Author Topic: Arena Concept  (Read 20266 times)

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Offline Xela

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Arena Concept
« on: September 26, 2013, 07:32:08 AM »
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Offline Xela

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Re: Arena Concept
« Reply #1 on: September 26, 2013, 07:32:25 AM »
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Offline Xela

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Re: Arena Concept
« Reply #2 on: September 26, 2013, 07:33:21 AM »
Do we want/need planing bets system before the Alpha? For main Arena matches I mean?
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Offline DarkTl

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Re: Arena Concept
« Reply #3 on: September 26, 2013, 07:41:33 AM »
You mean we could bet on someone else battle or what?

Offline Xela

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Re: Arena Concept
« Reply #4 on: September 26, 2013, 07:49:33 AM »
You mean we could bet on someone else battle or what?

Yeap, we'll add it eventually but in sim games that's basically like blackjack in Otherworld, quick way to get a lot of cash for those who don't know how to open console and type hero.gold = 1000000000000000 :)

I am wondering if we need it for Alpha...
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Offline DarkTl

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Re: Arena Concept
« Reply #5 on: September 26, 2013, 08:23:29 AM »
I don't think so, and I dislike the idea too. Not only because it's too easy, but also because it doesn't sound interesting at all.

Offline Xela

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Re: Arena Concept
« Reply #6 on: September 26, 2013, 08:30:15 AM »
I don't think so, and I dislike the idea too. Not only because it's too easy, but also because it doesn't sound interesting at all.

Well, for honest players it might be an interesting feature, outcomes will not be set in stone before the fight, random factors will be taken into account as well. But it's out for the Alpha!
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Offline DarkTl

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Re: Arena Concept
« Reply #7 on: September 26, 2013, 08:43:27 AM »
If there will be actual fight displayed, with two parties fighting each other and more or less decent battle AI, maybe some ways to influence the outcome, like bribery, sabotage, distraction, cheering (lol), then it will be interesting.
If you just give away your money and wait for outcome, it's boring.

Offline Xela

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Re: Arena Concept
« Reply #8 on: September 26, 2013, 08:45:50 AM »
If there will be actual fight displayed, with two parties fighting each other and more or less decent battle AI, maybe some ways to influence the outcome, like bribery, sabotage, distraction, cheering (lol), then it will be interesting.
If you just give away your money and wait for outcome, it's boring.

Sounds interesting, like a mini-game :) but this is for past 1.0.
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Offline Xela

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Re: Arena Concept
« Reply #9 on: September 26, 2013, 10:31:47 AM »
More screenshots:




Strangely enough, this is a first prototype and it already looks half-decent :)

PS: These 10 hours series are awesome: http://www.youtube.com/watch?v=GuX-pXXzz-E
     
« Last Edit: September 26, 2013, 10:36:09 AM by Xela »
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Offline DarkTl

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Re: Arena Concept
« Reply #10 on: September 26, 2013, 01:27:32 PM »
Yup, looks great.
One more thing, make sure that player can freely select name for his team.

Offline Xela

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Re: Arena Concept
« Reply #11 on: September 29, 2013, 05:43:30 AM »
We could use couple of images that could pass as battle backgrounds for Arena and Dogfights (less level fights).
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Offline Xela

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Re: Arena Concept
« Reply #12 on: September 30, 2013, 04:40:31 PM »
Might be a stupid question, but do we want teams to have leaders (not just Arena, any team in the game)? Or should all members have equal standing? Or should both be allowed?
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Offline DarkTl

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Re: Arena Concept
« Reply #13 on: October 01, 2013, 07:36:06 AM »
Well, player's team does have an irreplaceable leader (MC), so I guess we could take the next step and make leaders for all teams.

Maybe it even will be much easier to recruit a common girl (and her team will have to look for another teammate, or she won't be available during combat days, like you said), but if you will be able to recruit a leader (much harder), you will have her team as well?

Offline CherryWood

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Re: Arena Concept
« Reply #14 on: October 01, 2013, 07:49:55 AM »
I'm voting for leaders in all teams.  I think that team that lost a common member should get replacement and continue, but if a team lost its leader, it should be removed.