!). Similar to how the way Gangs and Rivals are currently set up means you won't get attacked for ... I think the first seven turns.
Though, if an attack was an event, and depending on different stats and choices you made and whatnot could end up with you dead... hm. That could be interesting.I *think* there's actually an Event at the Arena where an Assassin Girl threatens you - it's in the Script, I think, but I'm not sure what triggers it, or even if it's currently active. The Arena actually seems to have quite an extensive Script, but it's hard to track what does what in the Editor.
Send customers from your dungeon into the arena for some entertainment.
Well, you can torture Customers. I think it affects your Disposition, but ... my characters tend to be Evil, anyway, so I'm not sure!
That would be good, now when they get into dungeon they only rot there. This or some trigger when they offer something for their freedom would be usefull.
Default image file link is now dead. Due to mega's changeoverThanks for the heads up, I got it reuploaded with a couple new images.
.06.02.19 is up
Fixed a bug in Boy children can go to gangs when they grow up.
what? what? what?! when did this happen?! is that an option or does it just happen?Added in .06.02.18 but with a bug, fixed in .06.02.19.
Not sure if this is the best place, but I have a question. So I've been keeping the girls at the house for personal training before sending them to the brothel. But while training them I do a ton of BDSM training than say beast. I'm just wondering is that tied to my birthday or some trait as the brothel owner? Does his birthday month decided what he trains girls in the most? Or is it fully random and I just get a lot of BDSM?Player's birthday does not do anything right now, it has no effect on the game.
Not sure if there's an active thread for ideas, but has anyone suggested evil jobs for the Home like Housepet or Furniture?If you want to write the text and give me a run down of what you think the job should do I'll look at adding some of them. Crazier the things the job is supppoe to do the longer and harder it will be to add but just say what you think and we can see. I never added evil jobs cause couldn't do the text for them.
I don't know jack about coding, but sometimes the folks coding these things don't need help with that bit so much as with the writing. I have some free time on my off days, need any help there?Coding jobs can be fast and I can do that part but the writing is much harder and longer for me so if you can do that we can a few evil jobs.
Question: are we still up for adding more image types? I've been putting together some girl packs and was wondering if you'd want to hear my ideas. Maybe something relatively quick to do?Yeah Ive been looking at expanding the types for awhile now. Stuff like having more types of the pics so you can have it match the text of whats happening better... Stuff like Sex cowgirl or doggystyle etc so that when it says thats what there doing it will show a pic of that instead of a random sex pic that might not match it. But any image type that makes sense could be added so feel free to suggest it.
what happen did averyjoey go bye bye
what happen did averyjoey go bye byeI'm still here, I just have little time to work on the game.
Hey guys. I love the new imagetypes for doggystyle, cowgirl, etc. Can we get some script commands in the editor for those? "Facial" would be another nice addition. Great job!Yeah that can be done
With the holidays so close Ive been busy and lazy but decide to poke my head into the code to answer a few thing here. The make Potions job has a chance to make all the STD cures if the girl is good enough at the job. So something like what ur talking kinda already is in game but it isnt perfect by no means. That said I agree with CaptC matron could be given the task of curing ur girls of STD's.
Ill have to look into how to do it but one thing I can say is the matron will have to pass an intel check before she could do it. If she is to dumb to know whats going on then she cant fix it. But yeah the matron could be doing more and Ive always thought about what more it could do. This is one I will work on when I find the time to see if I can make it work.
Also if u didn't know it a girl with high intel will refuse to sleep with customers that have STD's so if ur having that problem one way to stop is make ur girls smarter with items.
Also every week in the dungeon usually takes away 1 rebel point if Im not mistaken.For this to be true, I guess their happiness should still be at 100%, right? That's maybe why their rebelliousness increases.
Hello, I have a question about the rebelliousness and the dungeon. Somehow, the girls that are sent in the dungeon still see their rebelliousness raise. I can't figure out how to make it drop.Does she have a Trait like Iron Will?
I have a question about .rgirlsx files : If I completely delete some .rgirlsx files, will the girls generated with those files still "work" ?Once a girl is created from a .rgirlsx she is there for good, removing the .rgirlsx will just prevent new ones from being made.
I'm asking this because I might try this in order to get some girls more frequently than others, so deleting the files for a while (after saving them somewhere else) could do that, but I'd still like the girls previously generated with those files to "work".
An other way to cheat the frequency of seeing some girls might be to have duplicate files for the same girls, just changing the name of the file (adding 2, 3, 4, 5, etc... at the end of the file). Do you think it would work ?
.06.02.21 is up
I have been busy with work so have had no time or energy to work on the game.
All the stuff I did before but forgot to push to the svn I moved to another directory so I can compare the old and new changes incase they don't work with the new stuff other people have done.
I will try to be on more often.
Concerning the earlier questions about deleting a girlx file, how can you remove a girl permanently if you no longer wish to have her in the game?Find her in the save game file and remove her.
Btw, I found a thread about girl packs made by endospore, and the last links to his packs had been supplied by you. They seem to be down now tho probably due to the mega adress change thing that broke a lot of links earlier this year.I lost all of the original files from Endo but I have most of the girls in my Characters folder.
ps. Found a donwload that apparently had all your characters starting with A in it, any chance to get access to the rest? Maybe the forums needs a official thread with links to all the packs or so. Atm they are spread all over the forums with some having dead links.
Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol "public: static double __cdecl cJobManager::JP_Jeweler(struct sGirl *,bool)" (?JP_Jeweler@cJobManager@@SANPAUsGirl@@_N@Z) referenced in function "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall cGirls::GetThirdDetailsString(struct sGirl *)" (?GetThirdDetailsString@cGirls@@QAE?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PAUsGirl@@@Z)
Severity Code Description Project File Line Suppression State
Error LNK2001 unresolved external symbol "public: virtual void __thiscall cScreenTurnSummary::process(void)" (?process@cScreenTurnSummary@@UAEXXZ) ..\crazys-wm-mod\InterfaceGlobals.obj 1
Severity Code Description Project File Line Suppression State
Error MSB3073 The command ""SubWCRev.exe" "..." "..\ Revision.wcrev" "..\Revision.h" -f
:VCEnd" exited with code 10. Whore Master C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.CppCommon.targets 123
Btw joey has the rebelliousness/obidience stuff been changed somehow? seem to be having more girls not cooperating even with -50 or less rebelliousness.The changes to rebelliousness I made only affect a small amount based on accommodation.
Just wondering if having low accomodations and low rebelliousness is making them be more rebellious than they should be? In other words maybe the accomodation is affecting them in the wrong way or something.
One more thing. I have before deleted some girls but only ended up removing the images, thus leaving the girlx file around. The reason is that some girls have come in packs with one girlx file for multiple girls, and I have been unable to figure out to ich one they belong due to having so many.If you load all the .(r)girlsx files into the editor, on the Extras page of the editor is a Save all button.
