Hello All:
I've been hacking away at the WM 255 code over the weekend and have a submission
to make. It's attached as a 382 KB SVN .diff file.
Things I did:
- Fixed inventory equip bug (My girls can now wear clothes, a necklace, a ring and shoes all
at the same time for example)
- Fixed 2 hangs in girl catacomb exploration
- Damage was being added to health, not subtracted
- Exit condition of the girl being reduced to 20 or less health hang. (If she beats all the
monsters and has > 20 health, the game hanged)
- Fixed a "* -1" in the "does the girl obey?" equation
- Wrote some code to enable the training code in the jobs class
- Fixed a vector error in the training code and a bug in one of the .h files
- Removed a few redundant messages from the next turn summary screen
- Made many of the messages on the next turn screen more explicit:
- Security level increase shown
- Advertising level and cost shown
- Total number of customers visiting during the day and night shown
- Girl work and work refusal messages are more specific
A number of things I did were to make the game more fun for me. (Ie, this part is a matter
of opinion):
- Tripled cleaning rate
- Changed tiredness for 100 constitution to 0 (was 2)
- Girl doesn't go off duty after being attacked
- Advertising 20% more effective in number of customers calculation
- Changed filthiness calculation in number of customers calculation (Tops out at -50 customers)
- Gang recruiting is faster (3 per turn, instead of 2)
- Combat skill now factors into catacomb exploration (It's too easy this way?)
- Cleaned up jobs and made them more consistent in terms of messages and skill increases
(I know the devs are changing this so I didn't do much here)
- Other stuff I don't remember anymore

Myrikhan