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Some of the basic concepts and variables in Crazy's Mod
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Topic: Some of the basic concepts and variables in Crazy's Mod (Read 68588 times)
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aevojoey
Hero Member
Posts: 1413
Thats ok, I'm used to disappointment.
Re: Some of the basic concepts and variables in Crazy's Mod
«
Reply #30 on:
December 20, 2017, 12:00:12 PM »
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Fixing the game is a better game than actually playing it.
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hewhocumsbynight
Hero Member
Posts: 683
All Hail the Crimson King!
Re: Some of the basic concepts and variables in Crazy's Mod
«
Reply #31 on:
December 20, 2017, 09:15:40 PM »
Quote from: aevojoey on December 20, 2017, 12:00:12 PM
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Have you updated the original post's contents, assuming that you altered the variables with the latest updates (thank you for those, by the by)?
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My MEGA folder can be found at:
https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg
Torrent link of my version, effective September, 2016: magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80
kiigass
Newbie
Posts: 7
Re: Some of the basic concepts and variables in Crazy's Mod
«
Reply #32 on:
November 21, 2019, 12:46:01 PM »
Hi,
thank you aevojoey for all your work
I also read all this thread and all the threads linked in the first post. Most of them are from 2015. Would it be possible to update those? I assume many of the "not implemented yet" have been implemented in the meantime. I would also love to get more information about the stats that influence jobs.
Thanks in advance!
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kiigass
Newbie
Posts: 7
Re: Some of the basic concepts and variables in Crazy's Mod
«
Reply #33 on:
November 22, 2019, 04:48:03 AM »
Or, maybe, someone can give me a hint in which source code files to look for the formulas.
Is there an introduction to the source code? Something like an Architektur?
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Pink Petal Games
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Some of the basic concepts and variables in Crazy's Mod