Its becoming a bit annoying having image-less girls with stats floating around in the game.
Is there any way for me to find what girlx file they belong to trough the save file or such?
Ok....trying to figure this out....I downloaded the 06.02.25 source code....I have vse2013.....now what do I do to make a working copy from that? My programing skills need updating....from the 90'sLoad the BrothelMaster-vse2013.sln file.
Would it be possible for girls who give birth to get their breast size increased by 1 for each time they give birth? And if thats possible then is there any way to add a certain % for that to happen?While it would make sense to add a temporary breast enlargement for pregnant women, it would break the game a bit if it were applied across the board.
Ps. Got my girls folder all sorted ty to your advice about the editor function :DI had the same problem with my girls folders, that's why I added that function to the editor. :P
Load the BrothelMaster-vse2013.sln file.
The main things you will need to know if you have never used vse2013 are the various windows and hotkeys to use.
Most of the windows you will use are found in either the "View" or "Debug" menus.
The "Solution Explorer" is the main thing, this is where the files are, it probably gets used the most other than the files themselves.
The other windows under View that I use are "Bookmark Window", "Error List" and "Output".
The windows in "Debug > Windows" that I use are "Breakpoints", "Watch" and "Call Stack".
The main hotkeys I use are
"F5" - Build and run
"F7" - Build
"F8" - Go to next in a search result
"F9" - toggle breakpoint
"F10" - 1 step while running stepping over functions
"F11" - 1 step while running going into functions
"F12" - Go to the source of a function
"<ctrl><shift>F" - Find in project
When you build the game it can be either a "Debug" or a "Release" build and the exe will be in the respective folder in the code folder. Change which one in "Build > Batch Build".
When doing a build, you can run either "Build" or "Rebuild".
"Rebuild" clears out the old build and starts clean, "Build" is faster but very rarely can cause problems.
Use "Rebuild" if you plan on doing a Release build and "Build" when doing minor changes.
For basics on C++ watch this youtube playlist - https://www.youtube.com/playlist?list=PL9156F5253BE624A5 (https://www.youtube.com/playlist?list=PL9156F5253BE624A5)
evening all, i Love the game and it just gets better each update. I do have an issue not sure if its on my side or yours, everytime i check the details f a slave in management I get a crashAttach your save game so I can test it.
Attach your save game so I can test it.
In other notes, I started adding info for the Slave Market here - http://www.pinkpetal.org/index.php?topic=3579.msg33841#msg33841 (http://www.pinkpetal.org/index.php?topic=3579.msg33841#msg33841)
I do have an issue not sure if its on my side or yours, everytime i check the details f a slave in management I get a crashI can't seem to get it to crash.
Apparently, the game didn´t read the whole config.xml.The max gang members is hard coded in the game to 15.
I tried to set gangmembers max to 100 at the beginning, but it doesnt change anything in the game.
.06.02.27 is up
While I couldn't get it to crash, I did find a problem that may be causing it to crash for others.
When Pony training was added, it was not added in all the places it was needed, including a part that is used in the girl details string.
If it still crashes, then we will have to dig deeper.
Also, something I've noticed: I can't seem to give random girls more than 0 strength in the editor, which is a bit of a problem. Is there a reason for this, or is this a bug?Found and fixed it.
Edit: realized I should be clearer about this strength bug. I can change the strength minimum and maximum to anything I want in the editor, update it, and save. Then when I load the rgirlsx file, it loads as having 0 min and 0 max strength. This only happens to random girl files, not to specific girl files.
Great work, aevojoey. I've returned to this game after several years away, because of your improvements. I am able to successfully build whoremaster.exe using VSE2013 Desktop. For that, I made sure everything was on release, only made a few changes to values on a couple files, and built with file BrothelMaster-vse2013.sln. When I try to run my new whoremaster.exe files though, it won't open and I just get a permanent waiting circle next to my cursor. Any ideas on what I'm doing wrong?Extract the files from the zip that I release into a folder then copy your exe there overwriting the existing exe.
jobperformance += (girl->confidence() + girl->spirit() + girl->beauty() +
girl->charisma() + girl->performance() + girl->service()) / 6;
The "/ 6" should be "/ 3" and I fixed it for the next version. ((girl->fame() + girl->charisma() + girl->performance()) / 3) +
((girl->beauty() + girl->confidence() + girl->service() + girl->intelligence()) / 4);
The actual job still uses the same numbers as before.On a separate note, could you update the link for my topic on the first page seeing as I changed usernameI have updated the "Girls Packs" section adding in more details about the links. They are arranged by how many girls the link has.
What exactly are Deepthroat, Eatout, Dildo, Strapon, Les69ing, Lick, Suckballs, Cowgirl, RevCowgirl, and SexDoggy used for?
It's in my nature to get things done right.
All I really want to know is where a label makes a picture pop up. And if a label is unused, I want to know that, too.Considering the original question was asking for that information:
What exactly are Deepthroat, Eatout, Dildo, Strapon, Les69ing, Lick, Suckballs, Cowgirl, RevCowgirl, and SexDoggy used for?I don't understand the issue. It's already been revealed that Deepthroat and Eatout aren't actually used in the game. That leaves Dildo, Strapon, Les69ing, Lick, Suckballs, Cowgirl, RevCowgirl, and SexDoggy. Are those used in the game? If they are, what makes them pop up?
Considering the original question was asking for that information:I don't understand the issue. It's already been revealed that Deepthroat and Eatout aren't actually used in the game. That leaves Dildo, Strapon, Les69ing, Lick, Suckballs, Cowgirl, RevCowgirl, and SexDoggy. Are those used in the game? If they are, what makes them pop up?
I am no pro. But to my understanding:
1) Yes, meet scripts are individualized per girl.
2) I make my meet scripts with the script editor.
3) I think you can save the script itself wherever you want, but there needs to be a trigger.xml file in the girl's directory. The trigger.xml file points to the location of the meet script, and specifies which script to use under which conditions. I currently always put the meet script in the same directory as the girl's images.
That being said, many of the meet script conditions appear to be inoperable. YMMV.
Thank you for the help! How do you make a trigger.xml file, or will any trigger.xml file work as long as it's in the same place as a meetscript? Like could I just copy-paste an existing one or do I have to make individual ones for each meetscript?
Awesome stuff you got here guys! One small question (and pardon me if this isnt the FAQ session-did a search and nothing came up). How do you make one of the girls a queen and/or your wife?
I'm going to follow up by saying that the information would not be forcing girl pack creators to change their image packs, but simply letting them know some important details about the types of scenes the game actually uses the images for, so they don't have to guess or spend a lot of time going into the game to try to find and trigger all the scenes to see what is written for scenes in the game (of course, for the images types not currently implemented, they wouldn't even be able to do that). I don't want to have to go back later and fix my image pack if I find out that I used the wrong images. It's a waste of time, and then I'd have to re-upload my files and so forth so that people can get the updates. It's much better if it's done right the first time.
im going to see if i can build a linux version that doesnt require wineKudos if you manage it.
