devolution

Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
14 (9.2%)
Girl's interactions (with each other)
24 (15.7%)
Scripts (interactions with the player)
30 (19.6%)
New Stats, Skills and Traits
8 (5.2%)
Existing Stats
1 (0.7%)
Existing Skills
1 (0.7%)
Existing Traits
3 (2%)
Customers
4 (2.6%)
Gangs
8 (5.2%)
Rivals
6 (3.9%)
Buildings
8 (5.2%)
General Jobs
3 (2%)
Farm Jobs
9 (5.9%)
Matrons
9 (5.9%)
Items
0 (0%)
Remaking the interface
13 (8.5%)
New stuff
6 (3.9%)
Whore Master Editor
2 (1.3%)
No priority
This poll will be reset when I start a new section or add more choices so check back often.
4 (2.6%)

Total Members Voted: 83

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.03.07  (Read 489820 times)

0 Members and 4 Guests are viewing this topic.

Offline Hazure

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #930 on: January 24, 2018, 05:40:04 PM »

When my gangs go down from one job, I will put them on training until the numbers are up to a minimal job...say 10 or so...and that way, the eventually don't go down and tear through the other guys.

Offline CaptC

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #931 on: January 28, 2018, 03:04:19 PM »
Mine the catacombs early for easy starts.


Get one gang working the catacombs day one.
Turn off the (currently) useless beasts, lower the incidence of girls until later.
Sell any loot worth more than 1,000.
Turn the money gained into weapons upgrades, before investing anywhere else.
Your gang plundering the catacombs will get tough, really really fast.
Now you have one gang full of tanks, level 4 weapons backed by great skills, that you can do anything with while you train greener gangs


Side bonus: a second gang at weapons level 4 early on, will simply toast the opponent's gangs. Sabotage for another good revenue stream. These guys will get very powerful, very fast, as well.
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Offline samu3l

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #932 on: February 24, 2018, 04:03:49 PM »
Hello,
just some questions or suggestions,
On the turn summary menu, when you end a week could it be possible to have a button to pass from one event to another one whithout having to click on the list on the left ?
And also,same screen, is it just me or button next only work for the first"event" of the list ? for others events it will bugged out and go back to the first one


sorry for the mistakes i'm not english ...

Offline Sorren

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #933 on: April 17, 2018, 04:50:29 AM »

Changing item colors in config.xml does nothing, changing other options such as fullscreen works but the item colors don't change. There is only one config.xml in the root folder alongside the exe.


EDIT: Figured it out, it's being overridden by the now default J_ skins, I'd suggest altering something so the config still overrides that.
« Last Edit: April 17, 2018, 04:54:50 AM by Sorren »

Offline Strec

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #934 on: May 12, 2018, 11:49:37 PM »
Hello, new user here :)

In a game I think there 2 important things that are the UI and the documentation and I don't see them in the pool, is it normal?

For now I try to give for each job the better girl but it is very (very) difficult without knowing exactly which are the requirements for each job ^^


Offline spiker1984

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #935 on: May 15, 2018, 07:59:11 PM »
it is very (very) difficult without knowing exactly which are the requirements for each job ^^


Very very difficult. I finally found the requirements for Matron by searching one of the many threads here, but a lot of the others are mysterious. I agree with you - I'd love to be able to really focus on a girl and train her in certain ways to make her better at a particular job :(
Or to raise her love of doing a certain job.

Offline fenicearcana

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #936 on: May 16, 2018, 10:43:46 AM »
Hello, can i ask something a bit nerdish?
i'm alwais studyng to understand how one specific part of this game works and cant really get it. Users can add folder with specific girl name and the game somehow read it and add girl folder and picture. i tried to figure out which part of the game code do this but cant find. can someone point me out to understand where that code is and how it works? if i'm correct the game load those new folder just when it start the first time, but if i add other folder later they wont be loaded.  i would like to change that so that i dont have to restart every time i want to add girls.
Thanks for any help XD

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #937 on: May 18, 2018, 08:53:20 PM »
In a game I think there 2 important things that are the UI and the documentation and I don't see them in the pool, is it normal?
For now I try to give for each job the better girl but it is very (very) difficult without knowing exactly which are the requirements for each job ^^
Very very difficult. I finally found the requirements for Matron by searching one of the many threads here, but a lot of the others are mysterious. I agree with you - I'd love to be able to really focus on a girl and train her in certain ways to make her better at a particular job :(
Or to raise her love of doing a certain job.

