Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 900370 times)

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Offline jrok

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1680 on: June 20, 2018, 12:19:11 PM »
As of this time there are no changes from October 2015.  I copied the current list for you from aevojoey.  The ones missing from the list is Puppygirl, PregPuppygirl, Workout/Work and PregWorkout/PregWork.  I am still looking at the workout to verify which is working at this time.  He is planning an update for this year.


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The direct link to my Ladies gifted to you:  https://mega.nz/#F!fDxxDYoZ!JM1UmSrTPmIg3nHbVcogmw

Offline pronatrator

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1681 on: June 20, 2018, 02:40:57 PM »
As of this time there are no changes from October 2015.  I copied the current list for you from aevojoey.  The ones missing from the list is Puppygirl, PregPuppygirl, Workout/Work and PregWorkout/PregWork.  I am still looking at the workout to verify which is working at this time.  He is planning an update for this year.


I found the txt file in the defaultimages folder, but like I said, that's not current.   Just looking through the 6.03 changelogs there are entries like:
Quote
- changed image type used in some jobs-Added several image types for DarkArk
- changed girl in dungeon image from profile to jail
- Changed torturer in dungeon image from profile to dom
- IMGTYPE_ESCORT,      // clothed with a client, should replace formal in escort job, because i used formal as clothed single profile
- IMGTYPE_SPORT,      // for the free time job, doing sports
- IMGTYPE_STUDY,      // reading a book or looking clever
- IMGTYPE_TEACHER,      // dressed or acting as a teacher
And that's just some of the stuff from 6.03.  I don't remember if there were any changes to images in 6.02

Offline jrok

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1682 on: June 22, 2018, 01:42:33 PM »
I have seen my mistakes  :'( !!  Escort and Sport are active.  Sport is what I listed as workout/work.  Gives me a long list of changes I need to make with all my fillers and older packs.
The direct link to my Ladies gifted to you:  https://mega.nz/#F!fDxxDYoZ!JM1UmSrTPmIg3nHbVcogmw

Offline aevojoey

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.06.04.00
« Reply #1683 on: March 27, 2019, 11:50:27 AM »
The Main thread is here - http://www.pinkpetal.org/index.php?topic=3446.msg27861#msg27861


You must start a new game when moving to .06
* If you find a bug, please report it on the bug thread - Crazy and PP's mod bug thread
* For discussion of the game, use Crazy's original thread - Combining the big mods aka crazy's mod
* For Items discussion or to submit your own Items - ITEMS - Help Wanted - also taking new items
* For Suggestions or Requests for new content (Not Girls) - Possible Add-Ons to the Game?

* Warnings For Version .06.04.00


Version: .06.04.00 - Available on my Patreon page
WME.8.32 included
* Changes made for .06.04.00 -
Complete rewrite of Studio Movie Maker

Some code improvements  Started by h1262216



Version: .06.04.01 - Available on my Patreon page
WME.8.32 included
* Changes made for .06.04.01 -
Some more code improvements by h1262216
 - Complete rewrite of Traits
 - Fixed a bug with Linux in Movie Maker
 - Moved traits effects out of the source code and into CoreTraits.traitsx
Added New Game screen to match Load Game details

I also remembered to add changelog.06.04.txt


« Last Edit: April 18, 2019, 03:52:40 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Ord1ne

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Re: .06.04.00
« Reply #1684 on: August 07, 2019, 03:14:59 AM »
The Main thread is here - http://www.pinkpetal.org/index.php?topic=3446.msg27861#msg27861



You must start a new game when moving to .06* If you find a bug, please report it on the bug thread - Crazy and PP's mod bug thread
* For discussion of the game, use Crazy's original thread - Combining the big mods aka crazy's mod
* For Items discussion or to submit your own Items - ITEMS - Help Wanted - also taking new items
* For Suggestions or Requests for new content (Not Girls) - Possible Add-Ons to the Game?

* Warnings For Version .06.04.00


Version: .06.04.00 - Available on my Patreon page
WME.8.32 included
* Changes made for .06.04.00 -
Complete rewrite of Studio Movie Maker

Some code improvements  Started by h1262216



Version: .06.04.01 - Available on my Patreon page
WME.8.32 included
* Changes made for .06.04.01 -
Some more code improvements by h1262216
 - Complete rewrite of Traits
 - Fixed a bug with Linux in Movie Maker
 - Moved traits effects out of the source code and into CoreTraits.traitsx
Added New Game screen to match Load Game details

I also remembered to add changelog.06.04.txt




So just to confirm (newbie here btw), is the version, which you uploaded - an update for the OG post? Because it includes only WM in the name of the file. Honestly just trying to find best way, to download the game properly with as much amount of content as possible.

Offline Anonemuss

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1685 on: March 07, 2020, 09:39:41 PM »
Huh, already going on a year since the last update to this mod...


...Does this count as a necro post if I choose to believe it's still being worked on?

Offline FueledByOCHD

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1686 on: August 18, 2021, 01:42:08 AM »
Huh, already going on a year since the last update to this mod...


