<Trait
Name="Abnormally Large Boobs"
Desc="My god these things are like miniture moons..."
Type="Physical" />
Type | = | Desc | = | Examples |
Species | = | If she can be classified as anything other than pure Human | = | Demon, Angel, Construct |
Breasts | = | Traits for breasts | = | Big Boobs, Abundant Lactation, Perky Nipples |
Physical | = | Descriptions of her physical form, not including surface appearance | = | Big Boobs, Malformed |
Appearance | = | Non-permanent changes to how she looks | = | Small Scars, Pierced Nipples |
Action | = | How she does actions or how actions affect her physically | = | Strong, Fragile |
Perception | = | How others see her | = | Nerd, MILF |
Social | = | How she is in social situations | = | Charismatic, Queen |
Mental | = | How her mind works | = | Iron Will, Meek, Yandere |
Magical | = | Magical effects | = | Strong Magic, Flight |
Sexual | = | Anything dealing with sex | = | Gag Reflex, Lesbian |
Job | = | Her job training before she became part of the game | = | Doctor, Actress |
Temporary | = | Temporary traits | = | Out-Patient Surgery, Botox Treatment |
Addiction | = | Addictions | = | Shroud Addict |
Disease | = | Diseases | = | AIDS |
1.)This could be implemented as her past before she got into the "business", such as "farmers daughter", "nurse trainee" or "wizards aprentice".
how about a job-trait Type? .... naturally there are people which are good at computing or others are good at maths or others got a good social ability ... maybe we could ad a trait-cat where the slaves and non-slaves are suited for jobs ... for example ... u take the naruto-girls where the most of them are suited for fighting (guarding) jobs and/or medical traitment
Type Desc Example
Jobappitude Which job is suited the most Farming, Movies, Hospital
Surgeries temporary surgery-effects Botox injected, healing wounds from surgeries
Fetishes One or some Festishes the Char developed Bondage, SM, BDSM?
<Trait
Name="Actress"
Desc="She is a born Actress, ready for whatever the Director throws at her."
Type="Job" />
<Trait
Name="Director"
Desc="She has a knack for getting people to do things her way."
Type="Job" />
<Trait
Name="Farmer's Daughter"
Desc="She grew up on the family farm."
Type="Job" />
<Trait
Name="Doctor"
Desc="She has already had extensive medical training."
Type="Job" />
<Trait
Name="Out-Patient Surgery"
Desc="She recently got out of surgery and should be resting."
Type="Temporary" />
<Trait
Name="Botox Treatment"
Desc="She recently had Botox injected into her face. If she is happy about it, no one can tell."
Type="Temporary" />
Sadist and masochist are already there <Trait
Name="Battery Operated"
Desc="She keeps going and going and going... She can never get tired, but she can get hurt or sad."
Type="Species" />
<Trait
Name="Open Minded"
Desc="She has no problems trying different things sexually and she will accept anything as is."
Type="Action" />
<Trait
Name="Bisexual"
Desc="She has no problems sleeping with guys or gals."
Type="Sexual" />
<Trait
Name="Heavily Tattooed"
Desc="She has tattoos over most of her body. It is very hard for her to cover them all."
Type="Appearance" />
<Trait
Name="Tattooed"
Desc="She has some type of image tattooed on her body, be it a bird, a heart or the name of some old boyfriend or girlfriend."
Type="Appearance" />
<Trait
Name="Small Tattoos"
Desc="She has some small tattoos on her body. If you ask nicely, she may show you."
Type="Appearance" />
<Trait
Name="Hourglass Figure"
Desc="Her body has the highly desireable shape of an hourglass - big tits, thin waist and wide hips and ass."
Type="Physical" />
<Trait
Name="Tomboy"
Desc="She's got a feisty personality of a tomboy. Her hobbies and lifestyle are somewhat masculine."
Type="Mental" />
<Trait
Name="Audacity"
Desc="She certainly doesn't lack courage. Dominating her would pose quite a challenge."
Type="Mental" />
<Trait
Name="Agile"
Desc="This girl has sharp reflexes, nimble fingers and quick feet."
Type="Action" />
<Trait
Name="Delicate"
Desc="This girl is as fragile as porcelain. She gets tired quickly and bruises easily if she's hit."
Type="Action" />
<Trait
Name="Beauty Mark"
Desc="She has a visible beauty mark somewhere. Above her lips, on her cheek or maybe even on her tits or asscheeks. "
Type="Physical" />
<Trait
Name="Exotic"
Desc="Her skin colour is unusual. It could be natural chocolate, tanned orange, perhaps even alien green or purple. "
Type="Physical" />
<Trait
Name="Mature"
Desc="A girl no longer, this fine, grown woman's lascivious body is a fruit ripe for the picking."
Type="Physical" />
<Trait
Name="Wide Bottom"
Desc="She can be rightfully proud of her large,shapely hips and equally juicy thighs."
Type="Physical" />
<Trait
Name="Broodmother"
Desc="Her mighty thick thigs and body are capable of giving birth to children by the dozens."
Type="Physical" />
<Trait
Name="Muscular"
Desc="This girl has an athletic, well-toned body with visible muscles. She definitely lifts."
Type="Physical" />
<Trait
Name="Plump"
Desc="This girl has more than a few soft bits. Plenty of supple flesh to squeeze and pinch."
Type="Physical" />
<Trait
Name="Slut"
Desc="She definitely wouldn't make a good wife. A good whore on the other hand... "
Type="Social" />
<Trait
Name="Bimbo"
Desc="This girl is, like, a total ditz. "
Type="Social" />
<Trait
Name="Noble"
Desc="This blue-blooded girl comes from an aristocratic, high-class background. "
Type="Social" />
<Trait
Name="Flat Chest"
Desc="This girl's boobs aren't just small - her entire chest area is practically plank-shaped."
Type="Sexual" />
<Trait
Name="Petite Breasts"
Desc="She's only a bit under-endowed. What she lacks in size, she makes up with sensitivity."
Type="Sexual" />
<Trait
Name="Busty Boobs"
Desc="She's packing a pair of fairly large, full lady lumps on her chest."
Type="Sexual" />
<Trait
Name="Giant Juggs"
Desc="They're soft, they're jiggly and they're BIG, with a B-I-G. There is definitely something to be jealous of here."
Type="Sexual" />
<Trait
Name="Massive Melons"
Desc="By the legendaries... her tits are like miniature moons. Hands and faces get lost inside them...forever."
Type="Sexual" />
<Trait
Name="Titanic Tits"
Desc="Her breasts, if they can even be called that, have transcended the scientific laws of space. You could hug them like you could hug an entire person. How the girl wielding them even walks is a mystery."
Type="Sexual" />
<Trait
Name="Strong Gag Reflex"
Desc="Sticking things down her throat comes with a natural difficulty to her."
Type="Sexual" />
<Trait
Name="Good Kisser"
Desc="Locking mouths with this girl feels almost as good as sex. She's an artisan when it comes to kissing."
Type="Sexual" />
<Trait
Name="Dick Sucking Lips"
Desc="Her lips are gorgeously full and they look even better when they're sucking on something."
Type="Sexual" />
<Trait
Name="Nimble Tongue"
Desc="The flexibility of her tongue grants this girl the ability to do amazing things with it."
Type="Sexual" />
<Trait
Name="No Gag Reflex"
Desc="Putting things down her mouth is no big deal for her. Just not too much and not too fast."
Type="Sexual" />
<Trait
Name="Well Throated"
Desc="This girl is a deepthroat expert. She won't even blink at the most vicious throatfuck attempts."
Type="Sexual" />
<Trait
Name="Dry Milk"
Desc="Her breast milk, if lactated at all, is essentially worthless."
