So, what should I do with races, should they be traits or a separate json with races names and bonuses?
I voted for fields but traits will work as well. Honestly, I need only the ability to check for a race for exploration capture and slavemarket types. It's just that we already have it as field, I see no reason to twists that.
We'll need more minigames in the future anyway, consider it as training
Yeah, next time it should go without a glitch. Most of the time wasted was because of weird Ren'Py sh!t. The logic itself while admittedly more complicated than expected was not an issue.
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My plans:
- Move brothels to a realter in the city.
- Create two new areas ("Fleebottom" Ghetto (underneath left-most mountain) and "GoldenHill" area (right most mountain)).
- Move Brothels to a realter.
- Add one or two apartments for MC to buy/rent at the realter.
- Start working on Fighter Guild:
* Simulated exploration
* Drag/Drop building management interface
* I want this guild to be something that is unique and can be upgraded and improved to accommodate more members and team setups.
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Don't know how much of this is actually doable but trying will keep me busy for a long while

Edit: If you have some background in mind for ghetto and golden areas, let me know.