devolution

Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 695274 times)

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Offline crazy

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Re: Combining the big mods
« Reply #300 on: September 11, 2012, 04:42:33 PM »
Which puts a question in my mind.  What is involved with adding commands to the scriptcommands.txt, that is to say, is it just knowing the command the game code uses and plugging it in or are script commands something separate in the game code that must be added?  for Instance I would love to use a combat image for some of my interaction script quests, but would "Have Combat" (if that is the game codes command) something that would need to be added to both the game code and the scriptcommands.txt?
You have to know how to code them to work.  That said I already coded a Have Combat for you a few days ago and it will be in the next patch.  If you need more let me know and I'll see about coding them.

Offline Pinkutako

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Re: Combining the big mods
« Reply #301 on: September 12, 2012, 11:29:28 AM »
Quote
That said I already coded a Have Combat for you a few days ago and it will be in the next patch.

  ;D ;D ;D
 
 Thanks Crazy! You rock!

Combat is the highest on my wishlist so I'm tickled pink that you have already added it.  The only other one I could see a definate use for at the moment is a "Have Death/injury" to pair with the combat, but I wouldn't say that this is a priority for me.  If you have a chance in the future to add it I would use it, but if not, you have already made my day with "Have Combat"  ;D

Offline crazy

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Re: Combining the big mods
« Reply #302 on: September 12, 2012, 10:48:39 PM »
Thanks Crazy! You rock!
Combat is the highest on my wishlist so I'm tickled pink that you have already added it.  The only other one I could see a definate use for at the moment is a "Have Death/injury" to pair with the combat, but I wouldn't say that this is a priority for me.  If you have a chance in the future to add it I would use it, but if not, you have already made my day with "Have Combat"
I'll added have death/injury for the next patch also.  Added Titty fuck and an image type for it seeing as your script had that in there...  But give me more there not bad to code and getting a good script is something the game needs.

Edit-  Going upload new SC tomorrow.  Been doing some work on the centre its almost done also done some merging from WM MMX still a few things from it that I need to get.  Got a bug that I'm looking into but I haven't figured out why it's doing it yet.  When I added oral as a skill it made custom girls switch it with beast so now if you have 30 skill set for beast they will have 30 oral instead of beast...
« Last Edit: September 13, 2012, 06:16:14 AM by crazy »

Offline frozen_ghost

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Re: Combining the big mods
« Reply #303 on: September 17, 2012, 03:08:36 AM »
Been  more than a year since I've checked-out this site. I noticed that you stated in your first post, that you were planning to add some of Anon 21s' mod. Since the anti-tentacle nuts took the game over right after that came-out, it was the last mod I bothered to DL. I'm curious as to just what exactly from Anon 21 are you planning to add.

Offline Pinkutako

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Re: Combining the big mods
« Reply #304 on: September 19, 2012, 10:31:18 AM »
Quote
But give me more there not bad to code and getting a good script is something the game needs.

Well I have a small wishlist for things i was keeping track of as i've been writing my script.  You have already addressed the image category options I wanted so these will be more of script commands I would enjoy having.  I've don't know if these are more difficult to code or the same.  So here they are:

            give targetgirl random special item.
            adjust random value to target girl gold.
            add targetgirl to dungeon
(right now i think the script command is for "meet town" and checks rebelliousness to see if she should go to dungeon.  What would be nice is a command that doesn't perform a check and sends her to the dungeon on a whim)
            if player suspicion
            if player disposition
            add trait to target girl
            add specific type of random girl to dungeon
(this was one where during the fairy ring quest, the girl on the Quest could capture a fairy)
            add beasts to players total

Granted some of these have limited use, but some would be great scripting tools.  Anyway, these are just me thinking out loud...
       

Offline mackiller

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Re: Combining the big mods
« Reply #305 on: September 22, 2012, 05:15:39 AM »
Need help!
When I play early version of WM, include Crazy mod and Aika mod, I can begin game with 20 or 40 girls and during game add more girls pack, but in version 0.5 - i cannot add more new girls during game...Is is possible now? Or I must prepare for new game all girls pack's before playing?


Sorry for my bad english:)

Offline crazy

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Re: Combining the big mods
« Reply #306 on: September 22, 2012, 11:57:48 PM »
Need help!
When I play early version of WM, include Crazy mod and Aika mod, I can begin game with 20 or 40 girls and during game add more girls pack, but in version 0.5 - i cannot add more new girls during game...Is is possible now? Or I must prepare for new game all girls pack's before playing?
U should be able to add new girls.

Offline mackiller

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Re: Combining the big mods
« Reply #307 on: September 23, 2012, 02:03:45 AM »
Crazy, thanks

Offline Shilo

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Re: Combining the big mods
« Reply #308 on: September 23, 2012, 06:34:49 PM »
Just wondering… would it be possible to add an option when starting a new game that the game checks which unique and random girls are available, lists them and lets you pick which of them you want to disable in that playthrough and then uses that list of actual girls in the game?

Sometimes you just want to play a session with some specific characters or avoid others because they don't go well with the rest (like real porn star packs) or some are just overpowered and would spoil the game challenge.