Type="Sexual" />
<Trait
Name="Scarce Lactation"
Desc="Her breasts produce small amount of milk, but it's enough."
Type="Sexual" />
<Trait
Name="Abundant Lactation"
Desc="This girl's tits are definitely worth suckling.They produce a large amount of milk at a quick rate."
Type="Sexual" />
<Trait
Name="Cow Tits"
Desc="This girl's breasts produce an astoundingly large amount of milk at an extremely quick rate. Her mammaries are practically overflowing with deliciously sweet and rich milk."
Type="Sexual" />
<Trait
Name="Flat Ass"
Desc="Her posterior isn't really anything special. Not much to grope or slap whatsoever."
Type="Sexual" />
<Trait
Name="Tight Butt"
Desc="Two finely-sculpted, scrumptious ass cheeks. What they lack in size, they make up with shape."
Type="Sexual" />
<Trait
Name="Plump Tush"
Desc="This girl's huge ass is impossible to hide. She can barely fit in any pants and every dress she wears is filled with her butts shape."
Type="Sexual" />
<Trait
Name="Phat Booty"
Desc="This girl has the kind of butt that makes all your gang members go 'Daaaayyyuuumn!'."
Type="Sexual" />
<Trait
Name="Deluxe Derriere"
Desc="The legendary perfectly peach-shaped ass. Big enough to melt hands, shapely enough to glue eyes to it forever. Even you can't gaze at it too long without lowering your shades. "
Type="Sexual" />
Milk trait iteration. I know you wrote the current ones, aevo, no offense meant.I take no offense at anything.
It just seemed inadequate to me to have girls with the word "milker" in them, since a milker is someone who milks, not is being milked.
<TraitThis one is a little more complicated to do.
Name=''Had Boyfriend'' (or husband)
Desc=''This girl was in relationship'' (or she is in a relationship. attract special kind of customers)
Type=''Social'' />
This one is a little more complicated to do.
I intend to have people from their former lives play their part in the future but I have not gotten to any of that yet.
If you think some body traits gets to messy, you could implement them as a stat of their own.
For breasts 0-100( or 200 for titanic), if breasts < 10 "flat chest", <20 "small breasts" ...and so on.
Breast surgery would simply be a +/- 5 or 10 on the stat.
This could be implemented for any body size oriented trait group.
<Trait Name="Idol" Desc="This girl has gathered quite the following." Type="Job" />Already have "Idol" and "Noble" as a Social types.
<Trait Name="Heroine" Desc="This girl is a vigilante out for Justice or revenge." Type="Job" />
<Trait Name="Singing Diva" Desc="She can sing really well and move customers with her tune" Type="Job" />
<Trait Name="Nobility" Desc="Grown and bred to in luxury and happiness." Type="Species? JOb?" />
<Trait Name="Gusher" Desc="This girl can gush a river out from her vagina." Type="Action" />
<Trait Name="Angel" Desc="She's an angel from above." Type="Species" />
<Trait Name="Elf" Desc="This girl grew up in the woodlands and have pointy ears." Type="Species" />
<Trait Name="Goddess" Desc="She's a Goddess from above." Type="Species" />
<Trait Name="Priestess" Desc="She lives a life of simple purity and devotion." Type="Job" />
You could call her Fallen Goddess.
This trait could have a special effect.
If she ever reaches hate = 100, her old powers come back and she kills you ;D
so players should be careful what they do to these girls.
<Trait Name="spirit possessed" Desc="her body is currently being physically possessed by an evil spirit." Type="temporary" />Already have "shapeshifter"
<Trait Name="demon possessed" Desc="her body is currently being physically possessed by a demon." Type="temporary" />
<Trait Name="solar powered" Desc="her body needs direct sunlight for a lengthy period to survive." Type="species" />
(good for plant based girls like the alrune)
<Trait Name="shapeshifter" Desc="this girl can change her appearance at will." Type="temporary" />
<Trait Name="egg layer" Desc="this girl gives birth to eggs instead of live young." Type="species" />
(good for harpies ,dragon girls and other avian based girls)
<Trait Name="Fallen Goddess" Desc="She used to be a Goddess until she was stripped of her powers and thrown to the slavers." Type="Species" />
<Trait Name="Spirit Possessed" Desc="Her body is currently being physically possessed by an evil spirit." Type="Temporary" />
<Trait Name="Demon Possessed" Desc="Her body is currently being physically possessed by a demon." Type="Temporary" />
<Trait Name="Solar Powered" Desc="She needs direct sunlight for a lengthy period to survive." Type="Species" />
<Trait Name="Egg Layer" Desc="This girl gives birth to eggs instead of live young." Type="Species" />
Trait name | = | Approximate Cup size | = | if made into numbers |
"Flat Chest" | = | - | = | 0 |
"Petite Breasts" | = | A | = | 1 |
"Small Boobs" | = | B | = | 2 |
(no trait) | = | C | = | 3 |
"Busty Boobs" | = | D | = | 4 |
"Big Boobs" | = | E | = | 5 |
"Giant Juggs" | = | F | = | 6 |
"Abnormally Large Boobs" | = | G | = | 7 |
"Massive Melons" | = | H | = | 8 |
<Trait Name="Goddess" Desc="She's a Goddess from above." Type="Species" />
I am incorporating traits into the game in groups, currently I am adding breast size traits.
There are 8 traits + no trait so 9 total.
Here is how I have them arranged now.
Trait name = Approximate Cup size = if made into numbers "Flat Chest" = - = 0 "Petite Breasts" = A = 1 "Small Boobs" = B = 2 (no trait) = C = 3 "Big Boobs" = D = 4 "Busty Boobs" = E = 5 "Giant Juggs" = F = 6 "Abnormally Large Boobs" = G = 7 "Massive Melons" = H = 8
If I should move any around or add any more, let me know.
(this is probably what the "too much is too much" crowd doesn't like.)
Trait name | = | Approximate Cup size | = | if made into numbers |
"Flat Chest" | = | - | = | 0 |
"Petite Breasts" | = | A-B | = | 1 |
(no trait) | = | C | = | 2 |
"Busty Boobs" | = | E-F | = | 3 |
"Giant Juggs" | = | G-H | = | 4 |
"Massive Melons" | = | H+ | = | 5 |
"Titanic Tits" | = | H++ | = | 6 |
Overall I wanted to avoid using cup sizes as an indication of tit size.It can be a bit traitorous and confusing, because there's many measurement systems out there.The original 3 boob traits were enough but more were submitted so I added them.
The first trait types are just a base and they are not going to be used by the game for a while.
Since you've already began on splitting traits into different groups and the list of proposed traits only grows and grows, are you going to continute separating them into different categories, aevo?
The original 3 boob traits were enough but more were submitted so I added them.
Removing some of the new ones would be easy but removing any of the old 3 would cause problems because they are already in so many girls files.
The first trait types are just a base and they are not going to be used by the game for a while.I already thought about splitting things more, particularly adding "Breasts" as a type for breast sizes, milk production and nipple type.
Also, what original 3 boob traits? I thought there were only two original (that is, pre .6.00) ones: "Big Boobs" and "Abnormally Large Boobs".
I'm guessing 'Small Boobs'. You really seem to have a blind-spot. Perhaps they need to be huge before your optic nerve registers them? :D
Some of these might be complicated to code, because my mind is hard-wired to think up the most confusing shit possible, so feel free to skip over anything that might take more effort than usual.Well my mind is hard-wired to understand the most confusing shit possible, so feel free suggest strange ideas.
Well my mind is hard-wired to understand the most confusing shit possible, so feel free suggest strange ideas.
Is that so! Even completely game-changing reworks?I have already considered making it daily instead of weekly.
