I appreciate the welcome and quick reply
The game's quite good and I only wish I knew how any semblance of coding to help lol
Also the few things I was wondering
1. Is there any thoughts behind the difficulty of this game?
I've downloaded and use all of the Lurker's girl pack, and even previously, I've realized that the game suffers from "Quantity" > "Quality"
I've tried to vary different approaches to the game such as not having ANY sex workers (By having most girls just explore catacombs, arena, etc etc) but I usually ended up with too much money/girls in about a week's time.
I was curious whether anyone was working towards perhaps adjusting multipliers to reduce income and maybe removing unique girl rewards from most situations.
I really have 0 knowledge of the game's inner workings, but from the cursory glance of the player, there is a distinction between unique and random girls? Maybe removing unique girl rewards from catacombs or applying stat restrictions to achieving certain things?
-Magic stat = Rarity of found items?
-Char stat = Quality of girls found?
-Strength stat = Beasts found?
Also adjusting Sex worker income?
-Money = Job Income x Looks x Obedience
-Obedience = Love - Fear (With certain traits reverting this stat such as Broken Will?) + Player Charisma (If you were looking into giving the Player some stats?)
2. Also the catacombs granting ANY items seems to litter the inventory and even with 100 different items the chances of getting the items you want seems slim
-This would probably be alleviated with the previous suggestion to gate item rarity with character stats
-But also maybe if most consumables were removed from the pool? (Possibly adding another item tag to make this easier? Pretty odd to find Underground plastic surgery in a dungeon :/)
3. The gang system seems quite lackluster?
-Robbery seems TOO high risk with extremely low reward?
-Sabotage seems too low risk with extremely high reward?
-Weapon Upgrade doesn't seem to have much impact?
-The effects of the gang stats seem vague
Is there any development planned for this section? Gangs seems to be a mad cash grab early and very pointless after a few weeks in.
Honestly, even though most of the game makes my brain explode with "what if?" ideas, the gang system feels very dull. Honestly feel like maybe if the Arena could add a tab for "gang-function"... and that section be remodeled into something else...
3. I was wondering if the "Customer can't pay" interaction could be expanded to actively allowing kidnapping?
It was the most exciting portion of the game to have a change of pace from waiting for another week of flood of girls/items/money
-Adding a similar interaction for sabotage, but with "The Rival Gang sends you a girl as a sign of peace"?
----Possible negotiation interaction regarding the "quality" of girl?
----Rejection = Another assault on your business (from the insult)
----Accept = Girl reward + Rival gang is refreshed/receives more funds or gang + % Gang death (from Espionage?) / % Cash loss?
-Adding another set of interaction for actually kidnapping girls from local business?
--Acquire Business Interaction?
----Accept = Money / Item / Girl / Cash?
----Refuse = +x Business
----Possibly extending it further? Revamping the Acquire building section to a minigame?
-------Buildings bought gives you a girl (blackmailed daughter/wife? Maybe the harder buildings = More Family members up to 2~3 with higher resistance?)
-------Acquiring building attempt = Large down sum + breaking the girls' wills to X fear/love (devotion)?
-------The former acquiring business could be scrapped to another gang interaction or revamped into something else?
More ideas were had but these were the most prevalent