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Author Topic: Whore Master EX  (Read 314990 times)

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Offline THE FUTURE

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Re: Whore Master EX
« Reply #30 on: October 17, 2011, 07:19:30 PM »
FUCKING LONG POST!!

I completely neglected the interaction button because I had other plans, which didn't make it into EX. I still have those plans.

Ok noticed a couple things. One is a bug that I noticed in the main game, that being that anti-pregnancy potions don't actually cost anything (ie. I hit buy and the amount of money I have doesn't go down). Don't know if that's been addressed before.

Another may simply be a mechanics change. Your own interactions (ie, ask her to have sex with you, etc.) don't seem to increase the related skills anymore. I hope this is just a bug. I really liked the idea of the character taking time out to "train" a particular girl, even though the increase was always pretty miniscule.

Edit: Correction, it only happens when you 'ask' (made sure I got the text that she agreed to it). The skills still go up when you go to the dungeon and use force.

Skills are locked in at 0 and can only be increased via traits or equipment. If the dungeon interaction increases skills, I need to change it. Stats are capped at 20 unless you have traits to boost them as well. Ideally, if the interaction button were properly implemented, you would be leveling up your sex traits (Normal Sex, etc.) by random chance, but I didn't implement that.

Before anyone asks, yeah, it's impossible to get 100 in some stats, but doing so is completely unnecessary.

Thanks for reporting about the pregnancy potions.

I only had an autosave and that's gone since I started a new game. Stupid me. -.-

I will just do the same as last time and see if it happens again.

Avoid autosave, it never worked properly. Or if AnonDB fixed autosave to work in r640, it's a miracle and he's awesome for it. I asked to see your save because it sounds more like Virgin was bugged and not being removed through a sex act, since your girls seemed to be proceeding through the whore levels. As for sex traits, you will eventually end up with Slow Orgasms in the whore jobs because the girl is like a pornstar - every bad sex encounter doesn't get her motors moving like it would for a girl with little experience with sex. Whore would be adding Nympho and Fake Orgasm Expert, not removing them, but I think you merely assumed you would lose those because you lost Fast Orgasms.

Don't wanna discourage you future. I really like this mod, and honestly this feels allot more like a game then the original. Allot more small scale interaction, it's actually somewhat challenging even if it does need a little rebalancing, and overall I think it's an improvement.

Don't know exactly how you intended to balanced it, so here's my thought based on where you seem to want to go.. I like that you can't just jump straight to whoring. It seems like it was designed that whoring is the no. 1 income earner, but you have to meet some pre-reqs for it, and basically have a support crew/cover to get everything going. These jobs arn't there so much to make allot of money, but to act as a support structure for what you're really trying to set up. Sending people into the catacombs is the best way to make money early, but carries a certain amount of risk, and will not make as much as whoring later on.

Is this a good summery of your intention? Because if so, I think it's a great way to balance everything and give every job a purpose.

Mostly, yeah. Adding that system felt like adding too much pepper to a meal though, I'm not 100% sold on it either. That system will be kept or removed based on how people feel about it, not because I'll make everything available from the start, but because the system is only a quickfix for the actual system I plan for if I keep going. If you're successful and get far enough, you're going to find that money is still limitless in the endgame, but then again you also have a lot of reason to burn it all on items from the shop.

In my testing, getting money from the catacombs wasn't better than just diving through the jobs system and I only used the option to get items, so it's interesting to find other people who see the opposite result.

bobjohn: As stated, being able to rest a girl during the day (fewer customers) and work at night is an important gameplay element that a player can use. A girl who always works both shifts will lose happiness and get turned onto drugs easily while a girl who only works 1 shift probably stays fully rested, happy, and rarely goes for drugs.

There still are some always bad traits (Horrific Scars), but traits can be good or bad based on the job. A Meek girl is terrible in combat, but she feels comfortable with Cleaning and the game considerers Meek to be an asset in the Cleaning job. This a lot of the reason why girl ratings vary.

Adding color coding or some indication of how good a girl is at jobs in the job selection sounds like a good idea.

Popuri: The scripteditor should work. I haven't tested it, so there may be some misalignment with added features.

DarkTl/popuri: yeah the whole torture config is fuxxed

alexpn: uhhhhhhhhhhhhhhhhhhhhartificial insemination + C-section? yeah...I forgot to make it so MILF doesn't mesh with Virgin.
This is the last week of bug fixes. Barring anything catastrophic, development of a "sequel" to WM EX begins next week. If there is a major bug that hasn't been addressed, say so now or you're going to have to wait quite a long time for it to be fixed.