Kudos if you manage it.
Is this still being updated?If u mean the mod then yes an update is in the works. If u mean this post then no Joey is gone atm and till he gets back it won't be updated
Some suggestions:The player barely exists as a character, and it will take a lot of work to get it integrated.
Player should also have experience, Stats, Skills and Traits, train to improve them, use items and catch STD.
Another building that would be very interesting is a Gym to improve strength, agility and constitution;Happens at the Arena via Combat Training. Agility and CON are also trainable via girl interaction.
can we at least think about the possibility in adding condom option to prevent pregnancy and STDs? SO you could buy condoms as you do for pills and you could also choose if girls use condom, pill or both.Condoms as a buyable item to prevent pregnancy would be easily doable - just make a consumable item that adds a Temporary Sterile trait. I don't think you could use it to block Diseases, that would have to be done in hard-coding. But if you have condoms (that block pregnancy and STDs) and pills (that block pregnancy), why would you take both?
I repeat again that severe consequences for STD would be changelingMaybe ... what are the consequences for STDs that are in the game already, anyway? I just toss a healing item at anyone who gets something, so I've never seen the effects.
Just got the game today and I'm having trouble with my .girlsx files it seems.
I assumed, from what I've looked up and such, that they're corrupt for some reason. (Don't know how the game entirely works. I'm quite good at picking up on stuff but this is stumping me still.)
I got the newest version here. What actually frustrates me is it seems I'm the only one with this issue LOL, at least to this extreme.
I got ALL of the MixedGirl packs from Lurker's packs [http://www.pinkpetal.org/index.php?topic=1004.0 (http://www.pinkpetal.org/index.php?topic=1004.0)] (http://www.pinkpetal.org/index.php?topic=3446.780) from this post as well, and I guess most of them are corrupt or something. Literally it's a miracle if I find more than 2 non-hard coded random girls in the uh, when you go to town to try to purchase the girls. (I apologize I don't know this terminology but it's freaking 5:30 in the morning for me now and I don't really feel like looking it up. I do believe you know what I mean though. *fingers_crossed*)
I got ALL of the MixedGirl packs from Lurker's packs [http://www.pinkpetal.org/index.php?topic=1004.0 (http://www.pinkpetal.org/index.php?topic=1004.0)] (http://www.pinkpetal.org/index.php?topic=3446.780) from this post as well, and I guess most of them are corrupt or something. Literally it's a miracle if I find more than 2 non-hard coded random girls in the uh, when you go to town to try to purchase the girls. (I apologize I don't know this terminology but it's freaking 5:30 in the morning for me now and I don't really feel like looking it up. I do believe you know what I mean though. *fingers_crossed*)Slave Market :P
I have been thinking about working on WM7 starting from scratch with sdl2 and allowing multiple screens, multicore processing and dynamic screen changing.Hmm great since i'm slowly making my own brothel manager (or brothels will be one of available buildings in game) so i can share some thoughts about it, but my question is that if you are going to make it in sdl 2.0 it means the programing language still remains c++??
It will be a lot of work so I don't know how or when I will get it done but I have a ton of ideas in my head.
WM7 will handle all characters the same; Girls, Boys, The Player, Customers, Rivals, NPCs, etc. will all be handled with the same base code so all types of interactions will be doable between any character.
The Town will be dynamic and changeable with each section having its own style (think Sim City on aphrodisiacs); Main Buildings will work like they do now, Residential areas will be used to house your people, Businesses that gangs can capture will have actual locations, etc.
Although you say like Sim City on aphrodisiacs which worries me, after all sims ain't exactly known for being sane or rational at the best of times :D .
Hi! Can I set the font size for the list of jobs, traits, girls etc? In resolution 1920*1080The font size for list boxes is fixed at 10px with the row height at 20.
font much smallest. In interface xml files i cant find that.
Sorry for my bad english(
<ListBox Name="FileName" XPos="8" YPos="8" Width="328" Height="288" Border="1" FontSize="15" RowHeight="30"/>
If they are not specified, they use the default numbers.
.06.02.34 is up
See my previous post for details.
Is it possible to make the game recheck/add girls when loading a save?If you edit your save game and remove the .girlsx file from the Loaded_Files section, the game will add her back in when the game loads.
Hmmm...what about new girls files that have been added into the characters folder after the creation of the savegame, will it load them in when you load the save next time?Yes, any .girlsx file not in the Loaded_Files section will get added in when the game loads.
Yes, any .girlsx file not in the Loaded_Files section will get added in when the game loads.
I noticed something weird about the "Farmer" trait, not sure if it's a bug or something else (I'm not super familiar with the code structure)... The trait is present in the cTraits.cpp file in the source code, but I can't find it in the CoreTraits.traitsx file in the Release. Hence I can't create an item which add this specific trait, or create a girl having it.Doh :'( I have them in the svn version but I forgot to copy it over to the release version.
Re-checking it I noticed that it should be the same also for the "Hunter" trait, maybe for others.
In the clinic, the Clinic Job rating is "physical Surgery" while in the "Jobs" menu it is labeled (or it is another job ? In which case where is the mentioned physical surgery ?) "Cosmetic Surgery".I will take a look at this when I get home.
Otherwise, they are still quite some items with iterations (more than one ref, with either space or punctuation added to it. Albeit less that earlier.If multiple items have the exact same name, when the game loads, they all get reclassified as the first item with that name.
As to event for the child in the Slumbs organizing, Ive gone more than two year since the intro, nothing more since then (is that alright ? Quite a neat idea otherwise, altrough it should fire quite later, as to have at last a correctly established PC ?The game will try to add new rivals for you if you loose some, attach your save game and I will see if there is a problem with that part of the code.
This said, the combat boots are quite hard to come by, or is it that there is only a small number of options ? Same is for all the combat related items,There are only 4 items that are classified as "Combat Shoes" in the base game:
In the hospital, a setting tab as to auto assign the girls send there toward x level (say big boobs for example), as it seem (?) these are the one who have an effect as to stats (Which one then ?), as for now, it is quite an time consuming task to check each girl time and again.Anything can be done, its just a matter of time available to add it.
I guess it could be quite basic, as to have the most valued regarding used stats, then some options as to boobs/ass etc.
(Say full health, lipo, face, arse etc to max value ?). This also could be mad as a special job (complete course) ? :p
I just updated to the new version and I'm having an issue where Arena Girls aren't spawning in the Arena. Instead it's spawning normal girls. Any ideas on what's causing it and how to fix it? Is it just a bug with the new version?IIRC, crazy changed the way the Arena works. I think he wanted it so that 'Arena' girls could only be gotten if you have your own girls beat them in a fight.
