"The post you are trying to quote either does not exist, was deleted, or is no longer viewable by you."Man... what the hell CW? That was a good post!
Here is how I've started with interactions tonight:
1) My thoughts on reading the code:
- Holy crap those texts are off-base
- File needs to be split
- Fighting sequence is out of date (Note to self: Need to create an universal function to start BE sequences) (Do we actually want dates or Alpha?)
- That's not a bad shopping event Xip wrote, I completely forgot he worked on that... (Do we actually want shopping event for the @? If yes, I need to code it into the shops themselves, make sure item is tagged as a gift and give warning on removing it from the girl and huge disposition penalty if removed (taken from her))
- What the f*ck what I thinking when I came up with ginterimg idea? What the hell does it stand for? (Oh right... Girl Interaction Image and I was a coding nub...)
== Made a function to change girl images with providing any/none attributes but their tags and have automatic image transition during switching... coded and tested in 20 mins.
- Ok... time to delete all player sentences (Done)
- Nuff for today? It's gonna be a pain to write all the lines/events that I want to

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Some interactions are more than off-base, they are just plain wrong, like free girl longing for freedom... oh well. I am not going to do any lines tonight, just update all images to new format. Tomorrow, if I can get up few hours earlier, I'll sneak in couple of texts and see if I can write a universal function for starting combat sequences...
Part of your post is back:
For interaction I was thinking that:
I would like to have talk option that is just talk
I think that girls which are not prostitutes should only have sex with you on higher disposition
images for sex acts should have "partner hidden" tag
Interaction should consume AP for both you and the girl
Maybe we could have something like "rest and preserve strength for next day" to increase girl's AP for next day
lots of stuff to do at the dates
But I always ended giving it up because it turned out to be too hard for me codewise or, much more often, I got stuck with grammar or I was otherwise unsure how to say something in english.
1) We have an option that is just talk...
2) Agreed 100%, prostitutes have no reason to give you freebees either, but they should do it at lower disposition than other classes.
3) I need to code in a new type of tag search method with "preferred" field. But I agree with you here 100%
4) "for both you
and the girl", yeah... I forgot about that, same thing should prolly count for girlsmeers.
5) This is girl_control related, not interaction related.
6) Not really my department... if you have any texts or ideas, let me know.
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I'll start with the basics for chat and sex this weekend, this week will be hectic so doing writing interactions on a large scale is not a good idea until things quite down.
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Is there an external file that's going to contain (or is already containing) text for interactions and other things? Or is everything going to be "hard coded" into the script files?
Basically, how mod-able is this text going to be
Decent mods will be included into the game. Otherwise, files are just normal ".rpy" files, I am not making any effort to protect them or their content as Ren'Py does not provide such tools and coding them myself would take month of work and research that makes absolutely no sense for open-source free game.
Second, are the interactions meant to be generic? Or are they (can they) be specific to unique girls? (yes I know that would probably take more writing)
I guess this question is more about, what variables are taken into account during an action. Is it just the disposition bar, just like it is in sim broth? Or are there more variables?
1) We are writing generic interaction to cover the full girlspool.
2) Interactions can be written for any of the unique girl and even general type of random girls. They will automatically overwrite default generic interaction if available but we are not going to bother with that ourselves, at least not at this stage of development.
3) Disposition, stats that matter for specific interaction, traits, girl's occupation (class). I want to automate some of that, but that can only be done to a point and using normal script will be more prudent at some places than resorting to automatisation.