Offline fires_flair

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Re: Whore Master EX
« Reply #31 on: October 17, 2011, 07:30:29 PM »
just a question, is it possible to improve the job ratings? (in other words short explianation on how it's calculated)
otherwise, it's mostly balanced. though I do think that the cures should be less (but then again I hate the drug addictions)
also you removed the color code for "refused to work" along with the priority move up the list. don't care so much about moving up the list, but the coloring was very important (especailly since it does do so for auto equiping items)

Offline THE FUTURE

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Re: Whore Master EX
« Reply #32 on: October 17, 2011, 07:47:08 PM »
just a question, is it possible to improve the job ratings? (in other words short explianation on how it's calculated)
otherwise, it's mostly balanced. though I do think that the cures should be less (but then again I hate the drug addictions)
also you removed the color code for "refused to work" along with the priority move up the list. don't care so much about moving up the list, but the coloring was very important (especailly since it does do so for auto equiping items)

job ratings are a secret for now, you guys can discuss/figure it out if you want, but yes they change

I remove the refused to work message from warning priority because it was annoying me (same with the matron messages but I kept those), but I can add it back on the next update, no problem.
This is the last week of bug fixes. Barring anything catastrophic, development of a "sequel" to WM EX begins next week. If there is a major bug that hasn't been addressed, say so now or you're going to have to wait quite a long time for it to be fixed.

Offline fires_flair

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Re: Whore Master EX
« Reply #33 on: October 17, 2011, 07:57:55 PM »
if it's the color (and having too many of the same color), I would suggest just picking a blue close to the shade you are currently using. (good site for colors: http://www.colblindor.com/color-name-hue/ )

Offline Kenki

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Re: Whore Master EX
« Reply #34 on: October 17, 2011, 10:03:11 PM »
Wow, Kudos to za Future. The game has definitely improved 3x at minimum.


A few bugs and some suggestions:


-Had a few girls capture "Monster Girls" in the catacombs: Horo, Riesz, Ayane (WTF? ??? )


-Loaded all the custom girls and Take a walk in town returns a unique girl 19/20 times----way to easy. 8)


-Fate Testarossa pics are from two different girls  Fate T. and Eve/Yami from (Black Cat/To-Love-Ru respectively---Same artist/mangaka, essentially meant to be the same individual).




Suggestions:
-Do gangs even have a purpose anymore? It seems the brothels still require territory as a purchase requirement, but what is the other use for gangs? Gangs broke the game mechanics in the original version, so I say get rid of them.


-Would be nice to have a way to quickly scroll through end of week messages, I can use arrows to change girls, but what can I use to scroll through her messages?


-Honestly 10 interactions seems way to much (leads to clicky-clicky micromanage). I'd rather have less actions, maybe 1-4, but more effective results. That or shortcut keys like in slavemaker for menu options. (Oh, a thought came to mind, how about a separate page where the PC has limited amount of actions. Each action line has a menu option to choose the action and another option to choose the target. Set all actions, click a proceed button, results are spit out. You could limit the girls to one action each, with the PC limited to say 7 actions (1/day). If the choices are saved like the girls jobs, than its less clicky-clicky micro.)


-Torture, sounds like you haven't touched it, yet. Is it meant to be a physical pain method to break or can we get some options. In the Custom Reido games, you can break a slave merely by flooding them with pleasure(Sadism isn't my thing, not that the alternative is any more, moral shall we say).


-As for colored news events, I'd say a subtle blue would be best.  Honestly, the flavor text messages could be combined with the actual results to reduce the volume of messages.




Honestly I kind of agree with your assessment that Catacombs isn't that great compared to pursuing jobs. In the beginning if you don't have girls who can Barmaid and Waitress, you are kind of forced to go to catacombs. But assuming you can get get girls with good skills to work the bar, get 1 to advertise, another to clean, and a 3rd to provide security and you can easily make money pursuing jobs.


Catacombs nets around 200-300 per girl and rarely an item. A good waitress or Barmaid serving 5-6 customers can also make 250.  I started with catacombs but as I easily filled up the rooms, I have stopped sending girls into the catacombs. Much safer to try and maximize gold through jobs. Singer/Stripper provide nice cash ;D , but the gambling hosts volatility cut into the profits. Overall, the jobs seem well balanced.








Offline THE FUTURE

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Re: Whore Master EX
« Reply #35 on: October 18, 2011, 02:55:15 AM »
quoting looks like crap, so I'll respond like this.

