How much data is too much data? I've noticed with the new patch (.05t) that there is a whole new tab under details that displays on a rating system the ability of the girls at each job. I have yet to find one use for this screen. What is the difference between a girl with a B in Stripping, and a girl with C in Stripping? If it is meant to just give a general idea of how good a girl is at a task isn't it easier to just look at her stats? Like Strip = 37%? I understand the attraction of having speadsheets of info about things, just for the sake of having them, but this screen really doesn't add anything new to the game and just seems like clutter.
I'd love to see a hidden jealousy meter in the game.Hmm in my opinion that would need the implementation of a system which checks your interaction with other girls for each girl
The Data QuestionI agree, the job aptitude list is clutter.
Girls behaviorI like the idea of a jealousy meter but it will require a lot of coding.
Hiring Girls and BehaviorThe slave auction already has had different texts based on your disposition added, the actual girl changes have not yet been done.
Recapturing girls is too easy. I know for a fact if I put my gang on recapture that girl is recaptured the next week. That's no fun.As I rarely have girls run away in my games, I have never had the need to recapture anyone.
Spying on girls never reveals anything. Maybe this would be a cool way to impart information on some of the things going on in your brothel I talked about. "Karen is jealous of Anastasia". or "Eve has a secret lover". I remember in earlier versions of the game I would see them catch girls stealing money, but I haven't see anything like that in a long time.Currently, spying only shows you how much gold the girl has.
Gang weapon levels should have flavor text. Knives, Pistols + Shotguns, Sub-Machine Guns and Rifles, Machine Guns. Whatever.They will be.
Girls are too happy all the time. Make happiness fluctuate based on events in combination with some clever piece of code that makes happiness move on a curve (or something). Girls shouldn't be the happiest they've ever been right after they've been kidnapped, or have just banged 9 dudes with a preference of hate working as a whore.I have already started looking into this. (5% health, 100% tired and still 100% happy???)
A lot of the jobs are redundant or not unique enough to warrant their own category. What's the difference between Brothel Whore and Whore in the Strip Club?Each of the sections of the brothels have a whore job and a few "support" jobs.
Day and Night are currently meaningless from a gameplay standpoint.Day shift has fewer customers than night shift and rape chance is higher at night.
Some patch problems, all of my random girls are now lolitas and virgins.For random girls, if you set the virgin trait to 0 and the virgin stat to 0 the girl will not be a virgin.
The UI change with the Next week button being moved to the top right...I moved the next week button to the top when I moved the back buttons to the same bottom corner.
The same with the stat set up on the girl screen. It seems like things were moved around just for the sake of moving them around.Actually, they kindof were.
but the old version had the profile perfect from a clarity of design standpoint.More details on what you mean about this would help.
Girls who are virgins should not be okay with being whores, or any aspect of working in your brothel apart from maybe advertising, cleaning, customer service (I have no idea what this job actually does), or "probably" waitress or barmaid in a strip club.For the virgin part, I agree and looked into that a while back but only got around to adding something dealing with that to personal bed warmer.
You can easily check your girlsx files and set every catacomb and slavemarket girl to 50% happiness as starting point.This is not really true because the code sets health, happy and tired to default when the girls are loaded but I can change that so it will not set defaults unless they are set to health=0, happy=0 or tired=100.
but addictions don't work correctly (in my opinion) at the moment anyway.Addictions are broken but I am currently fixing them.
A girl with addiction goes down to 0% if she doesn't get her drug but the drug doesn't raise her happiness then
or at least not very much if i give her the stuff then.
And they also don't try to flee or steal the drugs or something, even if they aren't enslaved
Well you have different parts in your buildingCurrently, the majority of the jobs are independent of each other so where you have the girls does not really matter, "Brothel Whore", "Hall Whore" and "Strip Club Whore" all do basically the same thing.
and i don't know the exact coding but i think having girls in each job slot in one part increases the happiness of your customers
and their opinion of the quality of your brothel.
So, yes whores in all 3 establishments do the same thing but they work for different groups of customers
and it is a good idea to fill the jobs in one establishment instead of spreading your first girls over each part of your brothel.
and if the guy says No and you follow them to kidnap their families, that should have a chance for bad events happening to you afterwards.I like that idea but it will take some time for anything like that will get into the game.
Maybe the guy had powerful friends and these are out for revenge against you.
Another thing i would like to see implemented, is a max number of rooms at least for the early brothels or increase the price for new rooms for each room you buy, so it is cheap at the beginning but at a certain size is cheaper to open a new brothel instead of increasing the existing ones, even if that means you need a new matron, new guards and so on.As soon as I removed the limit on the number of rooms, I regretted it.
