devolution

Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 946930 times)

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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.43
« Reply #840 on: December 16, 2016, 02:08:24 PM »
I will have most of the next 2 weeks off so I should get a lot done :)
I may actually get .06.03 out before the end of the year.
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.44
« Reply #841 on: December 16, 2016, 10:38:08 PM »
.06.02.44 is up
A few bug fixes and job updates
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.45
« Reply #842 on: December 17, 2016, 12:23:20 PM »
.06.02.45 is up
Fixed several bugs
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.46
« Reply #843 on: December 19, 2016, 02:40:44 PM »
.06.02.46 is up
Updated SO training and fake orgasm training numbers.
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.47
« Reply #844 on: December 23, 2016, 06:09:22 PM »
.06.02.47 is up
Some item updates and typeo fixes
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.48
« Reply #845 on: December 24, 2016, 06:30:50 PM »
.06.02.48 is up
Updates to free time and a bunch of other small changes
Fixing the game is a better game than actually playing it.
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Offline MuteDay

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.48
« Reply #846 on: December 25, 2016, 08:37:20 AM »
Well over the next Few days I'm planning on expanding alot of the work free time With more Dark Events. if you have any other areas that could use some work let me know and ill take a look.
Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.49
« Reply #847 on: December 27, 2016, 01:01:57 AM »
.06.02.49 is up
Added Cure Diseases to the Clinic


Now is the time to get your requests in
I go back to work next Monday so I only have 6 full days left to work on the game.
« Last Edit: December 27, 2016, 02:23:14 AM by aevojoey »
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Offline dmotrl

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.49
« Reply #848 on: December 27, 2016, 02:50:05 AM »
Now is the time to get your requests in
I go back to work next Monday so I only have 6 full days left to work on the game.
One thing I've been thinking of for a while is another of the constant-effect Orbs (Nightmare, Lovers, Happy), but for reducing Libido.  I know the Security job (at least) has text for the girl being distracted if her Libido is too high, and even if it doesn't have any mechanical effect it's something that in-universe would be avoided.  Libido-reducing items are fairly rare (I know of the Soothing Drink, not sure if there are any others) and unless they're made Common you're still subject to the whims of economics the RNG as to whether they show up.  Not sure if any traits reduce Libido build-up, either.

Anyway, I was thinking something like:
Relaxation Orb
At first glance, this pretty crystal ball filled with mesmerizing blue mist seems to be simple decoration for a girl's bedroom. However, it is the focus of a powerful spell, a spell that ensures that her dreams are soothing and peaceful.
-10 Libido, Constant Libido reduction
2000 gold, 25% Shop

Or something otherwise similar to the other Orbs.  Thought about -Nymphomaniac trait, but I'm not sure how powerful that would be and how much it would drive up the price.

I'd have made something like it myself, but AFAIK constant-effect items need to be hard-coded, right?

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.50
« Reply #849 on: December 27, 2016, 11:01:24 AM »
.06.02.50 is up
Fixed several bugs pointed out by blx




One thing I've been thinking of for a while is another of the constant-effect Orbs (Nightmare, Lovers, Happy), but for reducing Libido.  I know the Security job (at least) has text for the girl being distracted if her Libido is too high, and even if it doesn't have any mechanical effect it's something that in-universe would be avoided.  Libido-reducing items are fairly rare (I know of the Soothing Drink, not sure if there are any others) and unless they're made Common you're still subject to the whims of economics the RNG as to whether they show up.  Not sure if any traits reduce Libido build-up, either.

Anyway, I was thinking something like:
Relaxation Orb
At first glance, this pretty crystal ball filled with mesmerizing blue mist seems to be simple decoration for a girl's bedroom. However, it is the focus of a powerful spell, a spell that ensures that her dreams are soothing and peaceful.
-10 Libido, Constant Libido reduction
2000 gold, 25% Shop

Or something otherwise similar to the other Orbs.  Thought about -Nymphomaniac trait, but I'm not sure how powerful that would be and how much it would drive up the price.

I'd have made something like it myself, but AFAIK constant-effect items need to be hard-coded, right?
I am adding the trait "Chaste" to be the opposite of "Nymphomaniac".
Added a Chastity Orb, basically what you made but with a different name.
I did make a Relaxation Orb but it removes Aggressive and lowers her stress levels.
« Last Edit: December 27, 2016, 05:59:15 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline EmperorPresident

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.49
« Reply #850 on: December 27, 2016, 06:40:23 PM »
.06.02.49 is up
Added Cure Diseases to the Clinic


Now is the time to get your requests in
I go back to work next Monday so I only have 6 full days left to work on the game.

Hi I have been playing your mod for a while (years in fact) and i think you do a really good job. I never really seen the need to put any suggestions out there but lately Ive come up with a few and I figured i would pitch them to you. Unfortunately i have very little programing experience so as i dont know how difficult a lot of these are im not expecting much, just throwing some ideas your way. Either way i love your work and hope i get to see it continue for a long time  :)

Your character
  • It might be fun to customize your character with traits at character creation. Either buy choosing a select number or by doing a point buy system, we could customize our character with traits like strong magic, demon, tough, ect. The main role this would play is passing on these traits to our offspring.