>Had a few girls capture "Monster Girls" in the catacombs: Horo, Riesz, Ayane (WTF? ??? )

Ha, yeah, you also capture bunny girls who are just regular girls in bunny outfits who usually can't even fight. Ayane's a ninja exploring the catacombs when she gets attacked by your girl and brought to your feet. Riesz was out leveling up when BAM she's KOed and kidnapped for you.

It doesn't make sense and I don't really mind that it doesn't make sense.
>Loaded all the custom girls and Take a walk in town returns a unique girl 19/20 times----way to easy. 8)

Yeah but I always just reload when I don't get a girl, and I bet other people do too. So I decided to save everyone the effort. You need a lot of girls showing up right at the beginning of the game anyway. You can set this in the resources/data/config file. Right at the top is a setting called GirlMeet, which I have at 80. Drop it down to 20-30 for how it used to be.

>Fate Testarossa pics are from two different girls  Fate T. and Eve/Yami from (Black Cat/To-Love-Ru respectively---Same artist/mangaka, essentially meant to be the same individual).

Yeah, I see it now. Any chance you feel like deleting all the non-Fate pics for me and uploading? If not, I'll do it myself, but I haven't seen any of those so I'll probably make mistakes.

>Do gangs even have a purpose anymore? It seems the brothels still require territory as a purchase requirement, but what is the other use for gangs? Gangs broke the game mechanics in the original version, so I say get rid of them.

Since I nerfed sabotage, gangs are questionable. I don't use them at all. If there are any more releases, gangs will be phased out more and more and the girls will take over as your "gang". It all depends on how things shape up, though.

>Would be nice to have a way to quickly scroll through end of week messages, I can use arrows to change girls, but what can I use to scroll through her messages?

true

>Honestly 10 interactions seems way to much (leads to clicky-clicky micromanage). I'd rather have less actions, maybe 1-4, but more effective results. That or shortcut keys like in slavemaker for menu options. (Oh, a thought came to mind, how about a separate page where the PC has limited amount of actions. Each action line has a menu option to choose the action and another option to choose the target. Set all actions, click a proceed button, results are spit out. You could limit the girls to one action each, with the PC limited to say 7 actions (1/day). If the choices are saved like the girls jobs, than its less clicky-clicky micro.)

I have plans to address this in a future version of the game. It seems I vastly underestimated how many people use Interaction.

-Torture, sounds like you haven't touched it, yet. Is it meant to be a physical pain method to break or can we get some options. In the Custom Reido games, you can break a slave merely by flooding them with pleasure(Sadism isn't my thing, not that the alternative is any more, moral shall we say).

I also have plans to address this in a future version of the game. It's a good suggestion.

>As for colored news events, I'd say a subtle blue would be best.  Honestly, the flavor text messages could be combined with the actual results to reduce the volume of messages.

(and also to fires)

Thanks, but to tell the truth, I just didn't add a new color because it requires defining a new message type in the files and I was pressed for time to get EX out in a reasonable amount of time. I didn't include quite a huge amount of features in EX that I have planned.

This could get really disorganized quickly, so I'll just say I'll post details regarding future plans of EX in the first page, post #4. Future plans i.e., plans to add features or fix bugs. I did not write that up as of this posting, though.
This is the last week of bug fixes. Barring anything catastrophic, development of a "sequel" to WM EX begins next week. If there is a major bug that hasn't been addressed, say so now or you're going to have to wait quite a long time for it to be fixed.

Offline DarkTl

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Re: Whore Master EX
« Reply #36 on: October 18, 2011, 05:46:12 AM »
>Loaded all the custom girls and Take a walk in town returns a unique girl 19/20 times----way to easy. 8)
Yeah but I always just reload when I don't get a girl, and I bet other people do too. So I decided to save everyone the effort. You need a lot of girls showing up right at the beginning of the game anyway.
Yup, I reload too, but still it seems too easy way for me.
Perhaps you can make impossible to find a unique girls by walking in town, only random ones. Or since they are not slaves, they refuse to work unless you pay them certan % (for example, it can depends on spirit or confidence).

And I must say you made high-quality girls packs. Looking forward for new ones  8)
« Last Edit: October 18, 2011, 05:57:41 AM by DarkTl »

Offline Xela

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Re: Whore Master EX
« Reply #37 on: October 18, 2011, 08:58:51 AM »

>Honestly 10 interactions seems way to much (leads to clicky-clicky micromanage). I'd rather have less actions, maybe 1-4, but more effective results. That or shortcut keys like in slavemaker for menu options. (Oh, a thought came to mind, how about a separate page where the PC has limited amount of actions. Each action line has a menu option to choose the action and another option to choose the target. Set all actions, click a proceed button, results are spit out. You could limit the girls to one action each, with the PC limited to say 7 actions (1/day). If the choices are saved like the girls jobs, than its less clicky-clicky micro.)

