So, about our ST...
- Everything you do there you do via next day interface. Because of it you don't feel personal involvement at all, like you do in pretty much any other ST game. It's almost like some customer does the training and not you or even your assistants.
- This is especially noticeable with rewarding/punishing stuff. In JoNT you can do it on spot, here you need the whole day to scold. Must be a very long scolding...
Not sure what to do there. At very least there should be differently looking (looking, not working) system for ST, and only assistants should use next day for training, while MC has his AP for it.
If we gonna use flags/traits instead of special stats, we need more anyway. So far we have traits for being obedient/disobedient lately during training, broken trait and traits for special training items.
We need to reflect all ST psychology (something that Eliont refused to do back then btw) either in special traits or slave-only stats, I don't really care how. Actually, since we have skills now, we can add some slave-only skills.
- obedience that is not tied to character stat. In fact, I think we should use character stat like temperament in JoNT.
Traits that show how obedient a slave was lately don't show how well she is trained in general. And broken =/= well trained all the time.
I'd say slaves could use levels of training, just like our whores used to have levels of, well, whoring.- hate is negative disposition, love is positive. We lack fear, however. Cruel training rises fear in JoNT that helps with training in the short term, but not as good as dedication aka high disposition in the long term.
I suppose we need flags for fear, and with enough flags they gain fear traits which help with obedience but give some penalties.
- Everywhere in ST games there are stats that show the level of lust. In general they used for stuff like sex acts checks (like even temperamental slave will agree to do group with max lust) or for sex tortures.
Even if we drop stuff like morality from SM or level of perversity from JoNT (since we assume that there are no such things as christian morality or too low perversity in the game world with countless sex slaves

), I need something, anything for lust anyway.
- Difficulty of training. I think every trait should have a hidden value showing how difficult/easy to train such a slave, plus/minus optional, possibly random value set in json. Before even beginning to train difficult slaves you need high enough slave training skill. Or it will be long and painful experience for both sides. A sufficiently large difference means that any successful training is impossible at all.
- There are run away events already coded in our ST that are supposed to "fight" against level of security in dungeon.
We have Restrained traint that prevents escaping, but I feel like it's too simple to equip one item and forget about running away forever.
I think there should be various items that discrease battle stats, and the less battle stats, the less are chances to try AND to succeed in escaping. This way you will have no problems with weak slaves, but powerful ex-warriors still will need guards.
- We need a separate screen (not as a part of next day screen) to check how ST goes.
Summing up, moar coding is needed, so if you Xela still not sure how to code classes and brothels, you can help with ST too