What I do in the Clinic and Centre when I have a lot of girls that need things is sort them all by day job and select the ones on free time. Then I select a job for them to do and the ones who don't need it stay on free time. Sort again and repeat.
<Resolution
Resolution="J_1920x1080"
Width="1366"
Height="768"
ScaleWidth="1920"
ScaleHeight="1080"
FixedScale="true"
FullScreen="true"
ListScrollAmount="3"
TextScrollAmount="3" />
The "FixedScale" was added to allow older interface to still work, Default is false so no need to change anything.ROFl long time no see. sorry ive been gone for so long. im currently looking into translating the game directly into c#. reasoning is Speed. and mostly so i can try to build it directly for Linux. right now i can run the game on linux using wine. IDK if it just doesnt work or if it is linux problem but the setting editer in game doesnt work at all. and the WMEdit doesnt work at all via linux. Ill let you know where i get to over the next few days. :) but anyways thank you avery and Crazy for an amazing gameThe settings screen is not finished, the only part that works is the folders part.
<Column Name="Service" Header="Service" Offset="560" />
I'm far from an expert in programming, but I do like to tinker with things, so I ended up making a couple of pretty neat items while I was playing.There were a few problems with the items but I got them fixed.
I would be honored to have them in your game, if you like them!
Now is the time to get your requests inOne thing I've been thinking of for a while is another of the constant-effect Orbs (Nightmare, Lovers, Happy), but for reducing Libido. I know the Security job (at least) has text for the girl being distracted if her Libido is too high, and even if it doesn't have any mechanical effect it's something that in-universe would be avoided. Libido-reducing items are fairly rare (I know of the Soothing Drink, not sure if there are any others) and unless they're made Common you're still subject to the whims of
I go back to work next Monday so I only have 6 full days left to work on the game.
One thing I've been thinking of for a while is another of the constant-effect Orbs (Nightmare, Lovers, Happy), but for reducing Libido. I know the Security job (at least) has text for the girl being distracted if her Libido is too high, and even if it doesn't have any mechanical effect it's something that in-universe would be avoided. Libido-reducing items are fairly rare (I know of the Soothing Drink, not sure if there are any others) and unless they're made Common you're still subject to the whims ofI am adding the trait "Chaste" to be the opposite of "Nymphomaniac".economicsthe RNG as to whether they show up. Not sure if any traits reduce Libido build-up, either.
Anyway, I was thinking something like:
Relaxation Orb
At first glance, this pretty crystal ball filled with mesmerizing blue mist seems to be simple decoration for a girl's bedroom. However, it is the focus of a powerful spell, a spell that ensures that her dreams are soothing and peaceful.
-10 Libido, Constant Libido reduction
2000 gold, 25% Shop
Or something otherwise similar to the other Orbs. Thought about -Nymphomaniac trait, but I'm not sure how powerful that would be and how much it would drive up the price.
I'd have made something like it myself, but AFAIK constant-effect items need to be hard-coded, right?
.06.02.49 is up
Added Cure Diseases to the Clinic
Now is the time to get your requests in
I go back to work next Monday so I only have 6 full days left to work on the game.
Now is the time to get your requests in
...Adding customization of the player would require an almost complete rewrite of the game.
Your character
...
Your children
...
...Many of the item creation jobs are already in the farm and arena but can be moved to a Mage Collage if/when it is created.
New Building: Mage's collage
...
More random video options: "Random Non-Sex Scenes", "Random Softcore Scenes", "Random Porn Scenes" and "Random Hardcore Scenes".This can be done but it is low priority.
"Daughter looks like mother" feature: 15-25% chance(controllable by config.xml) for girl inherit from mother not only some stats, skills and traits but also path to image folder.These can be done but the girl creation code needs to be updated first.
Small chance(1-3%) for girl give birth a monstergirl from insemination.
Chance for not paying female customers.What do you mean?
What do you mean?Google Translate is not as good as I had hoped.
Google Translate is not as good as I had hoped.They do occasionally catch women trying to skip out but it is rare:
Each game week, security catches defaulters customers and they are all men. I would like to see among the captured and women non-payers.
.06.02.49 is up
Added Cure Diseases to the Clinic
Now is the time to get your requests in
I go back to work next Monday so I only have 6 full days left to work on the game.
Would you be willing to add some more image types to the game? I have a list I've been meaning to post, I've been holding on to it for a while. It's for things you already do. I've been collecting images for many of them.They will not get in for .06.02.55 tonight but I can get them in for .56
"anal*.", "bdsm*.", "sex*.", "beast*.", "group*.", "les*.",
...
"preg*.", // pregnant varients
"preganal*.", "pregbdsm*.", "pregsex*.", "pregbeast*.", "preggroup*.", "pregles*.",
...
"Anal", "BDSM", "Sex", "Beast", "Group", "Lesbian",
...
IMGTYPE_ANAL,
IMGTYPE_BDSM,
IMGTYPE_SEX,
IMGTYPE_BEAST,
IMGTYPE_GROUP,
IMGTYPE_LESBIAN,
...
IMGTYPE_PREGANAL,
IMGTYPE_PREGBDSM,
IMGTYPE_PREGSEX,
IMGTYPE_PREGBEAST,
IMGTYPE_PREGGROUP,
IMGTYPE_PREGLESBIAN,
...
Sex >> Anal > Group > Lesbian > Oral > Titty > Hand > Foot
Anal, Bdsm, Beast, Group >> Sex
Lesbian >> Nude > Sex
Is there a way to make an item or some such that will disable a girl enjoying sex. Right now it's all too easy to keep them happy just by working them to death because the pleasure keeps them content.
In fact, keeping girls happy in general is too easy. But I want to be extra evil.
Talk about rising from the grave!I know the code in this game pretty well so its not too hard for me to change things.
I'm surprised you even still care Joey!
Haven't you even slightly considered just ditching this? Maybe starting a new project, of your own? I imagine the spaghetti code in WMCM is quite convoluted by now...
Everything seems to be offset to a large degree from the top left. Can't use the buttons to even start the game.You may need to edit your config.xml to look like this
<Resolution
Resolution="J_1024x768"
Width="1024"
Height="768"
ScaleWidth="1024"
ScaleHeight="768"
FixedScale="false"
FullScreen="false"
ListScrollAmount="3"
TextScrollAmount="3" />
New Images show up in the gallery but not in actual play. Was there something I was supposed to do or is it not working as intended?They are available if you put them in scripts but thy are not used anywhere in the game yet.
Also a bunch of buttons don't work. Most notably the back button on the end of week details, but also the girl details button in the dungeon.I have found and fixed those 2 and have checked the for any others.
