So we need a list of skills before remaking items. Otherwise there are not enough changeable things. And as big one as possible at the current stage.
My idea was to add text to the picture itself so we could use one icon for several similar items that only differ by level (and stats/skill VALUES that they provide). So for such items, we would now just show a picture but a picture together with a small text in the right, top corner of a picture. Same as amount of stackable items right now but in the top corner. It's not a must but an option...
Wait, but many icons are quite small. And not because I resized them, they already were.
Unless by small text you mean 1-3 letters, there is no enough space.
As for the very idea of leveled items... Well, the idea is very common in arpgs like diablo. I'm not sure how well it will work in our case though. If you can make the process automatic, ie without me making multiple copies of the same item, I have no objections. Maybe something like 3 subtypes of items: worn out, normal and first-class.
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There is another topic I want to discuss. It has a lot in common with items system, because items are the main difference here.
I'm talking about gender duality. My thoughts:
- It seems a popular option, it used in many games. Of course if we implement it fully, it will give us a lot work with little returns.
- In my opinion, its popularity is based on the wish to have a hot, pretty MC and, possibly, have some lesbian action too.
- To provide both without giving an option to select MC's gender, we could take OW approach, where the game basically has two main characters, MC and assistant. Though we use less of unique dialogues and more of simple content.
- One another thing that makes it useful is Lesbial trait. Doing something with a purely lesbian character for a male MC without paying for that is unrealistical. It's not a major issue, but it's an issue. Unless you feel like using that system from SM3 with floating sexual preferences.
I thought about it for some time, after we discussed it with someone about half a year ago. I had several ideas so far:
- a quest item to transform MC temporarily. We can say that the effect is short, so there is no need to rewrite all events, yet when needed it will be there.
- brother+sister main heroes. You select 2 characters in the beginning, you have two MCs with two inventories and either shared or separated stats.
- now, after I unpacked all items from Dungeons and Dolls, we have an option to build an android, just like in that game, by searching for more parts and special dresses in dungeons. She also could be an assistant who tells players how to play. It's a
very powerful system, they even have sectional h-pictures for variously builded androids.
Note I'm not saying that we have to code it today or tomorrow, like Xela likes to assume sometimes.