Author Topic: <--Archived--> (ST concept)  (Read 19277 times)

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Offline DarkTl

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Re: SlaveTraining (ST) concept
« Reply #45 on: April 15, 2014, 05:24:12 AM »
How do you propose to control slave trainers then? Manually give them orders every day, like in Valet?

Offline Xela

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Re: SlaveTraining (ST) concept
« Reply #46 on: April 15, 2014, 05:27:14 AM »
How do you propose to control slave trainers then? Manually give them orders every day, like in Valet?

"control"? The whole idea behind trainers that you do not have to control the process. You tell them to train the slave in one/number of tasks and they do it to the best of their ability.
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Offline DarkTl

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Re: SlaveTraining (ST) concept
« Reply #47 on: April 15, 2014, 05:31:39 AM »
Yeah, and how do you control in which tasks exactly they will train slaves?

Offline Xela

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Re: SlaveTraining (ST) concept
« Reply #48 on: April 15, 2014, 05:37:35 AM »
Yeah, and how do you control in which tasks exactly they will train slaves?

Pick from a list.
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Offline DarkTl

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Re: SlaveTraining (ST) concept
« Reply #49 on: April 15, 2014, 05:46:55 AM »
That should be more difficult then that.
*First of all, slave and trainer might have different amount of AP. Either slave's or trainer's AP could be in waste.
*One trainer probably could teach several slaves at once.
*A possibility to teach several skills at once.

Oh, and trainer cannot teach skills higher than she knows. And main stat for slave trainers probably should be character, though traits like sadistic and merciless should be very helpful too.

Offline Xela

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Re: SlaveTraining (ST) concept
« Reply #50 on: April 15, 2014, 06:01:13 AM »
That's code related, I don't expect serious trouble in that area, not with Python.
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Offline DarkTl

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Re: SlaveTraining (ST) concept
« Reply #51 on: April 15, 2014, 06:07:56 AM »
Considering abduction/enslavement requests, for a start we must decide what is illegal in the game world, and what punishment might follow.

If we use wm-style, it includes abduction, torture to induce enslavement, actual non-exactly-legal enslavement. Not to mention taking relatives as slaves for debts (random girls, of course).

Offline Xela

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Re: SlaveTraining (ST) concept
« Reply #52 on: April 15, 2014, 06:24:29 AM »
Considering abduction/enslavement requests, for a start we must decide what is illegal in the game world, and what punishment might follow.

If we use wm-style, it includes abduction, torture to induce enslavement, actual non-exactly-legal enslavement. Not to mention taking relatives as slaves for debts (random girls, of course).

Enslaving I wanted to be close to impossible... captured monster/non-citizen girls excluded. I am open to suggestions, if there are any.
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Offline DarkTl

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Re: SlaveTraining (ST) concept
« Reply #53 on: April 15, 2014, 06:58:11 AM »
Yeah, I guess rmg will be a good compromise.
In the future maybe a difficult and long enough quest to enslave one character per attempt, if players will want it that badly.

Though we could introduce mind control (drugs and stuff) instead.
« Last Edit: April 15, 2014, 07:03:31 AM by DarkTl »

Offline CherryWood

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Re: SlaveTraining (ST) concept
« Reply #54 on: April 15, 2014, 11:09:14 AM »
 I'm trying to line up some concept for more brothel buildings... are you planning to introduce some new stats/upgrades for them with ST?  Like dungeons, security or something?
(not talking about MC house)

Offline Xela

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Re: SlaveTraining (ST) concept
« Reply #55 on: April 15, 2014, 12:25:17 PM »
I'm trying to line up some concept for more brothel buildings... are you planning to introduce some new stats/upgrades for them with ST?  Like dungeons, security or something?
(not talking about MC house)

Prolly not for brothels...
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Offline DarkTl

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Re: SlaveTraining (ST) concept
« Reply #56 on: April 15, 2014, 12:41:36 PM »
Yup, I can't think of anything too.

Offline CherryWood

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Re: SlaveTraining (ST) concept
« Reply #57 on: April 15, 2014, 01:35:31 PM »
Ok... I was thinking of it because of simbro1x where building have that. And I'm a real fan of non-linearity of buildings in that game. But our current upgrades are not enough to made such difference...

Offline DarkTl

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Re: SlaveTraining (ST) concept
« Reply #58 on: April 15, 2014, 02:20:34 PM »
Well, MC house could use non-linearity of buildings as well. Probably even more than brothels, since you will have a house no matter what are you going to do in the game.

Offline DarkTl

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Re: SlaveTraining (ST) concept
« Reply #59 on: April 17, 2014, 06:39:24 AM »
Hm, from the viewpoint of ingame laws we can explain inability to enslave anyone by the fact that a girl either should commit a very serious crime to be enslaved by the government itself, or be a daughter of slave (or maybe not, it could be a cheap way to get many slaves when/if we'll add pregnancy).
Thus, at slavemerket you can buy and sell traned, expensive slaves, and in prison you can buy cheap, untrained, dangerous ones, as well as sell rm girls for example.

I think we'll need a prison location eventually anyway, might as well add it with ST.
« Last Edit: April 17, 2014, 06:43:56 AM by DarkTl »