And true there is obedience.. but is impaired by a lo of stuff so you will have to manage those thing.. even a max obedience she could refuse you if you did not manage the other things as well.. and obedience can drop too..
Again, we can assume that once the slave was trained and removed from ST module, she was trained properly and will not refuse any reasonable request (not any request at all, that would require mind control or something). Thus once training is successfully finished, we assume that her obedience is max and always will be max, and simply remove it from her stats.
But inside ST module nothing prevents us from adding obedience stat, and make one of ST goals to raise it.
Dark.. maybe you got a link to a website where i could find what each unique girl traits or basic stats/skills are?
We have
this old thread that has some info, but it's quite outdated.
We have now charisma, constitution, character, intelligence, luck, agility, attack, defense, magic, health, vitality, mp as stats.
These are our skills:
SKILLS = set(["vaginal", "anal", "oral", "sex", "strip", "service", "refinement", "group", "bdsm", "dancing",
"bartending", "cleaning", "waiting", "management", "exploration", "teaching"])
For traits you need json files from db folder starting with "traits_". I can upload them somewhere if you have troubles with obtaining them from the repo.
does the stats in Pytfall individually increase by a fixed amount each lvl or not ?
I'm afraid it's a very complex matter. We changed traits logic in the dev version. Now you can write there something like "mod_stats": {"charisma": [1, 4]}, and the girl will have +1 to charisma every 4 levels. Thus depending on traits characters may or may not have bonuses per level.
At the same time by fixed amount we raise max levels of stats. +2 to max and +5 to absolute max per level. Absolute max is the max that cannot be exceeded no matter what. Normal max can be increased via items and training, until it will hit absolute max.
The system is complex, that's why it's so difficult to convert stats.