I'm new to this game. Are there any settings or mods to fix the difficulty? My last few game tries I've completed an objective within the first week of starting and been given 35,000,000 or some other absurd number.
I will look into the objective giving an excessive amount, looks like a bug.
Update:
Looks like I made the rivals a bit to difficult, they seem to be getting around 100k-500k gold per turn.
You got the hinder rival reward that gives you a random amount of 1-50% of their gold.
I really need to tone them down more.
Update Update:
After tweaking the numbers some more I seem to have come up with a better breakdown for rivals.
They tend to gain between 2k and 20k per turn with enough randomness to allow power shifts.
With no intervention on the player's part, the frontrunner should end up with 200k by the time they start attacking you.
I did a test starting a new game and saved it on the first turn.
- To start the rivals had: 50k, 25k, 25k, 5k and 30k
The first run I just let the gangs fight each other.
- 12 turns no intervention: 126k, 271k, 181k, 111k and 229k
The second run I reloaded from the first turn and only spent money on hiring and improving gangs.
Any gang with 12 or more would sabotage and under 12 would recruit.
- 12 turns with intervention: 40k, 240k, 185k, 129k and 171k
- I ended up with 4k
- These were just starting gangs with no extra training so hopefully trained gangs would do better.
Looks like I need to tweak the sabotage mission again to do more damage.
The old amount of gold taken from a rival was a fixed amount maxed around 5k with 100 intelligence gang.
Now you can steal 1% to 10% of their gold plus 1-1500.
gold = g_Dice.random((gang->intelligence() / 1000) * rival->m_Gold) + g_Dice.random(gang->intelligence() * gang->m_Num);
- 12 turns with new calcs: 96k, 247k, 129k, 117k and 223k
- I ended up with 8k - best I stole in one attack was 6k
One more small cut to their profits should about do it.
I've actually seen this in previous versions of Crazy's Mod, other mods, and even the vanilla game. I'm assuming having a separate background for each brothel is out of the question since WM likely uses the same image file for all brothel setup menus.
Once you use F1 to go to the brothel, use numbers 1-7 to switch between them.
9 and 0 will show you hot keys, this will also
Hotkeys currently in the game.
Also, is anyone else having an issue with the editor saving changes made to .itemsx files you've already made? I can save an .itemsx file if it's a new file, but if it has items from a current .itemsx file, the editor simply will not save no matter where or what name I try to save the file.
I swear the editor is a nice addition to have, but the bugs are real...
Which editor are you using? The one with the game or MuteDay's editor for his WM-Evolved?
The one with the game has not been updated in a while so it may not work 100% with all the new things added.
Testing it, it is breaking on the skills and stats that have been added since.
I will add the missing ones into the item save and push a new version when I push WM.06.00.29
Update:
WME 0.8.15 will be able to save items with the new stats, skills and statuses.
The (r)girls should also be able to save but I have not added the new stuff to be able to edit them yet.
You will have to manually add the numbers to "Refinement", "Dignity" and "Lactation".
They should probably stay at 0 unless you specifically need them changed.
Update Update:
I may as well add them in now.
Update 3:
I have gotten the girls part done just need to do the rgirls.