Like adding two more shifts or changing the turn-based system to a daily one with the weekly one being still an option...
This isn't a talk for this thread, but I'm just saying I had some ideas that are so radical I dreaded to share them.Since when do threads ever stay 100% on topic? :P
Since when do threads ever stay 100% on topic? :PWell, if you put it that way...
The main problems this would cause would be with pregnancy, the farm and the clinic.It could allow more variation to the game, the bank and city hall closed on weekends, Holidays, actual birthdays for the girls and the player.
It could allow more variation to the game, the bank and city hall closed on weekends, Holidays, actual birthdays for the girls and the player.
More shifts would cause problems with all jobs.Calculations for everything would have to be reworked to change shift time.
The game could be made real time instead of turn based
I have already considered making it daily instead of weekly.
The main problems this would cause would be with pregnancy, the farm and the clinic.
It could allow more variation to the game, the bank and city hall closed on weekends, Holidays, actual birthdays for the girls and the player.
More shifts would cause problems with all jobs.
Calculations for everything would have to be reworked to change shift time.
With 2 shifts, they can be 8 hours each with 8 hours closed.
(I consider the current shifts as noon-8pm and 8pm-4am.)
If the number of shifts increases, how would they be done?
? 3 8 hour shifts with one needing to be resting?
? 4 4 hour shifts with 8 hours closed?
? 6 4 hour shifts with the girls needing 2 shifts off together?
In the Matron rework, I was going to see if I could make the game run hourly in the brothels, this would allow all jobs to work together better.
Allowing the player to control this would require more coding and would probably detract from the game for most players.
Continuing on the time chop down theme:
The game could be made real time instead of turn based
Tick based with 1 tick = 1 hour.
Going down this road would cause it to become a totally different game.
Since when do threads ever stay 100% on topic? :P
I mean i made a real time based mechanic for sb2 revival game so it isn't new idea, but for me it makes game much more fun to play than turn based (since if we have log we can see what girl did during working hours/resting hours (like on what time she begun intercourse how long it last, or for rest how long time she slept)).
That would revolutionize the whole SimBrothel genre. Imagine... "Brothel management simulation... NOW IN REAL TIME!"
In all honesty though, that is a pretty crazy idea.
I mean i made a real time based mechanic for sb2 revival game so it isn't new idea, but for me it makes game much more fun to play than turn based (since if we have log we can see what girl did during working hours/resting hours (like on what time she begun intercourse how long it last, or for rest how long time she slept)).
Managing age could be interesting (as it cannot be fixed by reloading). The tools for it are already there, there are plenty of items that have an impact on age, plus the facelift at the hospital.
However some may not like it, so if it can be disabled in the config, better.
Some age-related traits may be needed, like doesn't age (age stops increasing), immortal (ignore age effects) and long lifespan (same as immortal, for the sake of simplicity).
I'd tie the system of aging and mortality of a girl to her race again.
That being said, I highly doubt anyone would put so much time into the gameplay as to age management becoming a tangible mechanic... roughly 50 weeks per a year. Thus roughly 50 turn summaries in-game per year. 10 years would be 500 turn summaries total.
Age does raise interesting questions though. Shouldn't normal, human and mortal girls be able to retire at some point? I imagine for most people 50 years is the definite end for a woman's sexual attractiveness, unless we're talking about fetishizing.
Some option for retirement, maybe? Granted you won't use the age-decreasing items. I imagine most people would, especially to keep certain unique girls.
Is it possible for traits to affect the pregnancy chances?Not yet but some traits will eventually increase pregnancy chances.
Not yet but some traits will eventually increase pregnancy chances.
I was reading the new traits file and found this:
<Trait
Name="Glasses"
Desc="This girl needs glasses to see, without them she is almost blind."
Type="Action" />
Wouldn't "Bad Eyesight" be a more fitting name for it?
Another question is how the game will recognize that a girl is wearing glasses.
I was reading the new traits file and found this:
<Trait Name="Glasses" Desc="This girl needs glasses to see, without them she is almost blind." Type="Action" />
Wouldn't "Bad Eyesight" be a more fitting name for it?
Another question is how the game will recognize that a girl is wearing glasses.
Seconding this.Well the list is not final so these can be removed.
All item/accessory traits, therefore all lipsticks, nail polish, glasses, dildos, anal plugs and whatever the fuck aren't necessary and should be added as items instead.
If a girl's item is her "inherent" attribute, simply add an option for the girls to be able to start with equipped items of their own. Well... I'm saying "simply" but I don't know how hard this would be to code.
Would also give a nice option of girls coming equipped with their personal, unique weapons, accessories or other tools.
Do they have stats associated with them, or are they just descriptions at the moment?Most are only descriptions at the moment and many will probably be removed.
I am now adding some traits to the levelup check:
Every 5 levels the girl has a chance to gain or loos a trait.
There used to be only 7 traits that she could gain.
Now I split it up into 4 categories:
5% gain rare, 45% gain common, 45% loose common, 5% loose rare,
Some of the rare will be in both the gain and the loose sections.
These are some of the traits that will be available to loose or gain (I have not sorted them all yet)
"Alcoholic", "Cum Addict", "Smoker", "Social Drinker"
"Lesbian", "Bisexual", "Straight"
"Fake Orgasm Expert", "Fast Orgasms", "Slow Orgasms"
"Deep Throat", "No Gag Reflex", "Gag Reflex", "Strong Gag Reflex"
"Delicate", "Fragile", "Strong", "Tough"
"Idol",
"Broken Will", "Iron Will","Dependant", "Fearless",
"Quick Learner", "Slow Learner",
"Adventurer", "Aggressive", "Agile", "Audacity", "Charismatic", "Charming", "Clumsy", "Cool Person", "Elegant", "Exhibitionist",
"Fleet of Foot", "Good Kisser", "Meek", "Nervous", "Nimble Tongue", "Nymphomaniac", "Open Minded", "Optimist", "Pessimist", "Sexy Air", "Slut",
If any should be removed or added let me know.
It could allow more variation to the game, the bank and city hall closed on weekends, Holidays, actual birthdays for the girls and the player.Still somewhat doable - you could have the 'week' advance a number of days so you eventually get a weekend instead of just going "Week +1." You could also occasionally have the game run a check to see if a Holiday or other Event is occurring - maybe a monster gets out of control at the Arena, meaning you can't use it that day (but you don't have to pay for it); or the Guards are stepping up security because of gang fighting, so walking around for Girls gets you fined if you have high Suspicion and/or are obviously Evil.
Traits lost on levelup? Seems a bit against what the purpose of leveling up is, don't you think?Losing the Pessimist/Slow Learner/Dependent Traits seems like it would be in-line with 'leveling up,' although it may make more sense depending on PC choices (personally, I would like the chance for Pessimist to be lost on level-up, since I tend to Chat with Pessimists to keep their Happiness up, as the other option is either use an Item to remove Pessimist or stuff them with Ice Cream). Likewise the addiction traits should be capable of being lost (assuming they haven't been able to get their fix).
A girl has a chance to gain negative traits as well? Such as "Strong Gag Reflex", "Delicate", "Iron Will", "Fearless", "Slow Learner" etc.?I would hope so. It seems to follow the "against the purpose of leveling up" paradigm, but it indicates that the character is growing, even if it's not in a 'favorable' direction.
I'm gonna propose something completely different and radical - award a girl a "Trait point" on leveling up and let YOU choose which trait she'll learn.I like that idea but it will require a lot of coding.
With the common traits costing one trait point and the better, rarer ones costing up to five.
Not only would it give you more control to push girls in directions you want them to, it also adds a really nice incentive for you to to level up your girls at all.
I like that idea but it will require a lot of coding.
I will see what I can do.
