Maybe too much partitions, as you said, Doc -and I was going for more...
Actually, I was thinking it needed a couple more to get the separate, isolated wards I wanted so I could place the wards in my list. I don't mind if there's room for one or two more. I've got some ideas about a temple quarter in particular. And, if we're expanding things, probably somewhere to put an arena
Sorry, I'm not expressing myself very clearly at the moment, it seems
At this point, do you like the "new" starlike shape? prefer a more rounded one (like the original)? maybe a more 'organic-scattered' shape?
The star shape is good. Crossgate is starting to remind me of the city in the Thief games. Which might not be a bad match architecturally, either.
How many partitions do you think there should be? I was really into the 'level' division because it could be a game level division besides a mere heights / walls division (Acropolis-like, but less religious) -I mean: you start outwalls in the poorest slums at sea level, then you gain access to the first ring, and later to the high city. Maybe the point is not to sub-divide levels?
Ah, right. I see what you had in mind now. I weas thinking more of a network approach. Give me a bit and I'll see if I can do a daigram.
I'd like enough partitions to house all of the wards in the lead article, less Shambletown which is outside the walls, and Spark End which is just the far end of the merchant's quarter. A temple quarter would be nice. I'm not sure if an arena deserves its own ward or not. I know it had one in Oblivion, but I'm not sure it would work like that in practice.
Besides that, if you think the model is ok (more or less) there's the ward location issue. I just made some general allocation of population types / social classes, and tried to integrate some elements you were talking about (not everyone, of course), but there's still much work on it.
Yeah. I like the way it's going
P.D. Everyone can have his/her own opinion on the map thing, I'm sure DocClox (and myself) would appreciate any help.
Indeed. The more the merrier!
[edit]
OK, this is ore or less how I saw the wards connecting. Each of the connecting lines would need to be unlocked except for the green ones.
So there's an informal idea of levels there in that you need to control Pinchpenny Lane or Pentangle Square before you can move on Nobb Hill, but there's no automatic lateral access on a level.

Anyway, that's what I ws thinking. I don't regard any of this as set in stone at the moment.
I've got some more historical musings to set down, too, but that's going to have to wait. I'm needed in the garden, it seems...