Offline crazy

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Re: Combining the big mods
« Reply #309 on: September 23, 2012, 10:16:15 PM »
Just wondering… would it be possible to add an option when starting a new game that the game checks which unique and random girls are available, lists them and lets you pick which of them you want to disable in that playthrough and then uses that list of actual girls in the game?

Sometimes you just want to play a session with some specific characters or avoid others because they don't go well with the rest (like real porn star packs) or some are just overpowered and would spoil the game challenge.
Yeah I'm sure this could be done but wouldn't be easy.

Offline crazy

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Re: Combining the big mods
« Reply #310 on: September 23, 2012, 10:41:31 PM »
Done alot of playing the game over that past week or so and have changed my mind about what to do in .06.  I'm going work on the jobs that are already in the game and try my best to make them better right now they are just boring.  Need to get more arena girls made I made the arena cause I wanted it but I found without the chance to get a girl I wasn't using it at all and I made it lol so I don't see other people using it much. 

So I have a plan to make the jobs that are in game better and I'm going work on them an area at a time staring with the bar.  After I code the bar jobs I'm going do a test release to get some feedback see what people think about it.  There will be more randomness to the jobs and more thought needed to pick a girl that can do it well...  For people who don't like the other jobs besides whores this won't change much as they will still make around the same amount of gold.  But for people who want to take time and pick the right girl other jobs will actually be able to make decent money.  It shouldn't take to long to get the test out cause it won't have all of the things I'm going do just some so people get a feel for what its going be like.

Offline Shilo

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Re: Combining the big mods
« Reply #311 on: September 24, 2012, 11:17:54 AM »
Nice.

Hopefully it will make the jobs more interesting.
Right now we also have 6(?) different skills that are all sex related, like Lesbian, Group, Regular Sex and so on and they don't have much meaning nonetheless because there is only the job "whore" anyway without being able to actually specialize (except on a per-brothel base by forbidding certain sex types), so you usually still end up needing a girl that excels in all of the areas (though the film studio gave at least distinction to these skills by being able to assign individual girls to individual scenes).

And on the other side do we have just a single "service" skill that is probably used for everything from Cleaning to Barmaid, Waitress and Casino Staff and then modified by things like Beauty and Charisma.


Given this overhang of sex-related skills, maybe some of the jobs other than "whore" could make use of those stats as well.
Examples:
-Sleazy Bar Waitresses have a low chance to be used for minor sex acts as well during each shift, in which case their Blowjob skill could be checked.
-Girls on Advertising duty could have their Beauty stat checked but if the job is performed during the night shift, their Strip skill could be checked in addition to that.
-Torturers could have their BDSM skill taken into account.
-Beast Carers could have a check for Bestiality on rare occasions.


There is also the random event of a girl being abused by some customers during a shift. In such cases could the entire shift maybe be replaced by a regular whore job report, so a random sex act is being chosen to be performed and an appropriate picture then displayed. Depending on how skilled the girl was in the chosen sex type, she would lose more or less Health. But she would lose a chunk of Happiness in any case.


The main purpose of those adjustments would be to have sex-related images of girls in non-whore jobs as well. Right now it's a bit discouraged to assign unique girls to those jobs because you would only ever get to see one picture type of them, even though you have many more on your drive.



And maybe we can advance the idea of jobs having different side effects based on the time of the day, with night shifts usually being the sleazier ones.
Adventurer missions during the night could be more lucrative but also more dangerous. Sleazy bars could have less customers during the day time.
Learning/Training jobs could be less effective during the night due to a lack of concentration.
« Last Edit: September 24, 2012, 11:31:55 AM by Shilo »

Offline Lurker

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Re: Combining the big mods
« Reply #312 on: September 24, 2012, 03:29:32 PM »
And maybe we can advance the idea of jobs having different side effects based on the time of the day, with night shifts usually being the sleazier ones.
Adventurer missions during the night could be more lucrative but also more dangerous. Sleazy bars could have less customers during the day time.
Learning/Training jobs could be less effective during the night due to a lack of concentration.

I'm with Shilo. Game needs more of a erm, challenge? And soemthing to spend money on besides new girls, and they are generally quite cheap. There are no real money sinks it all sort of just piles up. More negative side effects are needed. :D Like bribes, repairs etc etc. Thats what i think anyway xD Some people like not having to worry and thats fine too.

Offline PeterHell

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Re: Combining the big mods
« Reply #313 on: September 24, 2012, 08:52:08 PM »
For some reason, whenever I reload, all of my income reset and each week my income increases by doubling (Each girl make double income each session and so on). All of them were doing bar jobs, not whores.

And I keep getting traits not exist or mispelled errors from random girls packs (not sure if the girl pack fault or the game engine)

Offline crazy

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Re: Combining the big mods
« Reply #314 on: September 24, 2012, 09:24:43 PM »
For some reason, whenever I reload, all of my income reset and each week my income increases by doubling (Each girl make double income each session and so on). All of them were doing bar jobs, not whores.

And I keep getting traits not exist or mispelled errors from random girls packs (not sure if the girl pack fault or the game engine)
Never seen the income thing before so idk what the problem is.  As for misspelled or missing traits that the girl pack your using packs for either EX or aikas mod.  They work fine with my game I just don't have some of the traits from EX and Aika changed the spelling of some traits.