I also dislike that window with commands right the center of the screen. Untransparent, huge gui elements should never be in the center, they close the view and kinda force you to act only to get rid of them.
I'd rather have a set of buttons in the bottom of the screen, with icons instead of text, that always located there and don't disappear after you select an action. Like these ones for example (just an example, I don't want to actually use them). I may be able to draw something after we will finish with packs and items.
I am not going to create that kind of GUI for beta version of BE, we may change god knows what as we go and it may have to be renamed every time. For now this will but I can make the choices transparent I think.
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So we have this gui, simple ai, all the attacks we had in Jakes BE (not purrfect yet, I kinda rushed things), targeting, rows, some base for events, knocking out/dieing and etc.
Still to do:
- Add overlayer for stats.
- Figure out a way for greater interaction between items and BE + Maybe add some new fields to items if required. <-- I am still foggy about this part.
- Add Changing Rows to profile screens.
- Iron out all kinks in attacks.
- Add more attacks.
- Add explanation of abbreviation used in battle log (because they are hard to guess and full sentences look really bad).
- Add non-attack skills and find graphics for them.
- Add conditions for "Double turns within one battle-queue".
- Test, test, test and test...
- Add to Arena instead of old BE.
- Maybe add separate defence vs magic, based off intelligence and defence stats, or something along those lines.
- Fix sprites where we left empty spacing for offsets.
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Prolly more... it'll be a while till this is ready
