Not true, there is a very rare item that could give this trait.
Alright. My intention was to say that there will be abilities or attributes a character could be born with, but could never learn.
Yup, [virginity]'s very temporary thing in this game, so could be a feat or even effect
I don't know if it could be an effect, but it can't be a feat. Feats can be learned. You can't learn to be a virgin. (yeah, restoration magic, magic items and artifacts, divine intervention, ... you know the drill).
We have various pics and don't have an artist, so things like hair length or color are out of question.
Long hair is one of the traits currently in the game. Is that an oversight or do I misunderstand what you are saying?
Nope. Profession is occupation. This trait describes physical and mental training character has in the past.
Maybe we could rename those traits? "Fighter" or "Assassin" sound like occupations to me. How about "Combat training" and "Former assassin"?
If you want to suggest another trait concept, be my guest.
I suggest we give traits a more specific meaning. Let's see which categories of properties our characters currently have:
StatsCharacter attributes describing the physical, mental(?) and social prowess of the character in areas that need detailed modeling.
SkillsAbilities that can be learned and that need detailed modeling by the game.
Traits* Abilities that can be learned and that do not need detailed modeling by the game.
* Attributes that can be gained without significant effort
* Attributes that can be gained, but require effort
* Abilities or attributes the character was born with and could not learn
* Sexual orientations
* Temporary effects
Since we implement traits in XML, it is difficult to let them do more than modify character stats. We should keep that in mind.
Xela already said that temporary effects will not be modeled as traits. Learnable abilities are feats or skills. Abilities or attributes the character was born with, for example being an alien, should do more than modify stats. Those are hard to describe in XML, so they should not be traits. I propose we call them advantages.
StatsCharacter attributes describing the physical, mental(?) and social prowess of the character in areas that need detailed modeling.
SkillsAbilities that can be learned and that need detailed modeling by the game.
Feats [proposed]
Abilities that can be learned and that do not need detailed modeling by the game. Many current traits are in this category.
Advantages [proposed]
* Abilities or attributes the character was born with and could not learn
* Sexual orientations
Traits* Attributes that can be gained without significant effort
* Attributes that can be gained, but require effort
Effects [WIP?]
Temporary effects
So, based on this proposal traits would be character attributes that can be gained or lost and that can be modeled by modifying character stats or skills.