Addressing some of the other things brought up.
For game balance I am looking at quite a number of things, not just what the girl's stats are. I agree that we need to re-evaluate how girl's are priced for one. Both how much to purchase them, how much they charge for various services, and how much the player can expect to make off of his girls for any situation.
I want items to play a more important part in the game. (But I plan to look at that at a later time).
For the more immediate future (if I can every get time away from bug hunting) here is what I am looking at doing. I want to make the game more about managing your girls to try to get an income, in order to reach a goal. Instead of just hiring as many girls as possible, and dumping them into a job, then forgetting them. I also want the goal to be to try to manage your customers some. But I want to avoid making this tedious. I want to make happiness and tiredness to play a more important factor than they do now. Currently they mainly effect how likely a girl is to refuse to do a job... which I have never liked. Especially since the job refusal is also effected by a lot of other things. So I want to get away from this. (There should still be a small chance of it, but it should not be the PRIMARY means of presenting a challenge to a player, since the player has only a few ways to address it as it is.)
So.. instead of just checking if a girl refuses to do a job, then cranking out some semi-random text, and prices. I plan to have it do a "job performance" check each time a girl performs a task. This check will effect a LOT of things...
If she rolls dismally, there is a chance she will refuse the job or try to run away, or other bad things (snitch to the police, whatever). Also how much both the customer AND the girl is satisfied will be effected by this. These will effect quite a few things as well (fame for both the girl and the brothel being one). Also a happy customer will tip a girl, but instead of being the mostly flat rate the girl gets now, it will be based on how much he has, and how much he enjoyed. etc...
So, the job performance check would largely be based on the girl's skills, her current status (happiness etc), relevant traits, items, accomodations etc...
I am also looking at how a girl goes about charging for services. Instead of making a fixed amount, plus a small random amount based on 2 or three stats (the current method). I plan to make it a negotiation between the customer and the girl. He would approach her, and either make an offer, or ask how much, and she would respond, and they would haggle until either they reach an agreement or not. How much he is willing to pay would be based on her stats, her fetish categories, how much money he actually has, and how many other things he plans to do that night (he may need to budget some). How much she wants to charge will be based on... what is he asking her to do?, how much she enjoys doing it... how skilled is she? what kind of mood is she in? (happy/tired), how does he look? (his stats).. also how intelligent is she compared to him (whichever one of them is smarter will try to negotiate better), and of course there is room for plenty more.
One other current problem is that there is almost no reason to use free girls. But my planned changes can help with this.... Since the girl's happiness would be very important to her job performance, free girl would get a serious bonus here. Where slave girls would be less likely to refuse a job if they do very bad, but will just do a bad job instead. I also think that free girls should gain skills/traits/stats etc faster than slave girls. The balancing goal would be to make it so that Slave girls are a good investment with a steady, but lower payout.. where free girls may not start out very good, but in the long run will be the BIG money earners.
Another balance between free/slave girls is that I want to make it so that occasionally girls will ask the player for favors. Things like, time off... a change of job, items, better pay, etc... granting/ignoring those favors will have an effect on happiness and job performance. Free girls would ask for more favors than a slave girl, but the benefit would be higher.
Just some of the ideas I have had on the back burner for some time, I actually have about a dozen pages of notes for more ideas, but some are sketchy and not worth mentioning right now, and really who wants to read that much
--PP