Some of the basic concepts and variables in Crazy's Mod
>> Jobs in each Building


Hello, can i ask something a bit nerdish?
i'm alwais studyng to understand how one specific part of this game works and cant really get it. Users can add folder with specific girl name and the game somehow read it and add girl folder and picture. i tried to figure out which part of the game code do this but cant find. can someone point me out to understand where that code is and how it works? if i'm correct the game load those new folder just when it start the first time, but if i add other folder later they wont be loaded.  i would like to change that so that i dont have to restart every time i want to add girls.
Thanks for any help XD

The .girlsx files are only loaded when the game is loaded.
If you edit an existing girl, you have to remove them from the save file to have the game load the updated file.
 - remove the girl from the <Girls_Files> section and the <Girls> section

In the code they are loaded in  cScreenPreparingGame.cpp 

The folders and images in them are accessed by the game when they are needed so you can add more images to a girl anytime.

The .girlsx file is what is required to add a girl to the game, the folder is optional but needs to have the exact name from inside the .girlsx file (not the file name).
Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<Girls>
    <Girl
        Name="LadyDevimon"
        Desc="-"
        Charisma="80"
...
In this case the file name is "digimon.girlsx" but the folder for the girl would need to be "LadyDevimon"
« Last Edit: May 18, 2018, 09:02:16 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Strec

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #938 on: May 19, 2018, 01:48:14 AM »
Some of the basic concepts and variables in Crazy's Mod
>> Jobs in each Building


Before posting I did spend a week to search the datas I need I I did read your thread completly and It's a good work referencing the jobs and what each job do but there are very few information on the best skills to have for each job.


Mainly I did find the stats needed for matrons (in headgirl description) but it is not really sufficient :)

Offline jimbobiii

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #939 on: June 03, 2018, 06:44:48 PM »
There's been talk the last couple of days about Microsoft buying out GitHub, which as far as I know is where the main repository is currently being hosted. Technically the game is already in violation of the terms of service; although it might be possible to work around that by removing the DefaultImages folder, it could easily be construed that the text portion is still in violation of their pornography rules, and I know other adult games have been forcibly taken down in the past. I'd expect a stronger crackdown should the Microsoft takeover happen - it might not be a bad idea to look into other hosting services like GitLab, etc., just in case.

Offline FlamBurger

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #940 on: June 05, 2018, 11:34:48 AM »
Oh crap, it's always something going on in the background isn't it?
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #941 on: June 06, 2018, 09:11:06 PM »
There's been talk the last couple of days about Microsoft buying out GitHub, which as far as I know is where the main repository is currently being hosted. Technically the game is already in violation of the terms of service; although it might be possible to work around that by removing the DefaultImages folder, it could easily be construed that the text portion is still in violation of their pornography rules, and I know other adult games have been forcibly taken down in the past. I'd expect a stronger crackdown should the Microsoft takeover happen - it might not be a bad idea to look into other hosting services like GitLab, etc., just in case.
I have gotten aevojoey.org and aevojoey.net and plan on setting up my own git server using one of them to host WM7.
For now they both point to aevojoey.com which is a set of webpages I created a long time ago for my own use.
« Last Edit: June 06, 2018, 09:13:30 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline dabanisher

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #942 on: June 20, 2018, 07:36:12 PM »
i know i havent been around alot along with work being in the way but im learning things and well i am wondering what it takes to make a game and im learning coding from basically zero experience and trying to make one of my own games cuss honestly... im bored.
so i have decided to learn coding with no experience or knowhow that being said CAN SOMEONE PLEASE POINT ME IN THE RIGHT DIRECTION ON HOW TO MAKE A GAME LIKE THIS NEVER BEEN MORE FRUSTRATED IN TRYING TO FIND THE RIGHT SOURCE, OR CODE, OR ENGINE, OR ANYTHING!!!!!


Offline Beracell

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #943 on: June 21, 2018, 04:14:46 PM »
i know i havent been around alot along with work being in the way but im learning things and well i am wondering what it takes to make a game and im learning coding from basically zero experience and trying to make one of my own games cuss honestly... im bored.
so i have decided to learn coding with no experience or knowhow that being said CAN SOMEONE PLEASE POINT ME IN THE RIGHT DIRECTION ON HOW TO MAKE A GAME LIKE THIS NEVER BEEN MORE FRUSTRATED IN TRYING TO FIND THE RIGHT SOURCE, OR CODE, OR ENGINE, OR ANYTHING!!!!!
Sad fact is and all in all youtube is the answer...
Bit of history from me I started to learn programming originally from running a wow priv serv and that taught me databases which would be similar in respects to the items in WM, it was simple editing of what existed to alter or create new items or npc's and all of that such... after that I tried to take an actual computer programming class and it was all just theory most of the time with little hands on, in my opinion programming is something that is best learn through hands on application. About the same time I got many beginner books for programming which 90% are all garbage because its all hello world which really does not help learn the coding you need to do anything other than a calculator... though, the beginner java book teaches you to make a asteroids game I think is was by the end of it, but the problem though is java is old and is dying out, and there are other more viable programs. Granted minecraft was originally made in java it had issues though mostly when it came to the servers being a slow running program lag was always an issue that and most of the time one would have to restart minecraft every so often because java has or had a memory leak issue unless you had a lot of extra ram. Some people make arguments about java dying out so that may be just a bit of opinion there, but I got my opinion on java from watching videos on ytube from seasoned programmers who say its dying out, whom most of them say as a beginner , learn depending on what you want to do php for websites much like anything but FB is a prime exapmle, javascript for web and app games like what you find on FB, python for bigger games, and then advance into the language c++.

