The Main thread is here -
http://www.pinkpetal.org/index.php?topic=3446.msg27861#msg27861
You must start a new game when moving to .06
* If you find a bug, please report it on the bug thread - Crazy and PP's mod bug thread* For discussion of the game, use Crazy's original thread - Combining the big mods aka crazy's mod* For Items discussion or to submit your own Items - ITEMS - Help Wanted - also taking new items* For Suggestions or Requests for new content (Not Girls) - Possible Add-Ons to the Game?* Warnings For Version .06.01.00
Version: .06.01.05 -
https://mega.co.nz/#!JZdxFTRC!Meu5XL48rtp223cxFTfIalybgpWbnssxwMgLGBlXSt0WME.8.22 included* Changes made for .06.01.05 -
Added Cooking skill and Strength statJob Changes:Added automatic disease cure if there is a cure in the player's inventory and a matron on duty.
Started normalizing jobperformance and stat/skill gain for farm jobs.
Started normalizing Learning_Jobs - Intern, Combat Training and Farm Research.
- Added Strength training to combat training
Added config.xml options for division of catacombs loot between girls, items and beasts
- girls and gangs have their own sets of gets
- "ControlGirls" and "ControlGangs" tell the game if you want to control what they look for. Default is false.
- whatever the numbers are set to, they get converted into a 100% range
- defaults are 33.33% each
- Works for Girls but not gangs yet.
Bug Fixes:Fixed a bug where dead girls in building lists crashes on send to dungeon.
- The crash is fixed but cycling through girls on details page will not go backwards past the dead girl.
Fixed a bug crashing on automatic item use for exp granting items.
Interface Changes:Updated "Sell Slave" and "Fire Girl" buttons to better detail what will happen with different types of girls.
Added some notes for dead girl texts.
Updated runaway checks and send to dungeon to allow it in all buildings.
Moved girl's Gold from first details list to second details list to make room for cooking.
General cleanup and minor updates:Some cleanup of "Day0Night1 == SHIFT_DAY" to just use "Day0Night1"
Added human check to GetRandomYourDaughterGirl()
Separated your daughter check from other checks in CreateRandomGirl
Fixed NameExists and SurnameExists to check all buildings.
Old Script Editor:Updated old script editor with new stats/skills
Version: .06.01.06 -
https://mega.co.nz/#!FFcAXJxa!H4hrIk4s5Rn3qj4snv5vQQ6_sm0RHsg6aKD4ouNc67AWME.8.23 included* Changes made for .06.01.06 -
Job Changes:Crazy Updated some jobs to use new Cooking skill
Crazy Added more traits to jobs
Traits and Items Changes:Added Trait "Zombie"
Added Undead, Skeleton and Vampire traits.
Updated .itemsx adding Strength and Cooking
Changed food and makeup items to affect the base stat/skill if not temporary
Updated Item "Better Zed than Dead" to return dead girls as zombies
Updated Item "Elixir of Ultimate Regeneration" to return dead girls and zombies to life as well as repair some new traits
Updated Item "Elixir of Ultimate Regeneration" to remove Undead and Skeleton
Added more Milk Items - based off I_V_Saur's items
Added temporary trait duration customization for items - defaults to 20
Bug Fixes:Fixed a bug in the new explore catacombs code.
Fixed a bug in automatic disease cure code
Fixed a bug in "Free Girl" button
Fixed a bug in security enslaves female customer who attacks your girls not adding her to the dungeon. (hopefully)
Interface Changes:Updated game buttons - supplied by Dagoth
Increased the number of accommodation steps from 6 (0-5) to 10 (0-9).
Added "string cGirls::Accommodation(int acc)" to replace multiple calls.
Added "Accomm" to .girlsx
Config.xml Changes:Added unique chance to config.xml for Catacombs and Slave Market
Added "GirlsAccom" and "SlaveAccom" to config.xml with defaults of 5 and 1.
Version: .06.01.07 -
https://mega.co.nz/#!JUMA3YQQ!t9U564LoxYsGrolgTW2PefnXg52WcuYO6gobiKpixnwWME.8.24 included* Changes made for .06.01.07 -
Pregnancy and multiple birth:Started adding child type counts:
- Children are now counted when born (or not)
- The numbers are listed in the second detail list
Multiple births:
- The initial creation of the child when the girl gets pregnant adds m_MultiBirth based on cfg.pregnancy.multi_birth_chance()
- 2 counts, m_MultiBirth (total babies) and m_GirlsBorn (total girls), number of boys is (m_MultiBirth-m_GirlsBorn)
- Completed multiple birth texts
- Added fertility level adjustments to births.
