Trait wouldn't be to hard to add. Could just use a check to see if her training is over a certain point like what is in the job currently.. I always just assumed that once she hit 80 training points she was full puppygirl. But if you feel trait is better go that way.
I am thinking it can be done in one of two ways, past 80 points its considered complete and the training summaries turn more job like and add some cash gain, Or add the puppy girl trait and have other jobs do an if check for it and show appropriate summaries allowing the house pet in the house to be the pet solely for the house. But I think adding the trait will help discern what girls are trained or not, so I think just adding it would be best in the end even if the job never leaves the house.
Was going do something like this but just make it to take player dispo into account. One writer even gave me some text for evil, nice and netural outcomes for several jobs. I just never got around to deciding how I wanted to do it if it just changed the outcomes or if I wanted the whole job to change (by whole job if you got to evil dispo a new job would show up like evil waitress that you could put the girls on that would have bad outcomes and events that happened.) But pretty sure the text files where on my old computer that died
If its done it could be done in one of two ways,
1.. If the A or B box is checked then run A or B dispo summaries and get the outcomes of those summaries on your return stats and such details, which allows the possibility for players to favor some girls over others.
2..But originally I was just thinking the option could just change the summaries you read but in actuality return stats still play off of your global dispo but this would require the if check, but running your global disposition for return, so would require a bit more coding.
Thinking about it I like the first option it allows the player to favor some over others and leave the rest to global dispo.
I would just have the summaries change, there's not many jobs I think that could be or have an evil counter part.
I know most of the summaries are all highly neutral at the moment so there does need to be more. Ill get to work on adding summaries as I think I could write some decent summaries. I think currently most summaries that are effected by player dispo are just the house jobs at the moment aside from a few stray summaries here and there, So I can add in many random player interactions where the player just decides to pop in.