I would hope so. It seems to follow the "against the purpose of leveling up" paradigm, but it indicates that the character is growing, even if it's not in a 'favorable' direction.
(a) Clumsy, Dojikko- It seems like either both would be traits a girl would have, or neither. I understand that they're under different trait categories. But if we will be keeping both traits, then in the editor, selecting one should automatically select the other.From my understanding:
Hip traits- (no trait), Large Hips (could add a Small Hips trait for completeness)Leg traits- (no trait), Long Legs (could add a Short Legs trait for completeness)
Ass traits- Flat Ass, Tight Butt, (no trait), Deluxe Derriere, Plump Tush, Wide Bottom, Phat Booty (not sure about the order of Plump Tush and Wide Bottom...those two can be switched)
I'm don't really want to discard Mature Body or Broodmother, but I don't see where they fit at the moment. Maybe discard both but add Broodmother Hips after Large Hips in the Hip traits.
Also, it would be nice if in the editor, there was better documentation on what each trait does. For example, Big Boobs says "+ looks", Masochist gives "+BDSM, +Constitution", and Broken Will gives "+Obedience, -Spirit." But for many other traits, the in-game effect is not apparent. So my suggestion is to either hide the in-game effect completely, or show the in-game effect for all traits. Another suggestion I have is also to document what each in-game stat does as well. I personally would like to know the relationship between Obedience, Spirit, Confidence, and Rebelliousness, as I often break in unruly girls who refuse jobs or run away. Or the relationship between Constitution and Tiredness. Or what Mana does. Or what the exact effect of increasing Agility has on combat, stripping, or sex.
If you're going to add max caps, min caps could also be added since if a girl is talented at something, it's hard to believe she would ever reach "0" skill at that something.
Forgot Fragile and Delicate as redundant traits...or could someone explain how they're different?
I believe the trait Broodmother is for the furries who produce multiple births....and delicate is for china doll types rather than weak girls.
I don't know... for me "growth in an unfavorable direction" is not growth at all, but stagnation or regression.It sounds like you're looking at it from "These are characters in a video game, and they should only Improve because that makes them better for me," while I'm looking at things like Fearless, Iron Will, and Delicate and seeing "Okay, I can see how a person would develop those traits (based on certain choices)." For example, Fearless and Iron Will could be the result of the character 'breaking' - not so much that they develop Broken Will, but to the point that they don't care about the drawbacks that could result from their actions so long as they're able to lash out *now*. Delicate would be the result of pampering - few or no risks, immediate care for any injuries, and high-quality rooms. Slow Learner would be from frequent damage - too much Torture/BDSM, frequently losing in the Catacombs or Arena, and so on. Strong Gag Reflex ... :shrug: Maybe the girl has a bad personal experience with oral sex, or sees something that could happen, and either refuses to do it (personal choice) or develops a psychological aversion (Reflexive).
From my understanding:
Clumsy is the "god damn I can't believe you fucking broke all this shit again why are you such a failure" kind of trait.
Dojikko is the "awww she just tripped and faceplanted onto the floor isn't she just adorable?" kind of trait.
I propose adding a small window that would pop up once you hover over the trait with your mouse cursor, that would describe exactly what technical effects on the stats the trait has.
Same for items.
The text wouldn't even be editable, it would just appear based on the stat/trait modifying data.
Just to avoid the weird "+looks" or "+CHA" in the trait/item descriptions.
I don't know how possible this is to code, however.
I was suggesting a system exactly about the min/max stat caps you're describing for quite a while now and made a preeeetty big point about this... here: http://www.pinkpetal.org/index.php?topic=1031.msg29712#msg29712 (http://www.pinkpetal.org/index.php?topic=1031.msg29712#msg29712)
They're not. Delicate was my proposition of replacement to Fragile. I think it fits better when describing a woman.
Aevo basically added all traits proposed and kept all the old ones for the sake of keeping the old girl files viable. I imagine this will get sorted out somehow in the future.
Wha-no. At least that wasn't my intent when I proposed both of these traits. Uh, actually, to be fair, aevo added a trait named "Brood mother" on his own, and I merely asked for it to be spelled together.
I definitely think there was no intent to make Broodmother furry-exclusive.
I like your reasoning behind "Fragile" and "Delicate" but in the end, they are still synonymous terms.
I realize I'm not really in position to argue against this, what with me being responsible for 6 different tit and ass traits, but where do we stop? I believe the most important parts of a woman's body that should be extensively covered by traits in the game of this nature are tits and ass. For the rest, one trait is enough IMO - so one trait for legs, one for hips, one for lips, one for hands, and whatever else body part could be have sexual use. Because, let's face it - any body part of a woman could have that use by an extension, but that sure doesn't mean we need dozens of traits to describe them.
Actually, Tight Butt was meant to be "better" than the traitless ass shape. It was intended as the kind of shape that's not really big, but definitely more quality that most"standard issue" asses. You can Google image "tight butt" itself to roughly get the results of what I mean.
Wide Bottom was never fully intended to include ass only - it refers to hips and thighs as well. I thought it's a bit pointless to make a whole different tier of ladders for thighs and hip sizes, so I just wrote "Wide Bottom" - "bottom" in the name referring to anything below the girl's torso, basically.
I understand you sorted these by an order of size, instead of general quality? I imagined that if ordered by size it would be:
Flat Ass -> (traitless)-> Tight Butt -> Plump Tush -> Deluxe Derriere -> Phat Booty
By quality itself (highest stat bonuses), Deluxe Derriere would be at the very top, however.
I realize the names are ambiguous as hell and there's no real indication of difference in the descriptions of ass shapes and sizes but I did what I thought was most fun.
Mature Body was made for women who look like MILFs but technically aren't ones.
The traits could and should be mutually exclusive. They're basically the same thing - aside from that single, formal technicality of actually giving birth to something.
Broodmother on the other hand is the hyper-emphasis of the MILF trait.
I could see all three becoming a separate tier of their own; based on how much births the woman went through.
0 births with a grown body of a woman ready to breed -> at least one birth complimenting her mature body -> 10 (or maybe a higher threshold?) births that completely altered her body's shape
Mature Body -> MILF -> Broodmother
6. How do I insert quotes properly?See this - Forums Use 101 - How to do things here (http://www.pinkpetal.org/index.php?topic=3489.msg30093#msg30093)
Actually, it's not. I wasn't responsible for suggesting the "Dojikko" trait (and the "Clumsy" trait has been in the game since forever).
Ah I see. But there are 2 problems here: One is that this is your personal interpretation
Generally, the girl is pretty and cute or so sweet and innocent that readers are expected to like her. She repeatedly fails in everyday house and school activities, like housework, sport competitions, even simply walking. She frequently falls, runs into things, or trips over the lowest obstacles. Even though she is annoyed at her misfortunes, a dojikko always shows her good side and regrets messing things up.Examples of dojikkos' behaviour include slipping on stairs, knocking over a drink, breaking a dish while serving customers, and other such slapstick.But yeah, mutual exclusivity rule applies here, I believe.
Yeah I'm thinking Fragile is an adjective better suited for...uh things you'd put in a box. Items/merchandise and such. So Fragile should just be discarded in favor of Delicate or Dainty.Alright, now I'm getting freaked out. I used nearly identical wording here: http://www.pinkpetal.org/index.php?topic=3433.msg28266#msg28266 (http://www.pinkpetal.org/index.php?topic=3433.msg28266#msg28266)
So, without further ado, this is what I'm thinking currently for physical feature traits:
Yes, this is a lot of traits compared to where we are now. But, I think it really is necessary to have this many traits to adequately describe a girl physically.I understand your reasoning - I really do - but you have to ask yourself in the end - don't you already have some really powerful and adequate physical description of a girl in-game without the usage of any words? That's right, her images. WM isn't a completely a text game - you have a full and accurate visual representation of what/who the girl is. The way I see it, traits are mainly meant to serve the purpose of a gameplay mechanic.