I really do think that girls shouldn't be classified as lolita unless they are designated in the girlsx file, but thank you for the tip about virgins. If I set lolita to zero will I be able to designate them as non-lolitas in the girlsx file as with virgins? Basically overwriting the code?When a random girl is created, if age is set below 18 lolita is added and if age is above 20 lolita is removed.
When a random girl is created, if age is set below 18 lolita is added and if age is above 20 lolita is removed.
Virgin, if not set with either trait or stat, then the sex skills are tested for and it is set.
If age is above 25 and they are not a virgin, Milf is added.
What is the difference between a girl with a B in Stripping, and a girl with C in Stripping?The basic idea is for the girl with B to earn more money, become less tired and less unhappy when doing that job, I assume.
If it is meant to just give a general idea of how good a girl is at a task isn't it easier to just look at her stats? Like Strip = 37%?What about jobs that don't have a correlative, separate skill? Like barmaid or waitress? That's exactly what the job grade system is for. To give you an estimate of how effective a girl would be at a certain job based on her skills.
I understand the attraction of having speadsheets of info about things, just for the sake of having them, but this screen really doesn't add anything new to the game and just seems like clutter.I, for one, like spreadsheets. The game is about management. The more things I can overview and manage, the better.
One thing I liked in Sim Brothel was that your girl could have secret boyfriends.?? Which Sim Brothel? I used to be confident that I played all of them but I remember no such thing anywhere. I must know.
These girls come to you willingly. They may not know what they are in for, but they have begged you for work and shelter. So their initial disposition should be neutral in both fear and hate.And why should every girl be like that? The fear or hate should be varied between various personalities of the girls. Maybe based on their traits?
It seems like too many girls are just fine with being whores, while in real life, most girls wouldn't be initially ok with that. It's a long process and a big hurdle for a girl to get into the life, and it should be represented better. The girls with the "elegant" trait are the only ones that have an initial aversion to it, and only that they "don't prefer it". Girls should not be willing to whore off the bat unless they are already whores.You're forgetting the part where you have to torture for weeks and/or brand a girl as a slave before you're getting her rebeliousness low enough for her to be effective. Unless you buy a girl at a slave market - but girls like that are already used to obeying, no?
When a random girl is created, if age is set below 18 lolita is added and if age is above 20 lolita is removed.
Virgin, if not set with either trait or stat, then the sex skills are tested for and it is set.
If age is above 25 and they are not a virgin, Milf is added.
?? Which Sim Brothel? I used to be confident that I played all of them but I remember no such thing anywhere. I must know.
I, for one, like spreadsheets. The game is about management. The more things I can overview and manage, the better.
And why should every girl be like that? The fear or hate should be varied between various personalities of the girls. Maybe based on their traits?
Making sure every single one is not throwing a fit because you're not giving her enough attention is a bit meh.
I prefer to play this game as a role playing game, meaning that I act as my character would.
as this game is intended (at it's core) to be a sexual fantasy, not a management game where you efficiently make widgets.
Well, that is actually what management is at it's core. People management, which is what being a whore master is, is precisely this: managing peoples moods and characteristics.
Managing 50+ girls should be difficult.
Let's face it, earning money in this game is not hard, so once you've earned all of your money, where is the gameplay?
My ideas are meant to add gameplay at the later stages of the game, because at the moment, having 50+ girls in this game is game over - I won.
Traits should always be relevant to the character and your interactions with them. But why would a girl hate you for offering her a place to sleep, food, and a job? Why would she fear you? If anything, recruiting should give her positive modifiers to love and fear, being that you've basically just saved her from the streets.
These girls come to you willingly. They may not know what they are in for, but they have begged you for work and shelter. So their initial disposition should be neutral in both fear and hate.
It seems like too many girls are just fine with being whores, while in real life, most girls wouldn't be initially ok with that. It's a long process and a big hurdle for a girl to get into the life, and it should be represented better.
I haven't contradicted myself at all. If you want to cherry pick things I've said that were built off other things I said that you didn't quote and you've come to conclusion that I've contradicted myself, you need to re-read my posts.
I said the game straddles the line of management sim and RPG, which it quite clearly does
For whatever reason, you've misinterpreted what I've said.
In any case, this isn't a debate and I feel no need to argue with you about what I've said or it's meaning. Everything I've written has been clear enough to those not looking for conflict. This is feedback for the developers based on my experiences of playing this game for 5 years through it's many iterations, and what the game means to me.