Just wondering if there was any way to download the packs from mega without the limit being enforced on non paying users or if i can get the girl packs from any other source? Love the game ;)You can create a free account with mega and import the packs to your account.
Is there a way we can help you (apart from donating) to expand the game or add features?I don't really have any timeline or goals so distractions are not much of a problem.
Adding and making scripts or items is obvious, but maybe you can use edited files from github (like new jobs) or just a format for text files or mechanics (like tables and sheets for job outcome descripttions and changes)?
Would that even help you or would that just create more work for you (having to check code others modified or wrote) and be distracting (maybe too much suggestions)?
However, I do have some doubts regarding the image tags and how much they are used. Despite the game supporting number of image tags, only some of them are being used in game (at least in default script). So what are they?? Because I am planning to make image packs for huge number of girls and i can only collect images for default image tags now and add images for other tags later.The newer image types are not in the game because no one has written any scenes where they would be used.
The newer image types are not in the game because no one has written any scenes where they would be used.
Write something that uses a particular image type and I will add it in.
I think you misunderstood me. I am not an expert in making scripts. I just wanted to know what are the image tags (just a list) that are used in default game/script. Because I am collecting fakes/images for some girls I am working. This is save me some time because i only plan on collecting images/fakes that are utilized now.Oh ok,
----------------------- | ----------------------- | ----------------------- | ----------------------- | ----------------------- | ----------------------- |
anal | bdsm | sex | beast | group | les |
torture | death | profile | combat | oral | ecchi |
strip | maid | sing | wait | card | bunny |
nude | mast | titty | milk | hand | foot |
bed | farm | herd | cook | craft | swim |
bath | nurse | formal | shop | magic |
----------------------- | ----------------------- | ----------------------- | ----------------------- | ----------------------- | ----------------------- |
sign | presented | dom | deep | eatout | dildo |
sub | strapon | les69ing | lick | balls | cowgirl |
revcowgirl | sexdoggy | jail | puppygirl | ponygirl | catgirl |
brand | rape | rapebeast | birthhuman | birthhumanmultiple | birthbeast |
impregsex | impreggroup | impregbdsm | impregbeast | virginsex | virgingroup |
virginbdsm | virginbeast |
----------------------- | ----------------------- | ----------------------- | ----------------------- | ----------------------- | ----------------------- |
preg | preganal | pregbdsm | pregsex | pregbeast | preggroup |
pregles | pregtorture | pregdeath | pregprofile | pregcombat | pregoral |
pregecchi | pregstrip | pregmaid | pregsing | pregwait | pregcard |
pregbunny | pregnude | pregmast | pregtitty | pregmilk | preghand |
pregfoot | pregbed | pregfarm | pregherd | pregcook | pregcraft |
pregswim | pregbath | pregnurse | pregformal | pregshop | pregmagic |
----------------------- | ----------------------- | ----------------------- | ----------------------- | ----------------------- | ----------------------- |
pregsign | pregpresented | pregdom | pregdeep | pregeatout | pregdildo |
pregsub | pregstrapon | pregles69ing | preglick | pregballs | pregcowgirl |
pregrevcowgirl | pregsexdoggy | pregjail | pregpuppygirl | pregponygirl | pregcatgirl |
pregbrand | pregrape | pregrapebeast |
----------------------- | ----------------------- | ----------------------- | ----------------------- | ----------------------- | ----------------------- |
pregbirthhuman | pregbirthhumanmultiple | pregbirthbeast | pregimpregsex | pregimpreggroup | pregimpregbdsm |
pregimpregbeast | pregvirginsex | pregvirgingroup | pregvirginbdsm | pregvirginbeast |
It should be in the 7th post in this thread (page 1).
The newer image types are not in the game because no one has written any scenes where they would be used.would be great if u could manage to add some easy way to add/replace text into game just like images for girls. ppl will surely start to write textes then and some will surely share it here
Write something that uses a particular image type and I will add it in.
Hi Happy New year guys, Im trying to start the game after a long time and am having problems getting the girl packs from megaz without it going over the limits.https://www.pinkpetal.org/index.php?topic=3859.0 (https://www.pinkpetal.org/index.php?topic=3859.0)
Does anyone know how i can get them without using megaz?
could you please explain a little bit more in detail, what makes it easier to edit scripts by now?
In addition i have some quests about the latest script commands
For some of the latest scripts commands I would like to have my additional explaination too.
i.e. what type of pic does "have rape" triggers and if not available which pic would be shown instead?
what does have human birth multiple really do? only random child and at what time?
Starting a new game with the newest version and cnganged the pregnancy settings a bit, but for some reason its using the default values even tho I saved the changes in the config file.There are 2 config.xml files, one that comes with each version of the game and one in the folder above that will be used for every version.
Been busy but still going through the mod seeing how it operates and as doing so the catacombs are the odd man out in the brothel management. Unlike the old version of the game where as it has no arena its not noticeable but in this mod it stands out, just doesn't look or feel like it belongs in that area. When managing girls the catacombs doesn't flow with what the brothel is.
What of moving it into the arena as its more combat oriented since I don't think many people deal with the catacombs to begin with until around the time they get the arena... or set up the catacombs like a building itself outside of town as a staging area and its services are set up with say things like Scouting, Trapping beasts, Trapping monster(girls), Treasure hunting, Time Off, Doctor...
Well I didn't quite mean with the gangs, I mean with the girls in what jobs they do, having the catacombs in the general jobs tab in the brothel. It just doesn't quite belong. You have the standard brothel jobs then in the midst of all of it is a go on a combat adventure sort of thing.I thought about moving catacombs to the House but never got around to it.
I do the same thing as you mentioned with the gangs until later where then I set up one of the other brothels for girls to go to the catacombs and nothing else, after they have trained in the arena for a bit of course. Simply because it is easier/quicker I find at the moment to train up a girl then it is to level up gangs and girls have less down time easier to heal the girl then sitting back waiting for gangs to recruit. And if need be with a combat item or 2 and a girl does just as well or better than a gang, and sometimes with items no training is really required.There are more people in a gang so they can bring out more stuff than a single girl can.
On a side note... with the girls exploring the catacombs isn't there supposed to be a better chance for girls to get items and stuff from the catacombs then what gangs do?
There are more people in a gang so they can bring out more stuff than a single girl can.
I never really noticed that but that is interesting. This doesn't make gangs slow training rate so bad now for what they can bring back from catacombs. Training speed I think is still poor and needs fixing though. Taking the new information into consideration the training speed can be increased by less then I thought previously and still make it cost more. But one is still limited on how many gangs they can have unless they change that value manually, so girls do have value in that position in the end just because of sheer number of girls. But with previous stated things girls being easier to stat up through training/items, and less down time with the ability to heal, they are also currently better off sooner than a gang is, but once a gang is trained so that they have less down time then yes gangs I would then say have really good value.Buy the better weapons and max out healing potions and your gangs will do better.