Regardless of how many of the proposed traits are implemented, I disagree 0nymous, with your opinion that two is the minimum number of traits to stick to per category. I actually think three is the magic number. Why? For example, let's take a look at the currently available lip fullness traits. We only have one--Dick-Sucking Lips--thus effectively we have two due to the default no trait being normal lips. This fulfills your requirement. But, this leaves out the other side--Thin Lips, which would, say, negatively impact the quality of a BJ.That's uh, still only two traits, not your magical three. DSL and Thin Lips. I get your point though, one negative trait and one positive trait, with a traitless girl being the neutral middle ground between the two.
It sounds like you're looking at it from "These are characters in a video game, and they should only Improve because that makes them better for me,"
I'm looking at things like Fearless, Iron Will, and Delicate and seeing "Okay, I can see how a person would develop those traits (based on certain choices)." For example, Fearless and Iron Will could be the result of the character 'breaking' - not so much that they develop Broken Will, but to the point that they don't care about the drawbacks that could result from their actions so long as they're able to lash out *now*.
The talk of skill/stat limiting here actually gave me a great idea of how to do it.Because I am already changing stats/skills to use a separate number to use trait modifiers, instead of making it an addition, I can make it a multiplication.So traits are taken into account and the stat/skill is multiplied by a trait modifier.(base+temp+item)*(trait)
The description for the traits in WME are taken directly from the CoreTraits.traits(x) file.Eventually, when I code the trait modifiers into the CoreTraits.traitsx file, WME will be able to edit them like the girls with every modifier shown and editable.
Well, uh... because that's true? I mean... yeah, detrimental effects as a reward for progress is a really shitty gameplay mechanic. My point is still valid.Didn't mean to imply that it wasn't a valid point ... but so is mine. I mean, you can already get Aggressive from Dungeon-crawling or Arena-fighting, so there is precedent for 'detrimental' effects from progress. Of course, there's also the matter of where the game goes from here - if girls leading Gang Squads does eventually happen, for example, then Fearless would be a positive trait for a girl in that position.
See now, this would be really great if a girl gained traits from certain specific actions taking place in-game. BUT what we're talking about is a girl gaining traits IN EXCHANGE for experience. I argue that losing her wisdom and training as she gains experience isn't really sensical whatsoever.Trait loss for leveling up (particularly if it's a negative trait like Slow Learner or Pessimist) makes as much sense as trait gain for leveling up, I think. And girls do already (or can, at least) gain traits from certain actions in-game - combat experience can give Tough, Aggressive, Adventurer, and Fleet of Foot, and certain traits can be gained through Torture in the dungeon (IIRC, this is normally Temporary, but a slight modification can allow it to be permanent). Something like "A Bad Experience" could be done with a check on sex actions.
Trait loss? Sure.
Trait loss for leveling up? Nay sir.
BUT what we're talking about is a girl gaining traits IN EXCHANGE for experience. I argue that losing her wisdom and training as she gains experience isn't really sensical whatsoever.... Hm? Not sure what you mean about 'in exchange' - from what I know, it's simply that as a Girl grows in level, she gains (or possibly loses) a Trait. Frankly, I'd be fine with not having traits on level-up at all, since it's basically an arbitrary reward with a random payout unless your idea does prove workable. Would probably make the Training options, or training a Girl personally, see more use as well, if they gave better chances of getting certain traits.
Actually, it's not. I wasn't responsible for suggesting the "Dojikko" trait (and the "Clumsy" trait has been in the game since forever).
Not only that, but "dojikko" is a term clearly defined that's not really up to anyone's interpretation, be it mine or the developer's. Straight outta the almighty Wikipedia:
Alright, now I'm getting freaked out. I used nearly identical wording here: http://www.pinkpetal.org/index.php?topic=3433.msg28266#msg28266 (http://www.pinkpetal.org/index.php?topic=3433.msg28266#msg28266)
Well, it wasn't what I suggested when proposing Delicate, but aevo managed to think of something better than just replacing Fragile so that's more than fair game to me.
Ehhh, I don't know. I'm kind of skeptical about your long list of "Must Haves" as traits. I'll have to stand by my opinion that one trait per a girl's figure, lips, legs and hips is enough.
I'd also argue with the need of splitting tit/ass traits into tiers based on quality and size. I mean... how do you define the quality of an ass if not by its size? Its shape, I guess, but that's still very limited.
You have to keep in mind, it wasn't long ago when we had nothing but two different traits for tits; one for huge ones and the other for even huger ones.
I never intended to stray too far from that kind of mechanic, but I definitely don't wish for it to be minimalistic.
Lip traits - how many different kinds of lips can there be? Because I think I can only split them into two: either full or not. And the former I included in the "Dick Sucking Lips" oral trait.
Makeup quality and perfume traits are a strong nope from me. These belong in the game as equippable items, not traits.
What I wholeheartedly do agree with is a tier for face descriptions. Faces have a wide variety of different forms, charms and shapes. There's definitely some potential for making traits that would improve/decrease a girl's Beauty.
I understand your reasoning - I really do - but you have to ask yourself in the end - don't you already have some really powerful and adequate physical description of a girl in-game without the usage of any words? That's right, her images. WM isn't a completely a text game - you have a full and accurate visual representation of what/who the girl is. The way I see it, traits are mainly meant to serve the purpose of a gameplay mechanic.
Which is to say, they definitely shouldn't be too mechanical themselves and their descriptions and names should be as rich and colorful as possible.
That's uh, still only two traits, not your magical three. DSL and Thin Lips. I get your point though, one negative trait and one positive trait, with a traitless girl being the neutral middle ground between the two.That's a good way of thinking, but aren't thin lips basically just normal lips? Isn't a "bad figure" just a normal one? See where I'm going with this?
When a woman is...lacking in some department, or her body doesn't excel at certain points, she's not noticed for that at all. It's her positive physical attributes that draw attention, the negative ones are dismissed as plain and standard. There are exceptions, however,for example when a woman has the visage of a bridge troll, or her ass is shaped like Hank Hill's (Google it) - and that's where the traits should come into action.
The description for the traits in WME are taken directly from the CoreTraits.traits(x) file.
Eventually, when I code the trait modifiers into the CoreTraits.traitsx file, WME will be able to edit them like the girls with every modifier shown and editable.
Speaking of bad figures...what about the morbidly obese.....or god forbid....Sally Struthers......I mean some guys like big girls....It was described to me as having a magnifing lens on all the good parts ??? ....I don't personaly get it but why isn't there a bad figure in the game?
Trait name | = | Approximate Cup size | = | example multiplier for tit job |
"Flat Chest" | = | - | = | 0.1 |
"Petite Breasts" | = | A | = | 0.4 |
"Small Boobs" | = | B | = | 0.8 |
(no trait) | = | C | = | 1 |
"Busty Boobs" | = | D | = | 1.1 |
"Big Boobs" | = | E | = | 1.2 |
"Giant Juggs" | = | F | = | 1.3 |
"Abnormally Large Boobs" | = | G | = | 1.4 |
"Massive Melons" | = | H | = | 1.5 |
<Trait Name="Muggle" Desc="This girl can barely use magic if at all." Type="Magical" />
<Trait Name="Weak Magic" Desc="This girl has very little magical power within her." Type="Magical" />
<Trait Name="Strong Magic" Desc="This girl has strong power within her. Be careful you don't give her too much trouble." Type="Magical" />
<Trait Name="Powerful Magic" Desc="This girl has great power within her. She may become too powerful for you to handle." Type="Magical" />
<Trait Name="Blind" Desc="This girl is blind and cannot see" Type="Action" />
<Trait Name="Bad Eyesight" Desc="This girl needs glasses to see, without them she is almost blind." Type="Action" />
<Trait Name="Sharp-Eyed" Desc="This girl can see much clearer than most people." Type="Action" />
Renamed "Glasses" to "Bad Eyesight" as suggested.
