Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 695780 times)

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Offline _rhetorik_

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Re: Combining the big mods aka crazy's mod
« Reply #870 on: November 17, 2013, 01:55:53 PM »
Just the XML won't work ... It requires a newer version of the executable that exposes the new values to the UI. I guess just next release ...


Not sure about Crazy's ideas about when it should happen.

Offline crazy

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Re: Combining the big mods aka crazy's mod
« Reply #871 on: November 17, 2013, 02:47:18 PM »
Not sure about Crazy's ideas about when it should happen.
Soon like to get a few more of the jobs done 1st.

Offline 0nymous

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Re: Combining the big mods aka crazy's mod
« Reply #872 on: January 01, 2014, 09:32:36 PM »
Status of this mod? Dead, abandoned...?

I'm very interested in full trait customization - not just making new traits or renaming the current ones, but setting their own stat bonuses as well.

Offline crazy

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Re: Combining the big mods aka crazy's mod
« Reply #873 on: January 02, 2014, 09:01:50 PM »
Status of this mod? Dead, abandoned...?
I'm very interested in full trait customization - not just making new traits or renaming the current ones, but setting their own stat bonuses as well.
Not dead just a bad time of year to get work done is all.

Offline F-Trill

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Re: Combining the big mods aka crazy's mod
« Reply #874 on: January 05, 2014, 03:32:45 AM »
Hello, everyone. Long time no see.


I've got a stupid question for anyone who can answer it, and you can blame the n00bishness of the question on the fact that I've been in a near coma for a few months:


How am I supposed to use the make file again?




Before I got laid up, I was working on a few add-ons for the game- Absolutely optional, and specifically for those who may want slightly more in-depth and action-esque type gameplay.

However, after getting the new source code, I find no executable, and a make file. My poor brain is telling me that the make file lends itself to the executable somehow, but it seems that's one part of my memory that's just not coming back on its own.


Any help would be fantastic. Thanks, and it's definitely good to be back!

Offline DocClox

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Re: Combining the big mods aka crazy's mod
« Reply #875 on: January 05, 2014, 04:58:19 AM »
I've got a stupid question for anyone who can answer it, and you can blame the n00bishness of the question on the fact that I've been in a near coma for a few months:

Literally? Wow. Welcome back :)

How am I supposed to use the make file again?

Cpen a MinGW command prompt, cd to the directory with the makefile and type "make".  From what you say, I'm assuming you've already sorted out the libraries/dependencies and all that.

Unless you're working on Linux, in which case forget about mingw, but still cd to the directory and type make.

Offline F-Trill

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Re: Combining the big mods aka crazy's mod
« Reply #876 on: January 05, 2014, 10:31:12 AM »
Yes, cleaning up someone else's mess is always a bitch, but sometimes it is especially so.




Thanks for the assist, Doc!

Offline hewhocumsbynight

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Re: Combining the big mods aka crazy's mod
« Reply #877 on: January 16, 2014, 06:53:22 PM »
Would it be possible for a list to be published, the contents of which would explain how each characteristic or statistic determine the skill with a job?  For instance, how is the skill for piano calculated, or how is an entertainer judged as "good" or "bad"?
My MEGA folder can be found at:  https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg

Torrent link of my version, effective September, 2016:  magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80

Offline crazy

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Re: Combining the big mods aka crazy's mod
« Reply #878 on: January 16, 2014, 08:47:50 PM »
Would it be possible for a list to be published, the contents of which would explain how each characteristic or statistic determine the skill with a job?  For instance, how is the skill for piano calculated, or how is an entertainer judged as "good" or "bad"?
Yeah it wouldnt be hard.  Ive always thought about doing a visual thing in the game so it would be easy like it was in exmod of the game.  But never quite figured out the way to do it yet.  Im hoping to get back to coding soon things have been busy so I haven't got much done.  Like to get more of the jobs done like we did in the casino before I do another release.

Offline hewhocumsbynight

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Re: Combining the big mods aka crazy's mod
« Reply #879 on: January 16, 2014, 11:31:32 PM »
Yeah it wouldnt be hard.  Ive always thought about doing a visual thing in the game so it would be easy like it was in exmod of the game.  But never quite figured out the way to do it yet.  Im hoping to get back to coding soon things have been busy so I haven't got much done.  Like to get more of the jobs done like we did in the casino before I do another release.
Yeah, I'm sorry, that's been on the backburner, hasn't it?  I'll start working on that ASAP.  In the mean time, I'd like to draw your attention to something that was in WM:EX, namely how it had the competancy rating for a job displayed with the statistics.  If you think that such a thing could be possible to emulate, I'd recommend that as a valuable inclusion.
My MEGA folder can be found at:  https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg

Torrent link of my version, effective September, 2016:  magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80

Offline crazy

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Re: Combining the big mods aka crazy's mod
« Reply #880 on: January 17, 2014, 03:46:14 AM »
In the mean time, I'd like to draw your attention to something that was in WM:EX, namely how it had the competancy rating for a job displayed with the statistics.  If you think that such a thing could be possible to emulate, I'd recommend that as a valuable inclusion.
That is what I meant.  I wasnt planning on doing it at 1st but I think I'll look into it.  But idk if ill be able to get it working or not have to try it 1st.

Offline hewhocumsbynight

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Re: Combining the big mods aka crazy's mod
« Reply #881 on: January 17, 2014, 09:21:13 AM »
That is what I meant.  I wasnt planning on doing it at 1st but I think I'll look into it.  But idk if ill be able to get it working or not have to try it 1st.
I couldn't ask for more!  Happy hunting.
My MEGA folder can be found at:  https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg

Torrent link of my version, effective September, 2016:  magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80

Offline crazy

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Re: Combining the big mods aka crazy's mod
« Reply #882 on: January 20, 2014, 12:03:16 AM »
I couldn't ask for more!  Happy hunting.
Got a system in game working now.  Needs some work still but just letting everyone know it will have this in next release.

Offline hewhocumsbynight

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Re: Combining the big mods aka crazy's mod
« Reply #883 on: January 20, 2014, 10:41:14 AM »
Got a system in game working now.  Needs some work still but just letting everyone know it will have this in next release.
Awesome!  Great work, Crazy!
My MEGA folder can be found at:  https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg

Torrent link of my version, effective September, 2016:  magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80

Offline FlamBurger

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Re: Combining the big mods aka crazy's mod
« Reply #884 on: January 20, 2014, 05:14:55 PM »
Just wondering, crazy what are the main plans you have for this game?
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs