Considering the original question was asking for that information:I don't understand the issue. It's already been revealed that Deepthroat and Eatout aren't actually used in the game. That leaves Dildo, Strapon, Les69ing, Lick, Suckballs, Cowgirl, RevCowgirl, and SexDoggy. Are those used in the game? If they are, what makes them pop up?
If I recall, none of those are used as specific, hard-coded labels zippy. (Other than maaaaaybe Dildo) Joey may correct me on that. I tried to explain this to Monty before, maybe I'll have more luck now. (Though note, I'm in a bit of a rush, so if I don't answer it fully, please tell me)
The way the game processes images is roughly thus:
Each image tag is technically eligible to be coded/scripted into the game. When used in the code or script, the game will pull specifically from that tag, provided there is an image labeled for that tag. So, for example:
Game has a coded bit about an Oral action. Game pulls up Oral images for that girl.
But what happens if that girl has no Oral images? Not to fear, each image type that is coded into the game has backup pulls. So when the game tries to pull an Oral image, and there is no image labeled for Oral, it will then go through a list of other image types to make certain there is at least SOME type of image there. So the example then might go Oral>Deepthroat>SuckBalls>Titty>Group>Sex>Nude>Strip (Or something like that, it's just an example). So in theory, you could possibly have an image pop up from Deepthroat as a category assuming you have no Oral images, but they will only pop up assuming the game searched for an Oral tag and came up with nothing.
Then, of course, you have the DefaultImages folder, which if you've enabled properly, the game will pull from there before it even attempts to pull from secondary images. So in that case, it would be Oral>DefaultImagesOral, ignoring the other possibilities.
Now then, what makes all this moot ~for the moment~ is that the image types mentioned there, past the very basic ones (meaning those that are more descriptive, including all those mentioned there), are not hard-coded into any specific events. Which really makes sense. I don't know that it was ever said in patch notes anywhere, but adding these tags merely gave the game the ability to read images with that label, but it didn't necessarily place any instances in the game where that label is to be read. You have to understand, there are thousands of lines of code here, including a lot of scenes/dialogue that really need to be expounded on or rewritten, and new content coming as well. You're more likely to see it in new content if I can get paired up with someone that wants to splice in new dialogue. (Hint: This might be something to be brought up with the overhaul on the studio coming, it might be a good place to start adding in some of these new tags and testing how creative we can get with them.) Even scenes we currently have written would have to be gone over both by someone writing and coding, because of how it's set up. Let's take whoring for example. There are what, 5 or 6 levels of skill involved for every possible scene, and each of those scenes have multiple possible lines based on skills, traits, and general lines. All of that is then controlled by a single image tag. You'd have to go through and add (keeping with the Deepthroat idea) several lines for each difficulty, including areas with traits and no traits, and then shuffle the tags around to all of it. How that would be done, I've got no clue, though I'd assume it would involve either an individual tag system, separating it all out into some sort of else if branch, or something like that. I'd have to ask Joey or Crazy or Bsin how that might be done.
Bottom line, those images will show up in the gallery, but don't expect them to currently show up in the game. But perhaps expect them to show up in the game as we go along. When that might be, I don't yet know.