Apply yourself to your own advice, because if what I've quoted aren't contradictions then I don't know what is one. And don't hide behind the context of your wording.Contradictions are not contradictions if they are corrections.
RPG can stand for "Role Playing Game", "Roll Playing Game" or even "Rocket Propelled Grenade"
Quite clearly, that is your opinion, once again. Right now there's barely any RPG aspects in it at all. Do I have to explain what "RPG" stands for
Meanwhile the game contains so many sidearms , and they are still are growing, like farm,etc.. which I personally would not expect in a Whoremaster game..Addictions can be removed in the Centre's Drug Rehab.
I can live with that but what I really would like to have is a better support with already existing working parts of the game..
For example: there is a clinic, in which they can help girls , and there a very fantastic methods they can help the girls therewith; but very common things, like remove scratches etc are not included. Therefor you have to buy and use an item. That feels strange for me.
Also, all diseases and addictions should be able to be removed in a clinic. So every single player can decide to remove the item potions from the game or just leave them in.
Some weeks ago I kindly asked to implemente an order which shows a torture pic , without having the hardcoded thing in background when using the order "player tortured target girl"Crazy is handling the old scripts stuff.
Is that already done? ( scripting)
I've already noticed that the hardcode for the scripteditor is obvisiously not availably anymore? Is there someone who is be able (and is willing ;) )
to write a new, and better, one ?
To give you an impact about the possibilities of scripting which could make the game much more interesting I will upload a very modified meettowngirlscript.
In there the player will ask the girls name before he decides to hire her . And possible that she will denie..
Some weeks ago I kindly asked to implemente an order which shows a torture pic , without having the hardcoded thing in background when using the order "player tortured target girl"Been done for awhile now. Command is have torture pic.
Is that already done? ( scripting)
Cons:Do u mean incompatible? As all girls should work in the game they just wont have the new pic types and the new skills will start at 0.
- The changes made to the gallery made the old girl pack incomparable, that was a minus for since I like RL girls and the packs I had were really old (got them of this forum).
I.The brothel expanded. It's been said that the different sections and support jobs will be worked upon. I really want to see that since the brothel is the core of the game in my opinion.This will happen over time. All jobs will be made better and better over time. More jobs will be added to the buildings and such.
II.More options to customize your playing experience. It what I would call rules (Slave Maker has them) and WM has them in relations to slave acts. They are general guidelines that you check and define you play style (and maybe your morality?).Interesting not sure how hard or easy this would be to add. But it would go along with the suggest you made on how to improve free time while taking slaves into account.
III. Oddly enough, I would like the rival factions to be expanded. Right now I hardly notice them except in the beginning. In the old WM there was actually an event when one of the gangs was defeated and you had the leader come to use for help(something like that). I'd love to have that expanded, maybe have all the rival leaders be girls and thus collect them one you defeated them or at least have a counter of how many rival faction leader you killed. Quest against rival factions would also be nice. At least make new gangs appear in the game.Seen this a few times before. Rivals might get expanded sooner or later. I think aevojoey has plans to make rivals better not fully sure.
Accommodation(which I personally never use): 1. Only basically needs (very poor)2. Average 3. Luxury (Obsiosly there could be more levels, just drawing the basic lines)This is how accommodations work more or less the higher they go the quicker the girl will love u. I would like to see more done with them as that is about all they do right now.
Neutral:Yeah the farm is so far from done that no one really gets it yet. But it will be a great thing once it gets further along. Make potions, cures, and various other items. It will also be the place to raise beasts for people who like that type of sex. U will be able to raise food to feed ur girls so that ur daily upkeep for them will go down and you can make more money. U will be able to make different types of beers, wines and milk to serve at the bar. Baker could make food for the waitress to serve. Butcher could lead to a cooking job as u will have meats and such to use. Then there is animals and such to do things with. I have plans to use horses for a few different jobs such as escort to make sure they show up on time if u have horses. That all said the farm may have been rushed alittle but we were running out of letters for the .05's releases and I wanted to get into the .06 with the new numbering system. Just think of the farm as pre alpha.
-I don't get the farm. Don't get me wrong, I'm the kind of guy that welcomes all new content but it's really weird managing a brothel in a psychotic way and have a farm and do agriculture. Maybe players like that, i don't know. Also, even when they'll be able to make potions it won't seem less out of place. It will be useful yes, but still weird.
I'm interested to see the new morality and how it works. :)Me to actually lol. I have no ideal what the plan for that is.