  • Now that Ive suggested adding traits to the player character, i would like to suggest being able to have your character use / equip items. This Could open up options down the line for personal combat with your player character, Fighting off assassins, maybe demons seek you out to make contracts and you can choose to kill them, duels with rivals, ect.

  • having the option of choosing to be a gender other than male could be interesting. not a lot of benefits at the moment, but it could open up more options later.

  • Being able to marry someone could be interesting. We already have the engagement ring, why not take it further? Maybe have a specific wife job where she could help run things a little bit, maybe she could play around with your harem, i haven't thought about this one a lot, but i think it has potential.

Your children
[/b]
  • So if you have a daughter she inherits traits from the mother (possibly the father with the suggestions above) and the son joins a gang. It works, but expand on this a little. maybe having bonuses to the gangs skills based on traits the son would inherit. After all having a half demon or a hulking bull (cow person) could realistically make the gang more formidable.

  • Imagine, your player character has gone to the extreme of good or evil. What if your children have the chance to rebel? Maybe they are sick of you being such an evil douche or believe you are too soft to control the city. You could have instance were maybe your son leaves the gang he joined and becomes a new rival bent on destroying you. Maybe your daughter Is fed up with how she is being treated or how you are treating others and maybe she becomes a new rival, or she could start lowering the obedience of all your girls until you set her straight.

New Building: Mage's collage
  • Filled With new jobs To explore! 3 new job categories: Teacher, student, secret lab.
Teacher category:
  • Dean (basically a matron)
  • professor (teaches students and makes money, none slave job)
  • Teaching assistant (slave equivalent of professor. less money, less skill requirement)
Student category:
  • Student (learns things, my add nerd, strong magic, psychic, ect)
  • Not really sure what else... maybe a mascot or something?
Secret lab Category:
  • Potion creator (makes powerful potions)
  • Magic item crafter (makes magic weapons, armor, and items)
  • Mad scientist (experiments on girls to give them random traits and skills, may also kill them)
  • Test subject (Gets experimented on by the mad scientist. Not willing, but probably wont have a choice)
  • Monster creator (creates monsters in the lab for you to use in your brothels)
  • Dark ritual (Basically a recruiter, but she recruits demons. Not the wimpy demons from the catacombs either, deadly ones from the pits of hell)

Offline blx

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.49
« Reply #851 on: December 28, 2016, 07:42:42 AM »

Now is the time to get your requests in

It would be nice to see in future versions of the game include:
More random video options: "Random Non-Sex Scenes", "Random Softcore Scenes", "Random Porn Scenes" and "Random Hardcore Scenes".


"Daughter looks like mother" feature: 15-25% chance(controllable by config.xml) for girl inherit from mother not only some stats, skills and traits but also path to image folder.


Small chance(1-3%) for girl give birth a monstergirl from insemination.


Chance for not paying female customers.

Offline teitogun

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.50
« Reply #852 on: December 28, 2016, 06:01:45 PM »
I feel like there's a lot of general gameplay content being added at the expense of sexual. Which don't get me wrong, is fantastic, but let's not forget WM is a dark erotic game. Here are some sex suggestions fitting for the savage world of Crossgate.

A job in the brothel: meat toilet (high chance to obtain disease and negative traits (such as mind fucked), large volume of customers, uses bdsm and group. Attracts extra suspicion from authorities.)
A job in the community centre: public service (increases your rep, high chance of pregnancy, very good for putting nymphomaniac girls to use)
A job in the arena:  breed monsters (self explanatory way to get beasts without hunting for them, but degrades the health of most girls)

New job for gangs: break girls (similar to "torture" job, has a chance to remove rebelliousness and disobedient traits over time at a severe cost to girl's health, uses bdsm and group category)

Another thing that I would like to ask is more balance in arena combat. Most girls, after a while, gain so much combat and magic points that they practically become invincible. There should always be a chance for even a girl with max combat points and traits to lose in the arena. There should also be more penalties for losing a fight, such as being offered to the spectators or "enjoyed" by the creatures she lost against.
« Last Edit: December 28, 2016, 06:05:08 PM by teitogun »

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.49
« Reply #853 on: December 28, 2016, 06:24:19 PM »
...
Your character
...
Your children
...
Adding customization of the player would require an almost complete rewrite of the game.
Adding male children would also require a lot of work.
I was planning on doing those if/when I work on WM7.

...
New Building: Mage's collage
...
Many of the item creation jobs are already in the farm and arena but can be moved to a Mage Collage if/when it is created.
Student is currently covered by Researcher in the farm and Intern in the Clinic.

More random video options: "Random Non-Sex Scenes", "Random Softcore Scenes", "Random Porn Scenes" and "Random Hardcore Scenes".
This can be done but it is low priority.

"Daughter looks like mother" feature: 15-25% chance(controllable by config.xml) for girl inherit from mother not only some stats, skills and traits but also path to image folder.
Small chance(1-3%) for girl give birth a monstergirl from insemination.
These can be done but the girl creation code needs to be updated first.
I'm not sure when I will be able to get to it.

Chance for not paying female customers.
What do you mean?


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Offline blx

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.49
« Reply #854 on: December 28, 2016, 09:03:13 PM »
What do you mean?
Google Translate is not as good as I had hoped.
Each game week, security catches defaulters customers and they are all men. I would like to see among the captured and women non-payers.