I have plans to address this in a future version of the game. It seems I vastly underestimated how many people use Interaction.

Please don't decrease amount of interactions themselves. It makes perfect sense that a player can do at least 10 interactions in a weeks time. It also makes little sense to limit it to one interaction per girl. Since one turn of the game is a week and player doesn't do much in WM, let's at least agree that 4 chats with your girls in a weeks time is off base...
Like what we're doing?

Offline drake

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Re: Whore Master EX
« Reply #38 on: October 18, 2011, 11:17:42 AM »
the 1280 1024 doesn't work, it flashes the command prompt and then disappears.  800 600 works though

Offline blackrosesheart

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Re: Whore Master EX
« Reply #39 on: October 18, 2011, 11:44:44 AM »
I had that trouble until I went into Screen Mode and set fullscreen to False.

Offline Eiri666

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Re: Whore Master EX
« Reply #40 on: October 18, 2011, 11:54:47 AM »
I've got 3 small complaints:
First, my girls still get raped and assaulted even with 500 security rating while working inside. That's a pain...
Then, there's that nymphomaniac optimist girl with 100 Libido who loses her optimist trait when she works as a whore for too long. I mean, she LOVES sex, how can she be depressed about having too much of it?
Finally, having a girl explore the catacombs sometime crash the game.


Thanks for reading me.


You should also increase the number of customers a whore can BTW.
My idea is that at the beginning of her shift, she has a number of points, equal to her constitution.
Each sex act costs a fixed amount of these points (Oral=5, Anal=10,Group=25).
When her number of points hits 0, or when she has no more customer, her shift ends.


Thanks for reading me again.
...

Offline ShikinamiFan91

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Re: Whore Master EX
« Reply #41 on: October 18, 2011, 03:48:02 PM »
-Torture, sounds like you haven't touched it, yet. Is it meant to be a physical pain method to break or can we get some options. In the Custom Reido games, you can break a slave merely by flooding them with pleasure(Sadism isn't my thing, not that the alternative is any more, moral shall we say).

I love this idea.  I don't know how difficult it would be, but if it's possible, consider this my vote.

On another note, I'll be happy to put together a pack for Asuka, just don't expect it tonight.  I probably won't have time to make it for a few days.
« Last Edit: October 18, 2011, 03:51:14 PM by ShikinamiFan91 »

Offline dmb5555

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Re: Whore Master EX
« Reply #42 on: October 18, 2011, 04:48:20 PM »
Quote from: THE FUTURE
Since I nerfed sabotage, gangs are questionable. I don't use them at all. If there are any more releases, gangs will be phased out more and more and the girls will take over as your "gang". It all depends on how things shape up, though.

Have you thought of changing gangs to a one time hire to assist with a task.   Instead of hiring them all the time you pay a big sum up front for an increase in performance.   Your girl leads them into the dungeon, and you get a better chance for items and they can carry more gold back.  When you send a girl to acquire territory the gang could be sent in as extra muscle to intimidate.  Or when you have a run away they could increase the chance your girl  recaptures them.

I am terrible at programing, but I see your point about the gangs being too strong/important in the original.  This would be a more balance use of gangs, and still not lose a feature from the original, since hiring a gang could cost more then the gain, since the girl by herself might of done the same thing.  The gang just improved chances and other small benefits.

Offline drake

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Re: Whore Master EX
« Reply #43 on: October 18, 2011, 04:59:13 PM »
The withdraw all button doesn't seem to do anything any more.

Offline Kenki

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Re: Whore Master EX
« Reply #44 on: October 18, 2011, 06:22:00 PM »
Please don't decrease amount of interactions themselves. It makes perfect sense that a player can do at least 10 interactions in a weeks time. It also makes little sense to limit it to one interaction per girl. Since one turn of the game is a week and player doesn't do much in WM, let's at least agree that 4 chats with your girls in a weeks time is off base...


It has nothing to do with being realistic, but everything to do with excessive micromanagement that I feel distracts from the purpose of the game. I'm compelled to use all 10 actions, every week, because the effects are so trivial. My suggestion, was to increase the effects, so I don't have to ask a girl for 10 blowjobs in a single week to see a miniscule change in stats. Just ask her once, get the effect I desired and move on to the next.


Alternatively, something that would minimize the click fest, such as setting up a schedule for the players actions and saving them like the girls remember their day/night jobs would also effectively eliminate the clickfest, and may actually be preferred.


It sounds as if The Future has something in mind for that, so we will just have to wait for what he proposes.