The puppy job (I know, it took a while to get to what you asked, sorry) is the toughest one, and probably the one that is least complete and most buggy.
Don't worry, I, too, have a habit of leaving the tastiest bits for later.
My girl progressed a bit further in the puppygirl job, and it triggered a new scene. I think I'll leave her at this job for a little longer, so maybe I'll be able to access more scenes with her once you finish them.
Like you said, there are a number of things that it might be able to increase/decrease. That can be added in pretty easily now, I think, since the rest of the job is mostly built. The hard part will be finding time, and trying to decide what it's going to affect, and if that will be an overall effect or one that is scene specific. For example, I don't know if we want to have it affect disposition or not, because one of the triggers we're using in this job is disposition. At the very least for the refusal scenes (so far), we've got multiple outcomes based on disposition. We might not want to go the route of, "Hey, you're evil! Because you're evil, you get this scene, which makes you MORE evil!" Or we might. No idea. I appreciate the heads up on formatting man, and if you have any ideas, drop me a line.
I would say, increase the PCHate and/or PCFear if the player's disposition is leaning toward "evil". And maybe add a few "happy" scenes for a player with a "good" disposition, to indicate that she's doing this willingly? Can't help you much here.
Personal Bedwarmer was redone to have more random lines and outcomes, as well as trait based texts, by bsin. Same with girls getting milked. Really excited to see that he was able to keep it to one event, each girl mentioned by name, and then have each girl in her own message have her own bit added to the event. Building from that, we might be able to do multi-girl events, or events where an actual event is happening, and the event stays constant, but then multiple girls have updates on their part in the event. Really stellar work.
Personal Bedwarmer worked excellently with the slaves, and the scenes were rather nice. However, for the free girls, it doesn't trigger at all. Even if I have some slaves and some free girls working as a Bedwarmer on the same shift, the scenes only count the slaves.
Now, then, a little report on Milking jobs. I've tested girls with traits Canine, Catgirl, Goddess, Fallen Goddess, Angel, Succubus, Demon, Cow Girl and Elf. There were baseline humans for comparison, as well. I have also tested the traits Abundant Lactation and Cow Tits. The latter trait seems to replace the former when I load the game, or maybe I missed something.
When set to Milker job, they all produce normal Milk items, in proportion to their Animal Handling skill.
When set to Get Milked, base humans with maximum breasts and lactation traits produce 250-300 gold per shift. This is ten times the housing cost of a slave at "comfortable", and +50~+100 gold more than a free girl at "high class" accommodations. I liked the new texts, too. It still kind of puzzles me why no Breast Milk items get generated, but maybe it's for balance? Anyway, would be nice if, at least, the girls with Abnormally Large and Titanic Tits produced one such item per shift.
The girls with Catgirl, Angel and Succubus trait don't produce any items, even though the game does have corresponding Milk in the shop. Neither do girls with Cow Girl produce normal milk items. Again, I'm of the opinion that it would have been nice if such items did get generated, even if at the maximum breast size.
The girls with Catgirl, Fallen Goddess, Demon and Goddess traits have new texts, and produce much more gold. However, the catgirl trait, produced by the Mimi Headband item, triggers the text every time; the other three traits sometimes don't activate, and the girl behaves like a normal one.
All the other traits mentioned above act as a normal human. I have not tested Equine, Dryad or Reptilian, but strongly suspect that they won't make a difference, either.
What I would like to see are the milk items coming from the girls being milked. Maybe just one or two per turn, because, for example, Angelic milk is very expensive, and may upset the game balance... Not that there's much of it. Still, what if, instead of increased gold production, the girls generated a proportionately expensive item? I would also like to see the game react to the other racial traits, starting with Elf and Dryad. Even if there won't be an item or a price increase, this kind of a flavoring would be nice.
Oh, and while testing, I've noticed that when the gang that's currently guarding gets reduced in numbers, the game does not indicate this.
Extra:
If PCLove is larger than PCHate, PCFear AND high enough (75?):
"After getting milked, {girlname} played some more with her marshmallow orbs, thinking about you, and poured an extra {item}, just for you."
Otherwise, for a good or neutral master:
"{girlname}'s massive mammaries had more milk than the machines could manage. Just enough to produce an additional {item}."
And for an evil owner:
"Even after the buckets were filled, {girlname} still wasn't drained. So the milker squeezed her tits hard, and out came another {item}"
In all instances, {item} can be easily replaced with "cup of milk", or something, for less variables.
Over the weekend, I might (or might not) jot down item descriptions and/or job texts for the traits that interest me the most.