<Trait Name="Old" Desc="This girl is old and looks it." Type="Physical" />
"Lolita", "MILF" and "Old" are somewhat mutually exclusive now.I would just get rid of the missing limbs traits they are just to messed up. Think about it a girl with no hand or arms would have to have 0 in handjob always. Then u have the problem of things like how could they do 90% of the jobs? Seems to me to be a lot of coding for not much use.
Eyes as in eye colors?The number of eyes the girl has:
Because that would be a lot of traits...
I would just get rid of the missing limbs traits they are just to messed up. Think about it a girl with no hand or arms would have to have 0 in handjob always. Then u have the problem of things like how could they do 90% of the jobs? Seems to me to be a lot of coding for not much use.I don't really like the missing limbs idea either but if a girl is missing a limb, that is something that definitely needs a trait for it.
"Eye Patch" and "One Eye" overrides "Different Colored Eyes"Except the "Eye Patch" item only exists to grant the "Eye Patch" trait for girls who don't have a missing eye. Removing the Trait would render the item useless (until someone decides to give it stats/abilities) because it doesn't do anything else. I can also think of several characters off the top of my head who wear Eye Patches without missing an eye - Laura Bodewig, Aldra, Takanashi Rikka, Sakamoto Mio. They use it to mask either heterochromia or an ability.
"Eye Patch" should probably be removed because it is an item.
"Eye Patch" and "One Eye" can be synonyms if she has 1 eye missing and covers it with an eye patch
Or if she has 2 good eyes and wears an eye patch for some reason, she could have "Eye Patch" without "One Eye".
"Eye Patch" has been in the traits for a while so removing it would need to be compensated for.
I don't really like the missing limbs idea either but if a girl is missing a limb, that is something that definitely needs a trait for it.I usually just use the girl's description to highlight it, but I suppose it wouldn't be enough for a girl missing BOTH arms.
The trait multiplier of "No Hands" and "No Arms" for Hand Job would be 0.There's a slight problem here - if an armless girl is requested to do handjob she will still do it - the description will only state that she's doing it horribly.
Why not rename the lengthy three-worded "Different Colored Eyes" trait to simply "Heterochromia" since it's the precise term for the condition.Because "Different Colored Eyes" has been in the game for a long time and every (r)girlsx file would have to be checked to change the name of the trait.
...it also sounds cooler.
There's a slight problem here - if an armless girl is requested to do handjob she will still do it - the description will only state that she's doing it horribly.That can be checked for before the job is chosen.
Whereas what should be happening is the possibility of a handjob event for an armless girl to just be zero.
This is something I brought up for titfuck and the "Flat Chest" trait.
Tit job does not always specify who's tits are used, the girl's or the customers, so flat chest could be irrelevant.Same with hand job.
Same with foot job. :P
<Trait Name="Broodmother" Desc="Not just fertile, but super fertile, this girl is capable of giving birth to multiple children." Type="Sexual" />
<Trait Name="" Desc="" Type="" />
<Trait Name="Fat" Desc="She’s fat. Calling her names like pig or cow is denigrating to those animals!" Type="Physical" /> <Trait Name="Plump" Desc="Her overweight is visible." Type="Physical" />
<Trait Name="Thick" Desc="She have some extra fat, but still looking good." Type="Physical" />
<Trait Name="Balance Weight" Desc="Not too much and not too little flesh. Looking good and healthy." Type="Physical" />
<Trait Name="Thin" Desc="Weight that most of the girls aim for." Type="Physical" />
<Trait Name="Very Thin" Desc="Other girls looks at her with envy; asking themselves how she got this thin?" Type="Physical" />
<Trait Name="Anorectic" Desc="She looks like a walking skeleton!" Type="Physical" />
<Trait Name="The I Shape" Desc="Burst, waist and hips, all about the same size, without big difference between them. Just a stick girl!" Type="Physical" />
<Trait Name="Apple Shape" Desc="Broad shoulders and narrow hips, makes her abdomen and chest look larger compared to the rest of the body." Type="Physical" />
<Trait Name="Bell Shape" Desc=" The hip measurement is greater than the bust measurement. Juicy!" Type="Physical" />
<Trait Name="Hourglass Figure" Desc=" The hip and bust are almost of equal size with a narrow waist. " Type="Physical" />
<Trait Name="Short" Desc="Shorter than most of the girls. Always getting lost in crowd." Type="Physical" />
<Trait Name="Average height" Desc="Normal hight for most women." Type="Physical" />
<Trait Name="Above average height" Desc="Somehow little taller than the average girl, but only by inches." Type="Physical" />
<Trait Name="Tall" Desc="Head higher from an average girl, but on the same level with most man." Type="Physical" />
<Trait Name="Very tall" Desc=" She stands out in a crowd. Too look into her eyes you need a stool to stand on or ask her to bow." Type="Physical" />
<Trait Name="Giant" Desc="You can see her from afar!" Type="Physical" />
<Trait Name="Narrow hips" Desc="She have very narrow hips, that brings attention." Type="Physical" />
<Trait Name="Small hips" Desc="Smaller than average girls hips, but still looking tempting." Type="Physical" />
<Trait Name="Normal hips" Desc="The average size hips." Type="Physical" />
<Trait Name="Full hips" Desc="Really nice curves. Just from looking at them, most man would want to squeeze them!" Type="Physical" />
<Trait Name="Wide bottom" Desc="Certainly a solid hunk of ass to grope!" Type="Physical" />
"Not just fertile, but super fertile, this girl is capable of giving birth to multiple children."You kind of missed on the phrasing here. Any non-sterile girl is capable of giving multiple births.
<Trait
Name="Broodmother"
Desc="Mothering an astounding amount of offspring made this woman astonishingly fertile. Her body is practically a baby-making factory. "
Type="Sexual" />
These traits need more alternates before they can be added to the M/E list:
Long Legs
Dick-Sucking Lips
Tone Deaf
Deaf
Large Hips
Wide Bottom
Muscular
Plump
Hourglass Figure
Great Figure
Mature Body
Giant
<Trait
Name="Fish Lips"
Desc="Her lips are big... in the wrong kind of way. They look grotesquely fake and would fit the various residents of the sea more. "
Type="Sexual" />
<Trait
Name="Thin Lips"
Desc="Her lip shape isn't very feminine at all. Not much more than just a straight line for her mouth."
Type="Sexual" />
<Trait
Name="Full Lips"
Desc="The lips on this girl look incredibly sensual due to their full and feminine shape."
Type="Sexual" />
<Trait
Name="Dick Sucking Lips"
Desc="The gorgeously full and juicy shape of her lips makes them look incredibly erotic, as if they were sculpted by nature specifically to be perfect for sucking...things."
Type="Sexual" />
<Trait
Name="No Teeth"
Desc="This girl has no teeth for some reason. Hard to look pretty while smiling without them. On the other hand, she's not capable of biting anything in her mouth... "
Type="Physical" />
<Trait
Name="Missing Teeth"
Desc="One or more of her teeth is missing. The empty spaces in her mouth do no justice to her looks."
Type="Physical" />
<Trait
Name="Vampire Fangs"
Desc="Her canine teeth are longer and much sharper than normal human teeth."
Type="Physical" />
<Trait
Name="Razor Teeth"
Desc="She's got a razor-sharp smile... literally. Her teeth are completely inhuman and her mouth resembles that of a shark. Only the most brave or foolish of men would put anything in there."