If you look for stefan mis chook in ytube look for his videos "10 programming languages in only 15mins", "What are the First 3 Programming languages to learn", "The 2018 Tour-De-Nerd Programming Language Race is On" and "What if you were a Python Programmer" Those are the top 4 videos I say watch of his over all but all of his recent stuff is good at least he tells alot about what the best programs out there are and what they are used for, their faults, whats current and popular and whats falling out.

Now after sometime of trying books in which I got an idea of C#, Java, and C++ mostly and other odd things I cam across a website codecombat, amazing little place teaches you python by default or you can pick, javascript, coffeescript (which no one cares about as far as I know) or Lua. The problems though are that they don't quite show or teach you enough to deal with setting something up from scratch or deal with graphics, and the lua part is still in development not everything is translated from Python to Lua yet, so they tell you how to do it in python on some levels and you have to do it in Lua. I started with Lua partially because of teh wow priv serv and then got into it abit more because of WM and because my slight previous understanding of coding it wasn't hard for me to translate it over , and honestly its not hard to figure out what it wants you to do from the hints, and so long as you payed any half attention to the earlier levels you should know what to do. But lately I moved on to python.

How ever in the end this place will teach you enough to be able to alter code but not quite enough to make something from scratch. But this is a good place to begin to learn coding and get definitions down along with some actual !!hands on practice!! of something practical.
Now after that which you can do now if you want to try you can look up the terrible programmer on ytube he has a series of making a rogue like game from scratch in python and he teaches you along the way which I am currently following and I think its amazing for even beginners that know little code as he does try to teach you but preferably it helps to know a bit of the definitions. And this is where I am at currently.

...

Now moving on WM is currently programmed in C++ and lua if I am correct, C++ is amazing has great power and running speed but takes longer periods of time to code things compared to other languages as it is a really bare bones language... most of the C languages are like this, they take longer to code but are quite powerful the draw back though is they need extra code to be cross operation system compatible since they are designed for windows. Java is easier to program in but its running speed is slow compared to the C's and is a legacy language its slowly dying off, new companies now don't really use java unless they have a program already java and they need someone that can keep it going, but it is OS universal. Python is also OS universal and is easy also but even slower than java however with the advancements of personal computer speeds since when python was first introduced in 1998 I think it was, its speed is becoming less of a problem and in most cases python used on top of an engine made from C++ for something big but python is getting better and better and each year and is gaining popularity and is used quite frequently in big games as far as I know. Lua is popular with games as it is a easy scripting language its been used in wow and in other big games Lua tends to be the go to for modding or addons for most games. Now the game engine Unity uses c# I think and it is quite popular for indie developers because there are sites that help teach you but you still need to know some coding before you can jump into that even with the guides all over the place for that. 
I bring up a lot of these differences in languages because of joeys talk about remaking the game... I was actually thinking of remaking it also but in python and I was going to ask about thinking of changing the code to python if he knows python, C++ is amazing but is over kill for a game like this and python is easy to use and cross operating system compatible. That being a part of the reason I moved from learning Lua to Python was to remake the WM game even if i have to do it alone. My only problem right now still learning enough python to be able to do the graphics and current lack of time and income. If I can solve the income problem I can solve the time problem and then its just however much time it takes me to get through learning the graphics coding but the terrible programmer on ytube is teaching that quite well and his tutorial is so great that I was thinking of adding the rogue like dungeon crawler game that he teaches to make to WM so that the player could get items and go catacomb diving and fight monsters and such on his own.



Offline dabanisher

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Reply #944 on: June 21, 2018, 07:13:26 PM »
this has been greatly insightful to my road to my making my own version of this game. Almost 90% of what you just said is news to me I've been trying to look through a lot of things. from definitions to lingo and all that jazz I'm going for a more adventure style version of wm. still working on how to do any of it but I'm thinking of using a html engine. but that is just ideas and what you've given me has helped me turn to a direction. whether I stick with it or not time will tell.