Following the unified gang format as I understood it you have X Goons and you put them into different jobs as needed like.
So for an example:
Security Detail: Neutral, 5G, Moderate risk, "Your basic personal protection you loose this and you're on your own"
Robbery: Suspicious, 15G, low risk, "Robbing stores and civilians is an easy way to get items and some cash."
Kidnapping: Very suspicious, 20G, low risk, "Kidnapping takes time and causes a lot of resentment but every girl kidnapped you don't have to pay."
Patrols: Suspicious, 10G, moderate risk, "Having your goons wander your teritoury protects your girls and businesses but raises your profile a bit."
Bribery: Reduce suspicion, 100G, low risk, "Greasing the public trust is expensive but they'll overlook some things."
Recruitment: Suspicious, 25G, no risk, "Recruiting more goons means there's more you can do. Too bad that the more you've got the harder it is to find more."
Just insert a goons per task and off you go
I really like the concept too; to bad it would require a major overhaul of gangs.