Type="Physical" />
<Trait
Name="Golden Teeth"
Desc="A couple or all of her teeth were replaced with golden replicas. They look... expensive."
Type="Physical" />
<Trait
Name="Lithe Body"
Desc="Her young-looking and nimble body is filled with youthful vigor. "
Type="Physical" />
<Trait
Name="Mature Body"
Desc="A girl no longer, this woman's lascivious body is a fruit ripe for the picking."
Type="Physical" />
<Trait
Name="Anorectic"
Desc="This girl resembles a walking skeleton more than a human being."
Type="Physical" />
<Trait
Name="Thin"
Desc="Her slim body is what most women strive for... but not what most men are looking for."
Type="Physical" />
<Trait
Name="Muscular"
Desc="This girl has a well-toned body with visible muscles. She definitely works out."
Type="Physical" />
<Trait
Name="Athletic"
Desc="This girl's body is slim and flexible. She simply looks fit and in shape."
Type="Physical" />
<Trait
Name="Plump"
Desc="This girl's healthy body has more than a few soft bits. Nothing excessive, but definitely enough supple flesh to squeeze and pinch."
Type="Physical" />
<Trait
Name="Thick"
Desc="She can't hide the fact that she's overweight, but some people might find her chubby body pleasing. "
Type="Physical" />
<Trait
Name="Fat"
Desc="This girl is plain and simply just a fat cow, and calling her that is denigrating to all cows everywhere. Her massive body looks attractive only to fetishists. "
Type="Physical" />
I will admit that some of these are basically what MrKlaus here wrote right above me, but for the sake of completion I didn't exclude anything.
Oh and thanks for teaching me a new word - "denigrating". It's been so long since someone enriched my English vocabulary.
if (g_Dice.percent(4 + customer.m_Amount))
{
int a = g_Dice.d100();
if (a < 5) customer.m_HasAIDS = true; // 5%
else if (a < 15) customer.m_HasChlamydia = true; // 10%
else if (a < 35) customer.m_HasSyphilis = true; // 20%
else if (a < 75) customer.m_HasHerpes = true; // 40%
else // 25% chance for multiple (or none)
{
customer.m_HasAIDS = g_Dice.percent(20);
customer.m_HasChlamydia = g_Dice.percent(40);
customer.m_HasSyphilis = g_Dice.percent(60);
customer.m_HasHerpes = g_Dice.percent(80);
}
}
Can girls get STDs from rape after being defeated in combat while guarding or at the catacombs?Not yet but I will add that.
Can girls get STDs from rape after being defeated in combat while guarding or at the catacombs?
Stop giving him ideas. The girls die fast enough at it is. :'(:P :D
/* */if (numberofattackers > 1 && g_Dice.percent(40)) attacktype = SKILL_GROUP; // standard group attack
else if (numberofattackers > 1 && g_Dice.percent(40)) attacktype = SKILL_BDSM; // special group attack
else if (g_Dice.percent(20)) attacktype = SKILL_LESBIAN; // female attacker
else if (g_Dice.percent(40)) attacktype = SKILL_NORMALSEX; // single male attacker
else attacktype = SKILL_COMBAT; // can be anything but no pregnancy chance
The attacktype modifies the text of the attack.Any chance that we'll get to edit the chance of STD from the config.xml file like we do rape chance, income and other stuff?Yes
Stop giving him ideas. The girls die fast enough at it is. :'(:D
:D
Here's one you may like more: Wearing armor should reduce the chance of getting scars, become fragile, etc after losing a fight. However it can be easily changed into bad things happening more frequently to girls who fight without armor...
:D
Here's one you may like more: Wearing armor should reduce the chance of getting scars, become fragile, etc after losing a fight. However it can be easily changed into bad things happening more frequently to girls who fight without armor...
You'd have to include a trait that covers martial artists being able to fight without armour then, I'd add something like: Grappler (clothing counts as light armour and any real armour hinders agility).
The Shield Spell was an exploit that prevented that. You could go the whole game with no scars.
Ugh, getting videogame flashbacks where you got scars EVERYWHERE no matter what happened and what kind of armor you wore in Fable...
So yes, I concur. Let's have armors reduce scarring chances. Let's not be like Fable.
The Tough trait already reduces the chance of getting bad traits after losing a fight.
Is there a way to program the game to load multiple traitsx files? I'm currently working an overhaul mod for the dialogue interactions and afterwards will be working to customize dialogues for certain characters. This will include a file called madmonksmod.traitsx which will include a few new traits that will be designed specifically for the girls I mod. This is so they wouldn't have to be added to the coretraits and be left useless as they would only have a purpose with my modded girls. Also so that I can create new traits for my my mods and make it so new updated versions of the game dont overwrite them as pasting a coretraits without my mod over a coretraits with my mods would mean I would have to reedit my coretraits. I could easily do this but if someone else wanted to use my girls in their games, they wouldn't work right since some essential traits would no longer exist.If you want multiple traitsx files, rename CoreTraits.traitsx to something else.
True but it'd be best if we had something like Armoured Specialist and martial specialist, tough does cover it but by the same token it covers Armour as well so if you want to have armour give a boost to the chances to reduce bad effects then really it should probably be coded into the items and not a trait.
Trait | Lactation Gain | Trait | Volume Mod | |||
Dry Milk | 1 | No Nipples | None at all | |||
Scarce Lactation | 5 | Missing Nipple | 1/2 | |||
(No Trait) | 10 | |||||
Abundant Lactation | 25 | |||||
Cow Tits | 50 | Trait | Damage Chance | |||
Sterile | x0.5 | Inverted Nipples | +5% | |||
(Not Pregnant) | x1 | Puffy Nipples | -1% | |||
(Pregnant) | x2 | Perky Nipples | -2% | |||
(Pregnant cool down) | x2.5 |
Breast size | | | L | * | B | = | ml | = | oz | = | pt | Approximate volume producible per shift | |
Flat Chest | | | 100 | * | 1 | = | 100 | = | 3.4 | = | 0.2 | ||
Petite Breasts | | | 100 | * | 2 | = | 200 | = | 6.8 | = | 0.4 | L = Lactation | |
Small Boobs | | | 100 | * | 3 | = | 300 | = | 10.1 | = | 0.6 | P = Pregnant | |
(Normal) | | | 100 | * | 4 | = | 400 | = | 13.5 | = | 0.8 | B = Breast size multiplier | |
Busty Boobs | | | 100 | * | 5 | = | 500 | = | 16.9 | = | 1.1 | ml = milliliters | |
Big Boobs | | | 100 | * | 6 | = | 600 | = | 20.3 | = | 1.3 | oz = ounces | |
Giant Juggs | | | 100 | * | 7 | = | 700 | = | 23.7 | = | 1.5 | Pt = pints | |
Massive Melons | | | 100 | * | 8 | = | 800 | = | 27.1 | = | 1.7 | ||
Abnormally Large Boobs | | | 100 | * | 9 | = | 900 | = | 30.4 | = | 1.9 | ||
Titanic Tits | | | 100 | * | 10 | = | 1000 | = | 33.8 | = | 2.1 |
Trait | M. Gain | Max per day | ||
Muggle | magic / 50 | 2 | ||
Weak Magic | magic / 20 | 5 | ||
(No Trait) | magic / 10 | 10 | ||
Strong Magic | magic / 5 | 20 | ||
Powerful Magic | magic / 2 | 50 |
The numbers seem somewhat low, the number for average production I found pens it more in the 3/4 to 1 liter area per day, with milking every 2 to 3 hours. Also a day of from milking seems counterproductive - milk production slows down fast if there is no demand.The numbers in the post above are by no means final, just throwing them up there as sort of a sandbox.