- The studio is actually the most logical addition to the business (unlike the arena for example). However, I find it lacking as it is.How would u make the studio better? I can think of a few ways myself just wondering what others think needs done to help it. But if u have followed this mod for the like 2 years Ive worked on it the studio is about 100x better then it was at .01 lol.
- As I see it (and I maybe wrong) the game is expanding on all fronts (gallery, the new buildings, new traits etc). That's good since you're expanding the range of the game and servicing more types gamers but it feels shallow since the new features don't have much meat. I am waiting to see how that turns up.Yeah a lot of the things that are added are basic for now. As I get better at coding Ive went back and made a lot of things better but its a slow process. Aevojoey is a much better coder and he has made many things much better also. But with only 2 people coding we just kinda work on what we feel like doing. So we may add something get bored of that and switch to something else before making it great... But sooner or later we will go back to them. Currently Im spending most of my time working on make jobs better and its slow work as I dont have much time to code as it is.
Pros:The arena is my favorite also its why I added it as the 1st building I did. It has improved quite a bit over time and aevojoey just rewrote the fight arena girls making it much better. I also may be adding some new jobs to it soon.
- The fresh air to the game is greatly appreciated. This game has so much potential.
- Of all the new areas added I like the arena the most. It gets you a new way to get girls (way too easy for my liking though) and enhances the idea that you can use the slave girls as you wish.
High morality girls | | | Low morality girls |
nicer and less likely to fight unless provoked | | | more likely to hurt customers for no reason |
Better for service and assisting jobs | | | Better for torture and beast jobs |
More likely to convince | | | More likely to force actions |
prefers normal sex acts | | | prefers beast, bdsm and rough sex |
as matron, will help more | | | as matron, will hurt more |
better with good magic | | | better with dark magic |
better at researching good stuff | | | better at researching bad stuff |
More likely to spare life in the arena | | | More likely to kill in the arena |
will hate evil players | | | will hate good players |
I know nude is the correct naming type, but what is nude exactly? Is it topless? Is it naked but not in a lewd pose? How does this differ from Strip?To me nude is a girl naked without clothes on. Where strip is a girl in the process of stripping or with only a few pieces of cloths on
I really like the new addition to the brothel stripper job that they can masterbate (using MAST)if they get hot enough. I'd love to see more types of progression like this with the jobs. Bedwarmer is another good example of how this is used. It keeps things interesting, and I'd like to see a progression like this with even more pic sets, such as using Strip - nude - mast - sex dependent on how horny or willing a girl is. I usually progress my girls from Ecchi bar/waitress jobs, to stripper or brothel stripper, to whore as a way of breaking them in. Mainly because these jobs are the most fleshed out of all of them. I'd love to see more randomness based on libido, nymphomania, and love traits to make girls "act out" on the job. It shouldn't happen all the time, but if I put a girl to work as a ecchi waitress, sometimes its a nice surprise (or not) to see that the girl gives a free blow job to a customer she finds attractive depending on the type of girl she is. Another thing to add to the story and another choice given to the player about whether she should be punished or rewarded.Last patch nurse, feedpoor, and community service got something along those lines added for nympos and girls with low int. Peepshow is getting more added to it next patch. The girl can bring in another girl or a customer based off her traits to have sex with while people watch. But I agree with u on some of this but some jobs wont be getting anything like this as I like them to be safe jobs. But u can expect some jobs to be getting more events for nympos or low int or what have u type girls.
Peepshow has two separate pics shown each shift is this intentional? I think cleaning does too (or used to).It was bug that should be fixed next patch.
I hope you understand what I'm trying to describe.I understand what u mean. Should be doable.
Also, currently there seems to be a bug in the Brothel strip descriptions where if the girl has sex with a guy there is a jumble of the description. she always gets abused during the shift, and the formatting of the description isn't quite right.Dont know that I ever tested this so yeah might have a few bugs. Not sure why it would do that though.
Fame (and all of the skills imo) rises far too quickly and there should be a cap on a girls fame dependent on her other skills like beauty, charisma, sex skills, etc. This is important because it's far too easy to make money with the whore job. Any girl who is level 3 or has 100 fame easily sleeps with 9 guys every turn, making 800-1000gp, even if her beauty is like 56 or something. A girl in that much demand should have the stats to match. I think tweaking some of these things will make the game more challenging in the early and late game. Maybe too many customers?I think its just the whore job is to strong really. Caping fame wouldnt be right as there are tons of famous people that are ugly as sin. Right now game balance is far from my mind as to much is changing ever week.
