There are some large items icons as well but I doubt that it matters much as long as we predict the images well.
It's not true. I resized all items icons to 200x200 a long time ago, with the exception of a few special items which may or may not stay in the game, and even they are not much bigger than 200x200.
And redownload all packs already instead of fixing girls sprites by yourself, thus repeating my job
I'm not planning to improve existing ones any more, unless there will be a major error or another global retagging, so it's pretty safe to download them at this point. Characters data files aside of course, but they are not a part of packs archives.
This however is awesome because once I can count on all sprites working under the same rules, I can try out new stuff to account for inconsistencies.
Some mobs should obviously be larger than others. I suppose mobs could use size string or something, like height for characters.
There are still some frecked up MC images I think, but it's no longer frequent event that I cross one of those (i resized some of those myself in the past).
I'll take a look tonight.
2P attacks are messed up at the moment and will require some rewriting (animation times that I wanted to handle with SimPy before).
Also iirc p2p attacks don't support sprites shaking.