Now I realize that you build this system to be sexy and the image of breasts so full of milk that they leak and the expressed interested in being milked is a lot more sexy than continuous over the day milking.
I would still suggest increasing the base amount of milk production, maybe even add a larger bonus to the large sizes when they have large lactation gains.
Maybe put the standard at 1000ml for normal sized breasts and from there increase and decrease, alternatively you could just increase everything by a factor of 2 which would certainly be easier to put in a formula.
Had an idea for a trait while updating some packs. Dunno if this is the thread to post it in though. xDThat could be done.
Anyway I was thinking "Thief" could be neat. Giving the girl a chance to steal gold or items off customers and if unlucky get caught. Could also be used if girls were able to to take on gang jobs, which they cant yet but, you know, maybe in the future....
That could be done.
I was thinking about adding a Mage Tower as a purchasable building for a future update, a Thieves Guild could be done too.
In the Mage Tower, you could research spells and teach them to the girls, spells like Detect Disease would be very useful.
Basically D&D spells and rules modified to fit the game's levels (probably spell level = girl level / 4).
The game already uses something like Charm Person for the girls in the brothels to entice the customer into choosing her.
Might as well just bring up again the concept of a more intricate combat system since specific spells were brought up.Yes, and the more I learn the SDL2.0 code, the more fancy I can make territorial control system.
Like, you know, different types of combat skills (gunslinging, swordsmanship, archery, martial arts), magic (light,dark,elemental) or other skills.
Again though, new skill types or spells would mean revisions for existing girl files I suppose.
Just came back to this game from a long break and did my usual thing where the first free girl I get is the matron and three of my girls died in my brothel before I noticed the matron skill exists. What kind of girls make for good matrons?While there technically are no requirements for matrons other than being a free girl, the base job rating for matrons is:
(charisma + confidence + spirit) / 3
+ (service + intelligence + medicine) / 3
+ level
At the moment the matron does not really use stats/skills like most of the other jobs do.so what are the requirements for the Torturer job?Torturer does not really have any requirements or use any stats or skills.
What would you say about these, gentlemen?I like them but I'm not sure how much of it would be useful in the game.
Also, I'd like to ask how RandomChance works here. Does it activate only when there are no .rgirls files in the Characters folder? Or if no girl is assigned to a (Dungeon or Market)? Can .rgirls be influenced by RandomChance at all?RandomChance is currently only used for the hard coded random girl.
And another question. What is the breast size order, from smallest to largest?
Trait | # in code | Approximate bra cup size | ||
"Flat Chest" | 0 | - | ||
"Petite Breasts" | 1 | A | ||
"Small Boobs" | 2 | B | ||
No trait | 3 | C | ||
"Busty Boobs" | 4 | D | ||
"Big Boobs" | 5 | E | ||
"Giant Juggs" | 6 | F | ||
"Massive Melons" | 7 | G | ||
"Abnormally Large Boobs" | 8 | H | ||
"Titanic Tits" | 9 | I |
I like them but I'm not sure how much of it would be useful in the game.If they fit in, I might come up with a few items to go with these. Combs, shampoos, magical or otherwise, stuff like that. But you'll have to ask somebody else to estimate the percentages and amount increased, I'm afraid. Also got a rough idea for a building - Beauty Salon? - that could handle the tatooing, scarring, and improve happiness.
I'll take a look and see what I can do with them.
RandomChance is currently only used for the hard coded random girl.Aha! About the hard-coded one, I understand that she covers both Slave Market and Dungeon. If there are any .rgirls for any of these sources, but not for the other (for example, a couple of monstergirls only), does the hard-coded random girl get generated for the other source (in the same example, the city market)?
For .rgirls, only what is in the file gets used.
You can have more than 40 traits in .rgirls files but only the first 40 that are randomly chosen get added to the girl.
Put the all 100% traits in first so they will always get chosen then put the lesser % traits after them.
If they fit in, I might come up with a few items to go with these. Combs, shampoos, magical or otherwise, stuff like that. But you'll have to ask somebody else to estimate the percentages and amount increased, I'm afraid. Also got a rough idea for a building - Beauty Salon? - that could handle the tatooing, scarring, and improve happiness.
On the other hand, this might bog down an already complex game.
Aha! About the hard-coded one, I understand that she covers both Slave Market and Dungeon. If there are any .rgirls for any of these sources, but not for the other (for example, a couple of monstergirls only), does the hard-coded random girl get generated for the other source (in the same example, the city market)?
<Trait Name="Treasure Hunter" Desc="This girl has an innate ability to find treasure" Type="Action" />
The biggest downside of this, would be the need to, once again, re-work all the current girl packs in existence for the game. Not a problem for me - since my personal girl "packs" include just images because I'm still waiting for possible development changes before I implement their proper files in WME.
But I imagine a lot of people are tired of editing them.
I believe the "Adventurer" trait could serve this very purpose.
I totally agree with you.
And in addition . if you are going to write scripts, getting new traits which you have to keep in mind makes that not easier...
Since we have tomboys, here's the opposite.
<Trait
Name="Girly"
Desc="She's very feminine and likes things like flowers, dresses, wearing pink and activities which are associated with the traditional gender role of a girl."
Type="Mental"
InheritChance="1"
RandomChance="5" /
Stat suggestions: +5 Charisma, +10 Refinement, -5 Constitution, -10 Strength; +10 Enjoy Cooking, Cleaning, work Nurse; - 10 Enjoy Combat, work Security, work Farm.
The girly trait must be added to the traits main code page, then added to each of the individual codes that this particular trait affects... so if she were to get some sort of bonus for working as a nurse it needs to be added to the nurse job code page, or punishment for working on the farm, it needs to be added to the farms jobs code page. etc.
Stat, skill and enjoyment modifiers from traits are handled in cGirls.cpp.
<Trait
Name="Light Stretch Marks"
Desc="If you look closely, you can see evidence that this girl might have been pregnant."
Type="Appearance" />
<Trait
Name="Stretch Marks"
Desc="There are some stretch marks on this girl's body, possibly from pregnancy."
Type="Appearance" />
<Trait
Name="Heavy Stretch Marks"
Desc="This girl's body is marked up pretty badly, probably from pregnancy."
Type="Appearance" />
<Trait
Name="Newhalf"
Desc="Whether she was always this way or not, this girl only has a cock and balls between her legs. She won't be able to offer vaginal sex."
Type="Physical" />
Trait # in code Approximate bra cup size "Flat Chest" 0 - "Petite Breasts" 1 A "Small Boobs" 2 B No trait 3 C "Busty Boobs" 4 D "Big Boobs" 5 E "Giant Juggs" 6 F "Massive Melons" 7 G "Abnormally Large Boobs" 8 H "Titanic Tits" 9 I
Ok....quick question, are zombies fertile? I would assume no, but it doesn't say anything about it.
Cum addict will already sometimes disregard the anti-preg settings, so that may be what you're looking for.
I went through the CoreTraits.traitsx file and made a few modifications. Some of them are simple things like adding punctuation, decapitalizing letters, or other simple grammar fixes; others are more subjective, in some cases rewriting parts of (or entire) trait descriptions (although I did take a stab at making some breast size traits more obvious - there's a discussion on that front from earlier this year).Looks good, it will be in with the next version.
Not sure if it's of use to anyone, but if they want to give it a look I don't think I broke anything. I did do this while buzzed and half-asleep, though, so don't take my word for it.
To end on a pedantic note: the grammar snob in me really wants the Farmers Daughter trait to be renamed to Farmer's Daughter, although I don't know how much that would break things.Apostrophes do tend to make things a little harder to manage in the code.