But playing through this mod so far I think, combat and gangs need to some work, combat will probably be the hardest to fix. But with how they are currently, gangs are just really finicky. They either do really good or they can be constantly spending down time recruiting for 3-4 turns from just doing one job, just to heal up do one more job and then spend down time again, and repeat.
Well that just be some thoughts and ideas.
it is very (very) difficult without knowing exactly which are the requirements for each job ^^
In a game I think there 2 important things that are the UI and the documentation and I don't see them in the pool, is it normal?
For now I try to give for each job the better girl but it is very (very) difficult without knowing exactly which are the requirements for each job ^^
Very very difficult. I finally found the requirements for Matron by searching one of the many threads here, but a lot of the others are mysterious. I agree with you - I'd love to be able to really focus on a girl and train her in certain ways to make her better at a particular job :(
Or to raise her love of doing a certain job.
Hello, can i ask something a bit nerdish?
i'm alwais studyng to understand how one specific part of this game works and cant really get it. Users can add folder with specific girl name and the game somehow read it and add girl folder and picture. i tried to figure out which part of the game code do this but cant find. can someone point me out to understand where that code is and how it works? if i'm correct the game load those new folder just when it start the first time, but if i add other folder later they wont be loaded. i would like to change that so that i dont have to restart every time i want to add girls.
Thanks for any help XD
<?xml version="1.0" encoding="utf-8"?>
<Girls>
<Girl
Name="LadyDevimon"
Desc="-"
Charisma="80"
...
In this case the file name is "digimon.girlsx" but the folder for the girl would need to be "LadyDevimon"
Some of the basic concepts and variables in Crazy's Mod (https://www.pinkpetal.org/index.php?topic=3579.msg33836#msg33836)
>> Jobs in each Building (http://www.pinkpetal.org/index.php?topic=3588.0)
There's been talk the last couple of days about Microsoft buying out GitHub, which as far as I know is where the main repository is currently being hosted. Technically the game is already in violation of the terms of service; although it might be possible to work around that by removing the DefaultImages folder, it could easily be construed that the text portion is still in violation of their pornography rules, and I know other adult games have been forcibly taken down in the past. I'd expect a stronger crackdown should the Microsoft takeover happen - it might not be a bad idea to look into other hosting services like GitLab, etc., just in case.I have gotten aevojoey.org and aevojoey.net and plan on setting up my own git server using one of them to host WM7.
i know i havent been around alot along with work being in the way but im learning things and well i am wondering what it takes to make a game and im learning coding from basically zero experience and trying to make one of my own games cuss honestly... im bored.Sad fact is and all in all youtube is the answer...
so i have decided to learn coding with no experience or knowhow that being said CAN SOMEONE PLEASE POINT ME IN THE RIGHT DIRECTION ON HOW TO MAKE A GAME LIKE THIS NEVER BEEN MORE FRUSTRATED IN TRYING TO FIND THE RIGHT SOURCE, OR CODE, OR ENGINE, OR ANYTHING!!!!!
Quick question on girls pack when using girls packs does the file setup have to go resources/characters/(name which contains images) and rgirls file or can it be resources/characters/(name)/(name containing images) and rgirlsx file.Unless someone corrects me it goes resources/characters/name(containing images) and Rfile
Guys really like this game - i know that you keeping this game alive so ... thumb up. Still learning the concept but it goes easily. I just want to start a new game with my custom girls pack with my own images for girls.
I have just a little problem. I created two girl packs in WMEdit.8.32 and give them both "Girl is a slave" - everything working great. If this girl get pregnant - images will be used same as her mother folder or she randomly choose any avaliable image packs? Never had a child in previous game so dont know how this work - will this girl be avaliable for "jobs"? But there is one "little" problem - I tried create pack for daughters - but when i checked "can only be born as Your daughter" in editor - game will crashed during start. I tried every possible combination but i failed to create "daughter" packs ... so how to create it? Thanx.
Guys really like this game - i know that you keeping this game alive so ... thumb up. Still learning the concept but it goes easily. I just want to start a new game with my custom girls pack with my own images for girls.If the girl gets pregnant and has a girl, it will take a while for her to grow up.(you can raise/lower the amount of weeks in config) When they do grow up it will pick a random girlpack to use as their daughter and they will show up in your dungeon as 'Child of one of your girls'. If the mother was a slave, they will also be a slave. They usually inherit some stats and traits from their mothers, even if you have added those traits to the girl in game. Like if you send a girl to the Hospital to get fertility treatment and max her out as 'Broodmother', there is a good chance the daughter will inherit that trait.
I have just a little problem. I created two girl packs in WMEdit.8.32 and give them both "Girl is a slave" - everything working great. If this girl get pregnant - images will be used same as her mother folder or she randomly choose any avaliable image packs? Never had a child in previous game so dont know how this work - will this girl be avaliable for "jobs"? But there is one "little" problem - I tried create pack for daughters - but when i checked "can only be born as Your daughter" in editor - game will crashed during start. I tried every possible combination but i failed to create "daughter" packs ... so how to create it? Thanx.
If the girl gets pregnant and has a girl, it will take a while for her to grow up.(you can raise/lower the amount of weeks in config) When they do grow up it will pick a random girlpack to use as their daughter and they will show up in your dungeon as 'Child of one of your girls'. If the mother was a slave, they will also be a slave. They usually inherit some stats and traits from their mothers, even if you have added those traits to the girl in game. Like if you send a girl to the Hospital to get fertility treatment and max her out as 'Broodmother', there is a good chance the daughter will inherit that trait.thank you for answer ... also helped.
I've never created a pack using 'can only be born as your daughter', so I don't know about that.
Certain buildings can only be obtained by conquering businesses with gangs... but when you start the game with one and that is the mudflap chick symbol on the map the other is the bunny symbol which you need to control 30 businesses to be able to buy. When you buy that one the next one will show up on the map. There are 5 or 6 that you can get in total.thanx .... I was just guessing what this "playboy" symbol mean. So thats another brothel ... good to know.
when I edit the config.xml for a new gaming experience, it doesn't want to work in the game. Like i'll increase my starting gold and such, but it doesn't seem to apply in-game, am I doing something wrong?There are 2 config.xml files, one that comes in each version and a master that goes in the folder above the version folder.
Just curious: I had an idea not too long ago and was wondering, How hard would it be to create a minigame in the game? For instance: A catacomb exploration minigame. My idea was: Add a small minigame that risks game over should it go too poorly, that allows YOU, the player, to attempt to navigate/explore the Catacombs. You get stats based on your birth date/sign, can bring a girl or two/gang members, and explore a randomly generated 'maze'. You get random 'encounters' such as 'Beasts' which can be captured for your brothels/arena, Random/Unique girls that can be found in the Catacombs, and a treasure/item of some sort. You have stamina, have to fight the beasts/girls, and if you die in a fight, you get a game over.I have been planning on adding something like this for a long time.
