Wow, Kudos to za Future. The game has definitely improved 3x at minimum.
A few bugs and some suggestions:
-Had a few girls capture "Monster Girls" in the catacombs: Horo, Riesz, Ayane (WTF?

)
-Loaded all the custom girls and Take a walk in town returns a unique girl 19/20 times----way to easy.
-Fate Testarossa pics are from two different girls Fate T. and Eve/Yami from (Black Cat/To-Love-Ru respectively---Same artist/mangaka, essentially meant to be the same individual).
Suggestions:
-Do gangs even have a purpose anymore? It seems the brothels still require territory as a purchase requirement, but what is the other use for gangs? Gangs broke the game mechanics in the original version, so I say get rid of them.
-Would be nice to have a way to quickly scroll through end of week messages, I can use arrows to change girls, but what can I use to scroll through her messages?
-Honestly 10 interactions seems way to much (leads to clicky-clicky micromanage). I'd rather have less actions, maybe 1-4, but more effective results. That or shortcut keys like in slavemaker for menu options. (Oh, a thought came to mind, how about a separate page where the PC has limited amount of actions. Each action line has a menu option to choose the action and another option to choose the target. Set all actions, click a proceed button, results are spit out. You could limit the girls to one action each, with the PC limited to say 7 actions (1/day). If the choices are saved like the girls jobs, than its less clicky-clicky micro.)
-Torture, sounds like you haven't touched it, yet. Is it meant to be a physical pain method to break or can we get some options. In the Custom Reido games, you can break a slave merely by flooding them with pleasure(Sadism isn't my thing, not that the alternative is any more, moral shall we say).
-As for colored news events, I'd say a subtle blue would be best. Honestly, the flavor text messages could be combined with the actual results to reduce the volume of messages.
Honestly I kind of agree with your assessment that Catacombs isn't that great compared to pursuing jobs. In the beginning if you don't have girls who can Barmaid and Waitress, you are kind of forced to go to catacombs. But assuming you can get get girls with good skills to work the bar, get 1 to advertise, another to clean, and a 3rd to provide security and you can easily make money pursuing jobs.
Catacombs nets around 200-300 per girl and rarely an item. A good waitress or Barmaid serving 5-6 customers can also make 250. I started with catacombs but as I easily filled up the rooms, I have stopped sending girls into the catacombs. Much safer to try and maximize gold through jobs. Singer/Stripper provide nice cash

, but the gambling hosts volatility cut into the profits. Overall, the jobs seem well balanced.