...Does this count as a necro post if I choose to believe it's still being worked on?

Probably, I checked back in after a long to find it now dead

Offline nada

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1687 on: August 18, 2021, 09:50:12 AM »
Probably, I checked back in after a long to find it now dead
Where can one find what features have last been worked on and which bugs are still left unfixed? I'd like to contribute, but h1262216's github doesn't tell us everything...

Offline h1262216

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1688 on: August 20, 2021, 12:57:56 PM »
I've occasionally written on the discord server what I was working on, or asked what people thought about a certain change.
Overall, I've tried to keep some balance between refactoring work on the code (the "original" when I started had about 150k lines, it's now down to 90k) and implementing some new stuff.
Haven't had that much time lately, unfortunately.

There is still quite a lot to do, code wise, e.g. the whole money processing code is a huge mess.
« Last Edit: August 20, 2021, 01:12:55 PM by h1262216 »

Offline nada

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1689 on: August 20, 2021, 02:42:05 PM »
I've occasionally written on the discord server what I was working on, or asked what people thought about a certain change.
Overall, I've tried to keep some balance between refactoring work on the code (the "original" when I started had about 150k lines, it's now down to 90k) and implementing some new stuff.
Haven't had that much time lately, unfortunately.

There is still quite a lot to do, code wise, e.g. the whole money processing code is a huge mess.


I've noticed the messy cash plus minus code, yes. And wow, without that code clean up done by you there would be no way for me to work with it. I mean migrating from SDL1 to SDL2, that whole shitty visual studio project setup moved to cmake. That let alone must have been tons of work and absolutely zero of it was noticable to the end user... For me it was so easy getting it to compile on linux as well as on windows. Bravo, mister or misses to be 2021-conformant, bravo, i would guess you work in programming, too. If you know your way around C++ you're no bloody script kiddie anymore.

Offline h1262216

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1690 on: August 24, 2021, 11:52:40 AM »
Well, the SDL migration is only partway as it should be, the code is still using the old-style way of using software surfaces instead of hardware textures. But I think graphics performance really is not a too big concern here :)

Getting it to compile and run on linux was actually the easy part, getting it work also on windows was much more tricky. And the older mingw compiler I'm using in my VirtualBox is the main reason why this is still stuck on C++14 instead of 17.

I've cherry-picked some of the small and easy changes over into my master branch. For the fullscreen change, I'm not so sure if this is the right approach. Right now, you are unconditionally ignoring (and overwriting) the settings the user has specified for the theme file. There could be situations where a user has changed a theme file (which is a valid use case e.g. if you want to adjust which columns are shown in the different overview tables for your tastes), and saved that file under another name, so that an update (i.e. unzip over the same folder) does not overwrite the file. Now, I don't know if anybody is actually making use of this feature, but I'd like to avoid breaking a valid use case.
Of course, the crux of the problem is that the theme files are currently mixing the actual handling of theming with handling of different resolutions.

I'm not really sure what the best way of fixing this is, though (aside from fixing the entire mess that is the UI code). In full-screen mode, matching the resolution to the desktop resolution is definitely a good idea.

Btw, I think the forum here isn't really that great in terms of readability, could you maybe enable issues in your repo, then I could write some comments that can include markdown :)

Offline nada

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1691 on: August 25, 2021, 01:58:54 AM »
Well, the SDL migration is only partway as it should be, the code is still using the old-style way of using software surfaces instead of hardware textures. But I think graphics performance really is not a too big concern here :)

Getting it to compile and run on linux was actually the easy part, getting it work also on windows was much more tricky. And the older mingw compiler I'm using in my VirtualBox is the main reason why this is still stuck on C++14 instead of 17.

I've cherry-picked some of the small and easy changes over into my master branch. For the fullscreen change, I'm not so sure if this is the right approach. Right now, you are unconditionally ignoring (and overwriting) the settings the user has specified for the theme file. There could be situations where a user has changed a theme file (which is a valid use case e.g. if you want to adjust which columns are shown in the different overview tables for your tastes), and saved that file under another name, so that an update (i.e. unzip over the same folder) does not overwrite the file. Now, I don't know if anybody is actually making use of this feature, but I'd like to avoid breaking a valid use case.
Of course, the crux of the problem is that the theme files are currently mixing the actual handling of theming with handling of different resolutions.

I'm not really sure what the best way of fixing this is, though (aside from fixing the entire mess that is the UI code). In full-screen mode, matching the resolution to the desktop resolution is definitely a good idea.

Btw, I think the forum here isn't really that great in terms of readability, could you maybe enable issues in your repo, then I could write some comments that can include markdown :)
Issues enabled and wondered why they weren't enabled by default  ::)
Damn I hate the theme file xml bullcrap. It's unflexible, ugly and a real pain just to add 1 button. Also all buttons are 3 images? My god, that is so 1998. Was a great year for PC games though. Anyways I'm planning to make a screen and I'm going to try to not use the theme system, let's see if that works...
Just so you know - All in all the changes coming from me are going to be focused on making the game more playable and fun, whereas playable and fun is defined as playable and fun for me  :D