Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 947721 times)

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Offline FlamBurger

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.00
« Reply #885 on: December 02, 2017, 11:51:24 AM »
Holy crap he's back! Dang, I need to finish my packs and stuff.
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #886 on: December 03, 2017, 07:28:58 PM »
.06.03.01 is up
The J_1024x768 interface has been updated to actually be 1024x768
Added image types from https://www.pinkpetal.org/index.php?topic=3446.msg42914#msg42914
Fixing the game is a better game than actually playing it.
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Offline crazy

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #887 on: December 03, 2017, 08:10:33 PM »
Nice to see you back joey.  I may actually be looking at getting back at it myself soon.  My desktop broke last year and I finally got a laptop few months ago just never tried to get anything to code on it yet.  But the itch to code has been hitting me and now I see your back so I may have to try.  Anyway did you ever make it so the Movie studio scenes save/load yet?  I can't remember if you finished that or not.

Offline DarkArk

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #888 on: December 03, 2017, 08:47:02 PM »
Everything seems to be offset to a large degree from the top left. Can't use the buttons to even start the game.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #889 on: December 03, 2017, 09:04:47 PM »
Everything seems to be offset to a large degree from the top left. Can't use the buttons to even start the game.
You may need to edit your config.xml to look like this
Code: [Select]
    <Resolution
        Resolution="J_1024x768"
        Width="1024"
        Height="768"
        ScaleWidth="1024"
        ScaleHeight="768"
        FixedScale="false"
        FullScreen="false"
        ListScrollAmount="3"
        TextScrollAmount="3" />
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline DarkArk

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #890 on: December 03, 2017, 10:13:09 PM »
That worked. May want to update the file. More Bugs:

New Images show up in the gallery but not in actual play. Was there something I was supposed to do or is it not working as intended?

Also a bunch of buttons don't work. Most notably the back button on the end of week details, but also the girl details button in the dungeon.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #891 on: December 03, 2017, 10:58:38 PM »
New Images show up in the gallery but not in actual play. Was there something I was supposed to do or is it not working as intended?
They are available if you put them in scripts but thy are not used anywhere in the game yet.

Also a bunch of buttons don't work. Most notably the back button on the end of week details, but also the girl details button in the dungeon.
I have found and fixed those 2 and have checked the for any others.
I have reupload .06.03.01
« Last Edit: December 03, 2017, 11:03:52 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline untold2

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #892 on: December 05, 2017, 12:22:06 PM »
Just wondering if there was any way to download the packs from mega without the limit being enforced on non paying users or if i can get the girl packs from any other source? Love the game  ;)

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #893 on: December 05, 2017, 01:30:18 PM »
Just wondering if there was any way to download the packs from mega without the limit being enforced on non paying users or if i can get the girl packs from any other source? Love the game  ;)
You can create a free account with mega and import the packs to your account.
Then install the megasync app and it should handle the downloading for you.
I am not sure about the limit but I have a free account and have had no problems with it.

I will try to create a torrent for what I have by the end of the week.
« Last Edit: December 05, 2017, 01:35:16 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline grishnak

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #894 on: December 05, 2017, 03:11:36 PM »
Is there a way we can help you (apart from donating) to expand the game or add features?

Adding and making scripts or items is obvious, but maybe you can use edited files from github (like new jobs) or just a format for text files or mechanics (like tables and sheets for job outcome descripttions and changes)?

Would that even help you or would that just create more work for you (having to check code others modified or wrote) and be distracting (maybe too much suggestions)?

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #895 on: December 05, 2017, 09:03:01 PM »
Is there a way we can help you (apart from donating) to expand the game or add features?
Adding and making scripts or items is obvious, but maybe you can use edited files from github (like new jobs) or just a format for text files or mechanics (like tables and sheets for job outcome descripttions and changes)?
Would that even help you or would that just create more work for you (having to check code others modified or wrote) and be distracting (maybe too much suggestions)?
I don't really have any timeline or goals so distractions are not much of a problem.


Checking code does not usually take too long but I always see things I can add and expand on with submitted stuff.
Anything that goes up on github I look at and try to get in the game.


The one thing that takes me a long time to do is creating text, I can't always think of the words needed to convey my thoughts.
If you can write texts for anything, I can add it in.


I started updating the objectives but working on the interface took more time than I thought so I put that on hold.
If you want to write new texts for them, they need 4 text groups each:
1. The text you see when you first get the objective.
2. The text you see when you look at the House details screen.
3. The text you see when you pass the objective.
4. The text you see when you fail the objective.


Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline MrGhostRider

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #896 on: December 05, 2017, 11:06:11 PM »
Hello aevojoey
Thanks for still maintaining this wonderful game even though it has been years.

However, I do have some doubts regarding the image tags and how much they are used. Despite the game supporting number of image tags, only some of them are being used in game (at least in default script). So what are they?? Because I am planning to make image packs for huge number of girls and i can only collect images for default image tags now and add images for other tags later.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #897 on: December 06, 2017, 12:16:01 AM »
However, I do have some doubts regarding the image tags and how much they are used. Despite the game supporting number of image tags, only some of them are being used in game (at least in default script). So what are they?? Because I am planning to make image packs for huge number of girls and i can only collect images for default image tags now and add images for other tags later.
The newer image types are not in the game because no one has written any scenes where they would be used.
Write something that uses a particular image type and I will add it in.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline MrGhostRider

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #898 on: December 06, 2017, 11:11:33 AM »
The newer image types are not in the game because no one has written any scenes where they would be used.
Write something that uses a particular image type and I will add it in.

I think you misunderstood me. I am not an expert in making scripts. I just wanted to know what are the image tags (just a list) that are used in default game/script. Because I am collecting fakes/images for some girls I am working. This is save me some time because i only plan on collecting images/fakes that are utilized now.

Offline grishnak

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.01
« Reply #899 on: December 06, 2017, 11:30:22 AM »
It should be in the 7th post in this thread (page 1).