Well, even though having more options in one area may not explicitly remove options from elsewhere, it certainly divides the player's interest. No matter how much you veil the issue by saying "but you don't have to use these things!", the minute they become available the game has become a little broader. Now, that's not necessarily a bad thing, but just as importantly it's not necessarily a *good* thing either. It depends on what you're aiming for. Anyway, the point is, I can see where Mehzerz is coming from, and to a certain extent I agree.
Currently the game is pretty focused on the brothels - sure, there are some other options thrown in, but they're not implement nearly as well as the core brothel section. Do we want to try and keep the game that way? I don't know. Certainly it's entertaining in a way right now, but I could see how extending the focus more to an overall crime sim might be a boon. It's a matter of scale, really. Do we go bigger, to a more city-oriented feel? Do we stay as we are, with most of the consideration being within individual brothels? Or, as M seems to be suggesting, do we try and go smaller, with more personal interations between the PC and individual girls?
Of these three options, I can see good things about all of them. However, in my opinion going smaller is the weakest choice - partially because this is probably the hardest to do, partially because we already have so much excellent material that it feels wrong to have to ignore it when shifting to a smaller scale, but mostly because that sort of game is already pretty effectively done in the SM series. The other two scales are pretty equal. As the game stands, it's good; changing it would probably just make it good in a new way. Total wash.