Also a girls enjoyment of a job needs to be tweaked in my opinion. Right now in the code it is assured that over time a girl will end up loving whatever job you put on her. -1 for abused during shift(low chance), +1 for normal, +3(?) for enjoyed herself(low chance). You can see how this plays out statistically over time. I'd like to see more variation.This is mostly done to assure the girl will actually work the job more often then not. It could use some tweaks. But what ur saying was done by me to assure that the girl would eventually want to work the job as early on girls can refuse way to much. I always hated that a girl u take in off the street give a place to live and food to eat wouldnt be a waitress for u... lol so that was my fix to make them do the job faster. But ending the rant yes it needs something better at some point.
It also seems like girls will naturally fall in love with you over time, even if you don't speak with them. This is kind of weird, but explainable. Is this your intention?Yeah they do. And no it isnt my intentions for that. I know the higher a girls accommodations the faster she will fall in love with u. But basically all girls will be in love with u which dont make sense. I would rather it take some work but interactions arent great right now so for now it is what it is.
I plan on adding a deterioration check to the girls so they slowly lower stats, skill and enjoyment.
This will balance out things that they do not use.
Basically every day, they may loose 1 point from 1-5 stats or skills and 0-2 points from all enjoyments.
Basically every day, they may loose 1 point from 1-5 stats or skills and 0-2 points from all enjoyments.
Basically every day
day
Just, please, PLEASE have the displayed picture reflect the last act that actually occurred, not the last act that MIGHT have occurred. For example, brothel whores that strip but do nothing else, currently get a picture of a sex act that they didn't actually perform. They should just get a strip picture, and some text that says why they didn't proceed.Thats a bug I didnt even know about.. It will be fixed
DAILY TURN SYSTEM OFFICIALLY CONFIRMEDOk, confirmed that some time in the future if I get around to it the game may or may not change from weekly to daily mode.
Thats a bug I didnt even know about.. It will be fixedThat was the result of the bug with the customers.
That was the result of the bug with the customers.Thought it was because it wasn't told that if it was skill strip that it used image strip. Which I have done just not upload it to the SVN yet.
Thought it was because it wasn't told that if it was skill strip that it used image strip. Which I have done just not upload it to the SVN yet.That too but in r105 customers could not get stripping as preferred Sex.
Been done for awhile now. Command is have torture pic.Dear crazy,
I know nude is the correct naming type, but what is nude exactly? Is it topless? Is it naked but not in a lewd pose? How does this differ from Strip? If I were training a new girl, would she be more likely to strip or peepshow at first?Personal, bottom-line distinction between the two for me is this: Nude is a girl being mostly naked, Strip is a girl being mostly dressed. They both include some amount of nudity, of course.
I can't believe I missed this post entirely. It touches upon something I've meant to...touch upon.
Morality will kind of work similar to the players disposition with a lot more effects as more gets added.
High morality girls | Low morality girls nicer and less likely to fight unless provoked | more likely to hurt customers for no reason Better for service and assisting jobs | Better for torture and beast jobs More likely to convince | More likely to force actions prefers normal sex acts | prefers beast, bdsm and rough sex as matron, will help more | as matron, will hurt more better with good magic | better with dark magic better at researching good stuff | better at researching bad stuff More likely to spare life in the arena | More likely to kill in the arena will hate evil players | will hate good players
I plan on adding a deterioration check to the girls so they slowly lower stats, skill and enjoyment.
This will balance out things that they do not use.
Basically every day, they may loose 1 point from 1-5 stats or skills and 0-2 points from all enjoyments.
Do u mean incompatible? As all girls should work in the game they just wont have the new pic types and the new skills will start at 0.
How would u make the studio better? I can think of a few ways myself just wondering what others think needs done to help it. But if u have followed this mod for the like 2 years Ive worked on it the studio is about 100x better then it was at .01 lol.
1. I would like for the studio have the equivalent of a matron. My girls died while working as porn stars.The Director is the Matron of the studio.
2. Have the girls gain the porn star trait after they make X number of scenes.Ok
3. Add jobs for actress like promote movie (have sex with fans to raise awareness of the movie) and the option for the actress to do the same at the studio.Movies and Scenes need a lot of work.
4. Film library -all the movies you ever made with name, scenes and, if possible, earnings.
5. Unless I missed it, once the scene is film I cannot know what type of scene it is when I add it to the movie.
The Director is the Matron of the studio.
For .06.00.00 the Director was the first of the matron reworks.
She is much smarter and will do more than you think she could be able to do.