Again, just wondering if anyone would be interested in that (whether they want to add it into the mod or not) and how hard the idea might be to implement. It's just a way to add something to keep things interesting in the late game when you literally have nothing to do. just an idea.
Hi, I have a question concerning image names and what of them are actually implemented - if there is some subforum about that my apology: On 1st page of this forum there are some image types ... like oral, anal, Titty, bed + preg variation etc i know there are in game already, but i dont know about few ... like lick, dildo, Sexdoggy,See Image Names that the game will recognize (https://www.pinkpetal.org/index.php?topic=3446.msg27877#msg27877) all of the image types listed there are coded in the game.
Suckballs, Eatout, Les69ing, Revcowgirl, Cowgirl, Strapon, Bath ... are these in game or its still waiting for implementation? Thanx if anyone can answer.
See Image Names that the game will recognize (https://www.pinkpetal.org/index.php?topic=3446.msg27877#msg27877) all of the image types listed there are coded in the game.thanx
TMI alert
There are a total of 153 IMGTYPE_ variables in the code in some form or another. Of those 81 are non-pregnant versions.
Thses are only in the code 1 or 2 times so they probably don't do anything
IMGTYPE_PETBEAST , IMGTYPE_PETFEED , IMGTYPE_PETLICK , IMGTYPE_PETORAL , IMGTYPE_PETPLAY , IMGTYPE_PETPROFILE , IMGTYPE_PETSEX , IMGTYPE_PETTOY , IMGTYPE_PETWALK , IMGTYPE_WATER , IMGTYPE_CATGIRL
These are in 3 or 4 times so they may work somewhere
IMGTYPE_PONYGIRL , IMGTYPE_PUPPYGIRL , IMGTYPE_SUB , IMGTYPE_BED , IMGTYPE_BIRTHHUMANMULTIPLE , IMGTYPE_BRAND , IMGTYPE_CARD , IMGTYPE_ESCORT , IMGTYPE_IMPREGBDSM , IMGTYPE_IMPREGBEAST , IMGTYPE_IMPREGGROUP , IMGTYPE_IMPREGSEX , IMGTYPE_MILK , IMGTYPE_PRESENTED , IMGTYPE_RAPE , IMGTYPE_RAPEBEAST , IMGTYPE_SIGN , IMGTYPE_SPORT , IMGTYPE_STUDY , IMGTYPE_VIRGINBDSM , IMGTYPE_VIRGINGROUP , IMGTYPE_VIRGINSEX
These are in 5 times so probably work in scripts and possibly a job or two
IMGTYPE_DEEPTHROAT , IMGTYPE_DILDO , IMGTYPE_EATOUT , IMGTYPE_HERD , IMGTYPE_JAIL , IMGTYPE_LES69ING , IMGTYPE_LICK , IMGTYPE_MAGIC , IMGTYPE_NURSE , IMGTYPE_SING , IMGTYPE_STRAPON , IMGTYPE_TEACHER , IMGTYPE_VIRGINBEAST
These are in 6-12 times so they probably are used in jobs
IMGTYPE_BATH (6) , IMGTYPE_BIRTHBEAST (6) , IMGTYPE_DOM (6) , IMGTYPE_SHOP (6) , IMGTYPE_BIRTHHUMAN (7) , IMGTYPE_REVCOWGIRL (7) , IMGTYPE_SEXDOGGY (7) , IMGTYPE_SWIM (7) , IMGTYPE_WAIT (7) , IMGTYPE_BUNNY ( 8) , IMGTYPE_COWGIRL ( 8) , IMGTYPE_CRAFT (10) , IMGTYPE_FORMAL (10) , IMGTYPE_COOK (11) , IMGTYPE_SUCKBALLS (11) , IMGTYPE_FARM (12)
These are in a lot so they definitely work
IMGTYPE_BEAST (17) , IMGTYPE_GROUP (18) , IMGTYPE_MAID (19) , IMGTYPE_TORTURE (19) , IMGTYPE_BDSM (20) , IMGTYPE_FOOT (20) , IMGTYPE_NUDE (21) , IMGTYPE_HAND (25) , IMGTYPE_TITTY (25) , IMGTYPE_MAST (26) , IMGTYPE_LESBIAN (27) , IMGTYPE_ECCHI (31) , IMGTYPE_ANAL (33) , IMGTYPE_COMBAT (33) , IMGTYPE_STRIP (34) , IMGTYPE_DEATH (47) , IMGTYPE_ORAL (52) , IMGTYPE_SEX (53) , IMGTYPE_PROFILE (466)
These types work in scripts
ANAL , BATH , BDSM , BEAST , BED , BIRTHBEAST , BIRTHHUMAN , BIRTHHUMANMULTIPLE , BRAND , BUNNY , CARD , COMBAT , COOK , COWGIRL , CRAFT , DEATH , DEEPTHROAT , DILDO , DOM , EATOUT , ECCHI , ESCORT , FARM , FOOT , FORMAL , GROUP , HAND , HERD , IMPREGBDSM , IMPREGBEAST , IMPREGGROUP , IMPREGSEX , LES69ING , LESBIAN , LICK , MAGIC , MAID , MAST , MILK , NUDE , NURSE , ORAL , PRESENTED , PROFILE , RAPE , RAPEBEAST , REVCOWGIRL , SEX , SEX , SEX , SEXDOGGY , SHOP , SIGN , SING , SPORT , STRAPON , STRIP , STUDY , SUB , SUCKBALLS , SWIM , TEACHER , TITTY , TORTURE , TORTURE , TORTURE , VIRGINBDSM , VIRGINBEAST , VIRGINGROUP , VIRGINSEX , WAIT
This is an amazing update! Ive been wanting to make my own traits from the beginning! now i just need to edit 1400+ girls with new traits....
also in the editor the new No Tongue and Middle Aged traits have question marks as their type and all of the trait descriptions have been erased.
The "deluxe derriere" trait is currently not set/recognized as an improvement to "great arse", which I imagine it should be?They are working properly in most of the code but I am going over all of it.
