Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
12 (7.4%)
Girl's interactions (with each other)
19 (11.7%)
Scripts (interactions with the player)
37 (22.7%)
New Stats, Skills and Traits
8 (4.9%)
Existing Stats
1 (0.6%)
Existing Skills
3 (1.8%)
Existing Traits
4 (2.5%)
Customers
2 (1.2%)
Gangs
7 (4.3%)
Rivals
6 (3.7%)
Buildings
5 (3.1%)
General Jobs
1 (0.6%)
Farm Jobs
8 (4.9%)
Matrons
6 (3.7%)
Items
1 (0.6%)
Remaking the interface
8 (4.9%)
New stuff
4 (2.5%)
Whore Master Editor
0 (0%)
No priority
3 (1.8%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
28 (17.2%)

Total Members Voted: 95

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 700114 times)

0 Members and 4 Guests are viewing this topic.

Offline hidalgo034

  • Newbie
  • *
  • Posts: 1
Re: Updates and Notes for Crazy's Mod --- Current Version .06.04.01
« Reply #1005 on: March 27, 2020, 11:41:19 PM »
Just came back to this game, after downloading 04 I had the same problem with the market crashing the game and truncating logs. After some fiddling, it seems to be some sort of complex overflow error with traits; I can fit between 60 and 63 trait entries into a single random girl entry (many, I know, but this is science and I had a generalist girl) before the game explodes, depending on which traits I include.


« Last Edit: March 28, 2020, 12:02:03 AM by hidalgo034 »

Offline renat

  • Newbie
  • *
  • Posts: 9
Re: Updates and Notes for Crazy's Mod --- Current Version .06.04.01
« Reply #1006 on: March 30, 2020, 11:15:03 AM »
Is there a way to make all sex types pull from one image name? For instance naming all images "sex" and having "bdsm" and "beast" pull images from those.

Offline Morkar

  • Jr. Member
  • **
  • Posts: 78
Re: Updates and Notes for Crazy's Mod --- Current Version .06.04.01
« Reply #1007 on: April 24, 2020, 05:01:01 AM »
I think the game is becoming obsolete, wouldn't it be easier to update it to another system like Rempy? or something like that ?

Offline grishnak

  • Jr. Member
  • **
  • Posts: 73
Re: Updates and Notes for Crazy's Mod --- Current Version .06.04.01
« Reply #1008 on: April 24, 2020, 10:45:14 AM »
The repository for this game is still accessible and you can mod and program it under the license, i think.
There is also a spinoff in renpy already that works (pytfall), but in my experience renpy takes up a lot more resources, is slower and crashes easier than the basic c++ whoremaster. The pro from this game, is that you can easily have dozens of employees and it still runs smooth on older machines. It would be a pity to loose this.

Offline toradrow777

  • Jr. Member
  • **
  • Posts: 56
Re: Updates and Notes for Crazy's Mod --- Current Version .06.04.01
« Reply #1009 on: April 27, 2020, 01:24:45 AM »
Is this game dead?  There hasn't been any development since the middle of last year.

Offline jrok

  • Jr. Member
  • **
  • Posts: 54
Re: Updates and Notes for Crazy's Mod --- Current Version .06.04.01
« Reply #1010 on: April 27, 2020, 08:06:39 AM »
No, the game is not dead.  Real life issues has slowed game development.  There might be an update this year.
The direct link to my Ladies gifted to you:  https://mega.nz/#F!fDxxDYoZ!JM1UmSrTPmIg3nHbVcogmw

Offline toradrow777

  • Jr. Member
  • **
  • Posts: 56
Re: Updates and Notes for Crazy's Mod --- Current Version .06.04.01
« Reply #1011 on: April 27, 2020, 01:21:50 PM »
No, the game is not dead.  Real life issues has slowed game development.  There might be an update this year.


Even if the progress is slow, and the community around it has dried up to a small puddle, it's nice to see this game hasn't been abandoned.  There's not a lot of games quite like Whore Master.

Offline hjp766

  • Newbie
  • *
  • Posts: 10
Re: Updates and Notes for Crazy's Mod --- Current Version .06.04.01
« Reply #1012 on: June 22, 2020, 02:51:08 AM »
This so unique, delighted to see it still is alive and kicking.