Objectives:Fixed a bug in UpdateObjective() where any objective will always fail on the last turn allowed.
Fixed a flow problem with Hinder_Rival reward if there are no rivals.
Added a check for OBJECTIVE_EXTORTXNEWBUSINESS to only allow it as an objective if there are atleast 5 available businesses to acquire.
Config.xml Changes:Added g_Dice.bell(min,max) function - not a true bell curve but it works ok for what I need.
Added "SlavesNewWeeklyMin" and "SlavesNewWeeklyMax" and made the slave market use a bell curve for them.
Added m_Finance.farm_income and "FarmIncome" to config.xml
A note about the unique chance for Catacomb girls and Slave Market girls:
- I added a group specifically for the Slave Market so I am moving them into the groups more appropriate for them.
- Because I forgot to add the part in the game code where it was supposed to load them, changing them now should not affect the game at all.
Other Changes:Increased max number of gangs to 7 + number of brothels.
Added several items from MMeer and I_V_Saur
WorkMilker now adds common Milk items
Added girl's strength to GetCombatDamage() so base damage is min(1,strength/10) instead of flat 5
Fixed a bug in GetRandomGirlOnJob
Incomplete Changes:Started adding simple-save file to allow for easy load list expansion. - not finished
Started updating farm jobs to add food and drink counter to offset higher girl accommodation costs
Version: .06.01.08 -
https://mega.co.nz/#!ZV1mTBoQ!8y77IxdPwiU-p7lm85wlWWzLy95oi5a_H6Fsak2FpBgWME.8.24 included* Changes made for .06.01.08 -
Cleaned up birth list on second details page.
Added Futa to fetish types
Added larger button images provided by Dagoth
New Script Stuff Added:
- AddTrait, AddTraitTemp, RemoveTrait
- Use *GIRLNAME* to have the game replace it with the girl's name
- Cleaned up cGameScript.cpp
Version: .06.01.09 -
https://mega.co.nz/#!IR9mQaSb!2dd3yONUcHzy5uvR30Rw5gnqIrzwl6RETY5lNun1umkWME.8.25 included* Changes made for .06.01.09 -
Massive changes to gangs. See this thread for more details http://www.pinkpetal.org/index.php?topic=3563.0 - Moved missions into their own individual functions for cleaner code.
- Updated all missions
- Updated catacombs for config.xml controls
- Added Strength stat to gangs
- - Damage changed from ((SwordLevel + 1) * 5) to ((SwordLevel + 1) * min(1, gang->strength() / 10))
- Added net restock and individual gang net count to gangs
- Added individual gang heal potion count
- Set net/pot restock to happen at the start and end of the turn
- Gangs recruiting but already with full numbers are switched to training before their turn starts so they will train that turn instead of doing nothing
- Combined the turn summary for most missions into one box.
- Updated some missions to use nets better (or worse depending on how you look at it)
- Added PassObjective() check to any mission that can use it
- Made gang recruitment based on charisma with a modifier for player disposition and other gang skills
- Added GetRandomRivalWithGangs, GetRandomRivalWithBusinesses and GetRandomRivalToSabotage to better choose a rival for the gang to go after
- Gangs spying on girls can help stop rape
Other Changes:Applied patch to add null pointers provided by Wirbelwind
Added detect_disease_in_customer() to whore jobs
Changed PossiblyGainNewTrait and PossiblyLoseExistingTrait to display their turn summaries as goodnews instead of warnings.
Changed starting job enjoyment from all -10 to random (-10 to +10)
Hard coded "Reset Potion MK i" and "Reset Potion MK ii" so they don't have to be updated whenever something new is added.
Fixed a bug in brothel antipreg potion restock texts
Updated Objectives to check for passing whenever the m_SoFar is changed
Fixed ApplyTraits to allow for clean recalculation.
- Added m_EnjoymentTR and (Get/Set/Update)Enjoyment(TR)
- Updated trait adjustments
- Removed old ApplyTraits and UnApplyTraits
Added 87 items from Hanzo