//Ass
if (girl->has_trait("Great Arse")) { Sexy += 10; NiceArse += 60; }
if (girl->has_trait("Tight Butt")) { Lolita += 5; Sexy += 20; NiceArse += 40; }
if (girl->has_trait("Phat Booty")) { Lolita -= 20; Sexy += 15; NiceArse += 30; }
if (girl->has_trait("Deluxe Derriere")) { Lolita -= 25; Sexy += 20; NiceArse += 40; }
if (girl->has_trait("Wide Bottom")) { Lolita -= 20; Sexy += 15; NiceArse += 20; }
if (girl->has_trait("Plump Tush")) { Lolita -= 20; Sexy += 30; NiceArse += 10; }
if (girl->has_trait("Flat Ass")) { Lolita += 20; Sexy -= 20; NiceArse -= 50; }
if (customer->m_Fetish == FETISH_ARSE)
{
/* */if (girl->has_trait("Great Arse")) happymod += 25;
else if (girl->has_trait("Deluxe Derriere")) happymod += 25;
else if (girl->has_trait("Tight Butt")) happymod += 10;
else if (girl->has_trait("Phat Booty")) happymod += 15;
else if (girl->has_trait("Wide Bottom")) happymod += 10;
else if (girl->has_trait("Plump Tush")) happymod += 5;
else if (girl->has_trait("Flat Ass")) happymod -= 30;
}
else
{
/* */if (girl->has_trait("Great Arse")) happymod += 3;
else if (girl->has_trait("Deluxe Derriere")) happymod += 3;
else if (girl->has_trait("Tight Butt")) happymod += 2;
else if (girl->has_trait("Phat Booty")) happymod += 1;
else if (girl->has_trait("Wide Bottom")) happymod += 0;
else if (girl->has_trait("Plump Tush")) happymod += 0;
else if (girl->has_trait("Flat Ass")) happymod -= 2;
}
Also some traits in the "CoreTraits" file like "fertile" don´t have any values/stats listed in the file, but still seem to do things?The new "CoreTraits" is a work in progress and is slowly getting more things moved to it.
Btw, is it better to post questions here or on discord?Here is better for bigger things like this.
//Ass
if (girl->has_trait("Deluxe Derriere")) { Lolita -= 30; Sexy += 30; NiceArse += 60; }
if (girl->has_trait("Phat Booty")) { Lolita -= 25; Sexy += 25; NiceArse += 50; }
if (girl->has_trait("Great Arse")) { Lolita -= 20; Sexy += 20; NiceArse += 40; }
if (girl->has_trait("Wide Bottom")) { Lolita -= 15; Sexy += 15; NiceArse += 30; }
if (girl->has_trait("Tight Butt")) { Lolita += 5; Sexy += 10; NiceArse += 20; }
if (girl->has_trait("Plump Tush")) { Lolita -= 15; Sexy += 10; NiceArse += 10; }
if (girl->has_trait("Flat Ass")) { Lolita += 20; Sexy -= 20; NiceArse -= 50; }
if (customer->m_Fetish == FETISH_ARSE)
{
/* */if (girl->has_trait("Deluxe Derriere")) happymod += 30;
else if (girl->has_trait("Phat Booty")) happymod += 25;
else if (girl->has_trait("Great Arse")) happymod += 20;
else if (girl->has_trait("Wide Bottom")) happymod += 15;
else if (girl->has_trait("Tight Butt")) happymod += 10;
else if (girl->has_trait("Plump Tush")) happymod += 5;
else if (girl->has_trait("Flat Ass")) happymod -= 30;
}
else
{
/* */if (girl->has_trait("Deluxe Derriere")) happymod += 5;
else if (girl->has_trait("Phat Booty")) happymod += 4;
else if (girl->has_trait("Great Arse")) happymod += 3;
else if (girl->has_trait("Wide Bottom")) happymod += 2;
else if (girl->has_trait("Tight Butt")) happymod += 1;
else if (girl->has_trait("Plump Tush")) happymod += 0;
else if (girl->has_trait("Flat Ass")) happymod -= 2; }
You can get the newest version from my Patreon Page (https://www.patreon.com/aevojoey). My followers get access to the new version 3 days before everyone else.Half a year later, access is still Patreon-only.
...the community around this game was active as fuck, which was super fun...
No, the game is not dead. Real life issues has slowed game development. There might be an update this year.
I don't think there is any more activity using SVN. The "official" code is now on github,That would explain things. Thanks. I wish these things were written somewhere more obvious like in the stickied link on the top right.
https://github.com/crazywm/crazys-wm-mod
but there hasn't been any activity there for some time.
I've been working on a fork that can be found here https://github.com/h1262216/crazys-wm-mod, that tries to clean up some of the code and add some new features. In its current state, there are still some things that don't work yet, but on the plus side it supports webm and some lua scripting.
@PurpleWhat's with everyone switching to discord for all things. It bugs me. Anyway, your goal is noble indeed. Improving the codebase is always a good thing. In which case I must ask if you have contemplated moving all of the job texts into the external files. Looking at the original crazy mod the foundation for this is there, right in the base game, but whilst the game text is nicely external aevojoey seems to have hardcoded a lot of stuff. Like most all of the job result texst for one. And whilst I haven't had the time to do this my self it appears that the process of recompiling that so that they are in external files instead should be quick if boring labor.
I'm coding on linux, so I don't have any experience with VisualStudio. There are CMakeFiles, which I think offer some way of creating VisualStudio project files. I've tried this at one point, but my experience using VS in a virtual machine wasn't great so I settled for building things with cmake and mingw to get the windows exes.
The code from my repo won't work with an old visual studio compiler, I am using C++14 features. Actually, most of my effort has been directed at improving the code base, not at changing the game. So even though I agree with the three endgoals you posted, they are not on my short-term todo list. Another thing I would add to that list is that I think skill progressions should follow more typical RPG style routes, in the sense that getting the skill from 20 to 40 should be faster/easier than 80 to 100.
You are right that there isn't much info about this here on the forums, I've mostly been posting alpha versions on the discord channel.
Yes, moving same game text into external files is part of what I'm trying to do. I think you underestimate the actual effort involved in doing so, though. The resulting text files have to be rich enough in structure so that you can actually do some simple game modding with it (e.g. if you add a trait, you have to be able to add corresponding job text variations), but at the same time simple enough that a non-programmer can easily edit these. You can see my current progress on that here: https://github.com/h1262216/crazys-wm-mod/tree/master/Resources/Data/JobsYou are taking this far more than I would have. I was just talking about dumping the existing text into files and not bothering with moddability. This being said as a fellow programmer I like the color of your thoughts. The potential of placing everything into these XML files instead of the old odd text system is immense. Like you could go so far as to let the actual text be scriptable from the XML so that one can define custom conditions and branching paths for text right there in the XML. The more I think about it the cooler it sounds. So much so that I'll say if you ever need someone to bounce ideas off or something I am open.
I'm using CLion as an IDE.I'll have to check that one out.
Yeah, I'm actually already on my second try of implementing this. My first version was too complex, and also too verbose in its use of XML tags (e.g. `<Condition><And><HasTrait>A</HasTrait><HasTrait>B</HasTrait></And></Condition>` which made it difficult to read.
The new version stated out as simple as possible, but I'm slowly adding things that are needed to convert common structures to XML, so it is getting more complex too.
Make a new thread for your mod bro... I had no idea it existed, it's pretty decent progress since crazy's mod.